void RenderContainer::addChild(RenderObject* newChild, RenderObject* beforeChild) { bool needsTable = false; if (newChild->isListItem()) updateListMarkerNumbers(beforeChild ? beforeChild : m_lastChild); else if (newChild->isTableCol() && newChild->style()->display() == TABLE_COLUMN_GROUP) needsTable = !isTable(); else if (newChild->isRenderBlock() && newChild->style()->display() == TABLE_CAPTION) needsTable = !isTable(); else if (newChild->isTableSection()) needsTable = !isTable(); else if (newChild->isTableRow()) needsTable = !isTableSection(); else if (newChild->isTableCell()) { needsTable = !isTableRow(); // I'm not 100% sure this is the best way to fix this, but without this // change we recurse infinitely when trying to render the CSS2 test page: // http://www.bath.ac.uk/%7Epy8ieh/internet/eviltests/htmlbodyheadrendering2.html. // See Radar 2925291. if (needsTable && isTableCell() && !m_firstChild && !newChild->isTableCell()) needsTable = false; } if (needsTable) { RenderTable* table; RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : m_lastChild; if (afterChild && afterChild->isAnonymous() && afterChild->isTable()) table = static_cast<RenderTable*>(afterChild); else { table = new (renderArena()) RenderTable(document() /* is anonymous */); RefPtr<RenderStyle> newStyle = RenderStyle::create(); newStyle->inheritFrom(style()); newStyle->setDisplay(TABLE); table->setStyle(newStyle.release()); addChild(table, beforeChild); } table->addChild(newChild); } else { // just add it... insertChildNode(newChild, beforeChild); } if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE) { RefPtr<StringImpl> textToTransform = static_cast<RenderText*>(newChild)->originalText(); if (textToTransform) static_cast<RenderText*>(newChild)->setText(textToTransform.release(), true); } }
RenderObject* RenderObjectChildList::removeChildNode(RenderObject* owner, RenderObject* oldChild, bool fullRemove) { ASSERT(oldChild->parent() == owner); // So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or // that a positioned child got yanked). We also repaint, so that the area exposed when the child // disappears gets repainted properly. if (!owner->documentBeingDestroyed() && fullRemove && oldChild->m_everHadLayout) { oldChild->setNeedsLayoutAndPrefWidthsRecalc(); oldChild->repaint(); } // If we have a line box wrapper, delete it. if (oldChild->isBox()) toRenderBox(oldChild)->deleteLineBoxWrapper(); if (!owner->documentBeingDestroyed() && fullRemove) { // if we remove visible child from an invisible parent, we don't know the layer visibility any more RenderLayer* layer = 0; if (owner->style()->visibility() != VISIBLE && oldChild->style()->visibility() == VISIBLE && !oldChild->hasLayer()) { layer = owner->enclosingLayer(); layer->dirtyVisibleContentStatus(); } // Keep our layer hierarchy updated. if (oldChild->firstChild() || oldChild->hasLayer()) { if (!layer) layer = owner->enclosingLayer(); oldChild->removeLayers(layer); } // renumber ordered lists if (oldChild->isListItem()) updateListMarkerNumbers(oldChild->nextSibling()); if (oldChild->isPositioned() && owner->childrenInline()) owner->dirtyLinesFromChangedChild(oldChild); } // If oldChild is the start or end of the selection, then clear the selection to // avoid problems of invalid pointers. // FIXME: The SelectionController should be responsible for this when it // is notified of DOM mutations. if (!owner->documentBeingDestroyed() && oldChild->isSelectionBorder()) owner->view()->clearSelection(); // remove the child if (oldChild->previousSibling()) oldChild->previousSibling()->setNextSibling(oldChild->nextSibling()); if (oldChild->nextSibling()) oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling()); if (firstChild() == oldChild) setFirstChild(oldChild->nextSibling()); if (lastChild() == oldChild) setLastChild(oldChild->previousSibling()); oldChild->setPreviousSibling(0); oldChild->setNextSibling(0); oldChild->setParent(0); if (AXObjectCache::accessibilityEnabled()) owner->document()->axObjectCache()->childrenChanged(owner); return oldChild; }