void DeckViewContainer::retranslateUi() { loadLocalButton->setText(tr("Load &local deck")); loadRemoteButton->setText(tr("Load d&eck from server")); readyStartButton->setText(tr("Ready to s&tart")); updateSideboardLockButtonText(); }
DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent) : QWidget(parent), playerId(_playerId) { loadLocalButton = new QPushButton; loadRemoteButton = new QPushButton; readyStartButton = new ToggleButton; readyStartButton->setEnabled(false); sideboardLockButton = new ToggleButton; sideboardLockButton->setEnabled(false); connect(loadLocalButton, SIGNAL(clicked()), this, SLOT(loadLocalDeck())); connect(loadRemoteButton, SIGNAL(clicked()), this, SLOT(loadRemoteDeck())); connect(readyStartButton, SIGNAL(clicked()), this, SLOT(readyStart())); connect(sideboardLockButton, SIGNAL(clicked()), this, SLOT(sideboardLockButtonClicked())); connect(sideboardLockButton, SIGNAL(stateChanged()), this, SLOT(updateSideboardLockButtonText())); QHBoxLayout *buttonHBox = new QHBoxLayout; buttonHBox->addWidget(loadLocalButton); buttonHBox->addWidget(loadRemoteButton); buttonHBox->addWidget(readyStartButton); buttonHBox->addWidget(sideboardLockButton); buttonHBox->addStretch(); deckView = new DeckView; connect(deckView, SIGNAL(newCardAdded(AbstractCardItem *)), this, SIGNAL(newCardAdded(AbstractCardItem *))); connect(deckView, SIGNAL(sideboardPlanChanged()), this, SLOT(sideboardPlanChanged())); QVBoxLayout *deckViewLayout = new QVBoxLayout; deckViewLayout->addLayout(buttonHBox); deckViewLayout->addWidget(deckView); setLayout(deckViewLayout); retranslateUi(); }
void DeckViewContainer::retranslateUi() { loadLocalButton->setText(tr("Load local deck")); loadLocalButton->setShortcut(QKeySequence("Ctrl+O")); loadRemoteButton->setText(tr("Load deck from server")); loadRemoteButton->setShortcut(QKeySequence("Ctrl+Alt+O")); readyStartButton->setText(tr("Ready to s&tart")); updateSideboardLockButtonText(); }