void ViewerWindow::loadGame(const QString &path) { QDir gameDir( path ); if( gameDir.exists() && path.size() > 0 ) { gameData = new GameData( &engineLog, &work, gameDir.absolutePath().toStdString() ); gameWorld = new GameWorld( &engineLog, &work, gameData ); renderer = new GameRenderer(&engineLog, gameData ); viewerWidget->setRenderer(renderer); gameWorld->data->load(); // Initalize all the archives. gameWorld->data->loadIMG("/models/gta3"); gameWorld->data->loadIMG("/models/txd"); gameWorld->data->loadIMG("/anim/cuts"); loadedData(gameWorld); } QSettings settings("OpenRW", "rwviewer"); QStringList recent = settings.value("recentGames").toStringList(); recent.removeAll( path ); recent.prepend( path ); while(recent.size() > MaxRecentGames) recent.removeLast(); settings.setValue("recentGames", recent); updateRecentGames(); }
ViewerWindow::ViewerWindow(QWidget* parent, Qt::WindowFlags flags) : QMainWindow(parent, flags), gameData(nullptr), gameWorld(nullptr), renderer(nullptr) { setMinimumSize(640, 480); QMenuBar* mb = this->menuBar(); QMenu* file = mb->addMenu("&File"); file->addAction("Open &Game", this, SLOT(loadGame())); file->addSeparator(); for(int i = 0; i < MaxRecentGames; ++i) { QAction* r = file->addAction(""); recentGames.append(r); connect(r, SIGNAL(triggered()), SLOT(openRecent())); } recentSep = file->addSeparator(); auto ex = file->addAction("E&xit"); ex->setShortcut(QKeySequence::Quit); connect(ex, SIGNAL(triggered()), QApplication::instance(), SLOT(closeAllWindows())); viewerWidget = new ViewerWidget; viewerWidget->context()->makeCurrent(); glewExperimental = 1; glewInit(); objectViewer = new ObjectViewer(viewerWidget); connect(this, SIGNAL(loadedData(GameWorld*)), objectViewer, SLOT(showData(GameWorld*))); connect(this, SIGNAL(loadedData(GameWorld*)), viewerWidget, SLOT(dataLoaded(GameWorld*))); modelViewer = new ModelViewer(viewerWidget); connect(this, SIGNAL(loadedData(GameWorld*)), modelViewer, SLOT(showData(GameWorld*))); viewSwitcher = new QStackedWidget; viewSwitcher->addWidget(objectViewer); viewSwitcher->addWidget(modelViewer); //connect(objectViewer, SIGNAL(modelChanged(Model*)), modelViewer, SLOT(showModel(Model*))); connect(objectViewer, SIGNAL(showObjectModel(uint16_t)), this, SLOT(showObjectModel(uint16_t))); objectViewer->setViewerWidget( viewerWidget ); QMenu* view = mb->addMenu("&View"); QAction* objectAction = view->addAction("&Object"); QAction* modelAction = view->addAction("&Model"); objectAction->setData(0); modelAction->setData(1); connect(objectAction, SIGNAL(triggered()), this, SLOT(switchWidget())); connect(modelAction, SIGNAL(triggered()), this, SLOT(switchWidget())); QMenu* data = mb->addMenu("&Data"); //data->addAction("Export &Model", objectViewer, SLOT(exportModel())); QMenu* anim = mb->addMenu("&Animation"); anim->addAction("Load &Animations", this, SLOT(openAnimations())); this->setCentralWidget(viewSwitcher); updateRecentGames(); }
ViewerWindow::ViewerWindow(QWidget* parent, Qt::WindowFlags flags) : QMainWindow(parent, flags) , gameData(nullptr) , gameWorld(nullptr) , renderer(nullptr) { setMinimumSize(640, 480); QMenuBar* mb = this->menuBar(); QMenu* file = mb->addMenu("&File"); file->addAction("Open &Game", this, SLOT(loadGame())); file->addSeparator(); for(int i = 0; i < MaxRecentGames; ++i) { QAction* r = file->addAction(""); recentGames.append(r); connect(r, SIGNAL(triggered()), SLOT(openRecent())); } recentSep = file->addSeparator(); auto ex = file->addAction("E&xit"); ex->setShortcut(QKeySequence::Quit); connect(ex, SIGNAL(triggered()), QApplication::instance(), SLOT(closeAllWindows())); //----------------------- View Mode setup viewerWidget = new ViewerWidget; viewerWidget->context()->makeCurrent(); connect(this, SIGNAL(loadedData(GameWorld*)), viewerWidget, SLOT(dataLoaded(GameWorld*))); //------------- Object Viewer m_views[ViewMode::Object] = new ObjectViewer(viewerWidget); m_viewNames[ViewMode::Object] = "Objects"; //------------- Model Viewer m_views[ViewMode::Model] = new ModelViewer(viewerWidget); m_viewNames[ViewMode::Model] = "Model"; //------------- World Viewer m_views[ViewMode::World] = new WorldViewer(viewerWidget); m_viewNames[ViewMode::World] = "World"; //------------- display mode switching viewSwitcher = new QStackedWidget; auto signalMapper = new QSignalMapper(this); auto switchPanel = new QVBoxLayout(); int i = 0; for(auto viewer : m_views) { viewSwitcher->addWidget(viewer); connect(this, SIGNAL(loadedData(GameWorld*)), viewer, SLOT(showData(GameWorld*))); auto viewerButton = new QPushButton(m_viewNames[i].c_str()); signalMapper->setMapping(m_views[i], i); signalMapper->setMapping(viewerButton, i); connect(viewerButton, SIGNAL(clicked()), signalMapper, SLOT(map())); switchPanel->addWidget(viewerButton); i++; } // Map world viewer loading placements to switch to the world viewer connect(m_views[ViewMode::World], SIGNAL(placementsLoaded(QString)), signalMapper, SLOT(map())); switchView(ViewMode::Object); connect(m_views[ViewMode::Object], SIGNAL(showObjectModel(uint16_t)), this, SLOT(showObjectModel(uint16_t))); connect(m_views[ViewMode::Object], SIGNAL(showObjectModel(uint16_t)), m_views[ViewMode::Model], SLOT(showObject(uint16_t))); connect(this, SIGNAL(loadAnimations(QString)), m_views[ViewMode::Model], SLOT(loadAnimations(QString))); connect(signalMapper, SIGNAL(mapped(int)), this, SLOT(switchView(int))); connect(signalMapper, SIGNAL(mapped(int)), viewSwitcher, SLOT(setCurrentIndex(int))); switchPanel->addStretch(); auto mainlayout = new QHBoxLayout(); mainlayout->addLayout(switchPanel); mainlayout->addWidget(viewSwitcher); auto mainwidget = new QWidget(); mainwidget->setLayout(mainlayout); QMenu* data = mb->addMenu("&Data"); //data->addAction("Export &Model", objectViewer, SLOT(exportModel())); QMenu* anim = mb->addMenu("&Animation"); anim->addAction("Load &Animations", this, SLOT(openAnimations())); QMenu* map = mb->addMenu("&Map"); map->addAction("Load IPL", m_views[ViewMode::World], SLOT(loadPlacements())); this->setCentralWidget(mainwidget); updateRecentGames(); }