Example #1
0
void uci_open(uci_t * uci, engine_t * engine) {

   char string[StringSize];
   int event;

   ASSERT(uci!=NULL);
   ASSERT(engine!=NULL);

   // init

   uci->engine = engine;

   uci->name = NULL;
   my_string_set(&uci->name,"<empty>");
   uci->author = NULL;
   my_string_set(&uci->author,"<empty>");
   uci->option_nb = 0;

   uci->ready_nb = 0;
   uci->searching = 0;
   uci->pending_nb = 0;
   uci->multipv_mode = false;
   board_start(uci->board);
   uci_clear(uci);

   // send "uci" and wait for "uciok"

   engine_send(uci->engine,"uci");

   do {
      engine_get(uci->engine,string,StringSize);
      event = uci_parse(uci,string);
   } while (!engine_eof(Engine) && (event & EVENT_UCI) == 0);
}
Example #2
0
static void engine_step() {

   char string[StringSize];
   int event;

   // parse UCI line

   engine_get(Engine,string,StringSize);
   event = uci_parse(Uci,string);

   // react to events

   if ((event & EVENT_READY) != 0) {

      // the engine is now ready

      if (!Uci->ready) {
         Uci->ready = true;
         if (XB->proto_ver >= 2) xboard_send(XBoard,"feature done=1");
      }

      if (!DelayPong && XB->ping >= 0) {
         xboard_send(XBoard,"pong %d",XB->ping);
         XB->ping = -1;
      }
   }

   if ((event & EVENT_MOVE) != 0 && State->state == THINK) {

      // the engine is playing a move

      // MEGA HACK: estimate remaining time because XBoard won't send it!

      my_timer_stop(State->timer);

      XB->my_time -= my_timer_elapsed_real(State->timer);
      XB->my_time += XB->inc;
      if (XB->mps != 0 && (game_move_nb(Game) + 1) % XB->mps == 0) XB->my_time += XB->base;

      if (XB->my_time < 0.0) XB->my_time = 0.0;

      // play the engine move

      comp_move(Uci->best_move);
   }

   if ((event & EVENT_PV) != 0) {

      // the engine has sent a new PV

      send_pv();
   }
}
Example #3
0
void uci_send_isready_sync(uci_t * uci) {

   char string[StringSize];
   int event;

   ASSERT(uci_is_ok(uci));

   // send "isready" and wait for "readyok"

   uci_send_isready(uci);

   do {
      engine_get(uci->engine,string,StringSize);
      event = uci_parse(uci,string);
   } while (!engine_eof(Engine) && (event & EVENT_READY) == 0);
}
Example #4
0
void uci_send_stop_sync(uci_t * uci) {

   char string[StringSize];
   int event;

   ASSERT(uci_is_ok(uci));

   ASSERT(uci->searching);
   ASSERT(uci->pending_nb>=1);

   // send "stop" and wait for "bestmove"

   uci_send_stop(uci);

   do {
      engine_get(uci->engine,string,StringSize);
      event = uci_parse(uci,string);
   } while (!engine_eof(Engine) && (event & EVENT_STOP) == 0);
}
Example #5
0
static bool engine_step() {

   char string[StringSize];
   int event;

   engine_get(Engine,string,StringSize);
   event = uci_parse(Uci,string);

   if ((event & EVENT_MOVE) != 0) {

      return false;
   }

   if ((event & EVENT_PV) != 0) {

      LastMove = Uci->best_pv[0];
      LastDepth = Uci->best_depth;
      LastSelDepth = Uci->best_sel_depth;
      LastScore = Uci->best_score;
      LastTime = Uci->time;
      LastNodeNb = Uci->node_nb;
      line_copy(LastPV,Uci->best_pv);

      if (LastMove != FirstMove) {
         FirstMove = LastMove;
         FirstDepth = LastDepth;
         FirstSelDepth = LastSelDepth;
         FirstScore = LastScore;
         FirstTime = LastTime;
         FirstNodeNb = LastNodeNb;
         line_copy(FirstPV,LastPV);
      }
   }

   return true;
}
Example #6
0
void xboard2uci_engine_step(char string[]) {

	int event;
    board_t board[1];
		event = uci_parse(Uci,string);

		// react to events

		if ((event & EVENT_READY) != 0) {

			// the engine is now ready

			if (!Uci->ready) {
				Uci->ready = TRUE;
                    //	if (XB->proto_ver >= 2) xboard_send(XBoard,"feature done=1");
			}

			if (!DelayPong && XB->ping >= 0) {
				gui_send(GUI,"pong %d",XB->ping);
				XB->ping = -1;
			}
		}

		if ((event & EVENT_MOVE) != 0 && State->state == THINK) {

			// the engine is playing a move

			// MEGA HACK: estimate remaining time because XBoard won't send it!

			my_timer_stop(State->timer);

			XB->my_time -= my_timer_elapsed_real(State->timer);
			XB->my_time += XB->inc;
			if (XB->mps != 0 && (game_move_nb(Game) + 1) % XB->mps == 0) XB->my_time += XB->base;

			if (XB->my_time < 0.0) XB->my_time = 0.0;

			// make sure to remember the ponder move

			State->hint_move=Uci->ponder_move;

			// play the engine move

			comp_move(Uci->best_move);

		}

		if ((event & EVENT_PV) != 0) {

			// the engine has sent a new PV

			send_pv();
		}
		if ((event & EVENT_INFO) != 0) {

			// the engine has sent info

			send_info();
		}
		if((event & (EVENT_DRAW|EVENT_RESIGN))!=0){
			my_log("POYGLOT draw offer/resign from engine\n");
			if(option_find(Uci->option,"UCI_DrawOffers")){
				if(event & EVENT_DRAW)
					gui_send(GUI,"offer draw");
				else
					gui_send(GUI,"resign");
			}
		}
		if(((event & EVENT_ILLEGAL_MOVE)!=0) && (State->state == THINK)){
		    game_get_board(Game,board);
		    if(board->turn==White){
			gui_send(GUI,"0-1 {polyglot: resign"
				 " (illegal engine move by white: %s)}",Uci->bestmove);
		    }else{
			gui_send(GUI,"1-0 {polyglot: resign"
				 " (illegal engine move by black: %s)}",Uci->bestmove);
		    }
		    board_disp(board);
		    XB->result = TRUE;
		    mess();
		}
}
Example #7
0
static void engine_step() {

	char string[StringSize];
	int event;

	// parse UCI line

	    engine_get(Engine,string,StringSize); //blocking read...
		event = uci_parse(Uci,string);
		// react to events

		if ((event & EVENT_READY) != 0) {
#ifdef _WIN32
			SetEvent(Engine_ready_ok);
#endif
			if (!Uci->ready) {
				Uci->ready = true;
				if (XB->proto_ver >= 2) xboard_send(XBoard,"feature done=1");
			}

			if (!DelayPong && XB->ping >= 0) {
				xboard_send(XBoard,"pong %d",XB->ping);
				XB->ping = -1;
			}
		}
		if ((event & EVENT_MOVE) != 0 && State->state == THINK) {
			// the engine is playing a move

			// MEGA HACK: estimate remaining time because XBoard won't send it!

			my_timer_stop(State->timer);

			XB->my_time -= my_timer_elapsed_real(State->timer);
			XB->my_time += XB->inc;
			if (XB->mps != 0 && (game_move_nb(Game) + 1) % XB->mps == 0) XB->my_time += XB->base;

			if (XB->my_time < 0.0) XB->my_time = 0.0;

			// play the engine move

			comp_move(Uci->best_move);
		}

		if ((event & EVENT_PV) != 0) {

			// the engine has sent a new PV

			send_pv();
		}
		if ((event & EVENT_INFO) != 0){
			if(!option_get_bool("InfoStrings"))
			xboard_send(XBoard,"#%d %+d %.0f " S64_FORMAT " %s ",Uci->best_depth,Uci->best_score,Uci->time*100.0,Uci->node_nb,Uci->info_string);
		else
			xboard_send(XBoard,"%d %+d %.0f " S64_FORMAT " %s ",Uci->best_depth,Uci->best_score,Uci->time*100.0,Uci->node_nb,Uci->info_string);
		}
		if((event & (EVENT_DRAW|EVENT_RESIGN))!=0){
			my_log("POYGLOT draw offer/resign from engine\n");
			if(uci_option_exist(Uci,"UCI_DrawOffers")){
				if(event & EVENT_DRAW)
					xboard_send(XBoard,"offer draw");
				else
					xboard_send(XBoard,"resign");
			}
		}
	return ;
}