void PUAffector::process( PUParticle3D* particle, float delta, bool firstParticle ) { if (firstParticle){ firstParticleUpdate(particle, delta); } if (!_excludedEmitters.empty() && particle->parentEmitter){ // Return if the emitter which emits this particle is part of the vector std::string emitterName = particle->parentEmitter->getName(); auto iter = std::find(_excludedEmitters.begin(), _excludedEmitters.end(), emitterName); if (iter != _excludedEmitters.end()) { return; } } updatePUAffector(particle, delta); }
void PUParticle3DAffector::updateAffector(Particle3D *particle, float deltaTime) { updatePUAffector(static_cast<PUParticle3D*>(particle), deltaTime); }