static void * update_task(void *_path) { const char *path = _path; if (path != NULL && *path != 0) g_debug("starting: %s", path); else g_debug("starting"); modified = update_walk(path, discard); if (modified || !db_exists()) { GError *error = NULL; if (!db_save(&error)) { g_warning("Failed to save database: %s", error->message); g_error_free(error); } } if (path != NULL && *path != 0) g_debug("finished: %s", path); else g_debug("finished"); g_free(_path); progress = UPDATE_PROGRESS_DONE; event_pipe_emit(PIPE_EVENT_UPDATE); return NULL; }
void GoS_StartMenu::update() { update_jump(); update_walk(); update_kick(); update_bomba(); }
void Player::update_walk_stand() { if (controller.get_axis_state(Y_AXIS) > 0) { TileMap* tilemap = Sector::current()->get_tilemap2(); if (tilemap) { Point p(int(pos.x)/32, (int(pos.y)/32 + 1)); unsigned int col = tilemap->get_pixel(p.x, p.y); if ((col & TILE_STAIRS) && (get_direction() == WEST && (col & TILE_LEFT) || get_direction() == EAST && (col & TILE_RIGHT))) { delete contact; contact = new StairContact(tilemap, p); std::cout << "Stair mode" << std::endl; state = STAIRS_DOWN; //c_object->get_check_domains() & (~CollisionObject::DOMAIN_TILEMAP)); Sector::current()->get_collision_engine()->remove(c_object); z_pos = -10.0f; return; } else { set_ducking(); return; } } } else if (controller.get_axis_state(Y_AXIS) < 0) { TileMap* tilemap = Sector::current()->get_tilemap2(); if (tilemap) { Point p(int(pos.x)/32 + ((get_direction() == WEST) ? -1 : +1), (int(pos.y)/32)); unsigned int col = tilemap->get_pixel(p.x, p.y); if ((col & TILE_STAIRS) && (get_direction() == EAST && (col & TILE_LEFT) || get_direction() == WEST && (col & TILE_RIGHT))) { delete contact; contact = new StairContact(tilemap, p); state = STAIRS_UP; //c_object->get_check_domains() & (~CollisionObject::DOMAIN_TILEMAP)); Sector::current()->get_collision_engine()->remove(c_object); z_pos = -10.0f; return; } } } if(state == STAND) update_stand(); else update_walk(); }
void Pingus::update (float delta) { float direction = get_direction(); if (direction >= 0 && direction < 180) sprite[Direction::RIGHT].update(delta); else sprite[Direction::LEFT].update(delta); if (is_walking()) update_walk(delta); }
static void * update_task(void *_path) { const char *path = _path; if (path != NULL && *path != 0) g_debug("starting: %s", path); else g_debug("starting"); modified = update_walk(path, discard); if (modified || !db_exists()) db_save(); if (path != NULL && *path != 0) g_debug("finished: %s", path); else g_debug("finished"); g_free(_path); progress = UPDATE_PROGRESS_DONE; event_pipe_emit(PIPE_EVENT_UPDATE); return NULL; }