Example #1
0
window_event_result centers_dialog_handler(UI_DIALOG *dlg,const d_event &event, centers_dialog *c)
{
	switch(event.type)
	{
		case EVENT_WINDOW_CREATED:
			return centers_dialog_created(dlg, c);
		case EVENT_WINDOW_CLOSE:
			std::default_delete<centers_dialog>()(c);
			MainWindow = NULL;
			return window_event_result::ignored;
		default:
			break;
	}
//	int robot_flags;
	int keypress = 0;
	window_event_result rval = window_event_result::ignored;

	Assert(MainWindow != NULL);

	if (event.type == EVENT_KEY_COMMAND)
		keypress = event_key_get(event);
	
	//------------------------------------------------------------
	// Call the ui code..
	//------------------------------------------------------------
	ui_button_any_drawn = 0;

	//------------------------------------------------------------
	// If we change centers, we need to reset the ui code for all
	// of the checkboxes that control the center flags.  
	//------------------------------------------------------------
	if (c->old_seg_num != Cursegp)
	{
		range_for (auto &i, c->centerFlag)
			ui_radio_set_value(i.get(), 0);

		Assert(Cursegp->special < MAX_CENTER_TYPES);
		ui_radio_set_value(c->centerFlag[Cursegp->special].get(), 1);

		//	Read materialization center robot bit flags
		for (unsigned i = 0, n = N_robot_types; i < n; ++i)
			ui_checkbox_check(c->robotMatFlag[i].get(), RobotCenters[Cursegp->matcen_num].robot_flags[i / 32] & (1 << (i % 32)));
	}
Example #2
0
File: medrobot.c Project: btb/d2x
void do_robot_window()
{
	int	i;
	fix	DeltaTime, Temp;
	int	first_object_index;

	if ( MainWindow == NULL ) return;

	first_object_index = Cur_object_index;
	while (!is_legal_type_for_this_window(Cur_object_index)) {
		LocalObjectSelectNextinMine();
		if (first_object_index == Cur_object_index) {
			break;
		}
	}

	//------------------------------------------------------------
	// Call the ui code..
	//------------------------------------------------------------
	ui_button_any_drawn = 0;
	ui_window_do_gadgets(MainWindow);

	//------------------------------------------------------------
	// If we change objects, we need to reset the ui code for all
	// of the radio buttons that control the ai mode.  Also makes
	// the current AI mode button be flagged as pressed down.
	//------------------------------------------------------------
	if (old_object != Cur_object_index )	{
		if ( Cur_object_index > -1 ) {
			int	behavior = Objects[Cur_object_index].ctype.ai_info.behavior;
			if ( !((behavior >= MIN_BEHAVIOR) && (behavior <= MAX_BEHAVIOR))) {
				mprintf((0, "Object #%i behavior id (%i) out of bounds, setting to AIB_NORMAL.\n", Cur_object_index, behavior));
				Objects[Cur_object_index].ctype.ai_info.behavior = AIB_NORMAL;
				behavior = AIB_NORMAL;
			}
			ui_radio_set_value(InitialMode[behavior - MIN_BEHAVIOR], 1);
		}
	}

	//------------------------------------------------------------
	// If any of the radio buttons that control the mode are set, then
	// update the cooresponding AI state.
	//------------------------------------------------------------
	for (	i=0; i < NUM_BOXES; i++ )	{
		if ( InitialMode[i]->flag == 1 )	
			if (Objects[Cur_object_index].ctype.ai_info.behavior != MIN_BEHAVIOR+i) {
				Objects[Cur_object_index].ctype.ai_info.behavior = MIN_BEHAVIOR+i;		// Set the ai_state to the cooresponding radio button
				call_init_ai_object(&Objects[Cur_object_index], MIN_BEHAVIOR+i);
			}
	}

	//------------------------------------------------------------
	// A simple frame time counter for spinning the objects...
	//------------------------------------------------------------
	Temp = timer_get_fixed_seconds();
	DeltaTime = Temp - Time;
	Time = Temp;

	//------------------------------------------------------------
	// Redraw the object in the little 64x64 box
	//------------------------------------------------------------
	if (Cur_object_index > -1 )	{
		object *obj = &Objects[Cur_object_index];

		gr_set_current_canvas( RobotViewBox->canvas );
		draw_object_picture(obj->id, &angles, obj->type );
		angles.h += fixmul(0x1000, DeltaTime );
	} else {
		// no object, so just blank out
		gr_set_current_canvas( RobotViewBox->canvas );
		gr_clear_canvas( CGREY );

//		LocalObjectSelectNextInMine();
	}

	//------------------------------------------------------------
	// Redraw the contained object in the other little box
	//------------------------------------------------------------
	if ((Cur_object_index > -1 ) && (Cur_goody_count > 0))	{
		gr_set_current_canvas( ContainsViewBox->canvas );
		if ( Cur_goody_id > -1 )
			draw_object_picture(Cur_goody_id, &goody_angles, Cur_goody_type);
		else
			gr_clear_canvas( CGREY );
		goody_angles.h += fixmul(0x1000, DeltaTime );
	} else {
		// no object, so just blank out
		gr_set_current_canvas( ContainsViewBox->canvas );
		gr_clear_canvas( CGREY );

//		LocalObjectSelectNextInMine();
	}

	//------------------------------------------------------------
	// If anything changes in the ui system, redraw all the text that
	// identifies this robot.
	//------------------------------------------------------------

	if (ui_button_any_drawn || (old_object != Cur_object_index) )	{
		int	i;
		char	type_text[STRING_LENGTH+1],id_text[STRING_LENGTH+1];

		if (Cur_object_index != -1) {
			Cur_goody_type = Objects[Cur_object_index].contains_type;
			Cur_goody_id = Objects[Cur_object_index].contains_id;
			if (Objects[Cur_object_index].contains_count < 0)
				Objects[Cur_object_index].contains_count = 0;
			Cur_goody_count = Objects[Cur_object_index].contains_count;
		}

		ui_wprintf_at( MainWindow, GOODY_X, GOODY_Y,    " Type:");
		ui_wprintf_at( MainWindow, GOODY_X, GOODY_Y+24, "   ID:");
		ui_wprintf_at( MainWindow, GOODY_X, GOODY_Y+48, "Count:");

		for (i=0; i<STRING_LENGTH; i++)
			id_text[i] = ' ';
		id_text[i] = 0;

		switch (Cur_goody_type) {
			case OBJ_ROBOT:
				strcpy(type_text, "Robot  ");
				strncpy(id_text, Robot_names[Cur_goody_id], strlen(Robot_names[Cur_goody_id]));
				break;
			case OBJ_POWERUP:
				strcpy(type_text, "Powerup");
				strncpy(id_text, Powerup_names[Cur_goody_id], strlen(Powerup_names[Cur_goody_id]));
				break;
			default:
				editor_status("Illegal contained object type (%i), changing to powerup.", Cur_goody_type);
				Cur_goody_type = OBJ_POWERUP;
				Cur_goody_id = 0;
				strcpy(type_text, "Powerup");
				strncpy(id_text, Powerup_names[Cur_goody_id], strlen(Powerup_names[Cur_goody_id]));
				break;
		}

		ui_wprintf_at( MainWindow, GOODY_X+108, GOODY_Y, type_text);
		ui_wprintf_at( MainWindow, GOODY_X+108, GOODY_Y+24, id_text);
		ui_wprintf_at( MainWindow, GOODY_X+108, GOODY_Y+48, "%i", Cur_goody_count);

		if ( Cur_object_index > -1 )	{
			int	id = Objects[Cur_object_index].id;
			char	id_text[12];
			int	i;

			for (i=0; i<STRING_LENGTH; i++)
				id_text[i] = ' ';
			id_text[i] = 0;

			strncpy(id_text, Robot_names[id], strlen(Robot_names[id]));

			ui_wprintf_at( MainWindow, 12,  6, "Robot: %3d ", Cur_object_index );
			ui_wprintf_at( MainWindow, 12, 22, "   Id: %3d", id);
			ui_wprintf_at( MainWindow, 12, 38, " Name: %8s", id_text);

		}	else {
			ui_wprintf_at( MainWindow, 12,  6, "Robot: none" );
			ui_wprintf_at( MainWindow, 12, 22, " Type: ?  "  );
			ui_wprintf_at( MainWindow, 12, 38, " Name: ________" );
		}
		Update_flags |= UF_WORLD_CHANGED;
	}

	if ( QuitButton->pressed || (last_keypress==KEY_ESC))	{
		robot_close_window();
		return;
	}		

	old_object = Cur_object_index;
}
Example #3
0
int wall_dialog_handler(UI_DIALOG *dlg, d_event *event, wall_dialog *wd)
{
	int i;
	sbyte type;
	fix DeltaTime;
	fix64 Temp;
	int keypress = 0;
	int rval = 0;
	
	if (event->type == EVENT_KEY_COMMAND)
		keypress = event_key_get(event);
	
	Assert(MainWindow != NULL);

	//------------------------------------------------------------
	// Call the ui code..
	//------------------------------------------------------------
	ui_button_any_drawn = 0;

	//------------------------------------------------------------
	// If we change walls, we need to reset the ui code for all
	// of the checkboxes that control the wall flags.  
	//------------------------------------------------------------
	if (wd->old_wall_num != Cursegp->sides[Curside].wall_num)
	{
		if ( Cursegp->sides[Curside].wall_num != -1)
		{
			wall *w = &Walls[Cursegp->sides[Curside].wall_num];

			ui_checkbox_check(wd->doorFlag[0], w->flags & WALL_DOOR_LOCKED);
			ui_checkbox_check(wd->doorFlag[1], w->flags & WALL_DOOR_AUTO);
			ui_checkbox_check(wd->doorFlag[2], w->flags & WALL_ILLUSION_OFF);

			ui_radio_set_value(wd->keyFlag[0], w->keys & KEY_NONE);
			ui_radio_set_value(wd->keyFlag[1], w->keys & KEY_BLUE);
			ui_radio_set_value(wd->keyFlag[2], w->keys & KEY_RED);
			ui_radio_set_value(wd->keyFlag[3], w->keys & KEY_GOLD);
		}
	}
	
	//------------------------------------------------------------
	// If any of the checkboxes that control the wallflags are set, then
	// update the corresponding wall flag.
	//------------------------------------------------------------

	if (Walls[Cursegp->sides[Curside].wall_num].type == WALL_DOOR) {
		if (GADGET_PRESSED(wd->doorFlag[0]))
		{
			if ( wd->doorFlag[0]->flag == 1 )	
				Walls[Cursegp->sides[Curside].wall_num].flags |= WALL_DOOR_LOCKED;
			else
				Walls[Cursegp->sides[Curside].wall_num].flags &= ~WALL_DOOR_LOCKED;
			rval = 1;
		}
		else if (GADGET_PRESSED(wd->doorFlag[1]))
		{
			if ( wd->doorFlag[1]->flag == 1 )	
				Walls[Cursegp->sides[Curside].wall_num].flags |= WALL_DOOR_AUTO;
			else
				Walls[Cursegp->sides[Curside].wall_num].flags &= ~WALL_DOOR_AUTO;
			rval = 1;
		}

		//------------------------------------------------------------
		// If any of the radio buttons that control the mode are set, then
		// update the corresponding key.
		//------------------------------------------------------------
		for (	i=0; i < 4; i++ )	{
			if (GADGET_PRESSED(wd->keyFlag[i]))
			{
				Walls[Cursegp->sides[Curside].wall_num].keys = 1<<i;		// Set the ai_state to the cooresponding radio button
				rval = 1;
			}
		}
	} else {
		for (i = 0; i < 2; i++)
			ui_checkbox_check(wd->doorFlag[i], 0);
		for (	i=0; i < 4; i++ )
			ui_radio_set_value(wd->keyFlag[i], 0);
	}

	if (Walls[Cursegp->sides[Curside].wall_num].type == WALL_ILLUSION) {
		if (GADGET_PRESSED(wd->doorFlag[2]))
		{
			if ( wd->doorFlag[2]->flag == 1 )	
				Walls[Cursegp->sides[Curside].wall_num].flags |= WALL_ILLUSION_OFF;
			else
				Walls[Cursegp->sides[Curside].wall_num].flags &= ~WALL_ILLUSION_OFF;
			rval = 1;
		}
	} else 
		for (	i=2; i < 3; i++ )	
			if (wd->doorFlag[i]->flag == 1) { 
				wd->doorFlag[i]->flag = 0;		// Tells ui that this button isn't checked
				wd->doorFlag[i]->status = 1;	// Tells ui to redraw button
			}

	//------------------------------------------------------------
	// Draw the wall in the little 64x64 box
	//------------------------------------------------------------
	if (event->type == EVENT_UI_DIALOG_DRAW)
	{
		// A simple frame time counter for animating the walls...
		Temp = timer_query();
		DeltaTime = Temp - wd->time;

		gr_set_current_canvas( wd->wallViewBox->canvas );
		if (Cursegp->sides[Curside].wall_num != -1) {
			type = Walls[Cursegp->sides[Curside].wall_num].type;
			if ((type == WALL_DOOR) || (type == WALL_BLASTABLE)) {
				if (DeltaTime > ((F1_0*200)/1000)) {
					wd->framenum++;
					wd->time = Temp;
				}
				if (wd->framenum >= WallAnims[Walls[Cursegp->sides[Curside].wall_num].clip_num].num_frames)
					wd->framenum=0;
				PIGGY_PAGE_IN(Textures[WallAnims[Walls[Cursegp->sides[Curside].wall_num].clip_num].frames[wd->framenum]]);
				gr_ubitmap(0,0, &GameBitmaps[Textures[WallAnims[Walls[Cursegp->sides[Curside].wall_num].clip_num].frames[wd->framenum]].index]);
			} else {
				if (type == WALL_OPEN)
					gr_clear_canvas( CBLACK );
				else {
					if (Cursegp->sides[Curside].tmap_num2 > 0)
						gr_ubitmap(0,0, texmerge_get_cached_bitmap( Cursegp->sides[Curside].tmap_num, Cursegp->sides[Curside].tmap_num2));
					else	{
						PIGGY_PAGE_IN(Textures[Cursegp->sides[Curside].tmap_num]);
						gr_ubitmap(0,0, &GameBitmaps[Textures[Cursegp->sides[Curside].tmap_num].index]);
					}
				}
			}
		} else
			gr_clear_canvas( CGREY );
	}

	//------------------------------------------------------------
	// If anything changes in the ui system, redraw all the text that
	// identifies this wall.
	//------------------------------------------------------------
	if (event->type == EVENT_UI_DIALOG_DRAW)
	{
		if ( Cursegp->sides[Curside].wall_num > -1 )	{
			ui_dprintf_at( MainWindow, 12, 6, "Wall: %d    ", Cursegp->sides[Curside].wall_num);
			switch (Walls[Cursegp->sides[Curside].wall_num].type) {
				case WALL_NORMAL:
					ui_dprintf_at( MainWindow, 12, 23, " Type: Normal   " );
					break;
				case WALL_BLASTABLE:
					ui_dprintf_at( MainWindow, 12, 23, " Type: Blastable" );
					break;
				case WALL_DOOR:
					ui_dprintf_at( MainWindow, 12, 23, " Type: Door     " );
					ui_dprintf_at( MainWindow, 223, 6, "%s", WallAnims[Walls[Cursegp->sides[Curside].wall_num].clip_num].filename);
					break;
				case WALL_ILLUSION:
					ui_dprintf_at( MainWindow, 12, 23, " Type: Illusion " );
					break;
				case WALL_OPEN:
					ui_dprintf_at( MainWindow, 12, 23, " Type: Open     " );
					break;
				case WALL_CLOSED:
					ui_dprintf_at( MainWindow, 12, 23, " Type: Closed   " );
					break;
				default:
					ui_dprintf_at( MainWindow, 12, 23, " Type: Unknown  " );
					break;
			}			
			if (Walls[Cursegp->sides[Curside].wall_num].type != WALL_DOOR)
					ui_dprintf_at( MainWindow, 223, 6, "            " );

			ui_dprintf_at( MainWindow, 12, 40, " Clip: %d   ", Walls[Cursegp->sides[Curside].wall_num].clip_num );
			ui_dprintf_at( MainWindow, 12, 57, " Trigger: %d  ", Walls[Cursegp->sides[Curside].wall_num].trigger );
		}	else {
			ui_dprintf_at( MainWindow, 12, 6, "Wall: none ");
			ui_dprintf_at( MainWindow, 12, 23, " Type: none ");
			ui_dprintf_at( MainWindow, 12, 40, " Clip: none   ");
			ui_dprintf_at( MainWindow, 12, 57, " Trigger: none  ");
		}
	}
	
	if (ui_button_any_drawn || (wd->old_wall_num != Cursegp->sides[Curside].wall_num) )
		Update_flags |= UF_WORLD_CHANGED;

	if (event->type == EVENT_WINDOW_CLOSE)
	{
		d_free(wd);
		MainWindow = NULL;
		return 0;
	}

	if ( GADGET_PRESSED(wd->quitButton) || (keypress==KEY_ESC) )
	{
		close_wall_window();
		return 1;
	}		

	wd->old_wall_num = Cursegp->sides[Curside].wall_num;
	
	return rval;
}
Example #4
0
int robot_dialog_handler(UI_DIALOG *, d_event *event, robot_dialog *r)
{
	int	i;
	fix	DeltaTime;
	fix64	Temp;
	int	first_object_index;
	int keypress = 0;
	int rval = 0;
	
	if (event->type == EVENT_KEY_COMMAND)
		keypress = event_key_get(event);
		
	Assert(MainWindow != NULL);

	first_object_index = Cur_object_index;
	while (!is_legal_type_for_this_window(Cur_object_index)) {
		LocalObjectSelectNextinMine();
		if (first_object_index == Cur_object_index) {
			break;
		}
	}

	//------------------------------------------------------------
	// Call the ui code..
	//------------------------------------------------------------
	ui_button_any_drawn = 0;

	//------------------------------------------------------------
	// If we change objects, we need to reset the ui code for all
	// of the radio buttons that control the ai mode.  Also makes
	// the current AI mode button be flagged as pressed down.
	//------------------------------------------------------------
	if (r->old_object != Cur_object_index )	{
		for (	i=0; i < NUM_BOXES; i++ )
			ui_radio_set_value(r->initialMode[i], 0);
		if ( Cur_object_index != object_none ) {
			int	behavior = Objects[Cur_object_index].ctype.ai_info.behavior;
			if ( !((behavior >= MIN_BEHAVIOR) && (behavior <= MAX_BEHAVIOR))) {
				Objects[Cur_object_index].ctype.ai_info.behavior = AIB_NORMAL;
				behavior = AIB_NORMAL;
			}
			ui_radio_set_value(r->initialMode[behavior - MIN_BEHAVIOR], 1);
		}
	}

	//------------------------------------------------------------
	// If any of the radio buttons that control the mode are set, then
	// update the cooresponding AI state.
	//------------------------------------------------------------
	for (	i=0; i < NUM_BOXES; i++ )	{
		if ( GADGET_PRESSED(r->initialMode[i]) )	
			if (Objects[Cur_object_index].ctype.ai_info.behavior != MIN_BEHAVIOR+i) {
				Objects[Cur_object_index].ctype.ai_info.behavior = MIN_BEHAVIOR+i;		// Set the ai_state to the cooresponding radio button
				call_init_ai_object(&Objects[Cur_object_index], MIN_BEHAVIOR+i);
				rval = 1;
			}
	}

	//------------------------------------------------------------
	// Redraw the object in the little 64x64 box
	//------------------------------------------------------------
	if (event->type == EVENT_UI_DIALOG_DRAW)
	{
		// A simple frame time counter for spinning the objects...
		Temp = timer_query();
		DeltaTime = Temp - r->time;
		r->time = Temp;

		if (Cur_object_index != object_none )	{
			dxxobject *obj = &Objects[Cur_object_index];

			gr_set_current_canvas( r->robotViewBox->canvas );
			draw_object_picture(obj->id, &r->angles, obj->type );
			r->angles.h += fixmul(0x1000, DeltaTime );
		} else {
			// no object, so just blank out
			gr_set_current_canvas( r->robotViewBox->canvas );
			gr_clear_canvas( CGREY );

	//		LocalObjectSelectNextInMine();
		}
	}

	//------------------------------------------------------------
	// Redraw the contained object in the other little box
	//------------------------------------------------------------
	if (event->type == EVENT_UI_DIALOG_DRAW)
	{
		if ((Cur_object_index != object_none ) && (Cur_goody_count > 0))	{
			gr_set_current_canvas( r->containsViewBox->canvas );
			if ( Cur_goody_id > -1 )
				draw_object_picture(Cur_goody_id, &r->goody_angles, Cur_goody_type);
			else
				gr_clear_canvas( CGREY );
			r->goody_angles.h += fixmul(0x1000, DeltaTime );
		} else {
			// no object, so just blank out
			gr_set_current_canvas( r->containsViewBox->canvas );
			gr_clear_canvas( CGREY );

	//		LocalObjectSelectNextInMine();
		}
	}

	//------------------------------------------------------------
	// If anything changes in the ui system, redraw all the text that
	// identifies this robot.
	//------------------------------------------------------------

	if (event->type == EVENT_UI_DIALOG_DRAW)
	{
		int	i;
		char	id_text[STRING_LENGTH+1];
		const char *type_text;

		if (Cur_object_index != object_none) {
			Cur_goody_type = Objects[Cur_object_index].contains_type;
			Cur_goody_id = Objects[Cur_object_index].contains_id;
			if (Objects[Cur_object_index].contains_count < 0)
				Objects[Cur_object_index].contains_count = 0;
			Cur_goody_count = Objects[Cur_object_index].contains_count;
		}

		ui_dprintf_at( MainWindow, GOODY_X, GOODY_Y,    " Type:");
		ui_dprintf_at( MainWindow, GOODY_X, GOODY_Y+24, "   ID:");
		ui_dprintf_at( MainWindow, GOODY_X, GOODY_Y+48, "Count:");

		for (i=0; i<STRING_LENGTH; i++)
			id_text[i] = ' ';
		id_text[i] = 0;

		switch (Cur_goody_type) {
			case OBJ_ROBOT:
				type_text = "Robot  ";
				strncpy(id_text, Robot_names[Cur_goody_id], strlen(Robot_names[Cur_goody_id]));
				break;
			case OBJ_POWERUP:
				type_text = "Powerup";
				strncpy(id_text, Powerup_names[Cur_goody_id], strlen(Powerup_names[Cur_goody_id]));
				break;
			default:
				editor_status("Illegal contained object type (%i), changing to powerup.", Cur_goody_type);
				Cur_goody_type = OBJ_POWERUP;
				Cur_goody_id = 0;
				type_text = "Powerup";
				strncpy(id_text, Powerup_names[Cur_goody_id], strlen(Powerup_names[Cur_goody_id]));
				break;
		}

		ui_dprintf_at( MainWindow, GOODY_X+108, GOODY_Y, "%s", type_text);
		ui_dprintf_at( MainWindow, GOODY_X+108, GOODY_Y+24, "%s", id_text);
		ui_dprintf_at( MainWindow, GOODY_X+108, GOODY_Y+48, "%i", Cur_goody_count);

		if ( Cur_object_index != object_none )	{
			int	id = Objects[Cur_object_index].id;
			char	id_text[12];
			int	i;

			for (i=0; i<STRING_LENGTH; i++)
				id_text[i] = ' ';
			id_text[i] = 0;

			strncpy(id_text, Robot_names[id], strlen(Robot_names[id]));

			ui_dprintf_at( MainWindow, 12,  6, "Robot: %3u ", static_cast<unsigned>(Cur_object_index) );
			ui_dprintf_at( MainWindow, 12, 22, "   Id: %3d", id);
			ui_dprintf_at( MainWindow, 12, 38, " Name: %8s", id_text);

		}	else {
			ui_dprintf_at( MainWindow, 12,  6, "Robot: none" );
			ui_dprintf_at( MainWindow, 12, 22, " Type: ?  "  );
			ui_dprintf_at( MainWindow, 12, 38, " Name: ________" );
		}
	}
	
	if (ui_button_any_drawn || (r->old_object != Cur_object_index) )
		Update_flags |= UF_WORLD_CHANGED;
		
	if (event->type == EVENT_WINDOW_CLOSE)
	{
		d_free(r);
		MainWindow = NULL;
		return 0;
	}

	if ( GADGET_PRESSED(r->quitButton) || (keypress==KEY_ESC))
	{
		robot_close_window();
		return 1;
	}		

	r->old_object = Cur_object_index;
	
	return rval;
}