void TextContent::slotShakeLess() { if (m_shakeRadius > 0) { m_shakeRadius--; updateTextConstraints(); } }
void TextBoxContent::contentsResized() { DEBUG_TSTART(); updateTextConstraints(); update(); //qDebug() << "TextBoxContent::contentsResized(): \t \t Elapsed:"<<(((double)total.elapsed())/1000.0)<<" sec"; }
void TextBoxContent::resizeContents(const QRect & rect, bool keepRatio) { DEBUG_TSTART(); updateTextConstraints(rect.width()); AbstractContent::resizeContents(rect,keepRatio); update(); //qDebug() << "TextBoxContent::resizeContents(): \t \t Elapsed:"<<(((double)total.elapsed())/1000.0)<<" sec"; }
void TextBoxContent::setHtml(const QString & htmlCode) { DEBUG_TSTART(); //qDebug()<<modelItem()->itemName()<<"TextBoxContent::setHtml(): htmlCode:"<<htmlCode; m_text->setHtml(htmlCode); m_shadowText->setHtml(htmlCode); updateTextConstraints(); syncToModelItem(0); // Apply outline pen to the html QTextCursor cursor(m_text); cursor.select(QTextCursor::Document); QTextCharFormat format; QPen p(Qt::NoPen); if(modelItem() && modelItem()->outlineEnabled()) { p = modelItem()->outlinePen(); p.setJoinStyle(Qt::MiterJoin); } format.setTextOutline(p); format.setForeground(modelItem() && modelItem()->fillType() == AbstractVisualItem::Solid ? modelItem()->fillBrush() : Qt::NoBrush); cursor.mergeCharFormat(format); #if QT46_SHADOW_ENAB == 0 // Setup the shadow text formatting if enabled if(modelItem() && modelItem()->shadowEnabled()) { if(qFuzzyIsNull(modelItem()->shadowBlurRadius())) { QTextCursor cursor(m_shadowText); cursor.select(QTextCursor::Document); QTextCharFormat format; format.setTextOutline(Qt::NoPen); format.setForeground(modelItem() ? modelItem()->shadowBrush() : Qt::black); cursor.mergeCharFormat(format); } } #endif // Cache gets dirty in syncfrommodelitem conditionally based on model revision //dirtyCache(); update(); //qDebug() << "TextBoxContent::setHtml(): \t \t Elapsed:"<<(((double)total.elapsed())/1000.0)<<" sec"; }
void TextContent::setShapePath(const QPainterPath & path) { if (path == m_shapePath) return; // invalidate rectangles m_textRect = QRect(); m_shapeRect = QRect(); // set new path m_shapePath = path; // regenerate text layouting updateTextConstraints(); }
void TextContent::setHtml(const QString & htmlCode) { m_text->setHtml(htmlCode); updateTextConstraints(); }
void TextContent::slotShakeMore() { m_shakeRadius++; updateTextConstraints(); }