void BotMatch_WrongWall(bot_state_t* bs, bot_match_t *match){ char netname[MAX_MESSAGE_SIZE]; char buf[MAX_INFO_STRING]; int client; if(gametype != GT_SPRAY) return; // talking about me ? (avoid clientfromname, its ambiguous) trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); trap_GetConfigstring(CS_PLAYERS + bs->client, buf, sizeof(buf)); Q_CleanStr( buf ); if (!Q_stricmp(Info_ValueForKey(buf, "n"), netname)){ // could be someone with same name, so make (more) sure if( ClientInSprayroom(bs->client) ){ bs->which_wall = BotChooseCorrectWall(bs); bs->enemy = -1; // chat BotAI_BotInitialChat(bs, "wall_missed", NULL); trap_BotEnterChat(bs->cs, 0, CHAT_ALL); return; } } // check if opposite team client = ClientFromName(netname); if(!BotSameTeam(bs, client)){ float rnd; // flame rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1); if(random() > rnd) return; BotAI_BotInitialChat(bs, "wall_insult", netname, NULL); trap_BotEnterChat(bs->cs, 0, CHAT_ALL); } }
/* ======================================================================================================================================= BotMatch_CheckPoint ======================================================================================================================================= */ void BotMatch_CheckPoint(bot_state_t *bs, bot_match_t *match) { int areanum; char buf[MAX_MESSAGE_SIZE]; vec3_t position; bot_waypoint_t *cp; if (!TeamPlayIsOn()) { return; } trap_BotMatchVariable(match, POSITION, buf, MAX_MESSAGE_SIZE); VectorClear(position); // BotGPSToPosition(buf, position); sscanf(buf, "%f %f %f", &position[0], &position[1], &position[2]); position[2] += 0.5; areanum = BotPointAreaNum(position); if (!areanum) { if (BotAddressedToBot(bs, match)) { BotAI_BotInitialChat(bs, "checkpoint_invalid", NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); } return; } trap_BotMatchVariable(match, NAME, buf, MAX_MESSAGE_SIZE); // check if there already exists a checkpoint with this name cp = BotFindWayPoint(bs->checkpoints, buf); if (cp) { if (cp->next) { cp->next->prev = cp->prev; } if (cp->prev) { cp->prev->next = cp->next; } else {bs->checkpoints = cp->next;} cp->inuse = qfalse; } // create a new check point cp = BotCreateWayPoint(buf, position, areanum); // add the check point to the bot's known chech points cp->next = bs->checkpoints; if (bs->checkpoints) { bs->checkpoints->prev = cp; } bs->checkpoints = cp; if (BotAddressedToBot(bs, match)) { Com_sprintf(buf, sizeof(buf), "%1.0f %1.0f %1.0f", cp->goal.origin[0], cp->goal.origin[1], cp->goal.origin[2]); BotAI_BotInitialChat(bs, "checkpoint_confirm", cp->name, buf, NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); } }
/* ================== BotMatch_WhereAreYou ================== */ void BotMatch_WhereAreYou( bot_state_t *bs, bot_match_t *match ) { float dist, bestdist; int i, bestitem, redflagtt, blueflagtt, redtobluett; bot_goal_t goal; char *nearbyitems[] = { "Shotgun", "Grenade Launcher", "Rocket Launcher", "Plasmagun", "Railgun", "Lightning Gun", "BFG10K", "Quad Damage", "Regeneration", "Battle Suit", "Speed", "Invisibility", "Flight", "Armor", "Heavy Armor", "Red Flag", "Blue Flag", NULL }; // if ( !TeamPlayIsOn() ) { return; } //if not addressed to this bot if ( !BotAddressedToBot( bs, match ) ) { return; } bestitem = -1; bestdist = 999999; for ( i = 0; nearbyitems[i]; i++ ) { dist = BotNearestVisibleItem( bs, nearbyitems[i], &goal ); if ( dist < bestdist ) { bestdist = dist; bestitem = i; } } if ( bestitem != -1 ) { if ( gametype == GT_CTF ) { redflagtt = trap_AAS_AreaTravelTimeToGoalArea( bs->areanum, bs->origin, ctf_redflag.areanum, TFL_DEFAULT ); blueflagtt = trap_AAS_AreaTravelTimeToGoalArea( bs->areanum, bs->origin, ctf_blueflag.areanum, TFL_DEFAULT ); redtobluett = trap_AAS_AreaTravelTimeToGoalArea( ctf_redflag.areanum, ctf_redflag.origin, ctf_blueflag.areanum, TFL_DEFAULT ); if ( redflagtt < ( redflagtt + blueflagtt ) * 0.4 ) { BotAI_BotInitialChat( bs, "ctflocation", nearbyitems[bestitem], "red", NULL ); } else if ( blueflagtt < ( redflagtt + blueflagtt ) * 0.4 ) { BotAI_BotInitialChat( bs, "ctflocation", nearbyitems[bestitem], "blue", NULL ); } else { BotAI_BotInitialChat( bs, "location", nearbyitems[bestitem], NULL ); } } else { BotAI_BotInitialChat( bs, "location", nearbyitems[bestitem], NULL ); } trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM ); } }
/* ======================================================================================================================================= BotMatch_Kill ======================================================================================================================================= */ void BotMatch_Kill(bot_state_t *bs, bot_match_t *match) { char enemy[MAX_MESSAGE_SIZE]; int client; if (!TeamPlayIsOn()) { return; } // if not addressed to this bot if (!BotAddressedToBot(bs, match)) { return; } trap_BotMatchVariable(match, ENEMY, enemy, sizeof(enemy)); client = FindEnemyByName(bs, enemy); if (client < 0) { BotAI_BotInitialChat(bs, "whois", enemy, NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } bs->teamgoal.entitynum = client; // set the time to send a message to the team mates bs->teammessage_time = trap_AAS_Time() + 2 * random(); // set the ltg type bs->ltgtype = LTG_KILL; // set the team goal time bs->teamgoal_time = trap_AAS_Time() + TEAM_KILL_SOMEONE; #ifdef DEBUG BotPrintTeamGoal(bs); #endif // DEBUG }
/* ================== BotMatch_GetItem ================== */ void BotMatch_GetItem(bot_state_t *bs, bot_match_t *match) { char itemname[MAX_MESSAGE_SIZE]; char netname[MAX_MESSAGE_SIZE]; int client; if (!TeamPlayIsOn()) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; //get the match variable trap_BotMatchVariable(match, ITEM, itemname, sizeof(itemname)); // if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) { BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); client = ClientOnSameTeamFromName(bs, netname); // bs->decisionmaker = client; // bs->ordered = qtrue; //bs->order_time = FloatTime(); //set the time to send a message to the team mates bs->teammessage_time = FloatTime() + 1 * random(); //set the ltg type bs->ltgtype = LTG_GETITEM; //set the team goal time bs->teamgoal_time = FloatTime() + TEAM_GETITEM_TIME; #ifdef DEBUG // BotPrintTeamGoal(bs); #endif //DEBUG }
/* ================== BotVoiceChat_Camp ================== */ void BotVoiceChat_Camp(bot_state_t * bs, int client, int mode) { int areanum; aas_entityinfo_t entinfo; char netname[MAX_NETNAME]; // bs->teamgoal.entitynum = -1; BotEntityInfo(client, &entinfo); //if info is valid (in PVS) if (entinfo.valid) { areanum = BotPointAreaNum(entinfo.origin); if (areanum) { // && trap_AAS_AreaReachability(areanum)) { //NOTE: just assume the bot knows where the person is //if (BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, client)) { bs->teamgoal.entitynum = client; bs->teamgoal.areanum = areanum; VectorCopy(entinfo.origin, bs->teamgoal.origin); VectorSet(bs->teamgoal.mins, -8, -8, -8); VectorSet(bs->teamgoal.maxs, 8, 8, 8); //} } } //if the other is not visible if (bs->teamgoal.entitynum < 0) { BotAI_BotInitialChat(bs, "whereareyou", EasyClientName(client, netname, sizeof(netname)), NULL); trap_BotEnterChat(bs->cs, client, CHAT_TELL); return; } // bs->decisionmaker = client; bs->ordered = qtrue; bs->order_time = FloatTime(); //set the time to send a message to the team mates bs->teammessage_time = FloatTime() + 2 * random(); //set the ltg type bs->ltgtype = LTG_CAMPORDER; //get the team goal time bs->teamgoal_time = FloatTime() + TEAM_CAMP_TIME; //the teammate that requested the camping bs->teammate = client; //not arrived yet bs->arrive_time = 0; // BotSetTeamStatus(bs); // remember last ordered task BotRememberLastOrderedTask(bs); #ifdef DEBUG BotPrintTeamGoal(bs); #endif //DEBUG }
/* ================== BotMatch_WhichTeam ================== */ void BotMatch_WhichTeam(bot_state_t *bs, bot_match_t *match) { // State which team the bot is in, if any if (strlen(bs->subteam)) Bot_InitialChat(bs, "inteam", bs->subteam, NULL); else Bot_InitialChat(bs, "noteam", NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); }
/* ================== BotVoiceChat_FollowMe ================== */ void BotVoiceChat_FollowMe(bot_state_t * bs, int client, int mode) { int areanum; aas_entityinfo_t entinfo; char netname[MAX_NETNAME]; bs->teamgoal.entitynum = -1; BotEntityInfo(client, &entinfo); //if info is valid (in PVS) if (entinfo.valid) { areanum = BotPointAreaNum(entinfo.origin); if (areanum) { // && trap_AAS_AreaReachability(areanum)) { bs->teamgoal.entitynum = client; bs->teamgoal.areanum = areanum; VectorCopy(entinfo.origin, bs->teamgoal.origin); VectorSet(bs->teamgoal.mins, -8, -8, -8); VectorSet(bs->teamgoal.maxs, 8, 8, 8); } } //if the other is not visible if (bs->teamgoal.entitynum < 0) { BotAI_BotInitialChat(bs, "whereareyou", EasyClientName(client, netname, sizeof(netname)), NULL); trap_BotEnterChat(bs->cs, client, CHAT_TELL); return; } // bs->decisionmaker = client; bs->ordered = qtrue; bs->order_time = FloatTime(); //the team mate bs->teammate = client; //last time the team mate was assumed visible bs->teammatevisible_time = FloatTime(); //set the time to send a message to the team mates bs->teammessage_time = FloatTime() + 2 * random(); //get the team goal time bs->teamgoal_time = FloatTime() + TEAM_ACCOMPANY_TIME; //set the ltg type bs->ltgtype = LTG_TEAMACCOMPANY; bs->formation_dist = 3.5 * 32; //3.5 meter bs->arrive_time = 0; // BotSetTeamStatus(bs); // remember last ordered task BotRememberLastOrderedTask(bs); #ifdef DEBUG BotPrintTeamGoal(bs); #endif //DEBUG }
/* ==================== BotMatch_JoinSubteam ==================== */ void BotMatch_JoinSubteam(bot_state_t *bs, bot_match_t *match, gentity_t *sender) { // Set the bot's subteam name trap_BotMatchVariable(match, TEAMNAME, bs->subteam, sizeof(bs->subteam)); // Make sure the string is properly terminated bs->subteam[ sizeof(bs->subteam)-1 ] = '\0'; // Inform the sender that the bot has joined this subteam Bot_InitialChat(bs, "joinedteam", bs->subteam, NULL); trap_BotEnterChat(bs->cs, sender->s.number, CHAT_TELL); }
/* ================== BotMatch_LeaveSubteam ================== */ void BotMatch_WhichTeam(bot_state_t *bs, bot_match_t *match) { if (!TeamPlayIsOn()) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; // if (strlen(bs->subteam)) { BotAI_BotInitialChat(bs, "inteam", bs->subteam, NULL); } else { BotAI_BotInitialChat(bs, "noteam", NULL); } trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); }
/* ================== BotVoiceChat_WhoIsLeader ================== */ void BotVoiceChat_WhoIsLeader(bot_state_t *bs, int client, int mode) { char netname[MAX_MESSAGE_SIZE]; if (!TeamPlayIsOn()) return; ClientName(bs->client, netname, sizeof(netname)); //if this bot IS the team leader if (!Q_stricmp(netname, bs->teamleader)) { BotAI_BotInitialChat(bs, "iamteamleader", NULL); trap_BotEnterChat(bs->cs, 0, CHAT_TEAM); BotVoiceChatOnly(bs, -1, VOICECHAT_STARTLEADER); } }
/* ===================== BotMatch_LeaveSubteam ===================== */ void BotMatch_LeaveSubteam(bot_state_t *bs, bot_match_t *match, gentity_t *sender) { // Do nothing if the bot isn't on any subteam if (!strlen(bs->subteam)) return; // Inform the sender that the bot has left this subteam Bot_InitialChat(bs, "leftteam", bs->subteam, NULL); trap_BotEnterChat(bs->cs, sender->s.number, CHAT_TELL); // Reset the subteam name strcpy(bs->subteam, ""); }
/* ================== BotMatch_LeaveSubteam ================== */ void BotMatch_LeaveSubteam( bot_state_t *bs, bot_match_t *match ) { if ( !TeamPlayIsOn() ) { return; } //if not addressed to this bot if ( !BotAddressedToBot( bs, match ) ) { return; } // if ( strlen( bs->subteam ) ) { BotAI_BotInitialChat( bs, "leftteam", bs->subteam, NULL ); } //end if trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM ); strcpy( bs->subteam, "" ); }
/* ======================================================================================================================================= BotMatch_Dismiss ======================================================================================================================================= */ void BotMatch_Dismiss(bot_state_t *bs, bot_match_t *match) { if (!TeamPlayIsOn()) { return; } // if not addressed to this bot if (!BotAddressedToBot(bs, match)) { return; } bs->ltgtype = 0; bs->lead_time = 0; BotAI_BotInitialChat(bs, "dismissed", NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); }
/* ================== BotVoiceChat_WantOnOffense ================== */ void BotVoiceChat_WantOnOffense(bot_state_t *bs, int client, int mode) { char netname[MAX_NETNAME]; int preference; preference = BotGetTeamMateTaskPreference(bs, client); preference &= ~TEAMTP_DEFENDER; preference |= TEAMTP_ATTACKER; BotSetTeamMateTaskPreference(bs, client, preference); // EasyClientName(client, netname, sizeof(netname)); BotAI_BotInitialChat(bs, "keepinmind", netname, NULL); trap_BotEnterChat(bs->cs, client, CHAT_TELL); BotVoiceChatOnly(bs, client, VOICECHAT_YES); trap_EA_Action(bs->client, ACTION_AFFIRMATIVE); }
/* ================== BotSayTeamOrders ================== */ void BotSayTeamOrder( bot_state_t *bs, int toclient ) { char teamchat[MAX_MESSAGE_SIZE]; char buf[MAX_MESSAGE_SIZE]; char name[MAX_NETNAME]; //if the bot is talking to itself if ( bs->client == toclient ) { //don't show the message just put it in the console message queue trap_BotGetChatMessage( bs->cs, buf, sizeof( buf ) ); ClientName( bs->client, name, sizeof( name ) ); Com_sprintf( teamchat, sizeof( teamchat ), "(%s): %s", name, buf ); trap_BotQueueConsoleMessage( bs->cs, CMS_CHAT, teamchat ); } else { trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM ); } }
/* =============== BotMatchMessage This function returns if the message could be matched. It does not mean the bot actually processed the message. NOTE: Death messages are sent as an EV_OBITUARY event, not actual console messages. As such, they are processed by BotCheckEvents() in ai_scan.c. =============== */ qboolean BotMatchMessage(bot_state_t *bs, char *message) { bot_match_t match; char name[MAX_MESSAGE_SIZE]; gentity_t *sender; // Try to match this message as a CTF teamchat message match.type = 0; if (!trap_BotFindMatch(message, &match, MTCONTEXT_MISC | MTCONTEXT_INITIALTEAMCHAT | MTCONTEXT_CTF)) return qfalse; // Ignore messages in deathmatch modes, but return true because it's a real message if ( !(game_style & GS_TEAM) ) return qtrue; // Check if this message is a team management message trap_BotMatchVariable(&match, NETNAME, name, sizeof(name)); sender = TeammateFromName(bs, name); if (BotMatch_Team(bs, &match, sender)) return qtrue; // Ignore messages not from a teammate if (!sender) { Bot_InitialChat(bs, "whois", name, NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return qtrue; } // Ignore other messages if they aren't intended for this bot if (!BotAddresseeMatch(bs, &match)) return qtrue; // Check if this message is an order if (BotMatch_Order(bs, &match, sender)) return qtrue; // Check if this message is a subteam request if (BotMatch_Subteam(bs, &match, sender)) return qtrue; // Still return true because the message matched-- our code just elected not to process it BotAI_Print(PRT_WARNING, "Unknown match type %i\n", match.type); return qtrue; }
/* ================== BotMatch_LeaveSubteam ================== */ void BotMatch_LeaveSubteam(bot_state_t *bs, bot_match_t *match) { char netname[MAX_MESSAGE_SIZE]; int client; if (!TeamPlayIsOn()) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; // if (strlen(bs->subteam)) { BotAI_BotInitialChat(bs, "leftteam", bs->subteam, NULL); trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); client = ClientFromName(netname); trap_BotEnterChat(bs->cs, client, CHAT_TELL); } //end if strcpy(bs->subteam, ""); }
/* ================== BotVoiceChat_Patrol ================== */ void BotVoiceChat_Patrol(bot_state_t *bs, int client, int mode) { // bs->decisionmaker = client; // bs->ltgtype = 0; bs->lead_time = 0; bs->lastgoal_ltgtype = 0; // BotAI_BotInitialChat(bs, "dismissed", NULL); trap_BotEnterChat(bs->cs, client, CHAT_TELL); BotVoiceChatOnly(bs, -1, VOICECHAT_ONPATROL); // BotSetTeamStatus(bs); #ifdef DEBUG BotPrintTeamGoal(bs); #endif //DEBUG }
/* ======================================================================================================================================= BotMatch_JoinSubteam ======================================================================================================================================= */ void BotMatch_JoinSubteam(bot_state_t *bs, bot_match_t *match) { char teammate[MAX_MESSAGE_SIZE]; if (!TeamPlayIsOn()) { return; } // if not addressed to this bot if (!BotAddressedToBot(bs, match)) { return; } // get the sub team name trap_BotMatchVariable(match, TEAMNAME, teammate, MAX_MESSAGE_SIZE); // set the sub team name strncpy(bs->subteam, teammate, 32); bs->subteam[31] = '\0'; BotAI_BotInitialChat(bs, "joinedteam", teammate, NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); }
/* ================== BotMatch_JoinSubteam ================== */ void BotMatch_JoinSubteam(bot_state_t *bs, bot_match_t *match) { char teammate[MAX_MESSAGE_SIZE]; char netname[MAX_MESSAGE_SIZE]; int client; if (!TeamPlayIsOn()) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; //get the sub team name trap_BotMatchVariable(match, TEAMNAME, teammate, sizeof(teammate)); //set the sub team name strncpy(bs->subteam, teammate, 32); bs->subteam[31] = '\0'; // trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); BotAI_BotInitialChat(bs, "joinedteam", teammate, NULL); client = ClientFromName(netname); trap_BotEnterChat(bs->cs, client, CHAT_TELL); }
/* ================== BotMatch_Dismiss ================== */ void BotMatch_Dismiss(bot_state_t *bs, bot_match_t *match) { char netname[MAX_MESSAGE_SIZE]; int client; if (!TeamPlayIsOn()) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); client = ClientFromName(netname); // bs->decisionmaker = client; // bs->ltgtype = 0; bs->lead_time = 0; bs->lastgoal_ltgtype = 0; // BotAI_BotInitialChat(bs, "dismissed", NULL); trap_BotEnterChat(bs->cs, client, CHAT_TELL); }
/* ============== BotAIShutdownClient ============== */ int BotAIShutdownClient( int client ) { bot_state_t *bs; // Wolfenstein if ( g_entities[client].r.svFlags & SVF_CASTAI ) { AICast_ShutdownClient( client ); return BLERR_NOERROR; } // done. bs = botstates[client]; if ( !bs || !bs->inuse ) { // BotAI_Print(PRT_ERROR, "client %d already shutdown\n", client); return BLERR_AICLIENTALREADYSHUTDOWN; } if ( BotChat_ExitGame( bs ) ) { trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } trap_BotFreeMoveState( bs->ms ); //free the goal state trap_BotFreeGoalState( bs->gs ); //free the chat file trap_BotFreeChatState( bs->cs ); //free the weapon weights trap_BotFreeWeaponState( bs->ws ); //free the bot character trap_BotFreeCharacter( bs->character ); // BotFreeWaypoints( bs->checkpoints ); BotFreeWaypoints( bs->patrolpoints ); //clear the bot state memset( bs, 0, sizeof( bot_state_t ) ); //set the inuse flag to qfalse bs->inuse = qfalse; //there's one bot less numbots--; //everything went ok return BLERR_NOERROR; }
/* ============== BotAIShutdownClient ============== */ int BotAIShutdownClient(int client, qboolean restart) { bot_state_t *bs; bs = botstates[client]; if (!bs || !bs->inuse) { //BotAI_Print(PRT_ERROR, "BotAIShutdownClient: client %d already shutdown\n", client); return qfalse; } if (restart) { BotWriteSessionData(bs); } if (BotChat_ExitGame(bs)) { trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL); } trap_BotFreeMoveState(bs->ms); //free the goal state trap_BotFreeGoalState(bs->gs); //free the chat file trap_BotFreeChatState(bs->cs); //free the weapon weights trap_BotFreeWeaponState(bs->ws); //free the bot character trap_BotFreeCharacter(bs->character); // BotFreeWaypoints(bs->checkpoints); BotFreeWaypoints(bs->patrolpoints); //clear activate goal stack BotClearActivateGoalStack(bs); //clear the bot state memset(bs, 0, sizeof(bot_state_t)); //set the inuse flag to qfalse bs->inuse = qfalse; //there's one bot less numbots--; //everything went ok return qtrue; }
/* ================== BotMatch_TaskPreference ================== */ void BotMatch_TaskPreference(bot_state_t *bs, bot_match_t *match) { char netname[MAX_NETNAME]; char teammatename[MAX_MESSAGE_SIZE]; int teammate, preference; ClientName(bs->client, netname, sizeof(netname)); if (Q_stricmp(netname, bs->teamleader) != 0) return; trap_BotMatchVariable(match, NETNAME, teammatename, sizeof(teammatename)); teammate = ClientFromName(teammatename); if (teammate < 0) return; preference = BotGetTeamMateTaskPreference(bs, teammate); switch(match->subtype) { case ST_DEFENDER: { preference &= ~TEAMTP_ATTACKER; preference |= TEAMTP_DEFENDER; break; } case ST_ATTACKER: { preference &= ~TEAMTP_DEFENDER; preference |= TEAMTP_ATTACKER; break; } case ST_ROAMER: { preference &= ~(TEAMTP_ATTACKER|TEAMTP_DEFENDER); break; } } BotSetTeamMateTaskPreference(bs, teammate, preference); // EasyClientName(teammate, teammatename, sizeof(teammatename)); BotAI_BotInitialChat(bs, "keepinmind", teammatename, NULL); trap_BotEnterChat(bs->cs, teammate, CHAT_TELL); BotVoiceChatOnly(bs, teammate, VOICECHAT_YES); trap_EA_Action(bs->client, ACTION_AFFIRMATIVE); }
/* ================== BotChatTest ================== */ void BotChatTest( bot_state_t *bs ) { char name[32]; char *weap; int num, i; num = trap_BotNumInitialChats( bs->cs, "game_enter" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "game_enter", EasyClientName( bs->client, name, 32 ), // 0 BotRandomOpponentName( bs ), // 1 "[invalid var]", // 2 "[invalid var]", // 3 BotMapTitle(), // 4 NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "game_exit" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "game_exit", EasyClientName( bs->client, name, 32 ), // 0 BotRandomOpponentName( bs ), // 1 "[invalid var]", // 2 "[invalid var]", // 3 BotMapTitle(), // 4 NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "level_start" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "level_start", EasyClientName( bs->client, name, 32 ), // 0 NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "level_end_victory" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "level_end_victory", EasyClientName( bs->client, name, 32 ), // 0 BotRandomOpponentName( bs ), // 1 BotFirstClientInRankings(), // 2 BotLastClientInRankings(), // 3 BotMapTitle(), // 4 NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "level_end_lose" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "level_end_lose", EasyClientName( bs->client, name, 32 ), // 0 BotRandomOpponentName( bs ), // 1 BotFirstClientInRankings(), // 2 BotLastClientInRankings(), // 3 BotMapTitle(), // 4 NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "level_end" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "level_end", EasyClientName( bs->client, name, 32 ), // 0 BotRandomOpponentName( bs ), // 1 BotFirstClientInRankings(), // 2 BotLastClientInRankings(), // 3 BotMapTitle(), // 4 NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } EasyClientName( bs->lastkilledby, name, sizeof( name ) ); num = trap_BotNumInitialChats( bs->cs, "death_drown" ); for ( i = 0; i < num; i++ ) { // BotAI_BotInitialChat( bs, "death_drown", name, NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "death_slime" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "death_slime", name, NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "death_lava" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "death_lava", name, NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "death_cratered" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "death_cratered", name, NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "death_suicide" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "death_suicide", name, NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "death_telefrag" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "death_telefrag", name, NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "death_gauntlet" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "death_gauntlet", name, // 0 BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1 NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "death_rail" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "death_rail", name, // 0 BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1 NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "death_bfg" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "death_bfg", name, // 0 BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1 NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "death_insult" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "death_insult", name, // 0 BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1 NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "death_praise" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "death_praise", name, // 0 BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1 NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } // EasyClientName( bs->lastkilledplayer, name, 32 ); // num = trap_BotNumInitialChats( bs->cs, "kill_gauntlet" ); for ( i = 0; i < num; i++ ) { // BotAI_BotInitialChat( bs, "kill_gauntlet", name, NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "kill_rail" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "kill_rail", name, NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "kill_telefrag" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "kill_telefrag", name, NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "kill_insult" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "kill_insult", name, NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "kill_praise" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "kill_praise", name, NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "enemy_suicide" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "enemy_suicide", name, NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } ClientName( g_entities[bs->client].client->lasthurt_client, name, sizeof( name ) ); weap = BotWeaponNameForMeansOfDeath( g_entities[bs->client].client->lasthurt_client ); num = trap_BotNumInitialChats( bs->cs, "hit_talking" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "hit_talking", name, weap, NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "hit_nodeath" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "hit_nodeath", name, weap, NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "hit_nokill" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "hit_nokill", name, weap, NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } // if ( bs->lastkilledplayer == bs->client ) { strcpy( name, BotRandomOpponentName( bs ) ); } else { EasyClientName( bs->lastkilledplayer, name, sizeof( name ) ); } // num = trap_BotNumInitialChats( bs->cs, "random_misc" ); for ( i = 0; i < num; i++ ) { // BotAI_BotInitialChat( bs, "random_misc", BotRandomOpponentName( bs ), // 0 name, // 1 "[invalid var]", // 2 "[invalid var]", // 3 BotMapTitle(), // 4 BotRandomWeaponName(), // 5 NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } num = trap_BotNumInitialChats( bs->cs, "random_insult" ); for ( i = 0; i < num; i++ ) { BotAI_BotInitialChat( bs, "random_insult", BotRandomOpponentName( bs ), // 0 name, // 1 "[invalid var]", // 2 "[invalid var]", // 3 BotMapTitle(), // 4 BotRandomWeaponName(), // 5 NULL ); trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL ); } }
/* ======================================================================================================================================= BotMatch_Camp ======================================================================================================================================= */ void BotMatch_Camp(bot_state_t *bs, bot_match_t *match) { int client, areanum; char netname[MAX_MESSAGE_SIZE]; char itemname[MAX_MESSAGE_SIZE]; aas_entityinfo_t entinfo; if (!TeamPlayIsOn()) { return; } // if not addressed to this bot if (!BotAddressedToBot(bs, match)) { return; } trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); // asked for someone else client = FindClientByName(netname); // if there's no valid client with this name if (client < 0) { BotAI_BotInitialChat(bs, "whois", netname, NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } // get the match variable trap_BotMatchVariable(match, KEYAREA, itemname, sizeof(itemname)); // in CTF it could be the base if (match->subtype & ST_THERE) { // camp at the spot the bot is currently standing bs->teamgoal.entitynum = bs->entitynum; bs->teamgoal.areanum = bs->areanum; VectorCopy(bs->origin, bs->teamgoal.origin); VectorSet(bs->teamgoal.mins, -8, -8, -8); VectorSet(bs->teamgoal.maxs, 8, 8, 8); } else if (match->subtype & ST_HERE) { // if this is the bot self if (client == bs->client) { return; } bs->teamgoal.entitynum = -1; BotEntityInfo(client, &entinfo); // if info is valid (in PVS) if (entinfo.valid) { areanum = BotPointAreaNum(entinfo.origin); if (areanum && trap_AAS_AreaReachability(areanum)) { // NOTE: just cheat and assume the bot knows where the person is // if (BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, client)) { bs->teamgoal.entitynum = client; bs->teamgoal.areanum = areanum; VectorCopy(entinfo.origin, bs->teamgoal.origin); VectorSet(bs->teamgoal.mins, -8, -8, -8); VectorSet(bs->teamgoal.maxs, 8, 8, 8); //} } } // if the other is not visible if (bs->teamgoal.entitynum < 0) { BotAI_BotInitialChat(bs, "whereareyou", netname, NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } } else if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) { // BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL); // trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } // set the time to send a message to the team mates bs->teammessage_time = trap_AAS_Time() + 2 * random(); // set the ltg type bs->ltgtype = LTG_CAMPORDER; // get the team goal time bs->teamgoal_time = BotGetTime(match); // set the team goal time if (!bs->teamgoal_time) { bs->teamgoal_time = trap_AAS_Time() + TEAM_CAMP_TIME; } // the teammate that requested the camping bs->teammate = client; // not arrived yet bs->arrive_time = 0; #ifdef DEBUG BotPrintTeamGoal(bs); #endif // DEBUG }
/* ======================================================================================================================================= BotMatch_HelpAccompany ======================================================================================================================================= */ void BotMatch_HelpAccompany(bot_state_t *bs, bot_match_t *match) { int client, other, areanum; char teammate[MAX_MESSAGE_SIZE], netname[MAX_MESSAGE_SIZE]; char itemname[MAX_MESSAGE_SIZE]; bot_match_t teammatematch; aas_entityinfo_t entinfo; if (!TeamPlayIsOn()) { return; } // if not addressed to this bot if (!BotAddressedToBot(bs, match)) { return; } // get the team mate name trap_BotMatchVariable(match, TEAMMATE, teammate, sizeof(teammate)); // get the client to help if (trap_BotFindMatch(teammate, &teammatematch, MTCONTEXT_TEAMMATE) && // if someone asks for him or herself teammatematch.type == MSG_ME) { // get the netname trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); client = ClientFromName(netname); other = qfalse; } else { // asked for someone else client = FindClientByName(teammate); // if this is the bot self if (client == bs->client) { other = qfalse; } else if (!BotSameTeam(bs, client)) { // FIXME: say "I don't help the enemy" return; } else { other = qtrue; } } // if the bot doesn't know who to help (FindClientByName returned -1) if (client < 0) { if (other) { BotAI_BotInitialChat(bs, "whois", teammate, NULL); } else {BotAI_BotInitialChat(bs, "whois", netname, NULL);} trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } // don't help or accompany yourself if (client == bs->client) { return; } bs->teamgoal.entitynum = -1; BotEntityInfo(client, &entinfo); // if info is valid (in PVS) if (entinfo.valid) { areanum = BotPointAreaNum(entinfo.origin); if (areanum && trap_AAS_AreaReachability(areanum)) { bs->teamgoal.entitynum = client; bs->teamgoal.areanum = areanum; VectorCopy(entinfo.origin, bs->teamgoal.origin); VectorSet(bs->teamgoal.mins, -8, -8, -8); VectorSet(bs->teamgoal.maxs, 8, 8, 8); } } // if no teamgoal yet if (bs->teamgoal.entitynum < 0) { // if near an item if (match->subtype & ST_NEARITEM) { // get the match variable trap_BotMatchVariable(match, ITEM, itemname, sizeof(itemname)); if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) { // BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL); // trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } } } if (bs->teamgoal.entitynum < 0) { if (other) { BotAI_BotInitialChat(bs, "whereis", teammate, NULL); } else {BotAI_BotInitialChat(bs, "whereareyou", netname, NULL);} trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } // the team mate bs->teammate = client; // last time the team mate was assumed visible bs->teammatevisible_time = trap_AAS_Time(); // set the time to send a message to the team mates bs->teammessage_time = trap_AAS_Time() + 2 * random(); // get the team goal time bs->teamgoal_time = BotGetTime(match); // set the ltg type if (match->type == MSG_HELP) { bs->ltgtype = LTG_TEAMHELP; if (!bs->teamgoal_time) { bs->teamgoal_time = trap_AAS_Time() + TEAM_HELP_TIME; } } else { bs->ltgtype = LTG_TEAMACCOMPANY; if (!bs->teamgoal_time) { bs->teamgoal_time = trap_AAS_Time() + TEAM_ACCOMPANY_TIME; } bs->formation_dist = 3.5 * 32; // 3.5 meter bs->arrive_time = 0; } #ifdef DEBUG BotPrintTeamGoal(bs); #endif // DEBUG }
/* ======================================================================================================================================= BotMatch_LeadTheWay ======================================================================================================================================= */ void BotMatch_LeadTheWay(bot_state_t *bs, bot_match_t *match) { aas_entityinfo_t entinfo; char netname[MAX_MESSAGE_SIZE], teammate[MAX_MESSAGE_SIZE]; int client, areanum, other; if (!TeamPlayIsOn()) { return; } // if not addressed to this bot if (!BotAddressedToBot(bs, match)) { return; } // if someone asks for someone else if (match->subtype & ST_SOMEONE) { // get the team mate name trap_BotMatchVariable(match, TEAMMATE, teammate, sizeof(teammate)); client = FindClientByName(teammate); // if this is the bot self if (client == bs->client) { other = qfalse; } else if (!BotSameTeam(bs, client)) { // FIXME: say "I don't help the enemy" return; } else { other = qtrue; } } else { // get the netname trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); client = ClientFromName(netname); other = qfalse; } // if the bot doesn't know who to help (FindClientByName returned -1) if (client < 0) { BotAI_BotInitialChat(bs, "whois", netname, NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } bs->lead_teamgoal.entitynum = -1; BotEntityInfo(client, &entinfo); // if info is valid (in PVS) if (entinfo.valid) { areanum = BotPointAreaNum(entinfo.origin); if (areanum && trap_AAS_AreaReachability(areanum)) { bs->lead_teamgoal.entitynum = client; bs->lead_teamgoal.areanum = areanum; VectorCopy(entinfo.origin, bs->lead_teamgoal.origin); VectorSet(bs->lead_teamgoal.mins, -8, -8, -8); VectorSet(bs->lead_teamgoal.maxs, 8, 8, 8); } } if (bs->teamgoal.entitynum < 0) { if (other) { BotAI_BotInitialChat(bs, "whereis", teammate, NULL); } else {BotAI_BotInitialChat(bs, "whereareyou", netname, NULL);} trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } bs->lead_teammate = client; bs->lead_time = trap_AAS_Time() + TEAM_LEAD_TIME; bs->leadvisible_time = 0; bs->leadmessage_time = -(trap_AAS_Time() + 2 * random()); }
/* ======================================================================================================================================= BotMatch_WhatAreYouDoing ======================================================================================================================================= */ void BotMatch_WhatAreYouDoing(bot_state_t *bs, bot_match_t *match) { char netname[MAX_MESSAGE_SIZE]; char goalname[MAX_MESSAGE_SIZE]; // if not addressed to this bot if (!BotAddressedToBot(bs, match)) { return; } switch (bs->ltgtype) { case LTG_TEAMHELP: { trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); EasyClientName(bs->teammate, netname, MAX_MESSAGE_SIZE); BotAI_BotInitialChat(bs, "helping", netname, NULL); break; } case LTG_TEAMACCOMPANY: { trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); EasyClientName(bs->teammate, netname, MAX_MESSAGE_SIZE); BotAI_BotInitialChat(bs, "accompanying", netname, NULL); break; } case LTG_DEFENDKEYAREA: { trap_BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname)); BotAI_BotInitialChat(bs, "defending", goalname, NULL); break; } case LTG_GETITEM: { trap_BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname)); BotAI_BotInitialChat(bs, "gettingitem", goalname, NULL); break; } case LTG_KILL: { ClientName(bs->teamgoal.entitynum, netname, sizeof(netname)); BotAI_BotInitialChat(bs, "killing", netname, NULL); break; } case LTG_CAMP: case LTG_CAMPORDER: { BotAI_BotInitialChat(bs, "camping", NULL); break; } case LTG_PATROL: { BotAI_BotInitialChat(bs, "patrolling", NULL); break; } case LTG_GETFLAG: { BotAI_BotInitialChat(bs, "capturingflag", NULL); break; } case LTG_RUSHBASE: { BotAI_BotInitialChat(bs, "rushingbase", NULL); break; } case LTG_RETURNFLAG: { BotAI_BotInitialChat(bs, "returningflag", NULL); break; } default: { BotAI_BotInitialChat(bs, "roaming", NULL); break; } } // chat what the bot is doing trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); }