Example #1
0
static void
run(LV2_Handle handle, uint32_t n_samples)
{
  SiSco* self = (SiSco*)handle;
  const uint32_t size = (sizeof(float) * n_samples + 80) * self->n_channels;
  const uint32_t capacity = self->notify->atom.size;
  bool capacity_ok = true;

  /* check if atom-port buffer is large enough to hold
   * all audio-samples and configuration settings */
  if (capacity < size + 216 + self->n_channels * 16) {
    capacity_ok = false;
    if (!self->printed_capacity_warning) {
      fprintf(stderr, "SiSco.lv2 error: LV2 comm-buffersize is insufficient %d/%d bytes.\n",
	  capacity, size + 216 + self->n_channels * 16);
      self->printed_capacity_warning = true;
    }
  }

  /* prepare forge buffer and initialize atom-sequence */
  lv2_atom_forge_set_buffer(&self->forge, (uint8_t*)self->notify, capacity);
  lv2_atom_forge_sequence_head(&self->forge, &self->frame, 0);

  /* Send settings to UI */
  if (self->send_settings_to_ui && self->ui_active) {
    self->send_settings_to_ui = false;
    /* forge container object of type 'ui_state' */
    LV2_Atom_Forge_Frame frame;
    lv2_atom_forge_frame_time(&self->forge, 0);
    x_forge_object(&self->forge, &frame, 1, self->uris.ui_state);
    /* forge attributes for 'ui_state' */
    lv2_atom_forge_property_head(&self->forge, self->uris.samplerate, 0);
    lv2_atom_forge_float(&self->forge, capacity_ok ? self->rate : 0);

    lv2_atom_forge_property_head(&self->forge, self->uris.ui_state_grid, 0);
    lv2_atom_forge_int(&self->forge, self->ui_grid);

    lv2_atom_forge_property_head(&self->forge, self->uris.ui_state_trig, 0);
    lv2_atom_forge_vector(&self->forge, sizeof(float), self->uris.atom_Float,
	sizeof(struct triggerstate) / sizeof(float), &self->triggerstate);

    lv2_atom_forge_property_head(&self->forge, self->uris.ui_state_curs, 0);
    lv2_atom_forge_vector(&self->forge, sizeof(int32_t), self->uris.atom_Int,
	sizeof(struct cursorstate) / sizeof(int32_t), &self->cursorstate);

    lv2_atom_forge_property_head(&self->forge, self->uris.ui_state_chn, 0);
    lv2_atom_forge_vector(&self->forge, sizeof(float), self->uris.atom_Float,
	self->n_channels * sizeof(struct channelstate) / sizeof(float), self->channelstate);

    lv2_atom_forge_property_head(&self->forge, self->uris.ui_state_misc, 0);
    lv2_atom_forge_int(&self->forge, self->ui_misc);

    /* close-off frame */
    lv2_atom_forge_pop(&self->forge, &frame);
  }

  /* Process incoming events from GUI */
  if (self->control) {
    LV2_Atom_Event* ev = lv2_atom_sequence_begin(&(self->control)->body);
    /* for each message from UI... */
    while(!lv2_atom_sequence_is_end(&(self->control)->body, (self->control)->atom.size, ev)) {
      /* .. only look at atom-events.. */
      if (ev->body.type == self->uris.atom_Blank || ev->body.type == self->uris.atom_Object) {
	const LV2_Atom_Object* obj = (LV2_Atom_Object*)&ev->body;
	/* interpret atom-objects: */
	if (obj->body.otype == self->uris.ui_on) {
	  /* UI was activated */
	  self->ui_active = true;
	  self->send_settings_to_ui = true;
	} else if (obj->body.otype == self->uris.ui_off) {
	  /* UI was closed */
	  self->ui_active = false;
	} else if (obj->body.otype == self->uris.ui_state) {
	  /* UI sends current settings */
	  const LV2_Atom* grid = NULL;
	  const LV2_Atom* trig = NULL;
	  const LV2_Atom* curs = NULL;
	  const LV2_Atom* misc = NULL;
	  const LV2_Atom* chn = NULL;
	  lv2_atom_object_get(obj,
	      self->uris.ui_state_grid, &grid,
	      self->uris.ui_state_trig, &trig,
	      self->uris.ui_state_curs, &curs,
	      self->uris.ui_state_misc, &misc,
	      self->uris.ui_state_chn, &chn,
	      0);
	  if (grid && grid->type == self->uris.atom_Int) {
	    self->ui_grid = ((LV2_Atom_Int*)grid)->body;
	  }
	  if (misc && misc->type == self->uris.atom_Int) {
	    self->ui_misc = ((LV2_Atom_Int*)misc)->body;
	  }
	  if (trig && trig->type == self->uris.atom_Vector) {
	    LV2_Atom_Vector *vof = (LV2_Atom_Vector*)LV2_ATOM_BODY(trig);
	    if (vof->atom.type == self->uris.atom_Float) {
	      struct triggerstate *ts = (struct triggerstate *) LV2_ATOM_BODY(&vof->atom);
	      memcpy(&self->triggerstate, ts, sizeof(struct triggerstate));
	    }
	  }
	  if (curs && curs->type == self->uris.atom_Vector) {
	    LV2_Atom_Vector *vof = (LV2_Atom_Vector*)LV2_ATOM_BODY(curs);
	    if (vof->atom.type == self->uris.atom_Int) {
	      struct cursorstate *cs = (struct cursorstate *) LV2_ATOM_BODY(&vof->atom);
	      memcpy(&self->cursorstate, cs, sizeof(struct cursorstate));
	    }
	  }
	  if (chn && chn->type == self->uris.atom_Vector) {
	    LV2_Atom_Vector *vof = (LV2_Atom_Vector*)LV2_ATOM_BODY(chn);
	    if (vof->atom.type == self->uris.atom_Float) {
	      struct channelstate *cs = (struct channelstate *) LV2_ATOM_BODY(&vof->atom);
	      memcpy(self->channelstate, cs, self->n_channels * sizeof(struct channelstate));
	    }
	  }
	}
      }
      ev = lv2_atom_sequence_next(ev);
    }
  }

  /* process audio data */
  for (uint32_t c = 0; c < self->n_channels; ++c) {
    if (self->ui_active && capacity_ok) {
      /* if UI is active, send raw audio data to UI */
      tx_rawaudio(&self->forge, &self->uris, c, n_samples, self->input[c]);
    }
    /* if not processing in-place, forward audio */
    if (self->input[c] != self->output[c]) {
      memcpy(self->output[c], self->input[c], sizeof(float) * n_samples);
    }
  }

  /* close off atom-sequence */
  lv2_atom_forge_pop(&self->forge, &self->frame);
}
Example #2
0
/** ==== Run Method ==== */
static void
run(LV2_Handle handle, uint32_t n_samples)
{
	EgScope* self = (EgScope*)handle;

	/* Ensure notify port buffer is large enough to hold all audio-samples and
	   configuration settings.  A minimum size was requested in the .ttl file,
	   but check here just to be sure.

	   TODO: Explain these magic numbers.
	*/
	const size_t   size  = (sizeof(float) * n_samples + 64) * self->n_channels;
	const uint32_t space = self->notify->atom.size;
	if (space < size + 128) {
		/* Insufficient space, report error and do nothing.  Note that a
		   real-time production plugin mustn't call log functions in run(), but
		   this can be useful for debugging and example purposes.
		*/
		lv2_log_error(&self->logger, "Buffer size is insufficient\n");
		return;
	}

	// Prepare forge buffer and initialize atom-sequence
	lv2_atom_forge_set_buffer(&self->forge, (uint8_t*)self->notify, space);
	lv2_atom_forge_sequence_head(&self->forge, &self->frame, 0);

	/* Send settings to UI

	   The plugin can continue to run while the UI is closed and re-opened.
	   The state and settings of the UI are kept here and transmitted to the UI
	   every time it asks for them or if the user initializes a 'load preset'.
	*/
	if (self->send_settings_to_ui && self->ui_active) {
		self->send_settings_to_ui = false;
		// Forge container object of type 'ui_state'
		LV2_Atom_Forge_Frame frame;
		lv2_atom_forge_frame_time(&self->forge, 0);
		lv2_atom_forge_object(&self->forge, &frame, 0, self->uris.ui_State);

		// Add UI state as properties
		lv2_atom_forge_key(&self->forge, self->uris.ui_spp);
		lv2_atom_forge_int(&self->forge, self->ui_spp);
		lv2_atom_forge_key(&self->forge, self->uris.ui_amp);
		lv2_atom_forge_float(&self->forge, self->ui_amp);
		lv2_atom_forge_key(&self->forge, self->uris.param_sampleRate);
		lv2_atom_forge_float(&self->forge, self->rate);
		lv2_atom_forge_pop(&self->forge, &frame);
	}

	// Process incoming events from GUI
	if (self->control) {
		const LV2_Atom_Event* ev = lv2_atom_sequence_begin(
			&(self->control)->body);
		// For each incoming message...
		while (!lv2_atom_sequence_is_end(
			       &self->control->body, self->control->atom.size, ev)) {
			// If the event is an atom:Blank object
			if (ev->body.type == self->uris.atom_Blank) {
				const LV2_Atom_Object* obj = (const LV2_Atom_Object*)&ev->body;
				if (obj->body.otype == self->uris.ui_On) {
					// If the object is a ui-on, the UI was activated
					self->ui_active           = true;
					self->send_settings_to_ui = true;
				} else if (obj->body.otype == self->uris.ui_Off) {
					// If the object is a ui-off, the UI was closed
					self->ui_active = false;
				} else if (obj->body.otype == self->uris.ui_State) {
					// If the object is a ui-state, it's the current UI settings
					const LV2_Atom* spp = NULL;
					const LV2_Atom* amp = NULL;
					lv2_atom_object_get(obj, self->uris.ui_spp, &spp,
					                    self->uris.ui_amp, &amp,
					                    0);
					if (spp) {
						self->ui_spp = ((const LV2_Atom_Int*)spp)->body;
					}
					if (amp) {
						self->ui_amp = ((const LV2_Atom_Float*)amp)->body;
					}
				}
			}
			ev = lv2_atom_sequence_next(ev);
		}
	}

	// Process audio data
	for (uint32_t c = 0; c < self->n_channels; ++c) {
		if (self->ui_active) {
			// If UI is active, send raw audio data to UI
			tx_rawaudio(&self->forge, &self->uris, c, n_samples, self->input[c]);
		}
		// If not processing audio in-place, forward audio
		if (self->input[c] != self->output[c]) {
			memcpy(self->output[c], self->input[c], sizeof(float) * n_samples);
		}
	}

	// Close off sequence
	lv2_atom_forge_pop(&self->forge, &self->frame);
}