Example #1
0
 GridRenderEngine::GridRenderEngine(double _xsize, double _ysize, double _zsize, double _xdist, double _ydist, double _zdist)
 {
     mSize << _xsize, _ysize, _zsize;
     mCellSize << _xdist, _ydist, _zdist;
     mName = "Grid";
     updatePose();
 }
Example #2
0
/* updatePoseRecursive */
void ArticulatedObject::updatePoseRecursive(const Eigen::Matrix4f &_pose) 
{
  updatePose(_pose);
  for (unsigned i=0; i<subparts.size(); i++) {
    updatePoseRecursive(pose, *parts[subparts[i]], parts);
  }
}
Example #3
0
 GridRenderEngine::GridRenderEngine()
 {
     mSize << 1000, 1000, 100;
     mCellSize << 100, 100, 100;
     mName = "Grid";
     updatePose();
 }
Example #4
0
/**************************************
 * Definition: Turns the robot as close to the specified theta
 *             as possible. When theta is within the specified
 *             theta error threshold, it returns.
 *
 * Parameters: floats specifying theta goal and theta error limit
 **************************************/
void Robot::turnTo(float thetaGoal, float thetaErrorLimit) {
    float theta;
    float thetaError;

    float turnGain;
 
    printf("adjusting theta\n");
    do {
	    updatePose(false);

        theta = _northStar->getTheta();
        thetaError = thetaGoal - theta;
        thetaError = Util::normalizeThetaError(thetaError);

        turnGain = _turnPID->updatePID(thetaError);

        if (thetaError < -thetaErrorLimit) {
            int turnSpeed = (int)(10 - 9 * turnGain);
            turnSpeed = Util::capSpeed(turnSpeed, 10);

            turnRight(turnSpeed);
        }
        else if(thetaError > thetaErrorLimit){
            int turnSpeed = (int)(10 - 9 * turnGain);
            turnSpeed = Util::capSpeed(turnSpeed, 10);

            turnLeft(turnSpeed);
        }
    } 
    while (fabs(thetaError) > thetaErrorLimit);

    printf("theta acceptable\n");
}
Example #5
0
/**************************************
 * Definition: Fills sensor filters entirely
 **************************************/
void Robot::prefillData() {
    printf("prefilling data\n");
    for (int i = 0; i < MAX_FILTER_TAPS; i++){
        updatePose(true);
    }
    printf("sufficient data collected\n");
}
Example #6
0
void RobotNode::setJointValue(float q)
{
	RobotPtr r = getRobot();
	VR_ASSERT(r);
	WriteLockPtr lock = r->getWriteLock();
	setJointValueNoUpdate(q);
	updatePose();
}
Example #7
0
GroundRenderEngine::GroundRenderEngine(double _xsize, double _zsize, double _xdist, double _zdist)
	: mXsize(_xsize), mZsize(_zsize), mXdist(_xdist), mZdist(_zdist),
	  mPrimaryRed(0.2), mPrimaryGreen(0.2), mPrimaryBlue(0.2),
	  mSecondaryRed(0.5), mSecondaryGreen(0.5), mSecondaryBlue(0.5)
{
	mName = "ground plate";
	updatePose();
}
Example #8
0
/**************************************
 * Definition: Attempts to move the robot to the specified location 
 *             in the global coord system, disregarding cells. If
 *             theta error is exceeded, the method returns theta error.
 *
 * Parameters: floats specifying x and y in global system, and 
 *             a float specifying the theta error limit
 **************************************/
float Robot::moveToUntil(float x, float y, float distErrorLimit, float thetaErrorLimit) {
    float yError;
    float xError;
    float thetaDesired;
    float thetaError;
    float distError;

    float moveGain;

    printf("heading toward (%f, %f)\n", x, y);
    do {
        updatePose(true);

        yError = y - _pose->getY();
        xError = x - _pose->getX();

        switch (_heading) {
        case DIR_NORTH:
            thetaDesired = DEGREE_90;
            distError = fabs(y - _pose->getY());
            break;
        case DIR_SOUTH:
            thetaDesired = DEGREE_270;
            distError = fabs(y - _pose->getY());
            break;
        case DIR_EAST:
            thetaDesired = DEGREE_0;
            distError = fabs(x - _pose->getX());
            break;
        case DIR_WEST:
            thetaDesired = DEGREE_180;
            distError = fabs(x - _pose->getX());
            break;
        }

        thetaError = thetaDesired - _northStar->getTheta();
        thetaError = Util::normalizeThetaError(thetaError);

        moveGain = _movePID->updatePID(distError);
        _turnPID->updatePID(thetaError);

        if (fabs(thetaError) > thetaErrorLimit) {
			printf("theta error of %f too great\n", thetaError);
            return thetaError;
        }
        
        int moveSpeed = (int)(10 - 9 * moveGain);
        moveSpeed = Util::capSpeed(moveSpeed, 10);

        moveForward(moveSpeed);
    } 
    while (distError > distErrorLimit);

    return 0; // no error when we've finished
}
void MetaBlock::updatePose(mscene *current_scene,
                           const geometry_msgs::Pose &pose)
{
  updatePose(pose);

  //pub_obj_moveit->publish(collObj_);
  std::vector<moveit_msgs::CollisionObject> coll_objects;
  coll_objects.push_back(collObj_);
  current_scene->addCollisionObjects(coll_objects);
  sleep(0.5);
}
void ServerDriver::openvr_poseUpdate(uint32_t unWhichDevice, vr::DriverPose_t & newPose, int64_t timestamp) {
	auto devicePtr = this->m_openvrIdToVirtualDeviceMap[unWhichDevice];
	auto now = std::chrono::duration_cast <std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()).count();
	auto diff = 0.0;
	if (timestamp < now) {
		diff = ((double)now - timestamp) / 1000.0;
	}
	if (devicePtr) {
		devicePtr->updatePose(newPose, -diff);
	} else {
		if (_openvrIdToDeviceManipulationHandleMap[unWhichDevice] && _openvrIdToDeviceManipulationHandleMap[unWhichDevice]->isValid()) {
			newPose.poseTimeOffset -= diff;
			_openvrIdToDeviceManipulationHandleMap[unWhichDevice]->ll_sendPoseUpdate(newPose);
		}
	}
}
int PSMoveTemplateController::updateSuccess(MoveServerPacket *move_server_packet)
{
    //ROS_ERROR("updateSuccess: %f, %f, %f, %d", move_server_packet->state[0].pos[0], move_server_packet->state[0].pos[1], move_server_packet->state[0].pos[2], move_server_packet->state[0].pad.analog_trigger);

    //Only update if trigger is pressed and there is an object selected
    if(move_server_packet->state[0].pad.analog_trigger > 0 && selected_object_topic_ != "")
    {
        if(last_analog_trigger_ == 0)
            first_time_ = true;

        // create an interactive marker update message using that string
        vigir_ocs_msgs::OCSInteractiveMarkerUpdate cmd;

        //Update current pose
        geometry_msgs::PoseStamped p;
        p = updatePose(object_pose_, move_server_packet, /*(float)move_server_packet->state[0].pad.analog_trigger/255.0f*/1.0f);

        //Add to the template_update
        cmd.client_id = ros::this_node::getName();
        cmd.topic = selected_object_topic_;
        cmd.pose = p;
        cmd.pose.header.frame_id = "/world";
        cmd.pose.header.stamp = ros::Time::now();
        cmd.update_mode = vigir_ocs_msgs::OCSInteractiveMarkerUpdate::SET_POSE;

        //Publish the new pose
        interactive_marker_update_pub_.publish(cmd);

        cout << "object pose updated and published" << "\n";
    }

    // save last trigger value
    last_analog_trigger_ = move_server_packet->state[0].pad.analog_trigger;

    //Save position and orientation
    old_move_position_.setX(move_server_packet->state[0].handle_pos[0]);
    old_move_position_.setY(move_server_packet->state[0].handle_pos[1]);
    old_move_position_.setZ(move_server_packet->state[0].handle_pos[2]);

    old_move_orientation_.setX(move_server_packet->state[0].quat[0]);
    old_move_orientation_.setY(move_server_packet->state[0].quat[1]);
    old_move_orientation_.setZ(move_server_packet->state[0].quat[2]);
    old_move_orientation_.setScalar(move_server_packet->state[0].quat[3]);

    return 0;
}
 void PictogramObject::update(float wall_dt, float ros_dt)
 {
   if (text_.empty()) {
     // not yet setted
     return;
   }
   // update position and orientation
   if (!context_) {
     return;
   }
   updatePose(wall_dt);
   if (!need_to_update_) {
     return;
   }
   need_to_update_ = false;
   ScopedPixelBuffer buffer = texture_object_->getBuffer();
   QColor transparent(255, 255, 255, 0);
   QImage Hud = buffer.getQImage(128, 128, transparent); // should change according to size
   QPainter painter( &Hud );
   painter.setRenderHint(QPainter::Antialiasing, true);
   QColor foreground = rviz::ogreToQt(color_);
   painter.setPen(QPen(foreground, 5, Qt::SolidLine));
   
   if (isCharacterSupported(text_)) {
     QFont font = getFont(text_);
     QString pictogram_text = lookupPictogramText(text_);
     if (isEntypo(text_)) {
       font.setPointSize(100);
     }
     else if (isFontAwesome(text_)) {
       font.setPointSize(45);
     }
     painter.setFont(font);
     painter.drawText(0, 0, 128, 128,
                      Qt::AlignHCenter | Qt::AlignVCenter,
                      pictogram_text);
     painter.end();
   }
   else {
     ROS_WARN("%s is not supported", text_.c_str());
   }
 }
Example #13
0
 // Class implementation of a spinOnce() type function.
 // Checks for new data, if both are new then update pose.
 void ambcap_pros::spinOnce() {
   if ( newDataRShank && newDataRThigh ) {
       updatePose();
   }
 }
Example #14
0
 void KalmanFilter::updateMeasurement(double measurement, double variance,
     const Eigen::Matrix<double, 1, 2>& C, double timestamp) {
   updatePose(timestamp);
   updateState(measurement, variance, C, predictState(timestamp));
   lastMeasurementTimestamp_ = timestamp;
 }
Example #15
0
/**************************************
 * Definition: Strafes the robot until it is considered centered
 *             between two squares in a corridor
 **************************************/
void Robot::center() {
    moveHead(RI_HEAD_MIDDLE);
	
    int turnAttempts = 0;

    Camera::prevTagState = -1;
    while (true) {
        bool turn = false;

        float centerError = _camera->centerError(COLOR_PINK, &turn);
        if (turn) {
            if (_centerTurn(centerError)) {
                break;
            }
            turnAttempts++;
        }
        else {
            if (_centerStrafe(centerError)) {
                break;
            }
        }
        
        if (turnAttempts > 2) {
            moveHead(RI_HEAD_DOWN);

            // make sure we are close to our desired heading, in case we didn't move correctly
            updatePose(false);

            float thetaHeading;
            switch (_heading) {
            case DIR_NORTH:
	        thetaHeading = DEGREE_90;
                break;
            case DIR_SOUTH:
                thetaHeading = DEGREE_270;
                break; 
            case DIR_EAST:
                thetaHeading = DEGREE_0;
                break;
            case DIR_WEST:
                thetaHeading = DEGREE_180;
                break;
            }

            float theta = _pose->getTheta();
            float thetaError = thetaHeading - theta;
            thetaError = Util::normalizeThetaError(thetaError);
            if (fabs(thetaError) > DEGREE_45) {
                // if we turned beyond 45 degrees from our
                // heading, this was a mistake. let's turn
                // back just enough so we're 45 degrees from
                // our heading.
		        float thetaGoal = Util::normalizeTheta(theta + (DEGREE_45 + thetaError));
		        turnTo(thetaGoal, MAX_THETA_ERROR);
            }

            turnAttempts = 0;
            moveHead(RI_HEAD_MIDDLE);
        }
    }

    moveHead(RI_HEAD_DOWN);

    _centerTurnPID->flushPID();
    _centerStrafePID->flushPID();
}
Example #16
0
void Mechanism::stepWorld(){   
  pdController(); // apply pd control
  dynamicsWorld_->stepSimulation(1/60.f,10); // step simulation
  updatePose(); // update rbt transform and pose_
}
Example #17
0
void DebugAttachmentSystem::onFrameUpdate(const UpdateFrame & updateFrame)
{
    auto & imGuiSystem = world().systemRef<ImGuiSystem>();

    if (!imGuiSystem.showView("Debug Attachments"))
    {
        m_visibleNode->setVisible(false);
        m_obscuredNode->setVisible(false);
        return;
    }
    m_visibleNode->setVisible(true);
    m_obscuredNode->setVisible(false);

    size_t currentAttachmentIndex = 0;

    for (const auto & entityEntry : m_entities)
    {
        if (!entityEntry.active) continue;

        const auto   entity = world().entityById(entityEntry.id);
        const auto & equipment = entity.component<Equipment>();

        for (const auto & attachment : equipment.attachments())
        {
            auto transform = Transform3D::fromPose(attachment->worldPose());
            transform.setScale(
                entity.component<Transform3DComponent>().transform().scale());

            updateSphere(
                m_visibleNode->sphere(currentAttachmentIndex),
                attachment,
                transform);
            updateSphere(
                m_obscuredNode->sphere(currentAttachmentIndex),
                attachment,
                transform);

            updatePose(
                m_visibleNode->pose(currentAttachmentIndex),
                attachment,
                transform);
            updatePose(
                m_obscuredNode->pose(currentAttachmentIndex),
                attachment,
                transform);

            currentAttachmentIndex++;
        }
    }

    m_numAllocatedPrimitives =
        std::max(currentAttachmentIndex, m_numAllocatedPrimitives);

    for (; currentAttachmentIndex < m_numAllocatedPrimitives;
         currentAttachmentIndex++)
    {
        m_visibleNode->pose(currentAttachmentIndex).setVisible(false);
        m_obscuredNode->pose(currentAttachmentIndex).setVisible(false);
        m_visibleNode->sphere(currentAttachmentIndex).setVisible(false);
        m_obscuredNode->sphere(currentAttachmentIndex).setVisible(false);
    }
}
Example #18
0
void QArClient::updateNumbersReceived(ArRobotInfo robotInfo)
{
    emit updatePose(robotInfo);
}
Example #19
0
void QArClient::updateStringsReceived(ArRobotInfo robotInfo)
{
    emit updatePose(robotInfo);
}
//-----------------------------------------------------------------------------
//
physx::PxTransform FollowPoseComponent::pose()
{
	_lastPose = updatePose();
	return _lastPose;
}
//=============================================================================
// CLASS FollowPoseComponent
//=============================================================================
//-----------------------------------------------------------------------------
//
void FollowPoseComponent::follow( const GameObjectRef &iGameObject)
{
	_followedGO = iGameObject;
	updatePose();
}
Example #22
0
Robot::Robot(std::string address, int id) {
    // store the robot's name as an int to be used later
    _name = Util::nameFrom(address);
    
    // initialize movement variables
    _numCellsTraveled = 0;
    _turnDirection = 0;
    _movingForward = true;
    _speed = 0;
    _heading = DIR_NORTH;

    setFailLimit(MAX_UPDATE_FAILS);

    _robotInterface = new RobotInterface(address, id);

    printf("robot interface loaded\n");

    // initialize camera
    _camera = new Camera(_robotInterface);

    // initialize position sensors
    _wheelEncoders = new WheelEncoders(this);
    _northStar = new NorthStar(this);
    
    // initialize global pose
    _pose = new Pose(0.0, 0.0, 0.0);
    // bind _pose to the kalman filter
    _kalmanFilter = new KalmanFilter(_pose);
    _kalmanFilter->setUncertainty(PROC_X_UNCERTAIN,
                                  PROC_Y_UNCERTAIN,
                                  PROC_THETA_UNCERTAIN,
                                  NS_X_UNCERTAIN,
                                  NS_Y_UNCERTAIN,
                                  NS_THETA_UNCERTAIN,
                                  WE_X_UNCERTAIN,
                                  WE_Y_UNCERTAIN,
                                  WE_THETA_UNCERTAIN);

    printf("kalman filter initialized\n");

    PIDConstants movePIDConstants = {PID_MOVE_KP, PID_MOVE_KI, PID_MOVE_KD};
    PIDConstants turnPIDConstants = {PID_TURN_KP, PID_TURN_KI, PID_TURN_KD};

    _movePID = new PID(&movePIDConstants, MIN_MOVE_ERROR, MAX_MOVE_ERROR);
    _turnPID = new PID(&turnPIDConstants, MIN_TURN_ERROR, MAX_TURN_ERROR);

    printf("pid controllers initialized\n");
    
    // Put robot head down for NorthStar use
    moveHead(RI_HEAD_DOWN);

    printf("collecting initial data\n");
    // fill our sensors with data
    prefillData();
    // base the wheel encoder pose off north star to start,
    // since we might start anywhere in the global system)
    _wheelEncoders->resetPose(_northStar->getPose());
    // now update our pose again so our global pose isn't
    // some funky value (since it's based off we and ns)
    updatePose(true);

    // load the map once we've found our position in the global
    // system, so we can know what cell we started at
    int startingX;
    int startingY;
    if (_pose->getX() > 150) {
        startingX = 0;
        startingY = 2;
    }
    else {
        startingX = 6;
        startingY = 2;
    }
    
    _map = new Map(_robotInterface, startingX, startingY);
    _mapStrategy = new MapStrategy(_map);

    printf("map loaded\n");
}
Example #23
0
/**************************************
 * Definition: Moves the robot in the specified direction
 *             the specified number of cells (65x65 area)
 *
 * Parameters: ints specifying direction and number of cells
 **************************************/
void Robot::move(int direction, int numCells) {
    _heading = direction;

    int cellsTraveled = 0;
    while (cellsTraveled < numCells) {
        if(_numCellsTraveled != 0) {
            // make sure we're facing the right direction first
            if (nsThetaReliable()) {
                turn(direction);
            }
            // center ourselves between the walls
            center();
            // turn once more to fix any odd angling 
            if (nsThetaReliable()) {
                turn(direction);
            }
        }

        // count how many squares we see down the hall
        moveHead(RI_HEAD_MIDDLE);
        float leftSquareCount = _camera->avgSquareCount(COLOR_PINK, IMAGE_LEFT);
        float rightSquareCount = _camera->avgSquareCount(COLOR_PINK, IMAGE_RIGHT);
        moveHead(RI_HEAD_DOWN);
        if (leftSquareCount > 3.0) {
            leftSquareCount = 3.0;
        }
        if (rightSquareCount > 3.0) {
            rightSquareCount = 3.0;
        }

        // update our pose estimates now, ignoring
        // wheel encoders and setting them to be north star's
        updatePose(false);
        _wheelEncoders->resetPose(_northStar->getPose());
        // finally, update our pose one more time so kalman isn't wonky
        updatePose(true);

        // based on the direction, move in the global coord system
        float goalX = _pose->getX();
        float goalY = _pose->getY();
        float distErrorLimit = MAX_DIST_ERROR;
        switch (direction) {
        case DIR_NORTH:
            goalY += CELL_SIZE;
            break;
        case DIR_SOUTH:
            goalY -= CELL_SIZE;
            break;
        case DIR_EAST:
            goalX += CELL_SIZE;
            if (_map->getCurrentCell()->x == 0 ||
                _map->getCurrentCell()->x == 1) {
                goalX -= 30.0;
            }
            break;
        case DIR_WEST:
            goalX -= CELL_SIZE;
            if (_map->getCurrentCell()->x == 0 ||
                _map->getCurrentCell()->x == 1) {
                goalX += 30.0;
            }
            break;
        }

        moveTo(goalX, goalY, distErrorLimit);
        // make sure we stop once we're there
        stop();

        moveHead(RI_HEAD_MIDDLE);
        float newLeftSquareCount = _camera->avgSquareCount(COLOR_PINK, IMAGE_LEFT);
        float newRightSquareCount = _camera->avgSquareCount(COLOR_PINK, IMAGE_RIGHT);
        if (newLeftSquareCount > 3.0) {
            newLeftSquareCount = 3.0;
        }
        if (newRightSquareCount > 3.0) {
            newRightSquareCount = 3.0;
        }
        int i = 0;
        while ((newLeftSquareCount + 1.0 < leftSquareCount ||
                newRightSquareCount + 1.0 < rightSquareCount) &&
                i < 5) {
            moveBackward(10);
            _robotInterface->reset_state();
            newLeftSquareCount = _camera->avgSquareCount(COLOR_PINK, IMAGE_LEFT);
            newRightSquareCount = _camera->avgSquareCount(COLOR_PINK, IMAGE_RIGHT);
            if (newLeftSquareCount + 1.0 < leftSquareCount &&
                newRightSquareCount + 1.0 < rightSquareCount) {
                i++;
            }     
            i++;
        }
        moveHead(RI_HEAD_DOWN);

        // we made it!
        cellsTraveled++;
        printf("Made it to cell %d\n", cellsTraveled);
    }
}
Example #24
0
 GridRenderEngine::GridRenderEngine(const Vector3d &_size, const Vector3d &_cellSize)
     : mSize(_size), mCellSize(_cellSize)
 {
     mName = "Grid";
     updatePose();
 }