Example #1
0
void Utility::resizeMainWindow() {
  unsigned region = config().video.context->region;
  unsigned multiplier = config().video.context->multiplier;
  unsigned width = 256 * multiplier;
  unsigned height = (region == 0 ? 224 : 239) * multiplier;

  if(config().video.context->correctAspectRatio) {
    if(region == 0) {
      width = (double)width * config().video.ntscAspectRatio + 0.5;  //NTSC adjust
    } else {
      width = (double)width * config().video.palAspectRatio  + 0.5;  //PAL adjust
    }
  }

  if(config().video.isFullscreen == false) {
    //get effective desktop work area region (ignore Windows taskbar, OS X dock, etc.)
    QRect deskRect = QApplication::desktop()->availableGeometry(mainWindow);

    //ensure window size will not be larger than viewable desktop area
    constrainSize(height, width, deskRect.height()); //- frameHeight);
    constrainSize(width, height, deskRect.width());  //- frameWidth );

    mainWindow->canvas->setFixedSize(width, height);
    mainWindow->show();
  } else {
    for(unsigned i = 0; i < 2; i++) {
      unsigned iWidth = width, iHeight = height;

      constrainSize(iHeight, iWidth, mainWindow->canvasContainer->size().height());
      constrainSize(iWidth, iHeight, mainWindow->canvasContainer->size().width());

      //center canvas onscreen; ensure it is not larger than viewable area
      mainWindow->canvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
      mainWindow->canvas->setFixedSize(iWidth, iHeight);
      mainWindow->canvas->setMinimumSize(0, 0);

      usleep(2000);
      QApplication::processEvents();
    }
  }

  //workaround for Qt/Xlib bug:
  //if window resize occurs with cursor over it, Qt shows Qt::Size*DiagCursor;
  //so force it to show Qt::ArrowCursor, as expected
  mainWindow->setCursor(Qt::ArrowCursor);
  mainWindow->canvasContainer->setCursor(Qt::ArrowCursor);
  mainWindow->canvas->setCursor(Qt::ArrowCursor);

  //workaround for DirectSound(?) bug:
  //window resizing sometimes breaks audio sync, this call re-initializes it
  updateAvSync();
}
Example #2
0
void Utility::resizeMainWindow() {
  for(unsigned i = 0; i < 8; i++) {
    unsigned multiplier = config.video.context->multiplier;
    unsigned width  = 256 * config.video.context->multiplier;
    unsigned height = (config.video.context->region == 0 ? 224 : 239) * config.video.context->multiplier;

    if(config.video.context->correctAspectRatio) {
      if(config.video.context->region == 0) {
        width = (double)width * config.video.ntscAspectRatio + 0.5;  //NTSC adjust
      } else {
        width = (double)width * config.video.palAspectRatio  + 0.5;  //PAL adjust
      }
    }

    if(config.video.isFullscreen == false) {
      //get effective desktop work area region (ignore Windows taskbar, OS X dock, etc.)
      QRect deskRect = QApplication::desktop()->availableGeometry(mainWindow->window);

      if(mainWindow->window->isVisible() == false) {
        #if defined(PLATFORM_X)
        mainWindow->window->showMinimized();
        #elif defined(PLATFORM_OSX)
        mainWindow->window->showNormal();
        #elif defined(PLATFORM_WIN)
        mainWindow->window->move(std::numeric_limits<signed>::max(), std::numeric_limits<signed>::max());
        mainWindow->window->showNormal();
        #endif
      }

      //calculate frame geometry (window border + menubar + statusbar)
      unsigned frameWidth  = mainWindow->window->frameSize().width()  - mainWindow->canvasContainer->size().width();
      unsigned frameHeight = mainWindow->window->frameSize().height() - mainWindow->canvasContainer->size().height();

      //ensure window size will not be larger than viewable desktop area
      constrainSize(height, width, deskRect.height() - frameHeight);
      constrainSize(width, height, deskRect.width()  - frameWidth );

      //resize window such that it is as small as possible to hold canvas of size (width, height)
      mainWindow->canvas->setFixedSize(width, height);
      mainWindow->window->resize(0, 0);

      //center window onscreen
      mainWindow->window->move(
        deskRect.center().x() - (mainWindow->window->frameSize().width()  / 2),
        deskRect.center().y() - (mainWindow->window->frameSize().height() / 2)
      );
    } else {
      constrainSize(height, width, mainWindow->canvasContainer->size().height());
      constrainSize(width, height, mainWindow->canvasContainer->size().width());

      //center canvas onscreen; ensure it is not larger than viewable area
      mainWindow->canvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
      mainWindow->canvas->setFixedSize(width, height);
      mainWindow->canvas->setMinimumSize(0, 0);
    }

    application.processEvents();
    usleep(2000);
  }

  //workaround for Qt/Xlib bug:
  //if window resize occurs with cursor over it, Qt shows Qt::Size*DiagCursor;
  //so force it to show Qt::ArrowCursor, as expected
  mainWindow->window->setCursor(Qt::ArrowCursor);
  mainWindow->canvasContainer->setCursor(Qt::ArrowCursor);
  mainWindow->canvas->setCursor(Qt::ArrowCursor);

  //workaround for DirectSound(?) bug:
  //window resizing sometimes breaks audio sync, this call re-initializes it
  updateAvSync();
}
Example #3
0
void Utility::toggleSynchronizeAudio() {
  mainWindow->settings_emulationSpeed_syncAudio->toggleChecked();
  config().audio.synchronize = mainWindow->settings_emulationSpeed_syncAudio->isChecked();
  updateAvSync();
}