Example #1
0
int main()
    {
    txCreateWindow (1200, 700);

    txSelectFont ("Comic Sans MS", -20, -30);
    txPlaySound ("msc.wav");
    Titry();
    txClear();
    txTextOut (500, 350, "Жил был один козёл...");
    txSleep (1000);
    txClear ();
    txTextOut (500, 350, "И его все любили");
    GoatLove ();
    txPlaySound ("msc.wav");
    txSleep (2000);
    txClear ();
    txTextOut (500, 350, "Но потом появился");
    txSleep (1000);
    txClear ();
    txPlaySound ("Tam.wav");
    txTextOut (575, 350, "ОН");
    FxDrawTv (TX_LIGHTGRAY, TX_BLACK, 500, 500);
    txSleep(5000);
    txPlaySound ("msc.wav");
    TitryEnd();



    return 0;

    }
int main ()
{
    CreateMyWindow ();           //

    pictures_t pictures;         //
    LoadPictures (pictures);     //

    array_t <dyn, button_t> buttons (0);  //
    SetButtons (buttons, pictures);       //

    int buttonPressed = NothingPressed;   //

    txBegin (); //

    while (!Exit ())
    {
        DrawBackground (pictures);      //

        DoOperationsWithButtons (buttons, &buttonPressed);  //

        txSleep (1);
    }

    txEnd ();

    DeletePictures (pictures);

    _txExit = true;
    return 0;
}
void MoveShar ()
    {
    int x = 100, y = 100;
    int x1 = 1000, y1 = 700;
    int x2 = 500, y2 = 400;
    int x3 = 800, y3 = 400;
    int vx = 3, vy = 0;
    int vx1 = -3, vy1 = 0;
    int vx2 = 0, vy2 = 3;
    int vx3 = 0, vy3 = -3;
    int Xpr = 600, Ypr = 400;
    int Xpr1 = 400, Ypr1 = 600;
    int Xpr2 = 1200, Ypr2 = 450;
    int Xpr3 = 100, Ypr3 = 600;
    int Xpr4 = 300, Ypr4 = 300;
    double dt = 1;
    double v = 3, v1 = 3, v2 = 3, v3 = 3;
    double Diametr = 20;

    while (!GetAsyncKeyState(VK_ESCAPE))
        {
        if (!GetAsyncKeyState (VK_SPACE))
            {
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            }

        dt = dt + 0.001;
        Score (dt, 750, 50);
        txSetColor (TX_LIGHTRED);
        txSetFillColor (TX_LIGHTRED);
        txCircle (x, y, Diametr);
        txSetColor (TX_LIGHTGREEN);
        txSetFillColor (TX_LIGHTGREEN);
        txCircle (x1, y1, Diametr);
        txSetColor (TX_LIGHTBLUE);
        txSetFillColor (TX_LIGHTBLUE);
        txCircle (x2, y2, Diametr);
        txSetColor (TX_LIGHTMAGENTA);
        txSetFillColor (TX_LIGHTMAGENTA);
        txCircle (x3, y3, Diametr);
        Prepyatstvie (Xpr, Ypr);
        Prepyatstvie (Xpr1, Ypr1);
        Prepyatstvie (Xpr2, Ypr2);
        Prepyatstvie (Xpr3, Ypr3);
        Prepyatstvie (Xpr4, Ypr4);

        Sharik (&x, &y, &vx, &vy, &v, &dt, &Xpr, &Ypr, &Xpr1, &Ypr1, &Xpr2, &Ypr2, &Xpr3, &Ypr3, &Xpr4, &Ypr4);
        Sharik1 (&x1, &y1, &vx1, &vy1, &v1, &dt, &Xpr, &Ypr, &Xpr1, &Ypr1, &Xpr2, &Ypr2, &Xpr3, &Ypr3, &Xpr4, &Ypr4);
        Sharik2 (&x2, &y2, &vx2, &vy2, &v2, &dt, &Xpr, &Ypr, &Xpr1, &Ypr1, &Xpr2, &Ypr2, &Xpr3, &Ypr3, &Xpr4, &Ypr4);
        Sharik3 (&x3, &y3, &vx3, &vy3, &v3, &dt, &Xpr, &Ypr, &Xpr1, &Ypr1, &Xpr2, &Ypr2, &Xpr3, &Ypr3, &Xpr4, &Ypr4);
        //Chit (&v1);

        txSleep (3);
        }
    }
Example #4
0
void Xfor(int koor, int how)
{
	for (int i = 0; i < 5; i++)
	{
		koor = koor + how;
		txSleep(6);
	}

}
int main ()
{
    int n = 0;

    SortingAlgorithm sortAlgArray[SORT_ALG_ARRAY_SIZE] =
    {
        SortingAlgorithm (         bubbleSort, { 12, 205,  90}, n++, Mode (0, 2)),
        SortingAlgorithm (      selectionSort, {205,  12,  90}, n++, Mode (0, 2)),
        SortingAlgorithm (      insertionSort, { 12,  90, 205}, n++, Mode (0, 2)),
        SortingAlgorithm (binaryInsertionSort, {112,  90, 155}, n++, Mode (0, 2))
    };

    Button buttonArray[BUTTON_ARRAY_SIZE] =
    {
        Button (Point (  0,   0),   0,  0, "BubbleSort"         ),
        Button (Point (  0,   0),   0,  0, "SelectionSort"      ),
        Button (Point (  0,   0),   0,  0, "InsertionSort"      ),
        Button (Point (  0,   0),   0,  0, "BinaryInsertionSort"),
        Button (Point (130, 405), 140, 30, "Now watching:"      ),
        Button (Point (  4, 367),  56, 26, "Play/Stop"          )
    };

    distributeButtons (buttonArray, BUTTON_ARRAY_SIZE, 4, Point (654, 140), Point (954, 440));

    Mode mode     = Mode(COMPS, 3),
    updateGraphic = Mode(    1, 2);

    _txWindowStyle &= ~WS_CAPTION;
    txCreateWindow (WIDTH, HEIGHT);
    txTextCursor (false);

    HDC background = txLoadImage ("sortTube.bmp");
    assert (background);

    while (!GetAsyncKeyState (VK_ESCAPE))
    {
        txBegin ();
        txBitBlt (txDC (), 0, 0, 960, 480, background);
        txClearConsole ();

        calculations (sortAlgArray, SORT_ALG_ARRAY_SIZE, buttonArray, BUTTON_ARRAY_SIZE, &mode, &updateGraphic);

        //rendering    (sortAlgArray, SORT_ALG_ARRAY_SIZE, buttonArray, BUTTON_ARRAY_SIZE,  mode);

        txEnd ();
        txSleep (1000/30);
    }

    txDeleteDC (background);

    return 0;
}
Example #6
0
void TitryEnd()
    {
    int t = 0;
    while (t <= 100)
        {
        t++;

        txTextOut (-100+t*13, 200, "Конец первой части");

        txSleep (50);

        txSetFillColor (TX_WHITE);
        txClear ();

        }
    }
Example #7
0
void TextOut()
    {

    int t = 0;

    while (t <= 100)
        {
        t++;

        txSetColor (TX_BLACK);
        txTextOut (470, 10+t*6, "Привет!");

        txSleep(70);
        txClear();

        }

    }
Example #8
0
void GoatLove()
    {
    int t = 0;

    txPlaySound ("kzl.wav");

    while (t <= 50)
        {
        t++;

        txTextOut (500, 350, "И его все любили");
        FxDrawGoat (500, 150, t%2*20, 0, 1, 0, 0, 0);
        FxDrawMan (800, 150, t%2*20, t%2*20, 0);

        txSleep (100);

        txSetFillColor (TX_WHITE);
        txClear();
        }
    }
Example #9
0
int main ()
{
    _txWindowStyle &= ~ WS_CAPTION;
    txCreateWindow (XWindow, YWindow);
    C_Ball ball [4500] = {};
    Mass_Ball (ball, 4500);
    for (int i = 0;; i++)
    {
        txBegin ();
        if (!GetAsyncKeyState (VK_SPACE))
        {
            txSetFillColor (TX_BLACK);
            txSetColor (TX_BLACK);
            txClear ();
        }
        Dvig_and_draw (ball, 4500);
        txSleep (0);
        txEnd ();
    }
}
Example #10
0
void Titry()
    {
     int t = 0;

     while (t <= 100)
        {
        t++;

        FxDrawGoat (500, 350, 0, 0, 1, 0, 0, 5);

        txTextOut (-600+t*18, 200, "История одного козла (Автор: Иван Черемисенов)");
        txSleep (70);


        txSetFillColor (TX_WHITE);
        txClear ();

        }


    }
void MoveShar ()
    {
    int x = 100, y = 100;
    int x1 = 1000, y1 = 700;
    int x2 = 500, y2 = 300;
    int x3 = 800, y3 = 500;
    int x4 = 906, y4 = 701;
    int vx = 3, vy = 0;
    int vx1 = -3, vy1 = 0;
    int vx2 = -3, vy2 = 3;
    int vx3 = 4, vy3 = 4;
    int vx4 = 5, vy4 = -5;
    double dt = 1;
    double v = 3;
    double Diametr = 20;
    double Diametr1 = 10;

    while (!GetAsyncKeyState(VK_ESCAPE))
        {
        if (!GetAsyncKeyState (VK_SPACE))
            {
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            }

        dt = dt + 0.001;
        Score (dt, 750, 50);

        DrawShar (x, y, Diametr, TX_LIGHTBLUE);
        DrawShar (x1, y1, Diametr, TX_LIGHTGREEN);
        DrawShar (x2, y2, Diametr, TX_RED);
        DrawShar (x3, y3, Diametr, TX_RED);
        DrawShar (x4, y4, Diametr, TX_RED);

        Sharik (&x, &y, &vx, &vy, &v, &dt);
        Sharik1 (&x1, &y1, &vx1, &vy1, &v, &dt);
        Sharik_COMP (&x2, &y2, &vx2, &vy2, &v, &dt);
        Sharik_COMP (&x3, &y3, &vx3, &vy3, &v, &dt);
        Sharik_COMP (&x4, &y4, &vx4, &vy4, &v, &dt);

        if (Dist (x1, y1, x2, y2) <= 15 + 15)
            {
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            text ("Win 2!", 100, 200, TX_LIGHTBLUE);
            break;
            }
        if (Dist (x1, y1, x3, y3) <= 15 + 15)
            {
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            text ("Win 2!", 100, 200, TX_LIGHTBLUE);
            break;
            }
        if (Dist (x, y, x2, y2) <= 15 + 15)
            {
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            text ("Win 1!", 100, 200, TX_LIGHTGREEN);
            break;
            }
        if (Dist (x, y, x3, y3) <= 15 + 15)
            {
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            text ("Win 1!", 100, 200, TX_LIGHTGREEN);
            break;
            }
        if (Dist (x, y, x4, y4) <= 15 + 15)
            {
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            text ("Win 1!", 100, 200, TX_LIGHTGREEN);
            break;
            }
        if (Dist (x1, y1, x4, y4) <= 15 + 15)
            {
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            text ("Win 2!", 100, 200, TX_LIGHTBLUE);
            break;
            }
        txSleep (0);
        }
    }
Example #12
0
int MovingOn (/* const */char allMap [MASSLAYER][MASSSIZE][MASSSIZE], int layer, int* pos, int x, int y, int* nyamka)
    {

	HDC WallImage = txLoadImage("images/DoorMetall.bmp");
	HDC DoorImage = txLoadImage("images/spinportal.bmp");
	HDC FloorImage = txLoadImage("images/plitkafloor.bmp");
	HDC FoodImage = txLoadImage("images/edaplitka.bmp");
	HDC KnifeImage = txLoadImage("images/plasma-bulb.bmp");

	int vy = 0;
    int vx = 0;
    int t = 0;
	int colo = TX_BLACK;
	HDC KNIF = KnifeImage;

    txBegin ();



    while (true)

        {
         txSetFillColor (MEOW_COLOR);
         txClear();

         DrawKarta (0, 0, 1 * SIZEB, 1 * SIZEB, allMap, layer, FoodImage, WallImage, DoorImage, FloorImage, KNIF);

		 if (t % 16 == 1)
		 {
			 if (KNIF == KnifeImage) KNIF = FloorImage;
			 else if (KNIF == FloorImage) KNIF = KnifeImage;
		 }

         MovePelByXY (&x, &y, &vx, &vy, allMap, layer);

         pelmen (x, y, 15, 6, 6, t % 15, t % 15);

         if      (allMap [layer][YM][XM] == 'w') *pos = 1;
         else if (allMap [layer][YM][XM] == 'v') *pos = 2;
         else if (allMap [layer][YM][XM] == 'y') *pos = 3;
         else if (allMap [layer][YM][XM] == 'z') *pos = 4;

		 if (allMap[layer][YM][XM] == NYAM)
		 {
			 allMap[layer][YM][XM] = SPACE;
			 *nyamka = *nyamka += 1;
		 }




         if (allMap [layer][YM][XM] == WIN) return 1;
         if (allMap [layer][YM][XM] == 'A') return 2;
         if (allMap [layer][YM][XM] == 'B') return 3;
         if (allMap [layer][YM][XM] == 'C') return 4;

		 if (allMap[layer][YM][XM] == KNIFE) 
			 if (KNIF == KnifeImage) return 0;
		 

         t++;
         txSleep (30);
        }



    txEnd();
	txDeleteDC (WallImage);
	txDeleteDC (DoorImage);
	txDeleteDC (FloorImage);
	txDeleteDC (FoodImage);
	txDeleteDC (KnifeImage);
    }
Example #13
0
void MoveShar ()
    {
    double x = 100, y = 100;
    double vx = 0, vy = 0;
    double dt = 1;
    int Xpr = 600, Ypr = 400;
    int Xpr1 = 400, Ypr1 = 600;
    int Xpr2 = 1200, Ypr2 = 450;
    int Xpr3 = 100, Ypr3 = 600;
    int Xpr4 = 300, Ypr4 = 300;
    double v = 3;
    double Diametr = 20;
    double Heart = 5;

    while (!GetAsyncKeyState(VK_ESCAPE))
        {
        txSetColor (RGB(random (0, +255), random (0, +255), random (0, +255)));
        txSetFillColor (RGB(random (0, +255), random (0, +255), random (0, +255)));
        txCircle (x, y, Diametr);
        Prepyatstvie (Xpr, Ypr);
        Prepyatstvie (Xpr1, Ypr1);
        Prepyatstvie (Xpr2, Ypr2);
        Prepyatstvie (Xpr3, Ypr3);
        Prepyatstvie (Xpr4, Ypr4);
        Score (dt, 750, 50);
        Score (Heart, 550, 50);

        dt = dt + 0.001;
        x = x + vx * dt;
        y = y + vy * dt;

        if (x < 0)
            {
            vy = -10000;
            vx = -10000;
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            text ("Game Over!", 100, 200);
            }
        if (x > 1500)
            {
            vy = 10000;
            vx = 10000;
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            text ("Game Over!", 100, 200);
            }
        if (y > 800)
            {
            vy = 10000;
            vx = 10000;
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            text ("Game Over!", 100, 200);
            }
        if (y < 0)
            {
            vy = -10000;
            vx = -10000;
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            text ("Game Over!", 100, 200);
            }

        if (GetAsyncKeyState(VK_UP))
            {
            vx = 0;
            vy = -v;
            }
        if (GetAsyncKeyState(VK_LEFT))
            {
            vy = 0;
            vx = -v;
            }
        if (GetAsyncKeyState(VK_DOWN))
            {
            vx = 0;
            vy = v;
            }
        if (GetAsyncKeyState(VK_RIGHT))
            {
            vy = 0;
            vx = v;
            }

        if (-20 < Xpr - x and Xpr - x < 20 and -50 < Ypr - y and Ypr - y < 50)
            {
            Heart = Heart - 1;
            }
        if (-20 < Xpr3 - x and Xpr3 - x < 20 and -50 < Ypr3 - y and Ypr3 - y < 50)
            {
            Heart = Heart - 1;
            }
        if (-20 < Xpr2 - x and Xpr2 - x < 20 and -50 < Ypr2 - y and Ypr2 - y < 50)
            {
            Heart = Heart - 1;
            }
        if (-20 < Xpr1 - x and Xpr1 - x < 20 and -50 < Ypr1 - y and Ypr1 - y < 50)
            {
            Heart = Heart - 1;
            }
        if (-20 < Xpr4 - x and Xpr4 - x < 20 and -50 < Ypr4 - y and Ypr4 - y < 50)
            {
            Heart = Heart - 1;
            }

        if (GetAsyncKeyState (VK_SPACE))
            {
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            }
        if (GetAsyncKeyState ('L'))
            {
            v = 1;
            }

        if (Heart < 0)
            {
            vx = 0;
            vy = 0;
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            text ("Game over!", 100, 200);
            }
        if (dt > 3)
            {
            Heart = Heart + 0.002;
            }

        txSleep (2);
        }
    }
void MoveShar ()
    {
    int x = 100, y = 100;
    int x1 = 1000, y1 = 700;
    int x2 = 500, y2 = 300;
    int x3 = 800, y3 = 500;

    int vx = 3, vy = 0;
    int vx1 = -3, vy1 = 0;
    int vx2 = -3, vy2 = 3;
    int vx3 = 4, vy3 = 4;

    int Xpr = 600, Ypr = 400;
    int Xpr1 = 400, Ypr1 = 600;
    int Xpr2 = 1200, Ypr2 = 450;
    int Xpr3 = 100, Ypr3 = 600;
    int Xpr4 = 300, Ypr4 = 300;

    double dt = 1;
    double v = 3;
    double r = 20;

    while (!GetAsyncKeyState(VK_ESCAPE))
        {
        if (!GetAsyncKeyState (VK_SPACE))
            {
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            }

        dt = dt + 0.001;
        Score (dt, 750, 50);

        DrawShar (x, y, r, TX_LIGHTBLUE);
        DrawShar (x1, y1, r, TX_LIGHTGREEN);
        DrawShar (x2, y2, r, TX_RED);
        DrawShar (x3, y3, r, TX_RED);

        Prepyatstvie (Xpr, Ypr);
        Prepyatstvie (Xpr1, Ypr1);
        Prepyatstvie (Xpr2, Ypr2);
        Prepyatstvie (Xpr3, Ypr3);
        Prepyatstvie (Xpr4, Ypr4);

        Stolknov_s_Prep_COMP (x2, y2, &vx2, &vy2, Xpr, Ypr);
        Stolknov_s_Prep_COMP (x2, y2, &vx2, &vy2, Xpr1, Ypr1);
        Stolknov_s_Prep_COMP (x2, y2, &vx2, &vy2, Xpr2, Ypr2);
        Stolknov_s_Prep_COMP (x2, y2, &vx2, &vy2, Xpr3, Ypr3);
        Stolknov_s_Prep_COMP (x2, y2, &vx2, &vy2, Xpr4, Ypr4);

        Stolknov_s_Prep_COMP (x3, y3, &vx3, &vy3, Xpr, Ypr);
        Stolknov_s_Prep_COMP (x3, y3, &vx3, &vy3, Xpr1, Ypr1);
        Stolknov_s_Prep_COMP (x3, y3, &vx3, &vy3, Xpr2, Ypr2);
        Stolknov_s_Prep_COMP (x3, y3, &vx3, &vy3, Xpr3, Ypr3);
        Stolknov_s_Prep_COMP (x3, y3, &vx3, &vy3, Xpr4, Ypr4);

        Stolknov_s_Prep (TX_LIGHTGREEN, "Win 1!", x, y, &vx, &vy, Xpr, Ypr);
        Stolknov_s_Prep (TX_LIGHTGREEN, "Win 1!", x, y, &vx, &vy, Xpr1, Ypr1);
        Stolknov_s_Prep (TX_LIGHTGREEN, "Win 1!", x, y, &vx, &vy, Xpr2, Ypr2);
        Stolknov_s_Prep (TX_LIGHTGREEN, "Win 1!", x, y, &vx, &vy, Xpr3, Ypr3);
        Stolknov_s_Prep (TX_LIGHTGREEN, "Win 1!", x, y, &vx, &vy, Xpr4, Ypr4);

        Stolknov_s_Prep (TX_LIGHTBLUE, "Win 2!", x1, y1, &vx1, &vy1, Xpr, Ypr);
        Stolknov_s_Prep (TX_LIGHTBLUE, "Win 2!", x1, y1, &vx1, &vy1, Xpr1, Ypr1);
        Stolknov_s_Prep (TX_LIGHTBLUE, "Win 2!", x1, y1, &vx1, &vy1, Xpr2, Ypr2);
        Stolknov_s_Prep (TX_LIGHTBLUE, "Win 2!", x1, y1, &vx1, &vy1, Xpr3, Ypr3);
        Stolknov_s_Prep (TX_LIGHTBLUE, "Win 2!", x1, y1, &vx1, &vy1, Xpr4, Ypr4);

        Sharik (&x, &y, &vx, &vy, &v, &dt, r);
        Sharik1 (&x1, &y1, &vx1, &vy1, &v, &dt, r);
        Sharik_COMP (&x2, &y2, &vx2, &vy2, &v, &dt, r);
        Sharik_COMP (&x3, &y3, &vx3, &vy3, &v, &dt, r);

        if (Dist (x1, y1, x2, y2) <= r + r)
            {
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            text ("Win 2!", 100, 200, TX_LIGHTBLUE);
            break;
            }
        if (Dist (x1, y1, x3, y3) <= r + r)
            {
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            text ("Win 2!", 100, 200, TX_LIGHTBLUE);
            break;
            }
        if (Dist (x, y, x2, y2) <= r + r)
            {
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            text ("Win 1!", 100, 200, TX_LIGHTGREEN);
            break;
            }
        if (Dist (x, y, x3, y3) <= r + r)
            {
            txSetFillColor (TX_BLACK);
            txFloodFill (1600, 100);
            txClear ();
            text ("Win 1!", 100, 200, TX_LIGHTGREEN);
            break;
            }

        if (Dist (x, y, x1, y1) <= r + r)
            {
            vx = -2 * vx;
            vy = -2 * vy;
            vx1 = -2 * vx1;
            vy1 = -2 * vy1;
            }

        txSleep (5);
        }
    }
Example #15
0
void fizic ()
    {
    int i = 0, k = 0;
    CBall  Mol [3200] = {};
    CBall Mol2 [3200] = {};

    txTextCursor (false);

    double time = 0;

    int davlenK = 0, davlenK_s = 0;
    int davlenN = 0, davlenN_s = 0;
    int K = 0, N = 0;
    int t = 0;
    double X_Sten = XWindow / 2, X_Sten_S = XWindow / 2;
    double temper = 0;
    double temper_s = 0;
    int Zoom = 0;
    int interv = 0;
    int l1 = 0, l2 = 0;

    Dlya_Graf ();

    HDC Molekula  = txLoadImage ("Image//Молекула гелия.bmp");
    HDC Molekula2 = txLoadImage ("Image//Молекула 3.bmp");

    Mass1 (Mol , N);
    Mass2 (Mol2, K);

    text ("Для помощи нажмите I", XWindow / 2 + 30, YWindow - 40, TX_GREEN, 30, 8);

    while (!GetAsyncKeyState (VK_ESCAPE))
        {
        txBegin ();

        kolba ();

        //txSetColor (TX_WHITE);
        //Clear (XWindow - 510, YWindow - 90, XWindow - 120, YWindow - 10);

        txSetColor (RGB(0, 0, 255), 7);
        txLine (X_Sten, 250, X_Sten, YWindow);
        if (GetAsyncKeyState (VK_RIGHT)) X_Sten ++;
        if (GetAsyncKeyState (VK_LEFT))  X_Sten --;
        else if (X_Sten < 200 && i + k > 150) X_Sten += 0.25;
        if (X_Sten > XWindow / 2) X_Sten = XWindow / 2;
        if (X_Sten < 125) X_Sten = 125;

        Ottalkiv (i, Mol, &temper);
        Ottalkiv (k, Mol2, &temper);

        for (K = 0; K < k; K++)
            {
            Molek (&Mol2 [K], X_Sten);
            kart (&Mol2 [K], Molekula2);
            if (Mol2[K].y - Mol2[K].rad == 250)davlenK += 2;
            temper += temp (Mol2 [K].vx, Mol2 [K].vy);
            //if (GetAsyncKeyState ('G')) Mol2 [K].vy -= 0.05;
            }

        for (N = 0; N < i; N++)
            {
            Molek (&Mol [N], X_Sten);
            kart (&Mol [N], Molekula);
            if (Mol[N].y - Mol[N].rad == 250) davlenN ++;
            temper += temp (Mol [N].vx, Mol [N].vy);
            //if (GetAsyncKeyState ('G')) Mol [N].vy -= 0.05;
            }

        if (t > 75)
            {
            Manometr (davlenK, XWindow / 2 - 150, 110, TX_WHITE, "Давление оранжевых:");
            Manometr (davlenN, XWindow / 2 - 350, 110, TX_WHITE, "Давление зеленых:");
            Grafik (X_Sten_S + XWindow / 2 - 100/*XWindow / 2 + time + 2*/, temper_s / 5,
                    X_Sten +   XWindow / 2 - 100/*XWindow / 2 + time + 2 + 0.05 * 75*/, temper / 5);
            t = 0;
            davlenK_s = davlenK;
            davlenN_s = davlenN;
            temper_s = temper;
            X_Sten_S = X_Sten;
            davlenK = 0; davlenN = 0;
            }

        if (temper > 70000)
            {
            while (Zoom < 2500)
                {
                vzriv (Zoom, X_Sten / 2, YWindow / 2);
                Zoom += 10;
                txSleep (0);
                }
            text ("Максимальная температура превышена :(", XWindow / 2 - 500, YWindow / 2, RGB(0, 255, 0), 50, 25);
            //txMessageBox ("Вы взорвались!", ":(  :(", 2);
            /*if (txMessageBox ("Вы взорвались!", ":(  :(", 2) == IDABORT) _txExit = true;*/ break;
            //if (txMessageBox ("Вы взорвались!", ":(  :(", 2) == IDABORT)
            }

        Manometr (i + k, 150, 110, TX_WHITE, "Количество:");

        if (temper > 50000)
            {
            text ("!!!Температура очень высокая!!!", XWindow - 500, YWindow - 50, RGB(255, 0, 0), 25, 12);
            Manometr (temper, 370, 110, RGB (255, 255 - (temper - 50000) * 255 / 20000, 255 - (temper - 50000) * 255 / 20000), "Температура:");
            }

        else
            {
            Manometr (temper, 370, 110, TX_WHITE, "Температура:");
            }

        if (i == 0) if (peregorodka() == true) i += 1;

        if (i > 0 && i < 3200) if (peregorodka() == true && l1 > 2)
            {
            i += 1;
            l1 = 0;
            }

        if (k == 0) if (peregorodka2() == true) k += 1;

        if (k > 0 && k < 3200) if (l2 > 4 && peregorodka2() == true)
            {
            k += 1;
            l2 = 0;
            }

        if (GetAsyncKeyState ('R'))
            {
            i = 0, k = 0;
            Mass1 (Mol, N);
            Mass2 (Mol2, K);
            }

        if (GetAsyncKeyState ('W') && i > 0)
            {
            i--;
            Mol [i].x = 0;
            Mol [i].y = 325;
            }

        if (GetAsyncKeyState ('X') && k > 0)
            {
            k--;
            Mol [k].x = 0;
            Mol [k].y = YWindow - 75;
            }

        if (GetAsyncKeyState ('I'))
            {
            text ("Нажмите A что-бы добавить молекулу 1 вида",     30, YWindow / 2 - 90, TX_GREEN, 30, 8);
            text ("Нажмите D что-бы добавить молекулу 2 вида",     30, YWindow / 2 - 55, TX_GREEN, 30, 8);
            text ("Нажмите W что-бы удалить  молекулу 1 вида",     30, YWindow / 2 - 20, TX_GREEN, 30, 8);
            text ("Нажмите X что-бы удалить  молекулу 2 вида",     30, YWindow / 2 + 20, TX_GREEN, 30, 8);
            text ("Нажмите R что-бы удалить  молекулы всех видов", 30, YWindow / 2 + 90, TX_GREEN, 30, 8);
            text ("Движение перегородки стрелками",                30, YWindow / 2 + 55, TX_GREEN, 30, 8);
            //text ("Нажмите G и включится гравитация",              30, YWindow / 2 + 125, TX_GREEN, 30, 8);
            }

        l1 ++;
        l2 ++;
        time += 0.05;
        t++;
        interv++;
        temper = 0;
        txEnd ();
        }

    txDeleteDC (Molekula);
    txDeleteDC (Molekula2);
    }
Example #16
0
void MoveShar ()
    {
    CBall Ball [6] = {{750, 400, 0, 0, 25, 3}};

    CBall sn1 = {0,    0,   5, 5, 8};
    CBall sn2 = {1500, 0,   5, 5, 8};
    CBall sn3 = {1500, 800, 5, 5, 8};
    CBall sn4 = {0,    800, 5, 5, 8};

    CBall snbig1 = {sn1.x, sn2.y, 5, 5, 16};
    CBall snbig2 = {sn3.x, sn4.y, 5, 5, 16};

    CBall snBIGG = {snbig1.x, snbig2.y, 5, 5, 32};

    double t = 0;
    double dt = 1;

    int N = 6;
    int i = 1;

    HDC vrag = txLoadImage ("vrag.bmp");
    HDC igrok = txLoadImage ("igrok.bmp");
    HDC fon = txLoadImage ("fon1.bmp");
    HDC snaryad1 = txLoadImage ("снаряд20.bmp");
    HDC snaryad2 = txLoadImage ("снаряд40.bmp");
    HDC snaryad3 = txLoadImage ("снаряд80.bmp");

    while (!GetAsyncKeyState(VK_ESCAPE))
        {
        txSetFillColor (TX_BLACK);
        txClear ();

        txBitBlt (txDC (), 0, 0, 1500, 800, fon, 0, 0);

        txTransparentBlt (txDC (), Ball[0].x - Ball[0].rad, Ball[0].y - Ball[0].rad, 50, 50, igrok, 0, 0, TX_WHITE);
        Upravlenie (&Ball[0], dt);

        //----------------Mass------------------
        while (i < N)
            {
            Ball[i].x = random (20, 1480);
            Ball[i].y = random (20, 780);
            Ball[i].vx = random (1.5, 3.5);
            Ball[i].vy = random (1.5, 3.5);
            Ball[i].rad = 30;
            i++;
            }

        All_Vrag (Ball, vrag, dt, N);

        i = 1;

        while (i < N)
        {
            if (Dist (Ball[i], Ball[0]) <= Ball[i].rad + Ball[0].rad)
                {
                txMessageBox ("Вы съедены!!!", "Поражение", 0);
                break;
                }
            i++;
        }

        //--------------Chit------------------------
        if (GetAsyncKeyState ('L'))
        {
        Stena (&Ball[0]);
        }
        else
            {
            if (Ball[0].x + Ball[0].rad > 1500 ||
                Ball[0].x - Ball[0].rad < 0    ||
                Ball[0].y + Ball[0].rad > 800  ||
                Ball[0].y - Ball[0].rad < 0    )
                {
                txMessageBox ("Вы задохнулись!!!", "Поражение", 0);
                break;
                }
            }

        //-----------Snaryadi-----------------------
        Snaryad_polnost (&sn1, &sn2, &sn3, &sn4, &snbig1, &snbig2, &snBIGG, snaryad1, snaryad2, snaryad3, &Ball[0], dt);

        if (Dist (sn1, Ball[0]) <= sn1.rad + Ball[0].rad ||
            Dist (sn2, Ball[0]) <= sn2.rad + Ball[0].rad ||
            Dist (sn3, Ball[0]) <= sn3.rad + Ball[0].rad ||
            Dist (sn4, Ball[0]) <= sn4.rad + Ball[0].rad ||
            Dist (snbig1, Ball[0]) <= snbig1.rad + Ball[0].rad ||
            Dist (snbig2, Ball[0]) <= snbig2.rad + Ball[0].rad ||
            Dist (snBIGG, Ball[0]) <= snBIGG.rad + Ball[0].rad )
                {
                txMessageBox ("Вы сгорели!!!", "Поражение", 0);
                break;
                }

        //-------------Pobeda------------
        t += 0.005;
        Score (t, 750, 20);

        if (t > 20)
            {
            txMessageBox ("Победа!!!", "Победа", 0);
            break;
            }
        //-------------------------------
        txSleep (0);
        }
    txDeleteDC (vrag);
    txDeleteDC (igrok);
    txDeleteDC (fon);
    txDeleteDC (snaryad1);
    txDeleteDC (snaryad2);
    txDeleteDC (snaryad3);
    }
Example #17
0
int main()
    {
    txCreateWindow(SX * 2, SY * 2);
    txTextCursor(false);
    SetWindowText(txWindow(), "Illusions");


    Illusions illus[ILLUSIONS] = {};

    HDC skins[ILLUSIONS] = {txLoadImage("WTF.bmp"),
                            txLoadImage("Cat.bmp"),
                            txLoadImage("Packman.bmp"),
                            txLoadImage("Spiral.bmp"),
                            txLoadImage("Sphere.bmp"),
                            txLoadImage("Figure.bmp"),
                            txLoadImage("DINOSOWER.bmp"),
                            txLoadImage("Packman2.bmp"),
                            txLoadImage("Cab.bmp"),
                            txLoadImage("Cab2.bmp"),
                            txLoadImage("Head.bmp"),
                            txLoadImage("6terna.bmp"),
                            txLoadImage("6terna4.bmp"),
                            txLoadImage("bike.bmp"),
                            txLoadImage("Ўарик.bmp"),
                            txLoadImage("fish.bmp"),
                            txLoadImage("kriper.bmp"),
                            txLoadImage("WTF2.bmp"),
                            txLoadImage("kub.bmp"),
                            txLoadImage("water.bmp"),
                            txLoadImage("serdce.bmp")};

    HDC transparent = txLoadImage("Transparent5.bmp");

    double x = -450, y = 25;

    for(int i = 0; i < ILLUSIONS; i++) illus[i].SetSkin(skins[i]);
    illus[0].show = true;

    while(!Key(27))
        {
        txBegin();
        txSetFillColor(TX_BLACK);
        txClear();

        for(int i = 0; i < ILLUSIONS; i++)
            {
            if(illus[i].show)
                {
                txBitBlt(txDC(), illus[i].x, illus[i].y, X_DEST * 2, Y_DEST * 2, illus[i].skin, 0, 0);
                if(Key('1'))
                    {
                    if(i > 0) illus[i].show = false, illus[i         - 1].show = true;
                    else      illus[i].show = false, illus[ILLUSIONS - 1].show = true;
                    }
                if(Key('2'))
                    {
                    if(i < ILLUSIONS - 1) illus[i].show = false, illus[i + 1].show = true;
                    else                  illus[i].show = false, illus[    0].show = true;
                    }

                while(Key('1') || Key('2')) txSleep (1);
                }
            }

        if(Key(VK_LEFT )) x -= 0.25;
        if(Key(VK_RIGHT)) x += 0.25;
        if(Key(VK_UP   )) y--;
        if(Key(VK_DOWN )) y++;

        txTransparentBlt(txDC(), x, y, X_DEST * 4, Y_DEST * 2, transparent, 0, 0, TX_WHITE);

        txEnd();
        }

    txDeleteDC(transparent);

    return 0;
    }