Example #1
0
void GraphicsLayerUpdater::updateRecursive(RenderLayer& layer, UpdateType updateType, const UpdateContext& context, Vector<RenderLayer*>& layersNeedingPaintInvalidation)
{
    if (layer.hasCompositedLayerMapping()) {
        CompositedLayerMapping* mapping = layer.compositedLayerMapping();

        if (updateType == ForceUpdate || mapping->needsGraphicsLayerUpdate()) {
            const RenderLayer* compositingContainer = context.compositingContainer(layer);
            ASSERT(compositingContainer == layer.enclosingLayerWithCompositedLayerMapping(ExcludeSelf));

            if (mapping->updateGraphicsLayerConfiguration())
                m_needsRebuildTree = true;

            mapping->updateGraphicsLayerGeometry(compositingContainer, context.compositingStackingContext(), layersNeedingPaintInvalidation);

            if (mapping->hasUnpositionedOverflowControlsLayers())
                layer.scrollableArea()->positionOverflowControls(IntSize());

            updateType = mapping->updateTypeForChildren(updateType);
            mapping->clearNeedsGraphicsLayerUpdate();
        }
    }

    UpdateContext childContext(context, layer);
    for (RenderLayer* child = layer.firstChild(); child; child = child->nextSibling())
        updateRecursive(*child, updateType, childContext, layersNeedingPaintInvalidation);
}
void CompositingRequirementsUpdater::update(PaintLayer* root)
{
    TRACE_EVENT0("blink", "CompositingRequirementsUpdater::updateRecursive");

    // Go through the layers in presentation order, so that we can compute which Layers need compositing layers.
    // FIXME: we could maybe do this and the hierarchy update in one pass, but the parenting logic would be more complex.
    RecursionData recursionData(root);
    OverlapMap overlapTestRequestMap;
    bool saw3DTransform = false;

    // FIXME: Passing these unclippedDescendants down and keeping track
    // of them dynamically, we are requiring a full tree walk. This
    // should be removed as soon as proper overlap testing based on
    // scrolling and animation bounds is implemented (crbug.com/252472).
    Vector<PaintLayer*> unclippedDescendants;
    IntRect absoluteDescendantBoundingBox;
    updateRecursive(0, root, overlapTestRequestMap, recursionData, saw3DTransform, unclippedDescendants, absoluteDescendantBoundingBox);
}
Example #3
0
void GraphicsLayerUpdater::update(RenderLayer& layer, Vector<RenderLayer*>& layersNeedingPaintInvalidation)
{
    TRACE_EVENT0("blink", "GraphicsLayerUpdater::update");
    updateRecursive(layer, DoNotForceUpdate, UpdateContext(), layersNeedingPaintInvalidation);
    layer.compositor()->updateRootLayerPosition();
}
void CompositingRequirementsUpdater::updateRecursive(PaintLayer* ancestorLayer, PaintLayer* layer, OverlapMap& overlapMap, RecursionData& currentRecursionData,
    bool& descendantHas3DTransform, Vector<PaintLayer*>& unclippedDescendants, IntRect& absoluteDescendantBoundingBox)
{
    PaintLayerCompositor* compositor = m_layoutView.compositor();

    layer->stackingNode()->updateLayerListsIfNeeded();

    CompositingReasons reasonsToComposite = CompositingReasonNone;
    CompositingReasons directReasons = m_compositingReasonFinder.directReasons(layer);

    // Video is special. It's the only PaintLayer type that can both have
    // PaintLayer children and whose children can't use its backing to render
    // into. These children (the controls) always need to be promoted into their
    // own layers to draw on top of the accelerated video.
    if (currentRecursionData.m_compositingAncestor && currentRecursionData.m_compositingAncestor->layoutObject()->isVideo())
        directReasons |= CompositingReasonVideoOverlay;

    if (currentRecursionData.m_hasCompositedScrollingAncestor && layer->layoutObject()->styleRef().hasViewportConstrainedPosition())
        directReasons |= CompositingReasonPositionFixed;

    bool canBeComposited = compositor->canBeComposited(layer);
    if (canBeComposited) {
        reasonsToComposite |= directReasons;

        if (layer->isRootLayer() && compositor->rootShouldAlwaysComposite())
            reasonsToComposite |= CompositingReasonRoot;

        if (reasonsToComposite && layer->scrollsOverflow() && !layer->needsCompositedScrolling()) {
            // We will only set needsCompositedScrolling if we don't care about
            // the LCD text hit, we may be able to switch to the compositor
            // driven path if we're alread composited for other reasons and are
            // therefore using grayscale AA.
            //
            // FIXME: it should also be possible to promote if the layer can
            // still use LCD text when promoted, but detecting when the
            // compositor can do this is tricky. Currently, the layer must be
            // both opaque and may only have an integer translation as its
            // transform. Both opacity and screen space transform are inherited
            // properties, so this cannot be determined from local information.
            layer->scrollableArea()->updateNeedsCompositedScrolling(PaintLayerScrollableArea::IgnoreLCDText);
            if (layer->needsCompositedScrolling())
                reasonsToComposite |= CompositingReasonOverflowScrollingTouch;
        }
    }

    if ((reasonsToComposite & CompositingReasonOverflowScrollingTouch) && !layer->isRootLayer())
        currentRecursionData.m_hasCompositedScrollingAncestor = true;

    // Next, accumulate reasons related to overlap.
    // If overlap testing is used, this reason will be overridden. If overlap testing is not
    // used, we must assume we overlap if there is anything composited behind us in paint-order.
    CompositingReasons overlapCompositingReason = currentRecursionData.m_subtreeIsCompositing ? CompositingReasonAssumedOverlap : CompositingReasonNone;

    if (currentRecursionData.m_hasCompositedScrollingAncestor) {
        Vector<size_t> unclippedDescendantsToRemove;
        for (size_t i = 0; i < unclippedDescendants.size(); i++) {
            PaintLayer* unclippedDescendant = unclippedDescendants.at(i);
            // If we've reached the containing block of one of the unclipped
            // descendants, that element is no longer relevant to whether or not we
            // should opt in. Unfortunately we can't easily remove from the list
            // while we're iterating, so we have to store it for later removal.
            if (unclippedDescendant->layoutObject()->containingBlock() == layer->layoutObject()) {
                unclippedDescendantsToRemove.append(i);
                continue;
            }
            if (layer->scrollsWithRespectTo(unclippedDescendant))
                reasonsToComposite |= CompositingReasonAssumedOverlap;
        }

        // Remove irrelevant unclipped descendants in reverse order so our stored
        // indices remain valid.
        for (size_t i = 0; i < unclippedDescendantsToRemove.size(); i++)
            unclippedDescendants.remove(unclippedDescendantsToRemove.at(unclippedDescendantsToRemove.size() - i - 1));

        if (reasonsToComposite & CompositingReasonOutOfFlowClipping)
            unclippedDescendants.append(layer);
    }

    const IntRect& absBounds = layer->clippedAbsoluteBoundingBox();
    absoluteDescendantBoundingBox = absBounds;

    if (currentRecursionData.m_testingOverlap && !requiresCompositingOrSquashing(directReasons))
        overlapCompositingReason = overlapMap.overlapsLayers(absBounds) ? CompositingReasonOverlap : CompositingReasonNone;

    reasonsToComposite |= overlapCompositingReason;

    // The children of this layer don't need to composite, unless there is
    // a compositing layer among them, so start by inheriting the compositing
    // ancestor with m_subtreeIsCompositing set to false.
    RecursionData childRecursionData = currentRecursionData;
    childRecursionData.m_subtreeIsCompositing = false;

    bool willBeCompositedOrSquashed = canBeComposited && requiresCompositingOrSquashing(reasonsToComposite);
    if (willBeCompositedOrSquashed) {
        // This layer now acts as the ancestor for kids.
        childRecursionData.m_compositingAncestor = layer;

        // Here we know that all children and the layer's own contents can blindly paint into
        // this layer's backing, until a descendant is composited. So, we don't need to check
        // for overlap with anything behind this layer.
        overlapMap.beginNewOverlapTestingContext();
        // This layer is going to be composited, so children can safely ignore the fact that there's an
        // animation running behind this layer, meaning they can rely on the overlap map testing again.
        childRecursionData.m_testingOverlap = true;
    }

#if ENABLE(ASSERT)
    LayerListMutationDetector mutationChecker(layer->stackingNode());
#endif

    bool anyDescendantHas3DTransform = false;
    bool willHaveForegroundLayer = false;

    if (layer->stackingNode()->isStackingContext()) {
        PaintLayerStackingNodeIterator iterator(*layer->stackingNode(), NegativeZOrderChildren);
        while (PaintLayerStackingNode* curNode = iterator.next()) {
            IntRect absoluteChildDescendantBoundingBox;
            updateRecursive(layer, curNode->layer(), overlapMap, childRecursionData, anyDescendantHas3DTransform, unclippedDescendants, absoluteChildDescendantBoundingBox);
            absoluteDescendantBoundingBox.unite(absoluteChildDescendantBoundingBox);

            // If we have to make a layer for this child, make one now so we can have a contents layer
            // (since we need to ensure that the -ve z-order child renders underneath our contents).
            if (childRecursionData.m_subtreeIsCompositing) {
                reasonsToComposite |= CompositingReasonNegativeZIndexChildren;

                if (!willBeCompositedOrSquashed) {
                    // make layer compositing
                    childRecursionData.m_compositingAncestor = layer;
                    overlapMap.beginNewOverlapTestingContext();
                    willBeCompositedOrSquashed = true;
                    willHaveForegroundLayer = true;

                    // FIXME: temporary solution for the first negative z-index composited child:
                    //        re-compute the absBounds for the child so that we can add the
                    //        negative z-index child's bounds to the new overlap context.
                    overlapMap.beginNewOverlapTestingContext();
                    overlapMap.add(curNode->layer(), curNode->layer()->clippedAbsoluteBoundingBox());
                    overlapMap.finishCurrentOverlapTestingContext();
                }
            }
        }
    }

    if (willHaveForegroundLayer) {
        ASSERT(willBeCompositedOrSquashed);
        // A foreground layer effectively is a new backing for all subsequent children, so
        // we don't need to test for overlap with anything behind this. So, we can finish
        // the previous context that was accumulating rects for the negative z-index
        // children, and start with a fresh new empty context.
        overlapMap.finishCurrentOverlapTestingContext();
        overlapMap.beginNewOverlapTestingContext();
        // This layer is going to be composited, so children can safely ignore the fact that there's an
        // animation running behind this layer, meaning they can rely on the overlap map testing again
        childRecursionData.m_testingOverlap = true;
    }

    PaintLayerStackingNodeIterator iterator(*layer->stackingNode(), NormalFlowChildren | PositiveZOrderChildren);
    while (PaintLayerStackingNode* curNode = iterator.next()) {
        IntRect absoluteChildDescendantBoundingBox;
        updateRecursive(layer, curNode->layer(), overlapMap, childRecursionData, anyDescendantHas3DTransform, unclippedDescendants, absoluteChildDescendantBoundingBox);
        absoluteDescendantBoundingBox.unite(absoluteChildDescendantBoundingBox);
    }

    // Now that the subtree has been traversed, we can check for compositing reasons that depended on the state of the subtree.

    if (layer->stackingNode()->isStackingContext()) {
        layer->setShouldIsolateCompositedDescendants(childRecursionData.m_hasUnisolatedCompositedBlendingDescendant);
    } else {
        layer->setShouldIsolateCompositedDescendants(false);
        currentRecursionData.m_hasUnisolatedCompositedBlendingDescendant = childRecursionData.m_hasUnisolatedCompositedBlendingDescendant;
    }

    // Subsequent layers in the parent's stacking context may also need to composite.
    if (childRecursionData.m_subtreeIsCompositing)
        currentRecursionData.m_subtreeIsCompositing = true;

    // Set the flag to say that this SC has compositing children.
    layer->setHasCompositingDescendant(childRecursionData.m_subtreeIsCompositing);

    if (layer->isRootLayer()) {
        // The root layer needs to be composited if anything else in the tree is composited.
        // Otherwise, we can disable compositing entirely.
        if (childRecursionData.m_subtreeIsCompositing || requiresCompositingOrSquashing(reasonsToComposite) || compositor->rootShouldAlwaysComposite()) {
            reasonsToComposite |= CompositingReasonRoot;
            currentRecursionData.m_subtreeIsCompositing = true;
        } else {
            compositor->setCompositingModeEnabled(false);
            reasonsToComposite = CompositingReasonNone;
        }
    } else {
        // All layers (even ones that aren't being composited) need to get added to
        // the overlap map. Layers that are not separately composited will paint into their
        // compositing ancestor's backing, and so are still considered for overlap.
        if (childRecursionData.m_compositingAncestor && !childRecursionData.m_compositingAncestor->isRootLayer())
            overlapMap.add(layer, absBounds);

        // Now check for reasons to become composited that depend on the state of descendant layers.
        CompositingReasons subtreeCompositingReasons = subtreeReasonsForCompositing(layer, childRecursionData.m_subtreeIsCompositing, anyDescendantHas3DTransform);
        reasonsToComposite |= subtreeCompositingReasons;
        if (!willBeCompositedOrSquashed && canBeComposited && requiresCompositingOrSquashing(subtreeCompositingReasons)) {
            childRecursionData.m_compositingAncestor = layer;
            // FIXME: this context push is effectively a no-op but needs to exist for
            // now, because the code is designed to push overlap information to the
            // second-from-top context of the stack.
            overlapMap.beginNewOverlapTestingContext();
            overlapMap.add(layer, absoluteDescendantBoundingBox);
            willBeCompositedOrSquashed = true;
        }

        if (willBeCompositedOrSquashed)
            reasonsToComposite |= layer->potentialCompositingReasonsFromStyle() & CompositingReasonInlineTransform;

        // If the original layer is composited, the reflection needs to be, too.
        if (layer->reflectionInfo()) {
            // FIXME: Shouldn't we call computeCompositingRequirements to handle a reflection overlapping with another layoutObject?
            PaintLayer* reflectionLayer = layer->reflectionInfo()->reflectionLayer();
            CompositingReasons reflectionCompositingReason = willBeCompositedOrSquashed ? CompositingReasonReflectionOfCompositedParent : CompositingReasonNone;
            reflectionLayer->setCompositingReasons(reflectionCompositingReason, CompositingReasonReflectionOfCompositedParent);
        }

        if (willBeCompositedOrSquashed && layer->layoutObject()->style()->hasBlendMode())
            currentRecursionData.m_hasUnisolatedCompositedBlendingDescendant = true;

        // Tell the parent it has compositing descendants.
        if (willBeCompositedOrSquashed)
            currentRecursionData.m_subtreeIsCompositing = true;

        // Turn overlap testing off for later layers if it's already off, or if we have an animating transform.
        // Note that if the layer clips its descendants, there's no reason to propagate the child animation to the parent layers. That's because
        // we know for sure the animation is contained inside the clipping rectangle, which is already added to the overlap map.
        bool isCompositedClippingLayer = canBeComposited && (reasonsToComposite & CompositingReasonClipsCompositingDescendants);
        bool isCompositedWithInlineTransform = reasonsToComposite & CompositingReasonInlineTransform;
        if ((!childRecursionData.m_testingOverlap && !isCompositedClippingLayer) || layer->layoutObject()->style()->hasCurrentTransformAnimation() || isCompositedWithInlineTransform)
            currentRecursionData.m_testingOverlap = false;

        if (childRecursionData.m_compositingAncestor == layer)
            overlapMap.finishCurrentOverlapTestingContext();

        descendantHas3DTransform |= anyDescendantHas3DTransform || layer->has3DTransform();
    }

    // At this point we have finished collecting all reasons to composite this layer.
    layer->setCompositingReasons(reasonsToComposite);
}
void CompositingInputsUpdater::updateRecursive(DeprecatedPaintLayer* layer, UpdateType updateType, AncestorInfo info)
{
    if (!layer->childNeedsCompositingInputsUpdate() && updateType != ForceUpdate)
        return;

    m_geometryMap.pushMappingsToAncestor(layer, layer->parent());

    if (layer->hasCompositedDeprecatedPaintLayerMapping())
        info.enclosingCompositedLayer = layer;

    if (layer->needsCompositingInputsUpdate()) {
        if (info.enclosingCompositedLayer)
            info.enclosingCompositedLayer->compositedDeprecatedPaintLayerMapping()->setNeedsGraphicsLayerUpdate(GraphicsLayerUpdateSubtree);
        updateType = ForceUpdate;
    }

    if (updateType == ForceUpdate) {
        DeprecatedPaintLayer::AncestorDependentCompositingInputs properties;

        if (!layer->isRootLayer()) {
            properties.clippedAbsoluteBoundingBox = enclosingIntRect(m_geometryMap.absoluteRect(layer->boundingBoxForCompositingOverlapTest()));
            // FIXME: Setting the absBounds to 1x1 instead of 0x0 makes very little sense,
            // but removing this code will make JSGameBench sad.
            // See https://codereview.chromium.org/13912020/
            if (properties.clippedAbsoluteBoundingBox.isEmpty())
                properties.clippedAbsoluteBoundingBox.setSize(IntSize(1, 1));

            IntRect clipRect = pixelSnappedIntRect(layer->clipper().backgroundClipRect(ClipRectsContext(m_rootLayer, AbsoluteClipRects)).rect());
            properties.clippedAbsoluteBoundingBox.intersect(clipRect);

            const DeprecatedPaintLayer* parent = layer->parent();
            properties.opacityAncestor = parent->isTransparent() ? parent : parent->opacityAncestor();
            properties.transformAncestor = parent->hasTransformRelatedProperty() ? parent : parent->transformAncestor();
            properties.filterAncestor = parent->hasFilter() ? parent : parent->filterAncestor();
            bool layerIsFixedPosition = layer->layoutObject()->style()->position() == FixedPosition;
            properties.nearestFixedPositionLayer = layerIsFixedPosition ? layer : parent->nearestFixedPositionLayer();

            if (info.hasAncestorWithClipOrOverflowClip) {
                const DeprecatedPaintLayer* parentLayerOnClippingContainerChain = findParentLayerOnClippingContainerChain(layer);
                const bool parentHasClipOrOverflowClip = parentLayerOnClippingContainerChain->layoutObject()->hasClipOrOverflowClip();
                properties.clippingContainer = parentHasClipOrOverflowClip ? parentLayerOnClippingContainerChain->layoutObject() : parentLayerOnClippingContainerChain->clippingContainer();
            }

            if (info.lastScrollingAncestor) {
                const LayoutObject* containingBlock = layer->layoutObject()->containingBlock();
                const DeprecatedPaintLayer* parentLayerOnContainingBlockChain = findParentLayerOnContainingBlockChain(containingBlock);

                properties.ancestorScrollingLayer = parentLayerOnContainingBlockChain->ancestorScrollingLayer();
                if (parentLayerOnContainingBlockChain->scrollsOverflow())
                    properties.ancestorScrollingLayer = parentLayerOnContainingBlockChain;

                if (layer->layoutObject()->isOutOfFlowPositioned() && !layer->subtreeIsInvisible()) {
                    const DeprecatedPaintLayer* clippingLayer = properties.clippingContainer ? properties.clippingContainer->enclosingLayer() : layer->compositor()->rootLayer();
                    if (hasClippedStackingAncestor(layer, clippingLayer))
                        properties.clipParent = clippingLayer;
                }

                if (layer->stackingNode()->isTreatedAsStackingContextForPainting()
                    && properties.ancestorScrollingLayer
                    && !info.ancestorStackingContext->layoutObject()->isDescendantOf(properties.ancestorScrollingLayer->layoutObject()))
                    properties.scrollParent = properties.ancestorScrollingLayer;
            }
        }

        properties.hasAncestorWithClipPath = info.hasAncestorWithClipPath;
        layer->updateAncestorDependentCompositingInputs(properties);
    }

    if (layer->stackingNode()->isStackingContext())
        info.ancestorStackingContext = layer;

    if (layer->scrollsOverflow())
        info.lastScrollingAncestor = layer;

    if (layer->layoutObject()->hasClipOrOverflowClip())
        info.hasAncestorWithClipOrOverflowClip = true;

    if (layer->layoutObject()->hasClipPath())
        info.hasAncestorWithClipPath = true;

    DeprecatedPaintLayer::DescendantDependentCompositingInputs descendantProperties;
    for (DeprecatedPaintLayer* child = layer->firstChild(); child; child = child->nextSibling()) {
        updateRecursive(child, updateType, info);

        descendantProperties.hasDescendantWithClipPath |= child->hasDescendantWithClipPath() || child->layoutObject()->hasClipPath();
        descendantProperties.hasNonIsolatedDescendantWithBlendMode |= (!child->stackingNode()->isStackingContext() && child->hasNonIsolatedDescendantWithBlendMode()) || child->layoutObject()->style()->hasBlendMode();
    }

    layer->updateDescendantDependentCompositingInputs(descendantProperties);
    layer->didUpdateCompositingInputs();

    m_geometryMap.popMappingsToAncestor(layer->parent());
}
void CompositingInputsUpdater::update()
{
    TRACE_EVENT0("blink", "CompositingInputsUpdater::update");
    updateRecursive(m_rootLayer, DoNotForceUpdate, AncestorInfo());
}