Example #1
0
Mesh_Ptr Mesh_File_Reader::read(
    const Label & name,
    bool load_vertices,
    bool load_triangles,
    bool load_triangle_strips,
    bool load_mapping
)  /* throw IO_Error */
{
    Mesh_Ptr mesh_ptr(new Mesh());
    Mesh &mesh = *mesh_ptr.get();
    
    Filename binary_filename(_mesh_path / (name + ".bin"));    
    if(!boost::filesystem::exists(binary_filename)) 
    {
        Filename vertex_filename, triangle_filename, 
            triangle_strip_filename, mapping_filename;
        if (load_vertices)
            vertex_filename = _mesh_path / (name + ".vert");
        if (load_triangles)
            triangle_filename = _mesh_path / (name + ".tri");
        if (load_triangle_strips)
            triangle_strip_filename = _mesh_path / (name + ".strip");
        if (load_mapping)
            mapping_filename = _mesh_path / (name + ".map");
        Mesh_ASCII_File_Parser parser;
        parser.read_mesh(
            vertex_filename,
            triangle_filename,
            triangle_strip_filename,
            mapping_filename,
            vertex_count(mesh),
            triangle_count(mesh),
            triangle_strip_length(mesh),
            vertices(mesh),
            vertex_sections(mesh),
            vertex_relative_distances(mesh),
            triangles(mesh),
            triangle_strip(mesh));
    } else {
        Mesh_Binary_File_Parser parser;
        parser.read_mesh(
            binary_filename,
            load_vertices,
            load_triangles,
            load_triangle_strips,
            load_mapping,
            vertex_count(mesh),
            triangle_count(mesh),
            triangle_strip_length(mesh),
            vertices(mesh),
            vertex_sections(mesh),
            vertex_relative_distances(mesh),
            triangles(mesh),
            triangle_strip(mesh));
    }
    
    return mesh_ptr;
}
        //----------------------------------------------------------------------
        void
        WalkmeshFileSerializer::importWalkmeshFile( Ogre::DataStreamPtr &stream
                                                   ,WalkmeshFile *pDest )
        {
            uint32 triangle_count( 0 );
            readUInt32( stream, triangle_count );

            TriangleList triangles;
            readVector( stream, triangles, triangle_count );

            AccessList access;
            readVector( stream, access, triangle_count );

            WalkmeshTriangleList   &triangle_list( pDest->getTriangles() );
            triangle_list.clear();
            triangle_list.reserve( triangle_count );

            for( uint32 i(0); i < triangle_count; ++i )
            {
                Triangle   &in_triangle( triangles[i] );
                Access     &in_access( access[i] );
                WalkmeshTriangle tmp_triangle;
                tmp_triangle.a = in_triangle.a;
                tmp_triangle.b = in_triangle.b;
                tmp_triangle.c = in_triangle.c;
                tmp_triangle.access_side[0] = in_access.a;
                tmp_triangle.access_side[1] = in_access.b;
                tmp_triangle.access_side[2] = in_access.c;
                triangle_list.push_back( tmp_triangle );
            }
        }
Example #3
0
void Mesh_File_Reader::insert_new_or_updated
(const std::string & name, Meshes & final_meshes, Meshes & meshes,
 bool load_vertices, bool load_triangles, bool load_triangle_strips,
 bool load_mapping)
{
    Mesh_Ptr mesh;
    
    // Serching if the mesh already exists
    Meshes::iterator old_mesh = final_meshes.find(name);
    if (old_mesh != final_meshes.end())
    {
        bool needs_vertices = 
            load_vertices && old_mesh->vertices().pointer() == 0;
        bool needs_triangles = 
            load_triangles && old_mesh->triangles().pointer() == 0;
        bool needs_triangle_strips = 
            load_triangle_strips && old_mesh->triangle_strip().pointer() == 0;
        bool needs_mapping = 
            load_mapping && old_mesh->vertex_sections().pointer() == 0;
        
        if (needs_vertices || needs_triangles || 
            needs_triangle_strips || needs_mapping)
        {
            // Loading missing datasets into mesh variable
            mesh = read(name, needs_vertices, needs_triangles, 
                        needs_triangle_strips, needs_mapping);

            // Add data not loaded from original mesh (if it has it)
            if (!needs_vertices)
            {
                vertices(*mesh) = vertices(*old_mesh);
                vertex_count(*mesh) = vertex_count(*old_mesh);
            }
            if (!needs_triangles)
            {
                triangles(*mesh) = triangles(*old_mesh);
                triangle_count(*mesh) = triangle_count(*old_mesh);
            }
            if (!needs_triangle_strips)
            {
                triangles(*mesh) = triangles(*old_mesh);
                triangle_count(*mesh) = triangle_count(*old_mesh);
            }
            if (!needs_mapping)
            {
                vertex_sections(*mesh) = vertex_sections(*old_mesh);
                vertex_relative_distances(*mesh) = 
                    vertex_relative_distances(*old_mesh);
            }
            normals(*mesh) = normals(*old_mesh);
        }
    }
    else
    {
        mesh = read(name, load_vertices, load_triangles, 
                    load_triangle_strips, load_mapping);
    }

    // Checking if something new has been read
    if (mesh.get() == 0)
        return;

    // computing additionnal data from the raw data if needed
    if (mesh->vertices().pointer() != 0 && 
        (mesh->triangles().pointer() != 0 || 
         mesh->triangle_strip().pointer() != 0) && 
        mesh->normals().pointer() == 0)
    {
        compute_per_vertex_normals(*mesh);
    }

    // Writing binary file if the whole mesh has been loaded and the binary
    // file doesn't exist yet.
    Filename binary_filename(_mesh_path / (name + ".bin"));    
    if(!boost::filesystem::exists(binary_filename)) 
    {
        if (mesh->vertices().pointer() != 0 && 
            mesh->triangles().pointer() != 0 && 
            mesh->triangle_strip().pointer() != 0 &&
            mesh->vertex_sections().pointer() != 0)
        {
            try
            {
                Mesh_Binary_File_Writer writer;
                writer.write_mesh(binary_filename, *mesh);
            } 
            catch (IO_Error)
            {
                std::cerr << "Error when writing the Binary file !\n";
            }
        }
    }

    if (old_mesh == final_meshes.end())
    {
        final_meshes.insert(name, mesh);
    }
    else
    {
        vertices(*old_mesh) = vertices(*mesh);
        vertex_count(*old_mesh) = vertex_count(*mesh);
        triangles(*old_mesh) = triangles(*mesh);
        triangle_count(*old_mesh) = triangle_count(*mesh);
        vertex_sections(*old_mesh) = vertex_sections(*mesh);
        vertex_relative_distances(*old_mesh) = vertex_relative_distances(*mesh);
        normals(*old_mesh) = normals(*mesh);
    }
}