Example #1
0
int scope_abandon(Scope *s) {
        assert(s);

        if (!IN_SET(s->state, SCOPE_RUNNING, SCOPE_ABANDONED))
                return -ESTALE;

        free(s->controller);
        s->controller = NULL;

        /* The client is no longer watching the remaining processes,
         * so let's step in here, under the assumption that the
         * remaining processes will be sooner or later reassigned to
         * us as parent. */

        unit_tidy_watch_pids(UNIT(s), 0, 0);
        unit_watch_all_pids(UNIT(s));

        /* If the PID set is empty now, then let's finish this off */
        if (set_isempty(UNIT(s)->pids))
                scope_notify_cgroup_empty_event(UNIT(s));
        else
                scope_set_state(s, SCOPE_ABANDONED);

        return 0;
}
Example #2
0
static void scope_enter_signal(Scope *s, ScopeState state, ScopeResult f) {
        bool skip_signal = false;
        int r;

        assert(s);

        if (s->result == SCOPE_SUCCESS)
                s->result = f;

        /* Before sending any signal, make sure we track all members of this cgroup */
        (void) unit_watch_all_pids(UNIT(s));

        /* Also, enqueue a job that we recheck all our PIDs a bit later, given that it's likely some processes have
         * died now */
        (void) unit_enqueue_rewatch_pids(UNIT(s));

        /* If we have a controller set let's ask the controller nicely to terminate the scope, instead of us going
         * directly into SIGTERM berserk mode */
        if (state == SCOPE_STOP_SIGTERM)
                skip_signal = bus_scope_send_request_stop(s) > 0;

        if (skip_signal)
                r = 1; /* wait */
        else {
                r = unit_kill_context(
                                UNIT(s),
                                &s->kill_context,
                                state != SCOPE_STOP_SIGTERM ? KILL_KILL :
                                s->was_abandoned            ? KILL_TERMINATE_AND_LOG :
                                                              KILL_TERMINATE,
                                -1, -1, false);
                if (r < 0)
                        goto fail;
        }

        if (r > 0) {
                r = scope_arm_timer(s, usec_add(now(CLOCK_MONOTONIC), s->timeout_stop_usec));
                if (r < 0)
                        goto fail;

                scope_set_state(s, state);
        } else if (state == SCOPE_STOP_SIGTERM)
                scope_enter_signal(s, SCOPE_STOP_SIGKILL, SCOPE_SUCCESS);
        else
                scope_enter_dead(s, SCOPE_SUCCESS);

        return;

fail:
        log_unit_warning_errno(UNIT(s), r, "Failed to kill processes: %m");

        scope_enter_dead(s, SCOPE_FAILURE_RESOURCES);
}
Example #3
0
static void scope_enter_signal(Scope *s, ScopeState state, ScopeResult f) {
        bool skip_signal = false;
        int r;

        assert(s);

        if (s->result == SCOPE_SUCCESS)
                s->result = f;

        unit_watch_all_pids(UNIT(s));

        /* If we have a controller set let's ask the controller nicely
         * to terminate the scope, instead of us going directly into
         * SIGTERM berserk mode */
        if (state == SCOPE_STOP_SIGTERM)
                skip_signal = bus_scope_send_request_stop(s) > 0;

        if (skip_signal)
                r = 1; /* wait */
        else {
                r = unit_kill_context(
                                UNIT(s),
                                &s->kill_context,
                                state != SCOPE_STOP_SIGTERM ? KILL_KILL :
                                s->was_abandoned            ? KILL_TERMINATE_AND_LOG :
                                                              KILL_TERMINATE,
                                -1, -1, false);
                if (r < 0)
                        goto fail;
        }

        if (r > 0) {
                r = scope_arm_timer(s, usec_add(now(CLOCK_MONOTONIC), s->timeout_stop_usec));
                if (r < 0)
                        goto fail;

                scope_set_state(s, state);
        } else if (state == SCOPE_STOP_SIGTERM)
                scope_enter_signal(s, SCOPE_STOP_SIGKILL, SCOPE_SUCCESS);
        else
                scope_enter_dead(s, SCOPE_SUCCESS);

        return;

fail:
        log_unit_warning_errno(UNIT(s), r, "Failed to kill processes: %m");

        scope_enter_dead(s, SCOPE_FAILURE_RESOURCES);
}
Example #4
0
static void scope_sigchld_event(Unit *u, pid_t pid, int code, int status) {

        /* If we get a SIGCHLD event for one of the processes we were
           interested in, then we look for others to watch, under the
           assumption that we'll sooner or later get a SIGCHLD for
           them, as the original process we watched was probably the
           parent of them, and they are hence now our children. */

        unit_tidy_watch_pids(u, 0, 0);
        unit_watch_all_pids(u);

        /* If the PID set is empty now, then let's finish this off */
        if (set_isempty(u->pids))
                scope_notify_cgroup_empty_event(u);
}
Example #5
0
static void scope_enter_signal(Scope *s, ScopeState state, ScopeResult f) {
        bool skip_signal = false;
        int r;

        assert(s);

        if (f != SCOPE_SUCCESS)
                s->result = f;

        unit_watch_all_pids(UNIT(s));

        /* If we have a controller set let's ask the controller nicely
         * to terminate the scope, instead of us going directly into
         * SIGTERM beserk mode */
        if (state == SCOPE_STOP_SIGTERM)
                skip_signal = bus_scope_send_request_stop(s) > 0;

        if (!skip_signal) {
                r = unit_kill_context(
                                UNIT(s),
                                &s->kill_context,
                                state != SCOPE_STOP_SIGTERM,
                                -1, -1, false);
                if (r < 0)
                        goto fail;
        } else
                r = 1;

        if (r > 0) {
                r = scope_arm_timer(s);
                if (r < 0)
                        goto fail;

                scope_set_state(s, state);
        } else if (state == SCOPE_STOP_SIGTERM)
                scope_enter_signal(s, SCOPE_STOP_SIGKILL, SCOPE_SUCCESS);
        else
                scope_enter_dead(s, SCOPE_SUCCESS);

        return;

fail:
        log_warning_unit(UNIT(s)->id,
                         "%s failed to kill processes: %s", UNIT(s)->id, strerror(-r));

        scope_enter_dead(s, SCOPE_FAILURE_RESOURCES);
}
Example #6
0
static int scope_coldplug(Unit *u) {
        Scope *s = SCOPE(u);
        int r;

        assert(s);
        assert(s->state == SCOPE_DEAD);

        if (s->deserialized_state == s->state)
                return 0;

        if (IN_SET(s->deserialized_state, SCOPE_STOP_SIGKILL, SCOPE_STOP_SIGTERM)) {
                r = scope_arm_timer(s, usec_add(u->state_change_timestamp.monotonic, s->timeout_stop_usec));
                if (r < 0)
                        return r;
        }

        if (!IN_SET(s->deserialized_state, SCOPE_DEAD, SCOPE_FAILED))
                unit_watch_all_pids(UNIT(s));

        scope_set_state(s, s->deserialized_state);
        return 0;
}
Example #7
0
static int scope_coldplug(Unit *u) {
        Scope *s = SCOPE(u);
        int r;

        assert(s);
        assert(s->state == SCOPE_DEAD);

        if (s->deserialized_state != s->state) {

                if (IN_SET(s->deserialized_state, SCOPE_STOP_SIGKILL, SCOPE_STOP_SIGTERM)) {
                        r = scope_arm_timer(s);
                        if (r < 0)
                                return r;
                }

                if (!IN_SET(s->deserialized_state, SCOPE_DEAD, SCOPE_FAILED))
                        unit_watch_all_pids(UNIT(s));

                scope_set_state(s, s->deserialized_state);
        }

        return 0;
}