void CharCreateDialog::updateRace() { if (mRace < mMinRace) mRace = mMaxRace; else if (mRace > mMaxRace) mRace = mMinRace; updateLook(); }
//------------------------------------------------------------------------------ //! void ValueEditor::format( const char* fmt ) { if( _format == fmt ) return; _format = fmt; updateLook(); }
PerspectiveCamera::PerspectiveCamera() : Camera() { resetLook(); _center = Point3(4.0,2.0,4.0); _yRot = 225; _upRot = 45; _distance = _center.length(); updateLook(); _center = -lookDir(); //updateLook(); //moveType = MoveType::NOT_MOVING; }
//------------------------------------------------------------------------------ //! void ValueEditor::onChar( const Event& ev ) { Widget::onChar( ev ); if( !_inEdit ) return; if( isprint( ev.value() ) ) { char chr = (char)ev.value(); if( _cursor < _editText.size() ) _editText.insert( _cursor, chr ); else _editText += chr; ++_cursor; updateLook(); } }
//------------------------------------------------------------------------------ //! void ValueEditor::onKeyPress( const Event& ev ) { Widget::onKeyPress( ev ); if( !_inEdit ) return; switch( ev.value() ) { case Key::BACKSPACE: if( _cursor > 0 ) { --_cursor; _editText.erase( _cursor ); } break; case Key::RETURN: Core::releaseFocus( this ); break; case Key::ESC: _editText.format( _format.cstr(), _value ); Core::releaseFocus( this ); break; case Key::END: _cursor = uint(_editText.size()); break; case Key::HOME: _cursor = 0; break; case Key::LEFT_ARROW: if( _cursor > 0 ) --_cursor; break; case Key::RIGHT_ARROW: if( _cursor < _editText.size() ) ++_cursor; break; case Key::DELETE: if( _cursor < _editText.size() ) _editText.erase( _cursor ); break; default: return; } updateLook(); }
//------------------------------------------------------------------------------ //! void ValueEditor::value( float val, bool update ) { // Set the value to be in the range. val = CGM::clamp( val, _minValue, _maxValue ); // Convert to integer. if( _integer ) val = CGM::round( val ); if( val == _value ) return; _value = val; if( update && eventsEnabled() ) { _onModify.exec( _value ); execute( _onModifyRef, this, _value ); } updateLook(); }
CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, const int slot) : // TRANSLATORS: char create dialog name Window(_("New Character"), Modal_true, parent, "charcreate.xml"), ActionListener(), KeyListener(), mCharSelectDialog(parent), mNameField(new TextField(this, "")), // TRANSLATORS: char create dialog label mNameLabel(new Label(this, _("Name:"))), // TRANSLATORS: This is a narrow symbol used to denote 'next'. // You may change this symbol if your language uses another. // TRANSLATORS: char create dialog button mNextHairColorButton(new Button(this, _(">"), "nextcolor", this)), // TRANSLATORS: This is a narrow symbol used to denote 'previous'. // You may change this symbol if your language uses another. // TRANSLATORS: char create dialog button mPrevHairColorButton(new Button(this, _("<"), "prevcolor", this)), // TRANSLATORS: char create dialog label mHairColorLabel(new Label(this, _("Hair color:"))), mHairColorNameLabel(new Label(this, "")), // TRANSLATORS: char create dialog button mNextHairStyleButton(new Button(this, _(">"), "nextstyle", this)), // TRANSLATORS: char create dialog button mPrevHairStyleButton(new Button(this, _("<"), "prevstyle", this)), // TRANSLATORS: char create dialog label mHairStyleLabel(new Label(this, _("Hair style:"))), mHairStyleNameLabel(new Label(this, "")), mNextRaceButton(nullptr), mPrevRaceButton(nullptr), mRaceLabel(nullptr), mRaceNameLabel(nullptr), mNextLookButton(nullptr), mPrevLookButton(nullptr), mLookLabel(nullptr), mLookNameLabel(nullptr), // TRANSLATORS: char create dialog button mActionButton(new Button(this, _("^"), "action", this)), // TRANSLATORS: char create dialog button mRotateButton(new Button(this, _(">"), "rotate", this)), mAttributeSlider(), mAttributeLabel(), mAttributeValue(), mAttributesLeft(new Label(this, // TRANSLATORS: char create dialog label strprintf(_("Please distribute %d points"), 99))), // TRANSLATORS: char create dialog button mCreateButton(new Button(this, _("Create"), "create", this)), // TRANSLATORS: char create dialog button mCancelButton(new Button(this, _("Cancel"), "cancel", this)), mPlayer(new Being(BeingId_zero, ActorType::Player, BeingTypeId_zero, nullptr)), mPlayerBox(new PlayerBox(this, mPlayer, "charcreate_playerbox.xml", "charcreate_selectedplayerbox.xml")), mGenderStrip(nullptr), mMaxPoints(0), mUsedPoints(0), mRace(CharDB::getMinRace()), mLook(0), mMinLook(CharDB::getMinLook()), mMaxLook(CharDB::getMaxLook()), mMinRace(CharDB::getMinRace()), mMaxRace(CharDB::getMaxRace()), mHairStyle(0), mHairColor(0), mSlot(slot), mDefaultGender(Gender::FEMALE), mGender(Gender::UNSPECIFIED), maxHairColor(CharDB::getMaxHairColor()), minHairColor(CharDB::getMinHairColor()), maxHairStyle(CharDB::getMaxHairStyle()), minHairStyle(CharDB::getMinHairStyle()), mAction(0), mDirection(0) { setStickyButtonLock(true); setSticky(true); setWindowName("NewCharacter"); const int w = 480; const int h = 350; setContentSize(w, h); mPlayer->setGender(Gender::MALE); const std::vector<int> &items = CharDB::getDefaultItems(); int i = 1; for (std::vector<int>::const_iterator it = items.begin(), it_end = items.end(); it != it_end; ++ it, i ++) { mPlayer->setSprite(i, *it); } if (!maxHairColor) maxHairColor = ColorDB::getHairSize(); if (!maxHairStyle) maxHairStyle = mPlayer->getNumOfHairstyles(); if (maxHairStyle) { mHairStyle = (static_cast<unsigned int>(rand()) % maxHairStyle) + minHairStyle; } else { mHairStyle = 0; } if (maxHairColor) { mHairColor = (static_cast<unsigned int>(rand()) % maxHairColor) + minHairColor; } else { mHairColor = 0; } mNameField->setMaximum(24); if (serverFeatures->haveRaceSelection()) { // TRANSLATORS: char create dialog button mNextRaceButton = new Button(this, _(">"), "nextrace", this); // TRANSLATORS: char create dialog button mPrevRaceButton = new Button(this, _("<"), "prevrace", this); // TRANSLATORS: char create dialog label mRaceLabel = new Label(this, _("Race:")); mRaceNameLabel = new Label(this, ""); } if (serverFeatures->haveLookSelection() && mMinLook < mMaxLook) { // TRANSLATORS: char create dialog button mNextLookButton = new Button(this, _(">"), "nextlook", this); // TRANSLATORS: char create dialog button mPrevLookButton = new Button(this, _("<"), "prevlook", this); // TRANSLATORS: char create dialog label mLookLabel = new Label(this, _("Look:")); mLookNameLabel = new Label(this, ""); } if (serverFeatures->haveCreateCharGender()) { const int size = config.getIntValue("fontSize"); mGenderStrip = new TabStrip(this, "gender_" + getWindowName(), size + 16); mGenderStrip->setPressFirst(false); mGenderStrip->addActionListener(this); mGenderStrip->setActionEventId("gender_"); // TRANSLATORS: one char size female character gender mGenderStrip->addButton(_("F"), "f", false); // TRANSLATORS: one char size male character gender mGenderStrip->addButton(_("M"), "m", false); // TRANSLATORS: one char size unknown character gender mGenderStrip->addButton(_("U"), "u", true); mGenderStrip->setVisible(Visible_true); add(mGenderStrip); mGenderStrip->setPosition(385, 130); mGenderStrip->setWidth(500); mGenderStrip->setHeight(50); } mPlayerBox->setWidth(74); mNameField->setActionEventId("create"); mNameField->addActionListener(this); mPlayerBox->setDimension(Rect(360, 0, 110, 90)); mActionButton->setPosition(385, 100); mRotateButton->setPosition(415, 100); mNameLabel->setPosition(5, 2); mNameField->setDimension( Rect(60, 2, 300, mNameField->getHeight())); const int leftX = 120; const int rightX = 300; const int labelX = 5; const int nameX = 145; int y = 30; mPrevHairColorButton->setPosition(leftX, y); mNextHairColorButton->setPosition(rightX, y); y += 5; mHairColorLabel->setPosition(labelX, y); mHairColorNameLabel->setPosition(nameX, y); y += 24; mPrevHairStyleButton->setPosition(leftX, y); mNextHairStyleButton->setPosition(rightX, y); y += 5; mHairStyleLabel->setPosition(labelX, y); mHairStyleNameLabel->setPosition(nameX, y); if (serverFeatures->haveLookSelection() && mMinLook < mMaxLook) { y += 24; if (mPrevLookButton) mPrevLookButton->setPosition(leftX, y); if (mNextLookButton) mNextLookButton->setPosition(rightX, y); y += 5; if (mLookLabel) mLookLabel->setPosition(labelX, y); if (mLookNameLabel) mLookNameLabel->setPosition(nameX, y); // 93 } if (serverFeatures->haveRaceSelection()) { y += 24; if (mPrevRaceButton) mPrevRaceButton->setPosition(leftX, y); if (mNextRaceButton) mNextRaceButton->setPosition(rightX, y); y += 5; if (mRaceLabel) mRaceLabel->setPosition(labelX, y); if (mRaceNameLabel) mRaceNameLabel->setPosition(nameX, y); } updateSliders(); setButtonsPosition(w, h); add(mPlayerBox); add(mNameField); add(mNameLabel); add(mNextHairColorButton); add(mPrevHairColorButton); add(mHairColorLabel); add(mHairColorNameLabel); add(mNextHairStyleButton); add(mPrevHairStyleButton); add(mHairStyleLabel); add(mHairStyleNameLabel); add(mActionButton); add(mRotateButton); if (serverFeatures->haveLookSelection() && mMinLook < mMaxLook) { add(mNextLookButton); add(mPrevLookButton); add(mLookLabel); add(mLookNameLabel); } if (serverFeatures->haveRaceSelection()) { add(mNextRaceButton); add(mPrevRaceButton); add(mRaceLabel); add(mRaceNameLabel); } add(mAttributesLeft); add(mCreateButton); add(mCancelButton); center(); setVisible(Visible_true); mNameField->requestFocus(); updateHair(); if (serverFeatures->haveRaceSelection()) updateRace(); if (serverFeatures->haveLookSelection() && mMinLook < mMaxLook) updateLook(); updatePlayer(); addKeyListener(this); }
void CharCreateDialog::action(const ActionEvent &event) { const std::string &id = event.getId(); if (id == "create") { if (getName().length() >= 4) { // Attempt to create the character mCreateButton->setEnabled(false); std::vector<int> atts; for (size_t i = 0, sz = mAttributeSlider.size(); i < sz; i++) { atts.push_back(static_cast<int>( mAttributeSlider[i]->getValue())); } const int characterSlot = mSlot; charServerHandler->newCharacter(getName(), characterSlot, mGender, mHairStyle, mHairColor, static_cast<unsigned char>(mRace), static_cast<unsigned char>(mLook), atts); } else { CREATEWIDGET(OkDialog, // TRANSLATORS: char creation error _("Error"), // TRANSLATORS: char creation error _("Your name needs to be at least 4 characters."), // TRANSLATORS: ok dialog button _("OK"), DialogType::ERROR, Modal_true, ShowCenter_true, nullptr, 260); } } else if (id == "cancel") { scheduleDelete(); } else if (id == "nextcolor") { mHairColor ++; updateHair(); } else if (id == "prevcolor") { mHairColor --; updateHair(); } else if (id == "nextstyle") { mHairStyle ++; updateHair(); } else if (id == "prevstyle") { mHairStyle --; updateHair(); } else if (id == "nextrace") { mRace ++; updateRace(); } else if (id == "prevrace") { mRace --; updateRace(); } else if (id == "nextlook") { mLook ++; updateLook(); } else if (id == "prevlook") { mLook --; updateLook(); } else if (id == "statslider") { updateSliders(); } else if (id == "action") { mAction ++; if (mAction >= 5) mAction = 0; updatePlayer(); } else if (id == "rotate") { mDirection ++; if (mDirection >= 4) mDirection = 0; updatePlayer(); } else if (id == "gender_m") { mGender = Gender::MALE; mPlayer->setGender(Gender::MALE); } else if (id == "gender_f") { mGender = Gender::FEMALE; mPlayer->setGender(Gender::FEMALE); } else if (id == "gender_u") { mGender = Gender::UNSPECIFIED; mPlayer->setGender(mDefaultGender); } }