Example #1
0
bool MudGameView::newProfile(const Profile& profile)
{
    saveClientWindowPos();
    savePluginWindowPos();
    unloadPlugins();
    if (!m_manager.saveProfile())
    {
        msgBox(m_hWnd, IDS_ERROR_CURRENTSAVEPROFILE_FAILED, MB_OK | MB_ICONSTOP);
        loadPlugins();
        loadClientWindowPos();
        return false;
    }

    Profile current(m_manager.getProfile());
    bool successed = true;
    if (!m_manager.createEmptyProfile(profile)) {
        msgBox(m_hWnd, IDS_ERROR_NEWPROFILE_FAILED, MB_OK | MB_ICONSTOP);
        successed = false;
    }  
    if (!successed) {
        tstring error;
        m_manager.loadProfile(current, &error);
    }
    updateProps();
    loadClientWindowPos();
    loadPlugins();
    m_bar.reset();
    return successed;
}
Example #2
0
    /**
     * @brief Release all loaded plugins.
     *
     * After this point the plugins features are not available.
     */
    void releasePlugins() noexcept
    {
        // Unload plugins
        unloadPlugins();

        // Release plugins
        m_loaded.clear();
    }
Example #3
0
	//-----------------------------------------------------------------------
	PluginManager::~PluginManager()
	{
        if (mIsInitialised)
		    shutdownPlugins();
		LogManager::getSingleton().logMessage("PluginManager Shutdown");
		// Практически весь остальной код надо разместить здесь
		unloadPlugins();
	}
Example #4
0
void MainWindow::closeEvent(QCloseEvent * event) {
    //Close all subwindows
    ui.mdiArea->closeAllSubWindows();
    if(ui.mdiArea->activeSubWindow()){
        event->ignore();
        return;
    }

    unloadPlugins();

    event->accept();
}
Example #5
0
 ~slit_info()
 {
     unloadPlugins();
     BBP_Exit_Plugin(this);
     struct plugin_info **pp;
     for (pp = &g_PI; *pp; pp = &(*pp)->next)
     {
         if (this == *pp) {
             *pp = this->next;
             break;
         }
     }
 }
Example #6
0
DVWindow::~DVWindow() {
    unloadPlugins();

    delete renderFBO;

    /* TODO - I'm pretty sure there is more that needs to be deleted here... */

    /* Save the window geometry so that it can be restored next run. */
    settings.beginGroup("Window");
    settings.setValue("Geometry", geometry());
    settings.setValue("State", windowState());
    settings.endGroup();
}
Example #7
0
g19daemon::~g19daemon()
{
	if (menuActive)
		settings->setValue("ActivePlugin", "menu");
	else if (activePlugin != -1)
        settings->setValue("ActivePlugin", plugins[activePlugin]->getName());
	
    settings->sync();

	unloadPlugins();
	
	delete settings;

	device->closeDevice();
	delete device;
}
Example #8
0
bool MudGameView::copyProfile(bool fromzip, const Profile& profile, const Profile& src)
{
    saveClientWindowPos();
    savePluginWindowPos();
    unloadPlugins();
    if (!m_manager.saveProfile())
    {
        msgBox(m_hWnd, IDS_ERROR_CURRENTSAVEPROFILE_FAILED, MB_OK | MB_ICONSTOP);
        loadPlugins();
        loadClientWindowPos();
        return false;
    }
    Profile current(m_manager.getProfile());
    bool successed = true;
    tstring error;
    if (fromzip)
    {
        CopyProfileFromZipHelper zip;
        successed = zip.copyProfile("resources\\profiles.pak", src, profile);
        if (!successed)
            error = L"Can't create new profile";
        if (successed) {
            successed = m_manager.loadProfile(profile, &error);
        }
    }
    else
    {
        successed = m_manager.copyProfile(src, profile, &error);
    }

    if (!successed)
    {
        msgBox(m_hWnd, IDS_ERROR_COPYPROFILE_FAILED, error, MB_OK | MB_ICONSTOP); 
    }    
    if (!successed) 
    {
        tstring error;
        m_manager.loadProfile(current, &error);
    }    
    updateProps();
    loadClientWindowPos();
    loadPlugins();
    m_bar.reset();
    return successed;
}
Example #9
0
/**
* \brief
* Clear ProjectBase (Modelica hierarchy, _problems, Solved _problems, _moFiles...)
*/
void ProjectBase::clear()
{
    // delete GUI tabs...
    emit projectAboutToBeReset();

    terminateProblemsThreads();

    _problems->clear();
    _results->clear();

    _isdefined=false;
    _filePath.clear();
    _name.clear();

    _problemLaunchMutex.unlock();

    unloadPlugins();

    emit projectChanged();
}
Example #10
0
void MudGameView::loadProfile(const tstring& name, const tstring& group, tstring* error)
{
    assert(error);
    Profile current(m_manager.getProfile());
    if ((current.group == group || group.empty()) && current.name == name)
    {
        error->assign(L"Попытка загрузить текущий профиль.");
        return;
    }
    Profile profile;
    profile.name = name;
    profile.group = current.group;
    if (!group.empty())
        profile.group = group;
    if (!m_manager.checkProfile(profile))
    {
        error->assign(L"Нет такого профиля.");
        return;
    }
    saveClientWindowPos();
    savePluginWindowPos();
    unloadPlugins();
    if (!m_manager.saveProfile())
    {
        error->assign(L"Не получилось сохранить текущий профиль, чтобы загрузить новый.");
        loadClientWindowPos();
        loadPlugins();
        return;
    }
    if (!m_manager.loadProfile(profile, error))
    {
        //error->assign(L"Не получилось загрузить профиль.");
        tstring dummy;
        m_manager.loadProfile(current, &dummy);
    }
    updateProps();
    loadClientWindowPos();
    loadPlugins();
    m_bar.reset();
}
Example #11
0
bool MudGameView::loadProfile(const Profile& profile)
{
    bool reload_same_profile = false;
    Profile current(m_manager.getProfile());
    if (current.group == profile.group && current.name == profile.name)
    {
        int result = msgBox(m_hWnd, L"Вы действительно хотите перечитать текущий профиль ?", MB_YESNO|MB_ICONQUESTION);
        if (result != IDYES)
            return false;
        reload_same_profile = true;
    }

    saveClientWindowPos();
    savePluginWindowPos();
    unloadPlugins();
    if (!reload_same_profile)
    {
        if (!m_manager.saveProfile())
        {
            msgBox(m_hWnd, IDS_ERROR_CURRENTSAVEPROFILE_FAILED, MB_OK|MB_ICONSTOP);
            loadClientWindowPos();
            loadPlugins();
            return false;
        }
    }
    tstring error;
    if (!m_manager.loadProfile(profile, &error))
    {
        msgBox(m_hWnd, IDS_ERROR_LOADPROFILE_FAILED, error, MB_OK|MB_ICONSTOP);
        if (!reload_same_profile)
            m_manager.loadProfile(current, &error);
    }
    updateProps();
    if (!reload_same_profile)
       loadClientWindowPos();
    loadPlugins();
    m_bar.reset();
    return (error.empty());
}
Example #12
0
PluginLoader::~PluginLoader() {
	saveConfig();
    unloadPlugins();
}
Example #13
0
 /**
  * @brief Destructor.
  */
 ~Manager()
 {
     unloadPlugins();
 }
Example #14
0
    //-----------------------------------------------------------------------
    Root::~Root()
    {
        shutdown();
        OGRE_DELETE mSceneManagerEnum;
		OGRE_DELETE mShadowTextureManager;
		OGRE_DELETE mRenderSystemCapabilitiesManager;

		destroyAllRenderQueueInvocationSequences();
        OGRE_DELETE mCompositorManager;
		OGRE_DELETE mExternalTextureSourceManager;
#if OGRE_NO_FREEIMAGE == 0
		FreeImageCodec::shutdown();
#endif
#if OGRE_NO_DEVIL == 0
        ILCodecs::deleteCodecs();
#endif
#if OGRE_NO_DDS_CODEC == 0
		DDSCodec::shutdown();
#endif
#if OGRE_PROFILING
        OGRE_DELETE mProfiler;
#endif
        OGRE_DELETE mOverlayManager;
        OGRE_DELETE mFontManager;
        OGRE_DELETE mArchiveManager;
        OGRE_DELETE mZipArchiveFactory;
        OGRE_DELETE mFileSystemArchiveFactory;
        OGRE_DELETE mSkeletonManager;
        OGRE_DELETE mMeshManager;
        OGRE_DELETE mParticleManager;
		//OGRE_DELETE mCompilerManager;

        if( mControllerManager )
            OGRE_DELETE mControllerManager;
        if (mHighLevelGpuProgramManager)
            OGRE_DELETE mHighLevelGpuProgramManager;

        OGRE_DELETE mTextAreaFactory;
        OGRE_DELETE mBorderPanelFactory;
        OGRE_DELETE mPanelFactory;

        unloadPlugins();
        OGRE_DELETE mMaterialManager;
        Pass::processPendingPassUpdates(); // make sure passes are cleaned
		OGRE_DELETE mResourceBackgroundQueue;
        OGRE_DELETE mResourceGroupManager;

		OGRE_DELETE mEntityFactory;
		OGRE_DELETE mLightFactory;
		OGRE_DELETE mBillboardSetFactory;
		OGRE_DELETE mManualObjectFactory;
		OGRE_DELETE mBillboardChainFactory;
		OGRE_DELETE mRibbonTrailFactory;

		OGRE_DELETE mTimer;

        OGRE_DELETE mDynLibManager;
        OGRE_DELETE mLogManager;

		OGRE_DELETE mCompilerManager;

		mAutoWindow = 0;
		mFirstTimePostWindowInit = false;


        StringInterface::cleanupDictionary ();
    }