Example #1
0
int GoodyPrevCount()
{
	Cur_goody_count--;
	if (Cur_goody_count < 0)
		Cur_goody_count=GOODY_COUNT_MAX;

	update_goody_info();
	return 1;
}
Example #2
0
int GoodyNextCount()
{
	Cur_goody_count++;
	if (Cur_goody_count > GOODY_COUNT_MAX)
		Cur_goody_count=0;

	update_goody_info();
	return 1;
}
Example #3
0
int GoodyPrevID()
{
	Cur_goody_id--;
	if (Cur_goody_type == OBJ_ROBOT) {
		if (Cur_goody_id < 0)
			Cur_goody_id = N_robot_types-1;
	} else {
		if (Cur_goody_id < 0)
			Cur_goody_id = N_powerup_types-1;
	}

	update_goody_info();
	return 1;
}
Example #4
0
int GoodyNextID()
{
	Cur_goody_id++;
	if (Cur_goody_type == OBJ_ROBOT) {
		if (Cur_goody_id >= N_robot_types)
			Cur_goody_id=0;
	} else {
		if (Cur_goody_id >= N_powerup_types)
			Cur_goody_id=0;
	}

	update_goody_info();
	return 1;
}
Example #5
0
int GoodyPrevType()
{
	Cur_goody_type--;
	while (!((Cur_goody_type == OBJ_ROBOT) || (Cur_goody_type == OBJ_POWERUP))) {
		if (Cur_goody_type < 0)
			Cur_goody_type = GOODY_TYPE_MAX;
		else
			Cur_goody_type--;
	}

	GoodyNextID();
	GoodyPrevID();

	update_goody_info();
	return 1;
}
Example #6
0
static int GoodyNextType()
{
	Cur_goody_type++;
	while (!((Cur_goody_type == OBJ_ROBOT) || (Cur_goody_type == OBJ_POWERUP))) {
		if (Cur_goody_type > GOODY_TYPE_MAX)
			Cur_goody_type=0;
		else
			Cur_goody_type++;
	}

	GoodyNextID();
	GoodyPrevID();

	update_goody_info();
	return 1;
}