Example #1
0
void    GLUI_EditText::draw( int x, int y )
{
  GLUI_DRAWINGSENTINAL_IDIOM
  int name_x;

  name_x = MAX(text_x_offset - string_width(this->name) - 3,0);
  draw_name( name_x , 13);

  glBegin( GL_LINES );
  glColor3f( .5, .5, .5 );
  glVertex2i( text_x_offset, 0 );     glVertex2i( w, 0 );
  glVertex2i( text_x_offset, 0 );     glVertex2i( text_x_offset, h );     

  glColor3f( 1., 1., 1. );
  glVertex2i( text_x_offset, h );     glVertex2i( w, h );
  glVertex2i( w, h );                 glVertex2i( w, 0 );

  if ( enabled )
    glColor3f( 0., 0., 0. );
  else
    glColor3f( .25, .25, .25 );
  glVertex2i( text_x_offset+1, 1 );     glVertex2i( w-1, 1 );
  glVertex2i( text_x_offset+1, 1 );     glVertex2i( text_x_offset+1, h-1 );

  glColor3f( .75, .75, .75 );
  glVertex2i( text_x_offset+1, h-1 );     glVertex2i( w-1, h-1 );
  glVertex2i( w-1, h-1 );                 glVertex2i( w-1, 1 );
  glEnd();

  /** Find where to draw the text **/
  update_substring_bounds();
  draw_text(0,0);
  
  draw_insertion_pt();
}
Example #2
0
void    GLUI_TextBox::deactivate( void )
{
  active = false;

  if ( NOT glui )
    return;

  if ( debug )
    dump( stdout, "-> DISACTIVATE" );

  sel_start = sel_end = insertion_pt = -1; 

  /***** Retrieve the current value from the text *****/
  /***** The live variable will be updated by set_text() ****/
  set_text(text.c_str()); /* This will force callbacks and gfx refresh */

  update_substring_bounds();

  /******** redraw text without insertion point ***********/
  redraw();

  /***** Now do callbacks if value changed ******/
  if ( orig_text != text ) {
    this->execute_callback();
    

  }


  if ( debug )
    dump( stdout, "<- DISACTIVATE" );
}
Example #3
0
void   GLUI_EditText::update_and_draw_text( void )
{
  if ( NOT can_draw() )
    return;

  update_substring_bounds();
  /*  printf( "ss: %d/%d\n", substring_start, substring_end );                  */

  redraw();
}
void    GLUI_EditText::draw( int x, int y )
{
  int orig;
  int name_x;

  if ( NOT can_draw() )
    return;

  orig = set_to_glut_window();

  name_x = MAX(text_x_offset - string_width(this->name) - 3,0);
  draw_name( name_x , 13);

  glBegin( GL_LINES );
  glColor3f( .5, .5, .5 );
  glVertex2i( text_x_offset, 0 );     glVertex2i( w, 0 );
  glVertex2i( text_x_offset, 0 );     glVertex2i( text_x_offset, h );     

  glColor3f( 1., 1., 1. );
  glVertex2i( text_x_offset, h );     glVertex2i( w, h );
  glVertex2i( w, h );                 glVertex2i( w, 0 );

  if ( enabled )
    glColor3f( 0., 0., 0. );
  else
    glColor3f( .25, .25, .25 );
  glVertex2i( text_x_offset+1, 1 );     glVertex2i( w-1, 1 );
  glVertex2i( text_x_offset+1, 1 );     glVertex2i( text_x_offset+1, h-1 );

  glColor3f( .75, .75, .75 );
  glVertex2i( text_x_offset+1, h-1 );     glVertex2i( w-1, h-1 );
  glVertex2i( w-1, h-1 );                 glVertex2i( w-1, 1 );
  glEnd();

  /** Find where to draw the text **/
  update_substring_bounds();
  draw_text(0,0);
  
  draw_insertion_pt();

  restore_window(orig);
}
Example #5
0
void    GLUI_EditText::deactivate( void )
{
  int    new_int_val;
  float  new_float_val;
  double  new_double_val;

  active = false;

  if ( NOT glui )
    return;

  if ( debug )
    dump( stdout, "-> DISACTIVATE" );

  sel_start = sel_end = insertion_pt = -1; 

  /***** Retrieve the current value from the text *****/
  /***** The live variable will be updated by set_text() ****/
  if ( data_type == GLUI_EDITTEXT_FLOAT ) {
    if ( text.length() == 0 ) /* zero-length string - make it "0.0" */
      text = "0.0";

    new_float_val = atof( text.c_str() );

    set_float_val( new_float_val );
  }
  else if ( data_type == GLUI_EDITTEXT_DOUBLE ) {
    if ( text.length() == 0 ) /* zero-length string - make it "0.0" */
      text = "0.0";

    new_double_val = atof( text.c_str() );

    set_double_val( new_double_val );
  }
  else if ( data_type == GLUI_EDITTEXT_INT ) {
    if ( text.length() == 0 ) /* zero-length string - make it "0" */
      text = "0";

    new_int_val = atoi( text.c_str() );

    set_int_val( new_int_val );
  }
  else 
    if ( data_type == GLUI_EDITTEXT_TEXT ) {
      set_text(text); /* This will force callbacks and gfx refresh */
    }

  update_substring_bounds();

  /******** redraw text without insertion point ***********/
  redraw();

  /***** Now do callbacks if value changed ******/
  if ( orig_text != text ) {
    this->execute_callback();
    
    if ( 0 ) {
      /* THE CODE BELOW IS FROM WHEN SPINNER ALSO MAINTAINED CALLBACKS    */
      if ( spinner == NULL ) {   /** Are we independent of a spinner?  **/  
        if ( callback ) {
          callback( this );              
        }              
      }              
      else {                      /* We're attached to a spinner */              
        spinner->do_callbacks();  /* Let the spinner do the callback stuff */  
      }              
    }
  }

  if ( debug )
    dump( stdout, "<- DISACTIVATE" );
}