int MenuX( int x, int y, int NumButtons, char * text[] ) { UI_DIALOG * dlg; menu *m; int button_width, button_height, width, height; int i; int w, h; int choice; MALLOC(m, menu, 1); m->num_buttons = NumButtons; m->button_g = (UI_GADGET_BUTTON **) d_malloc(sizeof(UI_GADGET_BUTTON *)*NumButtons); MALLOC(m->button, char *, NumButtons); m->choice = &choice; button_width = button_height = 0; for (i=0; i<NumButtons; i++ ) { m->button[i] = text[i]; ui_get_button_size( m->button[i], &width, &height ); if ( width > button_width ) button_width = width; if ( height > button_height ) button_height = height; } width = button_width + 2*(MENU_BORDER+3); height = (button_height*NumButtons) + (MENU_VERT_SPACING*(NumButtons-1)) ; height += (MENU_BORDER+3) * 2; w = grd_curscreen->sc_w; h = grd_curscreen->sc_h; { int mx, my, mz; mouse_get_pos(&mx, &my, &mz); if ( x == -1 ) x = mx - width/2; if ( y == -1 ) y = my; } if (x < 0 ) { x = 0; } if ( (x+width-1) >= w ) { x = w - width; } if (y < 0 ) { y = 0; } if ( (y+height-1) >= h ) { y = h - height; } dlg = ui_create_dialog( x, y, width, height, DF_FILLED | DF_SAVE_BG | DF_MODAL, (int (*)(UI_DIALOG *, d_event *, void *))menu_handler, m ); x = MENU_BORDER+3; y = MENU_BORDER+3; for (i=0; i<NumButtons; i++ ) { m->button_g[i] = ui_add_gadget_button( dlg, x, y, button_width, button_height, m->button[i], NULL ); y += button_height+MENU_VERT_SPACING; } choice = 0; while(choice==0) event_process(); ui_close_dialog(dlg); d_free(m->button); d_free(m->button_g); d_free(m); return choice; }
int PopupMenu( int NumButtons, char * text[] ) { UI_WINDOW * wnd; UI_GADGET_BUTTON * ButtonG[10]; short SavedMouseX, SavedMouseY; char * Button[10]; int button_width, button_height, width, height; short i, x, y; short w, h; int choice; ui_mouse_flip_buttons(); //ui_mouse_process(); if ( B1_RELEASED ) { ui_mouse_flip_buttons(); return -1; } if ((NumButtons < 1) || (NumButtons>10)) { ui_mouse_flip_buttons(); return -1; } SavedMouseX = Mouse.x; SavedMouseY = Mouse.y; button_width = button_height = 0; gr_set_current_canvas( &grd_curscreen->sc_canvas ); for (i=0; i<NumButtons; i++ ) { Button[i] = text[i]; ui_get_button_size( Button[i], &width, &height ); if ( width > button_width ) button_width = width; if ( height > button_height ) button_height = height; } width = button_width + 2*(MENU_BORDER+3); height = (button_height*NumButtons) + (MENU_VERT_SPACING*(NumButtons-1)) ; height += (MENU_BORDER+3) * 2; x = Mouse.x - width/2; y = Mouse.y - (MENU_BORDER+3) - button_height/2; w = grd_curscreen->sc_w; h = grd_curscreen->sc_h; if (x < 0 ) { x = 0; Mouse.x = x + width / 2; } if ( (x+width-1) >= w ) { x = w - width; Mouse.x = x + width / 2; } if (y < 0 ) { y = 0; Mouse.y = y + (MENU_BORDER+3) + button_height/2; } if ( (y+height-1) >= h ) { y = h - height; Mouse.y = y + (MENU_BORDER+3) + button_height/2; } wnd = ui_open_window( x, y, width, height, WIN_DIALOG ); mouse_set_pos( Mouse.x, Mouse.y ); x = MENU_BORDER+3; y = MENU_BORDER+3; for (i=0; i<NumButtons; i++ ) { ButtonG[i] = ui_add_gadget_button( wnd, x, y, button_width, button_height, Button[i], NULL ); y += button_height+MENU_VERT_SPACING; } choice = 0; while(choice==0) { ui_mega_process(); ui_window_do_gadgets(wnd); for (i=0; i<NumButtons; i++ ) { if (ButtonG[i]->pressed) { choice = i+1; break; } } if ( (choice==0) && B1_JUST_RELEASED ) { choice = -1; break; } } ui_close_window(wnd); ui_mouse_flip_buttons(); return choice; }
int MenuX( int x, int y, int NumButtons, char * text[] ) { UI_WINDOW * wnd; UI_GADGET_BUTTON ** ButtonG; char ** Button; int button_width, button_height, width, height; int i; int w, h; int choice; ButtonG = (UI_GADGET_BUTTON **)malloc( sizeof(UI_GADGET_BUTTON *)*NumButtons ); Button = (char **)malloc( sizeof(char *)*NumButtons ); button_width = button_height = 0; for (i=0; i<NumButtons; i++ ) { Button[i] = text[i]; ui_get_button_size( Button[i], &width, &height ); if ( width > button_width ) button_width = width; if ( height > button_height ) button_height = height; } width = button_width + 2*(MENU_BORDER+3); height = (button_height*NumButtons) + (MENU_VERT_SPACING*(NumButtons-1)) ; height += (MENU_BORDER+3) * 2; w = grd_curscreen->sc_w; h = grd_curscreen->sc_h; if ( x == -1 ) x = Mouse.x - width/2; if ( y == -1 ) y = Mouse.y; if (x < 0 ) { x = 0; } if ( (x+width-1) >= w ) { x = w - width; } if (y < 0 ) { y = 0; } if ( (y+height-1) >= h ) { y = h - height; } wnd = ui_open_window( x, y, width, height, WIN_FILLED | WIN_SAVE_BG ); x = MENU_BORDER+3; y = MENU_BORDER+3; for (i=0; i<NumButtons; i++ ) { ButtonG[i] = ui_add_gadget_button( wnd, x, y, button_width, button_height, Button[i], NULL ); y += button_height+MENU_VERT_SPACING; } choice = 0; while(choice==0) { ui_mega_process(); ui_window_do_gadgets(wnd); for (i=0; i<NumButtons; i++ ) { if (ButtonG[i]->pressed) { choice = i+1; break; } } if ( (choice==0) && B1_JUST_RELEASED ) { choice = -1; break; } } ui_close_window(wnd); free(Button); free(ButtonG); return choice; }
// Use: Left button (button 0) goes down, then up, then this is called // as opposed to straight after the button goes down, holding down // until an option is chosen. // This is like the 'modern' behaviour of popup menus and also happens // to be easier to implement because of the button code. // Recommended for use in conjunction with a button gadget, // i.e. when that button is pressed, call PopupMenu, // update the button's text then the value in question. int PopupMenu( int NumButtons, char * text[] ) { UI_DIALOG * dlg; popup *p; char * Button[10]; int button_width, button_height, width, height; short i, x, y; short w, h; int choice; MALLOC(p, popup, 1); p->num_buttons = NumButtons; p->choice = &choice; if ((NumButtons < 1) || (NumButtons>10)) { d_free(p); return -1; } button_width = button_height = 0; gr_set_current_canvas( &grd_curscreen->sc_canvas ); for (i=0; i<NumButtons; i++ ) { Button[i] = text[i]; ui_get_button_size( Button[i], &width, &height ); if ( width > button_width ) button_width = width; if ( height > button_height ) button_height = height; } width = button_width + 2*(MENU_BORDER+3); height = (button_height*NumButtons) + (MENU_VERT_SPACING*(NumButtons-1)) ; height += (MENU_BORDER+3) * 2; { int mx, my, mz; mouse_get_pos(&mx, &my, &mz); x = mx - width/2; y = my - (MENU_BORDER+3) - button_height/2; } w = grd_curscreen->sc_w; h = grd_curscreen->sc_h; if (x < 0 ) { x = 0; //Mouse.x = x + width / 2; } if ( (x+width-1) >= w ) { x = w - width; //Mouse.x = x + width / 2; } if (y < 0 ) { y = 0; //Mouse.y = y + (MENU_BORDER+3) + button_height/2; } if ( (y+height-1) >= h ) { y = h - height; //Mouse.y = y + (MENU_BORDER+3) + button_height/2; } dlg = ui_create_dialog( x, y, width, height, DF_DIALOG | DF_MODAL, (int (*)(UI_DIALOG *, d_event *, void *))popup_handler, p ); //mouse_set_pos(Mouse.x, Mouse.y); x = MENU_BORDER+3; y = MENU_BORDER+3; for (i=0; i<NumButtons; i++ ) { p->button_g[i] = ui_add_gadget_button( dlg, x, y, button_width, button_height, Button[i], NULL ); y += button_height+MENU_VERT_SPACING; } choice = 0; while(choice==0) event_process(); ui_close_dialog(dlg); d_free(p); return choice; }
int MenuX( int x, int y, int NumButtons, const char *const text[] ) { UI_DIALOG * dlg; int button_width, button_height; int w, h; int choice; auto m = make_unique<menu>(); m->num_buttons = NumButtons; m->button_g = make_unique<std::unique_ptr<UI_GADGET_BUTTON>[]>(NumButtons); m->button = make_unique<const char *[]>(NumButtons); m->choice = &choice; button_width = button_height = 0; for (int i=0; i<NumButtons; i++ ) { m->button[i] = text[i]; int width, height; ui_get_button_size(*grd_curcanv->cv_font, m->button[i], width, height); if ( width > button_width ) button_width = width; if ( height > button_height ) button_height = height; } unsigned width, height; width = button_width + 2*(MENU_BORDER+3); height = (button_height*NumButtons) + (MENU_VERT_SPACING*(NumButtons-1)) ; height += (MENU_BORDER+3) * 2; w = grd_curscreen->get_screen_width(); h = grd_curscreen->get_screen_height(); { int mx, my, mz; mouse_get_pos(&mx, &my, &mz); if ( x == -1 ) x = mx - width/2; if ( y == -1 ) y = my; } if (x < 0 ) { x = 0; } if ( (x+width-1) >= w ) { x = w - width; } if (y < 0 ) { y = 0; } if ( (y+height-1) >= h ) { y = h - height; } dlg = ui_create_dialog(x, y, width, height, static_cast<dialog_flags>(DF_FILLED | DF_SAVE_BG | DF_MODAL), menu_handler, m.get()); x = MENU_BORDER+3; y = MENU_BORDER+3; for (int i=0; i<NumButtons; i++ ) { m->button_g[i] = ui_add_gadget_button( dlg, x, y, button_width, button_height, m->button[i], NULL ); y += button_height+MENU_VERT_SPACING; } choice = 0; while(choice==0) event_process(); ui_close_dialog(dlg); return choice; }