/* ================ CG_SetClipRegion ================= */ void CG_SetClipRegion( float x, float y, float w, float h ) { vec4_t clip; CG_AdjustFrom640( &x, &y, &w, &h ); clip[ 0 ] = x; clip[ 1 ] = y; clip[ 2 ] = x + w; clip[ 3 ] = y + h; trap_R_SetClipRegion( clip ); }
/* ================ CG_ClearClipRegion ================= */ void CG_ClearClipRegion( void ) { trap_R_SetClipRegion( NULL ); }