Example #1
0
BRESULT menubase_open(int num) {

	MENUBASE	*mb;
	SCRNMENU	smenu;
	VRAMHDL		hdl;

	mb = &menubase;
	menubase_close();

	if (scrnmng_entermenu(&smenu) != SUCCESS) {
		goto mbopn_err;
	}
	mb->width = smenu.width;
	mb->height = smenu.height;
	mb->bpp = smenu.bpp;
	hdl = vram_create(mb->width, mb->height, TRUE, smenu.bpp);
	menuvram = hdl;
	if (hdl == NULL) {
		goto mbopn_err;
	}
	unionrect_rst(&mb->rect);
	mb->num = num;
	return(SUCCESS);

mbopn_err:
	return(FAILURE);
}
Example #2
0
BOOL vramdraw_create(void) {

	SYS_T	*sys;
	VRAMHDL	v;

	sys = &gamecore.sys;
#ifndef SIZE_QVGA
	v = vram_create(sys->width, sys->height, FALSE, DEFAULT_BPP);
#else
	v = vram_create(320, 240, FALSE, DEFAULT_BPP);
#endif
	mainvram = v;
	if (v == NULL) {
		TRACEOUT(("couldn't create mainvram"));
		return(FAILURE);
	}

	// vram 0と1は最初から開いてます…
#ifndef SIZE_QVGA
	gamecore.vram[0] = vram_create(sys->width, sys->height,
														TRUE, DEFAULT_BPP);
	gamecore.vram[1] = vram_create(sys->width, sys->height,
														TRUE, DEFAULT_BPP);
#else
	gamecore.vram[0] = vram_create(320, 240, TRUE, DEFAULT_BPP);
	gamecore.vram[1] = vram_create(320, 240, TRUE, DEFAULT_BPP);
#endif

	unionrect_rst(&gamecore.vramrect);
	return(SUCCESS);
}
Example #3
0
void vramdraw_draw(void) {

	UNIRECT		*unirect;
const RECT_T	*rect;

	unirect = &gamecore.vramrect;
	if (unirect->type) {
		rect = unionrect_get(unirect);
		vramdraw_drawvram(mainvram, rect);
		scrnmng_draw(rect);
		unionrect_rst(unirect);
	}
}
Example #4
0
void menubase_draw(void (*draw)(VRAMHDL dst, const RECT_T *rect, void *arg),
																void *arg) {

	MENUBASE	*mb;
const	RECT_T	*rect;

	mb = &menubase;
	if (mb->rect.type) {
		rect = unionrect_get(&mb->rect);
		if (draw) {
			draw(menuvram, rect, arg);
		}
		scrnmng_menudraw(rect);
		unionrect_rst(&mb->rect);
	}
}