Example #1
0
int Fixture::channelAddress(t_channel channel) const
{
	if (channel < channels())
		return universeAddress() + channel;
	else
		return invalidChannel();
}
Example #2
0
quint32 Fixture::channelAddress(quint32 channel) const
{
    if (channel < channels())
        return universeAddress() + channel;
    else
        return QLCChannel::invalid();
}
Example #3
0
void Device::viewMonitor()
{
  t_channel channels = deviceClass()->channels()->count();
  
  if (m_monitor == NULL)
    {
      m_monitor = new Monitor(_app->workspace(), universeAddress(),
                              universeAddress() + channels - 1);
      m_monitor->init();
      m_monitor->setCaption(m_name + " Monitor");
      m_monitor->setIcon(PIXMAPS + QString("monitor.xpm"));

      connect(m_monitor, SIGNAL(closed()), this, SLOT(slotMonitorClosed()));
      m_monitor->show();
    }
  else
    {
      m_monitor->hide();
      m_monitor->show();
    }
}
Example #4
0
int Fixture::channelAddress(t_channel channel)
{
	return universeAddress() + channel;
}