int check_trade(void) { int n; struct natstr *natp; struct trdstr trade; union empobj_storage tg; time_t now; int price; int saveid; natid seller; for (n = 0; gettrade(n, &trade); n++) { if (trade.trd_unitid < 0) continue; if (!trade_getitem(&trade, &tg)) continue; if (tg.gen.own == 0) { trade.trd_owner = 0; trade.trd_unitid = -1; puttrade(n, &trade); continue; } if (tg.gen.own != trade.trd_owner) { logerror("Something weird, tg.gen.own != trade.trd_owner!\n"); trade.trd_owner = 0; trade.trd_unitid = -1; puttrade(n, &trade); continue; } if (trade.trd_owner == trade.trd_maxbidder) continue; (void)time(&now); if (trade.trd_markettime + TRADE_DELAY > now) continue; saveid = trade.trd_unitid; seller = trade.trd_owner; trade.trd_owner = 0; trade.trd_unitid = -1; if (!puttrade(n, &trade)) { logerror("Couldn't save trade after purchase; get help!\n"); continue; } price = trade.trd_price; natp = getnatp(trade.trd_maxbidder); if (natp->nat_money < price) { nreport(trade.trd_maxbidder, N_WELCH_DEAL, seller, 1); wu(0, seller, "%s tried to buy a %s #%d from you for $%.2f\n", cname(trade.trd_maxbidder), trade_nameof(&trade, &tg.gen), saveid, price * tradetax); wu(0, seller, " but couldn't afford it.\n"); wu(0, seller, " Your item was taken off the market.\n"); wu(0, trade.trd_maxbidder, "You tried to buy %s #%d from %s for $%d\n", trade_nameof(&trade, &tg.gen), saveid, cname(seller), price); wu(0, trade.trd_maxbidder, "but couldn't afford it.\n"); continue; } /* If we get this far, the sale will go through. */ natp->nat_money -= price; putnat(natp); natp = getnatp(seller); natp->nat_money += roundavg(price * tradetax); putnat(natp); switch (trade.trd_type) { case EF_NUKE: tg.nuke.nuk_x = trade.trd_x; tg.nuke.nuk_y = trade.trd_y; tg.nuke.nuk_plane = -1; break; case EF_PLANE: if (!pln_is_in_orbit(&tg.plane)) { tg.plane.pln_x = trade.trd_x; tg.plane.pln_y = trade.trd_y; } if (opt_MOB_ACCESS) { tg.plane.pln_mobil = -(etu_per_update / sect_mob_neg_factor); game_tick_to_now(&tg.plane.pln_access); } else { tg.plane.pln_mobil = 0; } tg.plane.pln_harden = 0; tg.plane.pln_ship = -1; tg.plane.pln_land = -1; break; case EF_SHIP: break; case EF_LAND: tg.land.lnd_x = trade.trd_x; tg.land.lnd_y = trade.trd_y; if (opt_MOB_ACCESS) { tg.land.lnd_mobil = -(etu_per_update / sect_mob_neg_factor); game_tick_to_now(&tg.land.lnd_access); } else { tg.land.lnd_mobil = 0; } tg.land.lnd_harden = 0; unit_drop_cargo(&tg.gen, 0); tg.land.lnd_ship = -1; tg.land.lnd_land = -1; break; default: logerror("Bad trade type %d in trade\n", trade.trd_type); break; } unit_give_away(&tg.gen, trade.trd_maxbidder, 0); put_empobj(trade.trd_type, saveid, &tg.gen); nreport(seller, N_MAKE_SALE, trade.trd_maxbidder, 1); wu(0, seller, "%s bought %s #%d from you for $%.2f\n", cname(trade.trd_maxbidder), trade_nameof(&trade, &tg.gen), saveid, price * tradetax); wu(0, trade.trd_maxbidder, "The bidding is over & you bought %s #%d from %s for $%d\n", trade_nameof(&trade, &tg.gen), saveid, cname(seller), price); } return RET_OK; }
int scra(void) { struct nstr_item ni; union empobj_storage item; int type, n; struct sctstr sect; struct mchrstr *mp; struct plchrstr *pp; struct lchrstr *lp; char *p; i_type i; char prompt[128]; char buf[1024]; float eff; short *mvec; int amt; if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf))) return RET_SYN; switch (*p) { case 's': type = EF_SHIP; break; case 'p': type = EF_PLANE; break; case 'l': type = EF_LAND; break; default: pr("Ships, land units, or planes only! (s, l, p)\n"); return RET_SYN; } if (!snxtitem(&ni, type, player->argp[2], NULL)) return RET_SYN; n = 0; while (nxtitem(&ni, &item)) { if (!player->owner) continue; n++; } snprintf(prompt, sizeof(prompt), "Really scrap %d %s%s [n]? ", n, ef_nameof(type), splur(n)); if (!confirm(prompt)) return RET_FAIL; snxtitem_rewind(&ni); while (nxtitem(&ni, &item)) { if (!player->owner) continue; if (opt_MARKET) { if (ontradingblock(type, &item.ship)) { pr("You cannot scrap an item on the trading block!\n"); continue; } } getsect(item.gen.x, item.gen.y, §); if (type == EF_SHIP) { if (!player->owner && relations_with(sect.sct_own, player->cnum) < FRIENDLY) { pr("%s is not in a friendly harbor!\n", prship(&item.ship)); continue; } if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60) { pr("%s is not in a 60%% efficient harbor!\n", prship(&item.ship)); continue; } if (mchr[item.ship.shp_type].m_flags & M_TRADE) { pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n"); sprintf(prompt, "Are you really sure that you want to scrap %s (n)? ", prship(&item.ship)); if (!confirm(prompt)) { pr("%s not scrapped\n", prship(&item.ship)); continue; } } } else { if (!player->owner && relations_with(sect.sct_own, player->cnum) != ALLIED) { pr("%s is not in an allied sector!\n", unit_nameof(&item.gen)); continue; } if (type == EF_PLANE && (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)) { pr("%s is not in a 60%% efficient airfield!\n", prplane(&item.plane)); continue; } } pr("%s scrapped in %s\n", unit_nameof(&item.gen), xyas(item.gen.x, item.gen.y, player->cnum)); unit_drop_cargo(&item.gen, sect.sct_own); if (type == EF_SHIP) { eff = item.ship.shp_effic / 100.0; mp = &mchr[(int)item.ship.shp_type]; for (i = I_NONE + 1; i <= I_MAX; i++) { if (load_comm_ok(§, item.ship.shp_own, i, -item.ship.shp_item[i])) sect.sct_item[i] += item.ship.shp_item[i]; } mvec = mp->m_mat; if (item.ship.shp_pstage == PLG_INFECT && sect.sct_pstage == PLG_HEALTHY) sect.sct_pstage = PLG_EXPOSED; } else if (type == EF_LAND) { eff = item.land.lnd_effic / 100.0; lp = &lchr[(int)item.land.lnd_type]; for (i = I_NONE + 1; i <= I_MAX; i++) { if (load_comm_ok(§, item.land.lnd_own, i, -item.land.lnd_item[i])) sect.sct_item[i] += item.land.lnd_item[i]; } mvec = lp->l_mat; if (item.land.lnd_pstage == PLG_INFECT && sect.sct_pstage == PLG_HEALTHY) sect.sct_pstage = PLG_EXPOSED; } else { eff = item.land.lnd_effic / 100.0; pp = &plchr[(int)item.plane.pln_type]; mvec = pp->pl_mat; } item.gen.effic = 0; put_empobj(type, item.gen.uid, &item.gen); for (i = I_NONE + 1; i <= I_MAX; i++) { if (i == I_CIVIL || i == I_MILIT || i == I_UW) amt = sect.sct_item[i] + mvec[i] * eff; else amt = sect.sct_item[i] + mvec[i] * 2 / 3 * eff; if (amt > ITEM_MAX) amt = ITEM_MAX; sect.sct_item[i] = amt; } putsect(§); } return RET_OK; }