Example #1
0
static void node_uiblocks_init(const bContext *C, bNodeTree *ntree)
{
    bNode *node;
    char str[32];

    /* add node uiBlocks in reverse order - prevents events going to overlapping nodes */

    /* process selected nodes first so they're at the start of the uiblocks list */
    for(node= ntree->nodes.last; node; node= node->prev) {

        if (node->flag & NODE_SELECT) {
            /* ui block */
            sprintf(str, "node buttons %p", (void *)node);
            node->block= uiBeginBlock(C, CTX_wm_region(C), str, UI_EMBOSS);
            uiBlockSetHandleFunc(node->block, do_node_internal_buttons, node);
        }
    }

    /* then the rest */
    for(node= ntree->nodes.last; node; node= node->prev) {

        if (!(node->flag & (NODE_GROUP_EDIT|NODE_SELECT))) {
            /* ui block */
            sprintf(str, "node buttons %p", (void *)node);
            node->block= uiBeginBlock(C, CTX_wm_region(C), str, UI_EMBOSS);
            uiBlockSetHandleFunc(node->block, do_node_internal_buttons, node);
        }
    }
}
Example #2
0
static uiBlock *node_find_menu(bContext *C, ARegion *ar, void *arg_op)
{
	static char search[256] = "";
	wmEvent event;
	wmWindow *win = CTX_wm_window(C);
	uiBlock *block;
	uiBut *but;
	wmOperator *op = (wmOperator *)arg_op;
	
	block = uiBeginBlock(C, ar, "_popup", UI_EMBOSS);
	uiBlockSetFlag(block, UI_BLOCK_LOOP | UI_BLOCK_MOVEMOUSE_QUIT | UI_BLOCK_SEARCH_MENU);
	
	but = uiDefSearchBut(block, search, 0, ICON_VIEWZOOM, sizeof(search), 10, 10, 9 * UI_UNIT_X, UI_UNIT_Y, 0, 0, "");
	uiButSetSearchFunc(but, node_find_cb, op->type, node_find_call_cb, NULL);
	
	/* fake button, it holds space for search items */
	uiDefBut(block, LABEL, 0, "", 10, 10 - uiSearchBoxHeight(), uiSearchBoxWidth(), uiSearchBoxHeight(), NULL, 0, 0, 0, 0, NULL);
	
	uiPopupBoundsBlock(block, 6, 0, -UI_UNIT_Y); /* move it downwards, mouse over button */
	uiEndBlock(C, block);
	
	//	uiButActiveOnly(C, ar, block, but); XXX using this here makes Blender hang - investigate
	wm_event_init_from_window(win, &event);
	event.type = EVT_BUT_OPEN;
	event.val = KM_PRESS;
	event.customdata = but;
	event.customdatafree = FALSE;
	wm_event_add(win, &event);
	
	return block;
}
Example #3
0
/* ID Search browse menu, open */
static uiBlock *tool_search_menu(bContext *C, ARegion *ar, void *arg_listbase)
{
	static char search[OP_MAX_TYPENAME];
	wmEvent event;
	wmWindow *win= CTX_wm_window(C);
	uiBlock *block;
	uiBut *but;
	
	/* clear initial search string, then all items show */
	search[0]= 0;
	
	block= uiBeginBlock(C, ar, "_popup", UI_EMBOSS);
	uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1);
	
	/* fake button, it holds space for search items */
	uiDefBut(block, LABEL, 0, "", 10, 15, 150, uiSearchBoxhHeight(), NULL, 0, 0, 0, 0, NULL);
	
	but= uiDefSearchBut(block, search, 0, ICON_VIEWZOOM, OP_MAX_TYPENAME, 10, 0, 150, 19, 0, 0, "");
	uiButSetSearchFunc(but, operator_search_cb, arg_listbase, operator_call_cb, NULL);
	
	uiBoundsBlock(block, 6);
	uiBlockSetDirection(block, UI_DOWN);	
	uiEndBlock(C, block);
	
	event= *(win->eventstate);	/* XXX huh huh? make api call */
	event.type= EVT_BUT_OPEN;
	event.val= KM_PRESS;
	event.customdata= but;
	event.customdatafree= FALSE;
	wm_event_add(win, &event);
	
	return block;
}
Example #4
0
void sound_header_buttons(const bContext *C, ARegion *ar)
{
	ScrArea *sa= CTX_wm_area(C);
	uiBlock *block;
	int xco, yco= 3;
	
	block= uiBeginBlock(C, ar, "header buttons", UI_EMBOSS);
	uiBlockSetHandleFunc(block, do_sound_buttons, NULL);
	
	xco= ED_area_header_standardbuttons(C, block, yco);
	
	if((sa->flag & HEADER_NO_PULLDOWN)==0) {
		int xmax;
		
		xmax= GetButStringLength("View");
		uiDefPulldownBut(block, dummy_viewmenu, CTX_wm_area(C), 
						 "View", xco, yco-2, xmax-3, UI_UNIT_Y, "");
		xco+=UI_UNIT_X+xmax;
	}
	
	uiBlockSetEmboss(block, UI_EMBOSS);

	/* always as last  */
	UI_view2d_totRect_set(&ar->v2d, xco+UI_UNIT_X+80, ar->v2d.tot.ymax-ar->v2d.tot.ymin);
	
	uiEndBlock(C, block);
	uiDrawBlock(C, block);
}
Example #5
0
static uiBlock *dummy_viewmenu(bContext *C, ARegion *ar, void *UNUSED(arg))
{
	ScrArea *curarea= CTX_wm_area(C);
	uiBlock *block;
	short yco= 0, menuwidth=120;
	
	block= uiBeginBlock(C, ar, "dummy_viewmenu", UI_EMBOSSP);
	uiBlockSetButmFunc(block, do_viewmenu, NULL);
	
	uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Nothing yet", 0, yco-=20, 
					 menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
	
	if(curarea->headertype==HEADERTOP) {
		uiBlockSetDirection(block, UI_DOWN);
	}
	else {
		uiBlockSetDirection(block, UI_TOP);
		uiBlockFlipOrder(block);
	}
	
	uiTextBoundsBlock(block, 50);
	uiEndBlock(C, block);
	
	return block;
}
Example #6
0
void buttons_header_buttons(const bContext *C, ARegion *ar)
{
	SpaceButs *sbuts = CTX_wm_space_buts(C);
	uiBlock *block;
	uiBut *but;
	int xco, yco = 2;

	buttons_context_compute(C, sbuts);
	
	block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
	uiBlockSetHandleFunc(block, do_buttons_buttons, NULL);
	
	xco = ED_area_header_switchbutton(C, block, yco);
	
	uiBlockSetEmboss(block, UI_EMBOSS);

	xco -= UI_UNIT_X;
	
	// Default panels

	uiBlockBeginAlign(block);

#define BUTTON_HEADER_CTX(_ctx, _icon, _tip) \
	if (sbuts->pathflag & (1 << _ctx)) { \
		but = uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, _icon, xco += BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)_ctx, 0, 0, TIP_(_tip)); \
		uiButClearFlag(but, UI_BUT_UNDO); \
	} \

	BUTTON_HEADER_CTX(BCONTEXT_RENDER, ICON_SCENE, N_("Render"))
	BUTTON_HEADER_CTX(BCONTEXT_SCENE, ICON_SCENE_DATA, N_("Scene"));
	BUTTON_HEADER_CTX(BCONTEXT_WORLD, ICON_WORLD, N_("World"));
	BUTTON_HEADER_CTX(BCONTEXT_OBJECT, ICON_OBJECT_DATA, N_("Object"));
	BUTTON_HEADER_CTX(BCONTEXT_CONSTRAINT, ICON_CONSTRAINT, N_("Object Constraints"));
	BUTTON_HEADER_CTX(BCONTEXT_MODIFIER, ICON_MODIFIER, N_("Object Modifiers"));
	BUTTON_HEADER_CTX(BCONTEXT_DATA, sbuts->dataicon, N_("Object Data"));
	BUTTON_HEADER_CTX(BCONTEXT_BONE, ICON_BONE_DATA, N_("Bone"));
	BUTTON_HEADER_CTX(BCONTEXT_BONE_CONSTRAINT, ICON_CONSTRAINT_BONE, N_("Bone Constraints"));
	BUTTON_HEADER_CTX(BCONTEXT_MATERIAL, ICON_MATERIAL, N_("Material"));
	BUTTON_HEADER_CTX(BCONTEXT_TEXTURE, ICON_TEXTURE, N_("Textures"));
	BUTTON_HEADER_CTX(BCONTEXT_PARTICLE, ICON_PARTICLES, N_("Particles"));
	BUTTON_HEADER_CTX(BCONTEXT_PHYSICS, ICON_PHYSICS, N_("Physics"));

#undef BUTTON_HEADER_CTX

	xco += BUT_UNIT_X;
	
	uiBlockEndAlign(block);
	
	/* always as last  */
	UI_view2d_totRect_set(&ar->v2d, xco + (UI_UNIT_X / 2), ar->v2d.tot.ymax - ar->v2d.tot.ymin);
	
	uiEndBlock(C, block);
	uiDrawBlock(C, block);
}
Example #7
0
static void node_uiblocks_init(const bContext *C, bNodeTree *ntree)
{
	bNode *node;
	char str[32];
	
	/* add node uiBlocks in drawing order - prevents events going to overlapping nodes */
	
	for(node= ntree->nodes.first; node; node=node->next) {
			/* ui block */
			sprintf(str, "node buttons %p", (void *)node);
			node->block= uiBeginBlock(C, CTX_wm_region(C), str, UI_EMBOSS);
			uiBlockSetHandleFunc(node->block, do_node_internal_buttons, node);
			
			/* this cancels events for background nodes */
			uiBlockSetFlag(node->block, UI_BLOCK_CLIP_EVENTS);
	}
}
Example #8
0
static void image_panel_preview(ScrArea *sa, short cntrl)   // IMAGE_HANDLER_PREVIEW
{
	uiBlock *block;
	SpaceImage *sima = sa->spacedata.first;
	int ofsx, ofsy;
	
	if (is_preview_allowed(sa) == 0) {
		rem_blockhandler(sa, IMAGE_HANDLER_PREVIEW);
		G.scene->r.scemode &= ~R_COMP_CROP; /* quite weak */
		return;
	}
	
	block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
	uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | UI_PNL_SCALE | cntrl);
	uiSetPanelHandler(IMAGE_HANDLER_PREVIEW);  // for close and esc
	
	ofsx = -150 + (sa->winx / 2) / sima->blockscale;
	ofsy = -100 + (sa->winy / 2) / sima->blockscale;
	if (uiNewPanel(C, ar, block, "Preview", "Image", ofsx, ofsy, 300, 200) == 0) return;
	
	uiBlockSetDrawExtraFunc(block, preview_cb);
	
}
Example #9
0
static void view3d_panel_preview(bContext *C, ARegion *ar, short cntrl)	// VIEW3D_HANDLER_PREVIEW
{
	uiBlock *block;
	View3D *v3d= sa->spacedata.first;
	int ofsx, ofsy;
	
	block= uiBeginBlock(C, ar, "view3d_panel_preview", UI_EMBOSS);
	uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | UI_PNL_SCALE | cntrl);
	uiSetPanelHandler(VIEW3D_HANDLER_PREVIEW);  // for close and esc
	
	ofsx= -150+(sa->winx/2)/v3d->blockscale;
	ofsy= -100+(sa->winy/2)/v3d->blockscale;
	if(uiNewPanel(C, ar, block, "Preview", "View3d", ofsx, ofsy, 300, 200)==0) return;

	uiBlockSetDrawExtraFunc(block, BIF_view3d_previewdraw);
	
	if(scene->recalc & SCE_PRV_CHANGED) {
		scene->recalc &= ~SCE_PRV_CHANGED;
		//printf("found recalc\n");
		BIF_view3d_previewrender_free(sa->spacedata.first);
		BIF_preview_changed(0);
	}
}
Example #10
0
/* left hand part */
void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar) 
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	View2D *v2d = &ar->v2d;
	float y = 0.0f, height;
	size_t items;
	int i = 0;
	
	/* build list of channels to draw */
	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
	items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	/* Update max-extent of channels here (taking into account scrollers):
	 *  - this is done to allow the channel list to be scrollable, but must be done here
	 *    to avoid regenerating the list again and/or also because channels list is drawn first
	 *	- offset of ACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for 
	 *	  start of list offset, and the second is as a correction for the scrollers.
	 */
	height = (float)((items * ACHANNEL_STEP) + (ACHANNEL_HEIGHT * 2));
	UI_view2d_totRect_set(v2d, ar->winx, height);
	
	/* loop through channels, and set up drawing depending on their type  */
	{   /* first pass: just the standard GL-drawing for backdrop + text */
		y = (float)ACHANNEL_FIRST;
		
		for (ale = anim_data.first, i = 0; ale; ale = ale->next, i++) {
			const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
			const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
			
			/* check if visible */
			if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
			    IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
			{
				/* draw all channels using standard channel-drawing API */
				ANIM_channel_draw(ac, ale, yminc, ymaxc);
			}
			
			/* adjust y-position for next one */
			y -= ACHANNEL_STEP;
		}
	}
	{   /* second pass: widgets */
		uiBlock *block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
		size_t channel_index = 0;
		
		y = (float)ACHANNEL_FIRST;
		
		/* set blending again, as may not be set in previous step */
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		glEnable(GL_BLEND);
		
		for (ale = anim_data.first, i = 0; ale; ale = ale->next, i++) {
			const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
			const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
			
			/* check if visible */
			if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
			    IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
			{
				/* draw all channels using standard channel-drawing API */
				ANIM_channel_draw_widgets(C, ac, ale, block, yminc, ymaxc, channel_index);
			}
			
			/* adjust y-position for next one */
			y -= ACHANNEL_STEP;
			channel_index++;
		}
		
		uiEndBlock(C, block);
		uiDrawBlock(C, block);
		
		glDisable(GL_BLEND);
	}
	
	/* free tempolary channels */
	BLI_freelistN(&anim_data);
}
Example #11
0
void draw_nla_channel_list (bContext *C, bAnimContext *ac, SpaceNla *snla, ARegion *ar)
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	View2D *v2d= &ar->v2d;
	float y= 0.0f;
	int items, height;
	
	/* build list of channels to draw */
	filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CHANNELS);
	items= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	/* Update max-extent of channels here (taking into account scrollers):
	 * 	- this is done to allow the channel list to be scrollable, but must be done here
	 * 	  to avoid regenerating the list again and/or also because channels list is drawn first
	 *	- offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for 
	 *	  start of list offset, and the second is as a correction for the scrollers.
	 */
	height= ((items*NLACHANNEL_STEP) + (NLACHANNEL_HEIGHT*2));
	/* don't use totrect set, as the width stays the same 
	 * (NOTE: this is ok here, the configuration is pretty straightforward) 
	 */
	v2d->tot.ymin= (float)(-height);
	
	/* draw channels */
	{	/* first pass: backdrops + oldstyle drawing */
		y= (float)(-NLACHANNEL_HEIGHT);
		
		draw_nla_channel_list_gl(ac, &anim_data, v2d, y);
	}
	{	/* second pass: UI widgets */
		uiBlock *block= uiBeginBlock(C, ar, "NLA channel buttons", UI_EMBOSS);
		
		y= (float)(-NLACHANNEL_HEIGHT);
		
		/* set blending again, as may not be set in previous step */
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		glEnable(GL_BLEND);
		
		/* loop through channels, and set up drawing depending on their type  */	
		for (ale= anim_data.first; ale; ale= ale->next) {
			const float yminc= (float)(y - NLACHANNEL_HEIGHT_HALF);
			const float ymaxc= (float)(y + NLACHANNEL_HEIGHT_HALF);
			
			/* check if visible */
			if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
				 IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) 
			{
				/* draw all channels using standard channel-drawing API */
				ANIM_channel_draw_widgets(ac, ale, block, yminc, ymaxc);
			}
			
			/* adjust y-position for next one */
			y -= NLACHANNEL_STEP;
		}
		
		uiEndBlock(C, block);
		uiDrawBlock(C, block);
		
		glDisable(GL_BLEND);
	}
	
	/* free tempolary channels */
	BLI_freelistN(&anim_data);
}
void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar)
{
	ScrArea *sa = CTX_wm_area(C);
	SpaceClip *sc = CTX_wm_space_clip(C);
	View2D *v2d = &ar->v2d;
	MovieClip *clip = ED_space_clip_get_clip(sc);
	MovieTracking *tracking;
	MovieTrackingDopesheet *dopesheet;
	MovieTrackingDopesheetChannel *channel;
	uiStyle *style = UI_GetStyle();
	uiBlock *block;
	int fontid = style->widget.uifont_id;
	int height;
	float y;
	PropertyRNA *chan_prop_lock;

	if (!clip)
		return;

	tracking = &clip->tracking;
	dopesheet = &tracking->dopesheet;
	height = (dopesheet->tot_channel * CHANNEL_STEP) + (CHANNEL_HEIGHT);

	if (height > BLI_rcti_size_y(&v2d->mask)) {
		/* don't use totrect set, as the width stays the same
		 * (NOTE: this is ok here, the configuration is pretty straightforward)
		 */
		v2d->tot.ymin = (float)(-height);
	}

	/* need to do a view-sync here, so that the keys area doesn't jump around (it must copy this) */
	UI_view2d_sync(NULL, sa, v2d, V2D_LOCK_COPY);

	/* loop through channels, and set up drawing depending on their type
	 * first pass: just the standard GL-drawing for backdrop + text
	 */
	y = (float) CHANNEL_FIRST;

	BLF_size(fontid, 11.0f * U.pixelsize, U.dpi);

	for (channel = dopesheet->channels.first; channel; channel = channel->next) {
		float yminc = (float) (y - CHANNEL_HEIGHT_HALF);
		float ymaxc = (float) (y + CHANNEL_HEIGHT_HALF);

		/* check if visible */
		if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
		    IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax))
		{
			MovieTrackingTrack *track = channel->track;
			float font_height, color[3];
			int sel = track->flag & TRACK_DOPE_SEL;

			track_channel_color(track, NULL, color);
			glColor3fv(color);

			glRectf(v2d->cur.xmin, (float) y - CHANNEL_HEIGHT_HALF,
			        v2d->cur.xmax + EXTRA_SCROLL_PAD, (float) y + CHANNEL_HEIGHT_HALF);

			if (sel)
				UI_ThemeColor(TH_TEXT_HI);
			else
				UI_ThemeColor(TH_TEXT);

			font_height = BLF_height(fontid, channel->name, sizeof(channel->name));
			BLF_position(fontid, v2d->cur.xmin + CHANNEL_PAD,
			             y - font_height / 2.0f, 0.0f);
			BLF_draw(fontid, channel->name, strlen(channel->name));
		}

		/* adjust y-position for next one */
		y -= CHANNEL_STEP;
	}

	/* second pass: widgets */
	block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
	y = (float) CHANNEL_FIRST;

	/* get RNA properties (once) */
	chan_prop_lock = RNA_struct_type_find_property(&RNA_MovieTrackingTrack, "lock");
	BLI_assert(chan_prop_lock);

	glEnable(GL_BLEND);
	for (channel = dopesheet->channels.first; channel; channel = channel->next) {
		float yminc = (float)(y - CHANNEL_HEIGHT_HALF);
		float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF);

		/* check if visible */
		if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
		    IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax))
		{
			MovieTrackingTrack *track = channel->track;
			const int icon = (track->flag & TRACK_LOCKED) ? ICON_LOCKED : ICON_UNLOCKED;
			PointerRNA ptr;

			RNA_pointer_create(&clip->id, &RNA_MovieTrackingTrack, track, &ptr);

			uiBlockSetEmboss(block, UI_EMBOSSN);
			uiDefIconButR_prop(block, ICONTOG, 1, icon,
			                   v2d->cur.xmax - UI_UNIT_X - CHANNEL_PAD, y - UI_UNIT_Y / 2.0f,
			                   UI_UNIT_X, UI_UNIT_Y, &ptr, chan_prop_lock, 0, 0, 0, 0, 0, NULL);
			uiBlockSetEmboss(block, UI_EMBOSS);
		}

		/* adjust y-position for next one */
		y -= CHANNEL_STEP;
	}
	glDisable(GL_BLEND);

	uiEndBlock(C, block);
	uiDrawBlock(C, block);
}
Example #13
0
void file_draw_list(const bContext *C, ARegion *ar)
{
	SpaceFile *sfile = CTX_wm_space_file(C);
	FileSelectParams *params = ED_fileselect_get_params(sfile);
	FileLayout *layout = ED_fileselect_get_layout(sfile, ar);
	View2D *v2d = &ar->v2d;
	struct FileList *files = sfile->files;
	struct direntry *file;
	ImBuf *imb;
	uiBlock *block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
	int numfiles;
	int numfiles_layout;
	int sx, sy;
	int offset;
	int textwidth, textheight;
	int i;
	short is_icon;
	short align;


	numfiles = filelist_numfiles(files);
	
	if (params->display != FILE_IMGDISPLAY) {

		draw_background(layout, v2d);
	
		draw_dividers(layout, v2d);
	}

	offset = ED_fileselect_layout_offset(layout, (int)ar->v2d.cur.xmin, (int)-ar->v2d.cur.ymax);
	if (offset < 0) offset = 0;

	numfiles_layout = ED_fileselect_layout_numfiles(layout, ar);

	/* adjust, so the next row is already drawn when scrolling */
	if (layout->flag & FILE_LAYOUT_HOR) {
		numfiles_layout += layout->rows;
	}
	else {
		numfiles_layout += layout->columns;
	}

	textwidth = (FILE_IMGDISPLAY == params->display) ? layout->tile_w : (int)layout->column_widths[COLUMN_NAME];
	textheight = (int)(layout->textheight * 3.0 / 2.0 + 0.5);

	align = (FILE_IMGDISPLAY == params->display) ? UI_STYLE_TEXT_CENTER : UI_STYLE_TEXT_LEFT;

	for (i = offset; (i < numfiles) && (i < offset + numfiles_layout); i++) {
		ED_fileselect_layout_tilepos(layout, i, &sx, &sy);
		sx += (int)(v2d->tot.xmin + 2.0f);
		sy = (int)(v2d->tot.ymax - sy);

		file = filelist_file(files, i);
		
		UI_ThemeColor4(TH_TEXT);


		if (!(file->selflag & EDITING_FILE)) {
			if ((params->active_file == i) || (file->selflag & HILITED_FILE) || (file->selflag & SELECTED_FILE)) {
				int colorid = (file->selflag & SELECTED_FILE) ? TH_HILITE : TH_BACK;
				int shade = (params->active_file == i) || (file->selflag & HILITED_FILE) ? 20 : 0;
				draw_tile(sx, sy - 1, layout->tile_w + 4, sfile->layout->tile_h + layout->tile_border_y, colorid, shade);
			}
		}
		uiSetRoundBox(UI_CNR_NONE);

		if (FILE_IMGDISPLAY == params->display) {
			is_icon = 0;
			imb = filelist_getimage(files, i);
			if (!imb) {
				imb = filelist_geticon(files, i);
				is_icon = 1;
			}
			
			file_draw_preview(block, file, sx, sy, imb, layout, !is_icon && (file->flags & IMAGEFILE));
		}
		else {
			file_draw_icon(block, file->path, sx, sy - (UI_UNIT_Y / 6), get_file_icon(file), ICON_DEFAULT_WIDTH_SCALE, ICON_DEFAULT_HEIGHT_SCALE);
			sx += ICON_DEFAULT_WIDTH_SCALE + 4;
		}

		UI_ThemeColor4(TH_TEXT);

		if (file->selflag & EDITING_FILE) {
			uiBut *but = uiDefBut(block, TEX, 1, "", sx, sy - layout->tile_h - 3,
			                      textwidth, textheight, sfile->params->renameedit, 1.0f, (float)sizeof(sfile->params->renameedit), 0, 0, "");
			uiButSetRenameFunc(but, renamebutton_cb, file);
			uiButSetFlag(but, UI_BUT_NO_UTF8); /* allow non utf8 names */
			uiButClearFlag(but, UI_BUT_UNDO);
			if (0 == uiButActiveOnly(C, block, but)) {
				file->selflag &= ~EDITING_FILE;
			}
		}

		if (!(file->selflag & EDITING_FILE)) {
			int tpos = (FILE_IMGDISPLAY == params->display) ? sy - layout->tile_h + layout->textheight : sy;
			file_draw_string(sx + 1, tpos, file->relname, (float)textwidth, textheight, align);
		}

		if (params->display == FILE_SHORTDISPLAY) {
			sx += (int)layout->column_widths[COLUMN_NAME] + 12;
			if (!(file->type & S_IFDIR)) {
				file_draw_string(sx, sy, file->size, layout->column_widths[COLUMN_SIZE], layout->tile_h, align);
				sx += (int)layout->column_widths[COLUMN_SIZE] + 12;
			}
		}
		else if (params->display == FILE_LONGDISPLAY) {
			sx += (int)layout->column_widths[COLUMN_NAME] + 12;

#ifndef WIN32
			/* rwx rwx rwx */
			file_draw_string(sx, sy, file->mode1, layout->column_widths[COLUMN_MODE1], layout->tile_h, align); 
			sx += layout->column_widths[COLUMN_MODE1] + 12;

			file_draw_string(sx, sy, file->mode2, layout->column_widths[COLUMN_MODE2], layout->tile_h, align);
			sx += layout->column_widths[COLUMN_MODE2] + 12;

			file_draw_string(sx, sy, file->mode3, layout->column_widths[COLUMN_MODE3], layout->tile_h, align);
			sx += layout->column_widths[COLUMN_MODE3] + 12;

			file_draw_string(sx, sy, file->owner, layout->column_widths[COLUMN_OWNER], layout->tile_h, align);
			sx += layout->column_widths[COLUMN_OWNER] + 12;
#endif

			file_draw_string(sx, sy, file->date, layout->column_widths[COLUMN_DATE], layout->tile_h, align);
			sx += (int)layout->column_widths[COLUMN_DATE] + 12;

			file_draw_string(sx, sy, file->time, layout->column_widths[COLUMN_TIME], layout->tile_h, align);
			sx += (int)layout->column_widths[COLUMN_TIME] + 12;

			if (!(file->type & S_IFDIR)) {
				file_draw_string(sx, sy, file->size, layout->column_widths[COLUMN_SIZE], layout->tile_h, align);
				sx += (int)layout->column_widths[COLUMN_SIZE] + 12;
			}
		}
	}

	uiEndBlock(C, block);
	uiDrawBlock(C, block);

}
Example #14
0
/* Note: This function uses pixelspace (0, 0, winx, winy), not view2d. 
 * The controls are laid out as follows:
 *
 * -------------------------------------------
 * | Directory input               | execute |
 * -------------------------------------------
 * | Filename input        | + | - | cancel  |
 * -------------------------------------------
 *
 * The input widgets will stretch to fill any excess space.
 * When there isn't enough space for all controls to be shown, they are
 * hidden in this order: x/-, execute/cancel, input widgets.
 */
void file_draw_buttons(const bContext *C, ARegion *ar)
{
	/* Button layout. */
	const int max_x      = ar->winx - 10;
	const int line1_y    = ar->winy - (IMASEL_BUTTONS_HEIGHT / 2 + IMASEL_BUTTONS_MARGIN);
	const int line2_y    = line1_y - (IMASEL_BUTTONS_HEIGHT / 2 + IMASEL_BUTTONS_MARGIN);
	const int input_minw = 20;
	const int btn_h      = UI_UNIT_Y;
	const int btn_fn_w   = UI_UNIT_X;
	const int btn_minw   = 80;
	const int btn_margin = 20;
	const int separator  = 4;

	/* Additional locals. */
	char uiblockstr[32];
	int loadbutton;
	int fnumbuttons;
	int min_x       = 10;
	int chan_offs   = 0;
	int available_w = max_x - min_x;
	int line1_w     = available_w;
	int line2_w     = available_w;
	
	uiBut *but;
	uiBlock *block;
	SpaceFile *sfile  = CTX_wm_space_file(C);
	FileSelectParams *params = ED_fileselect_get_params(sfile);
	ARegion *artmp;
	
	/* Initialize UI block. */
	BLI_snprintf(uiblockstr, sizeof(uiblockstr), "win %p", (void *)ar);
	block = uiBeginBlock(C, ar, uiblockstr, UI_EMBOSS);
	uiBlockSetHandleFunc(block, do_file_buttons, NULL);

	/* exception to make space for collapsed region icon */
	for (artmp = CTX_wm_area(C)->regionbase.first; artmp; artmp = artmp->next) {
		if (artmp->regiontype == RGN_TYPE_CHANNELS && artmp->flag & RGN_FLAG_HIDDEN) {
			chan_offs = 16;
			min_x += chan_offs;
			available_w -= chan_offs;
		}
	}
	
	/* Is there enough space for the execute / cancel buttons? */
	loadbutton = UI_GetStringWidth(sfile->params->title) + btn_margin;
	if (loadbutton < btn_minw) {
		loadbutton = MAX2(btn_minw, 
		                  btn_margin + UI_GetStringWidth(params->title));
	}
	
	if (available_w <= loadbutton + separator + input_minw || params->title[0] == 0) {
		loadbutton = 0;
	}
	else {
		line1_w -= (loadbutton + separator);
		line2_w  = line1_w;
	}

	/* Is there enough space for file number increment/decrement buttons? */
	fnumbuttons = 2 * btn_fn_w;
	if (!loadbutton || line2_w <= fnumbuttons + separator + input_minw) {
		fnumbuttons = 0;
	}
	else {
		line2_w -= (fnumbuttons + separator);
	}
	
	/* Text input fields for directory and file. */
	if (available_w > 0) {
		int overwrite_alert = file_draw_check_exists(sfile);
		/* callbacks for operator check functions */
		uiBlockSetFunc(block, file_draw_check_cb, NULL, NULL);

		but = uiDefButTextO(block, TEX, "FILE_OT_directory", 0, "",
		                    min_x, line1_y, line1_w - chan_offs, btn_h,
		                    params->dir, 0.0, (float)FILE_MAX, 0, 0,
		                    TIP_("File path"));
		uiButSetCompleteFunc(but, autocomplete_directory, NULL);
		uiButSetFlag(but, UI_BUT_NO_UTF8);

		if ((params->flag & FILE_DIRSEL_ONLY) == 0) {
			but = uiDefBut(block, TEX, B_FS_FILENAME, "",
			               min_x, line2_y, line2_w - chan_offs, btn_h,
			               params->file, 0.0, (float)FILE_MAXFILE, 0, 0,
			               TIP_(overwrite_alert ? N_("File name, overwrite existing") : N_("File name")));
			uiButSetCompleteFunc(but, autocomplete_file, NULL);
			uiButSetFlag(but, UI_BUT_NO_UTF8);
			uiButClearFlag(but, UI_BUT_UNDO); /* operator button above does this automatic */

			/* check if this overrides a file and if the operator option is used */
			if (overwrite_alert) {
				uiButSetFlag(but, UI_BUT_REDALERT);
			}
		}
		
		/* clear func */
		uiBlockSetFunc(block, NULL, NULL, NULL);
	}
	
	/* Filename number increment / decrement buttons. */
	if (fnumbuttons && (params->flag & FILE_DIRSEL_ONLY) == 0) {
		uiBlockBeginAlign(block);
		but = uiDefIconButO(block, BUT, "FILE_OT_filenum", 0, ICON_ZOOMOUT,
		                    min_x + line2_w + separator - chan_offs, line2_y,
		                    btn_fn_w, btn_h,
		                    TIP_("Decrement the filename number"));
		RNA_int_set(uiButGetOperatorPtrRNA(but), "increment", -1);

		but = uiDefIconButO(block, BUT, "FILE_OT_filenum", 0, ICON_ZOOMIN,
		                    min_x + line2_w + separator + btn_fn_w - chan_offs, line2_y,
		                    btn_fn_w, btn_h,
		                    TIP_("Increment the filename number"));
		RNA_int_set(uiButGetOperatorPtrRNA(but), "increment", 1);
		uiBlockEndAlign(block);
	}
	
	/* Execute / cancel buttons. */
	if (loadbutton) {
		/* params->title is already translated! */
		uiDefButO(block, BUT, "FILE_OT_execute", WM_OP_EXEC_REGION_WIN, params->title,
		          max_x - loadbutton, line1_y, loadbutton, btn_h, "");
		uiDefButO(block, BUT, "FILE_OT_cancel", WM_OP_EXEC_REGION_WIN, IFACE_("Cancel"),
		          max_x - loadbutton, line2_y, loadbutton, btn_h, "");
	}
	
	uiEndBlock(C, block);
	uiDrawBlock(C, block);
}
Example #15
0
/* left hand part */
void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar) 
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	View2D *v2d = &ar->v2d;
	float y = 0.0f;
	size_t items;
	int height;
	
	/* build list of channels to draw */
	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
	items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	/* Update max-extent of channels here (taking into account scrollers):
	 *  - this is done to allow the channel list to be scrollable, but must be done here
	 *    to avoid regenerating the list again and/or also because channels list is drawn first
	 *	- offset of ACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for 
	 *	  start of list offset, and the second is as a correction for the scrollers.
	 */
	height = ((items * ACHANNEL_STEP) + (ACHANNEL_HEIGHT * 2));
	if (height > (v2d->mask.ymax - v2d->mask.ymin)) {
		/* don't use totrect set, as the width stays the same 
		 * (NOTE: this is ok here, the configuration is pretty straightforward) 
		 */
		v2d->tot.ymin = (float)(-height);
	}
	/* need to do a view-sync here, so that the keys area doesn't jump around (it must copy this) */
	UI_view2d_sync(NULL, ac->sa, v2d, V2D_LOCK_COPY);
	
	/* loop through channels, and set up drawing depending on their type  */	
	{   /* first pass: just the standard GL-drawing for backdrop + text */
		y = (float)ACHANNEL_FIRST;
		
		for (ale = anim_data.first; ale; ale = ale->next) {
			float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
			float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
			
			/* check if visible */
			if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
			    IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
			{
				/* draw all channels using standard channel-drawing API */
				ANIM_channel_draw(ac, ale, yminc, ymaxc);
			}
			
			/* adjust y-position for next one */
			y -= ACHANNEL_STEP;
		}
	}
	{   /* second pass: widgets */
		uiBlock *block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
		size_t channel_index = 0;
		
		y = (float)ACHANNEL_FIRST;
		
		for (ale = anim_data.first; ale; ale = ale->next) {
			float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
			float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
			
			/* check if visible */
			if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
			    IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
			{
				/* draw all channels using standard channel-drawing API */
				ANIM_channel_draw_widgets(C, ac, ale, block, yminc, ymaxc, channel_index);
			}
			
			/* adjust y-position for next one */
			y -= ACHANNEL_STEP;
			channel_index++;
		}
		
		uiEndBlock(C, block);
		uiDrawBlock(C, block);
	}
	
	/* free tempolary channels */
	BLI_freelistN(&anim_data);
}
Example #16
0
void action_header_buttons(const bContext *C, ARegion *ar)
{
	ScrArea *sa= CTX_wm_area(C);
	SpaceAction *saction= CTX_wm_space_action(C);
	bAnimContext ac;
	uiBlock *block;
	int xco, yco= 3, xmax;
	
	block= uiBeginBlock(C, ar, "header buttons", UI_EMBOSS);
	uiBlockSetHandleFunc(block, do_action_buttons, NULL);
	
	xco= ED_area_header_standardbuttons(C, block, yco);
	
	uiBlockSetEmboss(block, UI_EMBOSS);
	
	/* get context... (also syncs data) */
	ANIM_animdata_get_context(C, &ac);
	
	if ((sa->flag & HEADER_NO_PULLDOWN)==0) {
		
		xmax= GetButStringLength("View");
		uiDefMenuBut(block, act_viewmenu, NULL, "View", xco, yco, xmax-3, 20, "");
		xco+= xmax;
		
		xmax= GetButStringLength("Select");
		uiDefMenuBut(block, act_selectmenu, NULL, "Select", xco, yco, xmax-3, 20, "");
		xco+= xmax;
		
		if ( (saction->mode == SACTCONT_DOPESHEET) ||
			 ((saction->action) && (saction->mode==SACTCONT_ACTION)) ) 
		{
			xmax= GetButStringLength("Channel");
			uiDefMenuBut(block, act_channelmenu, NULL, "Channel", xco, yco, xmax-3, 20, "");
			xco+= xmax;
		}
		else if (saction->mode==SACTCONT_GPENCIL) {
			xmax= GetButStringLength("Channel");
			uiDefMenuBut(block, act_gplayermenu, NULL, "Channel", xco, yco, xmax-3, 20, "");
			xco+= xmax;
		}
		
		//xmax= GetButStringLength("Marker");
		//uiDefMenuBut(block, act_markermenu, NULL, "Marker", xco, yco, xmax-3, 20, "");
		//xco+= xmax;
		
		if (saction->mode == SACTCONT_GPENCIL) {
			//xmax= GetButStringLength("Frame");
			//uiDefMenuBut(block, act_selectmenu, NULL, "Frame", xco, yco, xmax-3, 20, "");
			//xco+= xmax;
		}
		else {
			xmax= GetButStringLength("Key");
			uiDefMenuBut(block, act_editmenu, NULL, "Key", xco, yco, xmax-3, 20, "");
			xco+= xmax;
		}
	}

	uiBlockSetEmboss(block, UI_EMBOSS);
	
	/* MODE SELECTOR */
	uiDefButC(block, MENU, B_MODECHANGE, 
			"Editor Mode %t|DopeSheet %x3|Action Editor %x0|ShapeKey Editor %x1|Grease Pencil %x2", 
			xco,yco,90,YIC, &saction->mode, 0, 1, 0, 0, 
			"Editing modes for this editor");
	
	
	xco += (90 + 8);
	
	/* SUMMARY CHANNEL */
	uiDefIconTextButBitI(block, TOG, ADS_FILTER_SUMMARY, B_REDR, ICON_BORDERMOVE, "Summary", xco,yco,XIC*4,YIC, &(saction->ads.filterflag), 0, 0, 0, 0, "Include DopeSheet summary row"); // TODO: needs a better icon
	xco += (XIC*4.5);
	
	/*if (ac.data)*/ 
	{
		/* MODE-DEPENDENT DRAWING */
		if (saction->mode == SACTCONT_DOPESHEET) {
			/* FILTERING OPTIONS */
			xco -= XIC; // XXX first button incurs this offset...
			xco= ANIM_headerUI_standard_buttons(C, &saction->ads, block, xco, yco);
		}
		else if (saction->mode == SACTCONT_ACTION) {
			uiLayout *layout;
			bScreen *sc= CTX_wm_screen(C);
			PointerRNA ptr;
			
			RNA_pointer_create(&sc->id, &RNA_SpaceDopeSheetEditor, saction, &ptr);
			
			layout= uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, xco, 20+3, 20, 1, U.uistyles.first);
			uiTemplateID(layout, (bContext*)C, &ptr, "action", "ACT_OT_new", NULL, NULL);
			uiBlockLayoutResolve(block, &xco, NULL);
			
			xco += 8;
		}
		
		/* draw AUTOSNAP */
		if (saction->mode != SACTCONT_GPENCIL) {
			if (saction->flag & SACTION_DRAWTIME) {
				uiDefButC(block, MENU, B_REDR,
						"Auto-Snap Keyframes %t|No Snap %x0|Second Step %x1|Nearest Second %x2|Nearest Marker %x3", 
						xco,yco,90,YIC, &(saction->autosnap), 0, 1, 0, 0, 
						"Auto-snapping mode for keyframes when transforming");
			}
			else {
				uiDefButC(block, MENU, B_REDR, 
						"Auto-Snap Keyframes %t|No Snap %x0|Frame Step %x1|Nearest Frame %x2|Nearest Marker %x3", 
						xco,yco,90,YIC, &(saction->autosnap), 0, 1, 0, 0, 
						"Auto-snapping mode for keyframes when transforming");
			}
			
			xco += (90 + 8);
		}
		
		/* COPY PASTE */
		uiBlockBeginAlign(block);
			uiDefIconButO(block, BUT, "ACT_OT_copy", WM_OP_INVOKE_REGION_WIN, ICON_COPYDOWN, xco,yco,XIC,YIC, "Copies the selected keyframes to the buffer.");
			xco += XIC;
			uiDefIconButO(block, BUT, "ACT_OT_paste", WM_OP_INVOKE_REGION_WIN, ICON_PASTEDOWN, xco,yco,XIC,YIC, "Pastes the keyframes from the buffer into the selected channels.");
		uiBlockEndAlign(block);
		xco += (XIC + 8);
	}

	/* always as last */
	UI_view2d_totRect_set(&ar->v2d, xco+XIC+80, (int)(ar->v2d.tot.ymax-ar->v2d.tot.ymin));
	
	uiEndBlock(C, block);
	uiDrawBlock(C, block);
}