Example #1
0
bitInvaderView::bitInvaderView( Instrument * _instrument,
					QWidget * _parent ) :
	InstrumentView( _instrument, _parent )
{
	setAutoFillBackground( true );
	QPalette pal;

	pal.setBrush( backgroundRole(), PLUGIN_NAME::getIconPixmap(
								"artwork" ) );
	setPalette( pal );
	
	m_sampleLengthKnob = new Knob( knobDark_28, this );
	m_sampleLengthKnob->move( 6, 201 );
	m_sampleLengthKnob->setHintText( tr( "Sample Length" ), "" );

	m_graph = new Graph( this, Graph::NearestStyle, 204, 134 );
	m_graph->move(23,59);	// 55,120 - 2px border
	m_graph->setAutoFillBackground( true );
	m_graph->setGraphColor( QColor( 255, 255, 255 ) );

	ToolTip::add( m_graph, tr ( "Draw your own waveform here "
				"by dragging your mouse on this graph."
	));


	pal = QPalette();
	pal.setBrush( backgroundRole(), 
			PLUGIN_NAME::getIconPixmap("wavegraph") );
	m_graph->setPalette( pal );


	m_sinWaveBtn = new PixmapButton( this, tr( "Sine wave" ) );
	m_sinWaveBtn->move( 131, 205 );
	m_sinWaveBtn->setActiveGraphic( embed::getIconPixmap(
						"sin_wave_active" ) );
	m_sinWaveBtn->setInactiveGraphic( embed::getIconPixmap(
						"sin_wave_inactive" ) );
	ToolTip::add( m_sinWaveBtn,
			tr( "Click for a sine-wave." ) );

	m_triangleWaveBtn = new PixmapButton( this, tr( "Triangle wave" ) );
	m_triangleWaveBtn->move( 131 + 14, 205 );
	m_triangleWaveBtn->setActiveGraphic(
		embed::getIconPixmap( "triangle_wave_active" ) );
	m_triangleWaveBtn->setInactiveGraphic(
		embed::getIconPixmap( "triangle_wave_inactive" ) );
	ToolTip::add( m_triangleWaveBtn,
			tr( "Click here for a triangle-wave." ) );

	m_sawWaveBtn = new PixmapButton( this, tr( "Saw wave" ) );
	m_sawWaveBtn->move( 131 + 14*2, 205  );
	m_sawWaveBtn->setActiveGraphic( embed::getIconPixmap(
						"saw_wave_active" ) );
	m_sawWaveBtn->setInactiveGraphic( embed::getIconPixmap(
						"saw_wave_inactive" ) );
	ToolTip::add( m_sawWaveBtn,
			tr( "Click here for a saw-wave." ) );

	m_sqrWaveBtn = new PixmapButton( this, tr( "Square wave" ) );
	m_sqrWaveBtn->move( 131 + 14*3, 205 );
	m_sqrWaveBtn->setActiveGraphic( embed::getIconPixmap(
					"square_wave_active" ) );
	m_sqrWaveBtn->setInactiveGraphic( embed::getIconPixmap(
					"square_wave_inactive" ) );
	ToolTip::add( m_sqrWaveBtn,
			tr( "Click here for a square-wave." ) );

	m_whiteNoiseWaveBtn = new PixmapButton( this,
					tr( "White noise wave" ) );
	m_whiteNoiseWaveBtn->move( 131 + 14*4, 205 );
	m_whiteNoiseWaveBtn->setActiveGraphic(
		embed::getIconPixmap( "white_noise_wave_active" ) );
	m_whiteNoiseWaveBtn->setInactiveGraphic(
		embed::getIconPixmap( "white_noise_wave_inactive" ) );
	ToolTip::add( m_whiteNoiseWaveBtn,
			tr( "Click here for white-noise." ) );

	m_usrWaveBtn = new PixmapButton( this, tr( "User defined wave" ) );
	m_usrWaveBtn->move( 131 + 14*5, 205 );
	m_usrWaveBtn->setActiveGraphic( embed::getIconPixmap(
						"usr_wave_active" ) );
	m_usrWaveBtn->setInactiveGraphic( embed::getIconPixmap(
						"usr_wave_inactive" ) );
	ToolTip::add( m_usrWaveBtn,
			tr( "Click here for a user-defined shape." ) );

	m_smoothBtn = new PixmapButton( this, tr( "Smooth" ) );
	m_smoothBtn->move( 131 + 14*6, 205 );
	m_smoothBtn->setActiveGraphic( PLUGIN_NAME::getIconPixmap(
						"smooth_active" ) );
	m_smoothBtn->setInactiveGraphic( PLUGIN_NAME::getIconPixmap(
						"smooth_inactive" ) );
	ToolTip::add( m_smoothBtn,
			tr( "Click here to smooth waveform." ) );


	m_interpolationToggle = new LedCheckBox( "Interpolation", this,
							tr( "Interpolation" ), LedCheckBox::Yellow );
	m_interpolationToggle->move( 131, 221 );


	m_normalizeToggle = new LedCheckBox( "Normalize", this,
							tr( "Normalize" ), LedCheckBox::Green );
	m_normalizeToggle->move( 131, 236 );
	
	
	connect( m_sinWaveBtn, SIGNAL (clicked () ),
			this, SLOT ( sinWaveClicked() ) );
	connect( m_triangleWaveBtn, SIGNAL ( clicked () ),
			this, SLOT ( triangleWaveClicked() ) );
	connect( m_sawWaveBtn, SIGNAL (clicked () ),
			this, SLOT ( sawWaveClicked() ) );
	connect( m_sqrWaveBtn, SIGNAL ( clicked () ),
			this, SLOT ( sqrWaveClicked() ) );
	connect( m_whiteNoiseWaveBtn, SIGNAL ( clicked () ),
			this, SLOT ( noiseWaveClicked() ) );
	connect( m_usrWaveBtn, SIGNAL ( clicked () ),
			this, SLOT ( usrWaveClicked() ) );
	
	connect( m_smoothBtn, SIGNAL ( clicked () ),
			this, SLOT ( smoothClicked() ) );		

	connect( m_interpolationToggle, SIGNAL( toggled( bool ) ),
			this, SLOT ( interpolationToggled( bool ) ) );

	connect( m_normalizeToggle, SIGNAL( toggled( bool ) ),
			this, SLOT ( normalizeToggled( bool ) ) );

}
Example #2
0
vibedView::vibedView( Instrument * _instrument,
				QWidget * _parent ) :
	InstrumentView( _instrument, _parent )
{
	setAutoFillBackground( true );
	QPalette pal;
	pal.setBrush( backgroundRole(), PLUGIN_NAME::getIconPixmap(
								"artwork" ) );
	setPalette( pal );
	
	m_volumeKnob = new Knob( knobBright_26, this );
	m_volumeKnob->setVolumeKnob( true );
	m_volumeKnob->move( 103, 142 );
	m_volumeKnob->setHintText( tr( "Volume:" ) + " ", "" );
	m_volumeKnob->setWhatsThis( tr( "The 'V' knob sets the volume "
					"of the selected string." ) );

	m_stiffnessKnob = new Knob( knobBright_26, this );
	m_stiffnessKnob->move( 129, 142 );
	m_stiffnessKnob->setHintText( tr( "String stiffness:" ) +
					" ", "" );
	m_stiffnessKnob->setWhatsThis( tr(
"The 'S' knob sets the stiffness of the selected string.  The stiffness "
"of the string affects how long the string will ring out.  The lower "
"the setting, the longer the string will ring." ) );
	
	
	m_pickKnob = new Knob( knobBright_26, this );
	m_pickKnob->move( 153, 142 );
	m_pickKnob->setHintText( tr( "Pick position:" ) + " ", "" );
	m_pickKnob->setWhatsThis( tr(
"The 'P' knob sets the position where the selected string will be 'picked'.  "
"The lower the setting the closer the pick is to the bridge." ) );

	m_pickupKnob = new Knob( knobBright_26, this );
	m_pickupKnob->move( 177, 142 );
	m_pickupKnob->setHintText( tr( "Pickup position:" ) +
				" ", "" );
	m_pickupKnob->setWhatsThis( tr(
"The 'PU' knob sets the position where the vibrations will be monitored "
"for the selected string.  The lower the setting, the closer the "
"pickup is to the bridge." ) );

	m_panKnob = new Knob( knobBright_26, this );
	m_panKnob->move( 105, 187 );
	m_panKnob->setHintText( tr( "Pan:" ) + " ", "" );
	m_panKnob->setWhatsThis( tr(
"The Pan knob determines the location of the selected string in the stereo "
"field." ) );
	
	m_detuneKnob = new Knob( knobBright_26, this );
	m_detuneKnob->move( 150, 187 );
	m_detuneKnob->setHintText( tr( "Detune:" ) + " ", "" );
	m_detuneKnob->setWhatsThis( tr(
"The Detune knob modifies the pitch of the selected string.  Settings less "
"than zero will cause the string to sound flat.  Settings greater than zero "
"will cause the string to sound sharp." ) );

	m_randomKnob = new Knob( knobBright_26, this );
	m_randomKnob->move( 194, 187 );
	m_randomKnob->setHintText( tr( "Fuzziness:" ) +
				" ", "" );
	m_randomKnob->setWhatsThis( tr(
"The Slap knob adds a bit of fuzz to the selected string which is most "
"apparent during the attack, though it can also be used to make the string "
"sound more 'metallic'.") );

	m_lengthKnob = new Knob( knobBright_26, this );
	m_lengthKnob->move( 23, 193 );
	m_lengthKnob->setHintText( tr( "Length:" ) +
				" ", "" );
	m_lengthKnob->setWhatsThis( tr(
"The Length knob sets the length of the selected string.  Longer strings "
"will both ring longer and sound brighter, however, they will also eat up "
"more CPU cycles." ) );

	m_impulse = new LedCheckBox( "", this );
	m_impulse->move( 23, 94 );
	ToolTip::add( m_impulse,
		      tr( "Impulse or initial state" ) );
	m_impulse->setWhatsThis( tr(
"The 'Imp' selector determines whether the waveform in the graph is to be "
"treated as an impulse imparted to the string by the pick or the initial "
"state of the string." ) );

	m_harmonic = new nineButtonSelector(
		PLUGIN_NAME::getIconPixmap( "button_-2_on" ),
		PLUGIN_NAME::getIconPixmap( "button_-2_off" ),
		PLUGIN_NAME::getIconPixmap( "button_-1_on" ),
		PLUGIN_NAME::getIconPixmap( "button_-1_off" ),
		PLUGIN_NAME::getIconPixmap( "button_f_on" ),
		PLUGIN_NAME::getIconPixmap( "button_f_off" ),
		PLUGIN_NAME::getIconPixmap( "button_2_on" ),
		PLUGIN_NAME::getIconPixmap( "button_2_off" ),
		PLUGIN_NAME::getIconPixmap( "button_3_on" ),
		PLUGIN_NAME::getIconPixmap( "button_3_off" ),
		PLUGIN_NAME::getIconPixmap( "button_4_on" ),
		PLUGIN_NAME::getIconPixmap( "button_4_off" ),
		PLUGIN_NAME::getIconPixmap( "button_5_on" ),
		PLUGIN_NAME::getIconPixmap( "button_5_off" ),
		PLUGIN_NAME::getIconPixmap( "button_6_on" ),
		PLUGIN_NAME::getIconPixmap( "button_6_off" ),
		PLUGIN_NAME::getIconPixmap( "button_7_on" ),
		PLUGIN_NAME::getIconPixmap( "button_7_off" ),
		2,
		21, 127,
		this );

	m_harmonic->setWindowTitle( tr( "Octave" ) );
	m_harmonic->setWhatsThis( tr(
"The Octave selector is used to choose which harmonic of the note the "
"string will ring at.  For example, '-2' means the string will ring two "
"octaves below the fundamental, 'F' means the string will ring at the "
"fundamental, and '6' means the string will ring six octaves above the "
"fundamental." ) );
	

	m_stringSelector = new nineButtonSelector(
			PLUGIN_NAME::getIconPixmap( "button_1_on" ),
			PLUGIN_NAME::getIconPixmap( "button_1_off" ),
			PLUGIN_NAME::getIconPixmap( "button_2_on" ),
			PLUGIN_NAME::getIconPixmap( "button_2_off" ),
			PLUGIN_NAME::getIconPixmap( "button_3_on" ),
			PLUGIN_NAME::getIconPixmap( "button_3_off" ),
			PLUGIN_NAME::getIconPixmap( "button_4_on" ),
			PLUGIN_NAME::getIconPixmap( "button_4_off" ),
			PLUGIN_NAME::getIconPixmap( "button_5_on" ),
			PLUGIN_NAME::getIconPixmap( "button_5_off" ),
			PLUGIN_NAME::getIconPixmap( "button_6_on" ),
			PLUGIN_NAME::getIconPixmap( "button_6_off" ),
			PLUGIN_NAME::getIconPixmap( "button_7_on" ),
			PLUGIN_NAME::getIconPixmap( "button_7_off" ),
			PLUGIN_NAME::getIconPixmap( "button_8_on" ),
			PLUGIN_NAME::getIconPixmap( "button_8_off" ),
			PLUGIN_NAME::getIconPixmap( "button_9_on" ),
			PLUGIN_NAME::getIconPixmap( "button_9_off" ),
			0,
			21, 39,
			this);

	m_graph = new Graph( this );
	m_graph->setWindowTitle( tr( "Impulse Editor" ) );
	m_graph->setForeground( PLUGIN_NAME::getIconPixmap( "wavegraph4" ) );
	m_graph->move( 76, 21 );
	m_graph->resize(132, 104);

	m_graph->setWhatsThis( tr(
"The waveform editor provides control over the initial state or impulse "
"that is used to start the string vibrating.  The buttons to the right of "
"the graph will initialize the waveform to the selected type.  The '?' "
"button will load a waveform from a file--only the first 128 samples "
"will be loaded.\n\n"

"The waveform can also be drawn in the graph.\n\n"

"The 'S' button will smooth the waveform.\n\n"

"The 'N' button will normalize the waveform.") );
	

	setWhatsThis( tr(
"Vibed models up to nine independently vibrating strings.  The 'String' "
"selector allows you to choose which string is being edited.  The 'Imp' " "selector chooses whether the graph represents an impulse or the initial "
"state of the string.  The 'Octave' selector chooses which harmonic the "
"string should vibrate at.\n\n"

"The graph allows you to control the initial state or impulse used to set the "
"string in motion.\n\n"

"The 'V' knob controls the volume.  The 'S' knob controls the string's "
"stiffness.  The 'P' knob controls the pick position.  The 'PU' knob "
"controls the pickup position.\n\n"

"'Pan' and 'Detune' hopefully don't need explanation.  The 'Slap' knob "
"adds a bit of fuzz to the sound of the string.\n\n"

"The 'Length' knob controls the length of the string.\n\n"

"The LED in the lower right corner of the waveform editor determines "
"whether the string is active in the current instrument." ) );


	m_power = new LedCheckBox( "", this, tr( "Enable waveform" ) );
	m_power->move( 212, 130 );
	ToolTip::add( m_power,
			tr( "Click here to enable/disable waveform." ) );

	
	// String selector is not a part of the model
	m_stringSelector->setWindowTitle( tr( "String" ) );
	m_stringSelector->setWhatsThis( tr(
"The String selector is used to choose which string the controls are "
"editing.  A Vibed instrument can contain up to nine independently "
"vibrating strings.  The LED in the lower right corner of the "
"waveform editor indicates whether the selected string is active." ) );

	connect( m_stringSelector, SIGNAL( nineButtonSelection( int ) ),
			this, SLOT( showString( int ) ) );

	showString( 0 );

	m_sinWaveBtn = new PixmapButton( this, tr( "Sine wave" ) );
	m_sinWaveBtn->move( 212, 24 );
	m_sinWaveBtn->setActiveGraphic( embed::getIconPixmap(
				"sin_wave_active" ) );
	m_sinWaveBtn->setInactiveGraphic( embed::getIconPixmap(
				"sin_wave_inactive" ) );
	ToolTip::add( m_sinWaveBtn,
				tr( "Use a sine-wave for "
				    "current oscillator." ) );
	connect( m_sinWaveBtn, SIGNAL (clicked () ),
			this, SLOT ( sinWaveClicked() ) );

	
	m_triangleWaveBtn = new PixmapButton( this, tr( "Triangle wave" ) );
	m_triangleWaveBtn->move( 212, 41 );
	m_triangleWaveBtn->setActiveGraphic(
			embed::getIconPixmap( "triangle_wave_active" ) );
	m_triangleWaveBtn->setInactiveGraphic(
			embed::getIconPixmap( "triangle_wave_inactive" ) );
	ToolTip::add( m_triangleWaveBtn,
			tr( "Use a triangle-wave "
			    "for current oscillator." ) );
	connect( m_triangleWaveBtn, SIGNAL ( clicked () ),
			this, SLOT ( triangleWaveClicked( ) ) );

	
	m_sawWaveBtn = new PixmapButton( this, tr( "Saw wave" ) );
	m_sawWaveBtn->move( 212, 58 );
	m_sawWaveBtn->setActiveGraphic( embed::getIconPixmap(
				"saw_wave_active" ) );
	m_sawWaveBtn->setInactiveGraphic( embed::getIconPixmap(
				"saw_wave_inactive" ) );
	ToolTip::add( m_sawWaveBtn,
				tr( "Use a saw-wave for "
				    "current oscillator." ) );
	connect( m_sawWaveBtn, SIGNAL (clicked () ),
			this, SLOT ( sawWaveClicked() ) );

	
	m_sqrWaveBtn = new PixmapButton( this, tr( "Square wave" ) );
	m_sqrWaveBtn->move( 212, 75 );
	m_sqrWaveBtn->setActiveGraphic( embed::getIconPixmap(
				"square_wave_active" ) );
	m_sqrWaveBtn->setInactiveGraphic( embed::getIconPixmap(
				"square_wave_inactive" ) );
	ToolTip::add( m_sqrWaveBtn,
			tr( "Use a square-wave for "
			    "current oscillator." ) );
	connect( m_sqrWaveBtn, SIGNAL ( clicked () ),
			this, SLOT ( sqrWaveClicked() ) );

	
	m_whiteNoiseWaveBtn = new PixmapButton( this, tr( "White noise wave" ) );
	m_whiteNoiseWaveBtn->move( 212, 92 );
	m_whiteNoiseWaveBtn->setActiveGraphic(
			embed::getIconPixmap( "white_noise_wave_active" ) );
	m_whiteNoiseWaveBtn->setInactiveGraphic(
			embed::getIconPixmap( "white_noise_wave_inactive" ) );
	ToolTip::add( m_whiteNoiseWaveBtn,
			tr( "Use white-noise for "
			    "current oscillator." ) );
	connect( m_whiteNoiseWaveBtn, SIGNAL ( clicked () ),
			this, SLOT ( noiseWaveClicked() ) );

	
	m_usrWaveBtn = new PixmapButton( this, tr( "User defined wave" ) );
	m_usrWaveBtn->move( 212, 109 );
	m_usrWaveBtn->setActiveGraphic( embed::getIconPixmap(
				"usr_wave_active" ) );
	m_usrWaveBtn->setInactiveGraphic( embed::getIconPixmap(
				"usr_wave_inactive" ) );
	ToolTip::add( m_usrWaveBtn,
			tr( "Use a user-defined "
			    "waveform for current oscillator." ) );
	connect( m_usrWaveBtn, SIGNAL ( clicked () ),
			this, SLOT ( usrWaveClicked() ) );


	m_smoothBtn = new PixmapButton( this, tr( "Smooth" ) );
	m_smoothBtn->move( 79, 129 );
	m_smoothBtn->setActiveGraphic( PLUGIN_NAME::getIconPixmap(
			"smooth_active" ) );
	m_smoothBtn->setInactiveGraphic( PLUGIN_NAME::getIconPixmap(
			"smooth_inactive" ) );
	m_smoothBtn->setChecked( false );
	ToolTip::add( m_smoothBtn,
			tr( "Click here to smooth waveform." ) );
	connect( m_smoothBtn, SIGNAL ( clicked () ),
			this, SLOT ( smoothClicked() ) );
	
	m_normalizeBtn = new PixmapButton( this, tr( "Normalize" ) );
	m_normalizeBtn->move( 96, 129 );
	m_normalizeBtn->setActiveGraphic( PLUGIN_NAME::getIconPixmap(
			"normalize_active" ) );
	m_normalizeBtn->setInactiveGraphic( PLUGIN_NAME::getIconPixmap(
			"normalize_inactive" ) );
	m_normalizeBtn->setChecked( false );
	ToolTip::add( m_normalizeBtn,
			tr( "Click here to normalize waveform." ) );

	connect( m_normalizeBtn, SIGNAL ( clicked () ),
			this, SLOT ( normalizeClicked() ) );

}