Example #1
0
/**
 * Clear the given buffers to the specified values.
 * No masking, no scissor (clear entire buffer).
 */
void
softpipe_clear(struct pipe_context *pipe, unsigned buffers,
               const union pipe_color_union *color,
               double depth, unsigned stencil)
{
   struct softpipe_context *softpipe = softpipe_context(pipe);
   uint64_t cv;
   uint i;

   if (softpipe->no_rast)
      return;

   if (!softpipe_check_render_cond(softpipe))
      return;

#if 0
   softpipe_update_derived(softpipe, PIPE_PRIM_TRIANGLES); /* not needed?? */
#endif

   if (buffers & PIPE_CLEAR_COLOR) {
      for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
         sp_tile_cache_clear(softpipe->cbuf_cache[i], color, 0);
      }
   }

   if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
      static const union pipe_color_union zero;
      struct pipe_surface *ps = softpipe->framebuffer.zsbuf;

      cv = util_pack64_z_stencil(ps->format, depth, stencil);
      sp_tile_cache_clear(softpipe->zsbuf_cache, &zero, cv);
   }

   softpipe->dirty_render_cache = TRUE;
}
Example #2
0
static boolean
lp_setup_try_clear_zs(struct lp_setup_context *setup,
                      double depth,
                      unsigned stencil,
                      unsigned flags)
{
   uint64_t zsmask = 0;
   uint64_t zsvalue = 0;
   uint32_t zmask32;
   uint8_t smask8;

   LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);

   zmask32 = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
   smask8 = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;

   zsvalue = util_pack64_z_stencil(setup->fb.zsbuf->format,
                                   depth,
                                   stencil);

   zsmask = util_pack64_mask_z_stencil(setup->fb.zsbuf->format,
                                       zmask32,
                                       smask8);

   zsvalue &= zsmask;

   if (setup->state == SETUP_ACTIVE) {
      struct lp_scene *scene = setup->scene;

      /* Add the clear to existing scene.  In the unusual case where
       * both color and depth-stencil are being cleared when there's
       * already been some rendering, we could discard the currently
       * binned scene and start again, but I don't see that as being
       * a common usage.
       */
      if (!lp_scene_bin_everywhere(scene,
                                   LP_RAST_OP_CLEAR_ZSTENCIL,
                                   lp_rast_arg_clearzs(zsvalue, zsmask)))
         return FALSE;
   }
   else {
      /* Put ourselves into the 'pre-clear' state, specifically to try
       * and accumulate multiple clears to color and depth_stencil
       * buffers which the app or state-tracker might issue
       * separately.
       */
      set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );

      setup->clear.flags |= flags;

      setup->clear.zsmask |= zsmask;
      setup->clear.zsvalue =
         (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
   }

   return TRUE;
}
Example #3
0
/**
 * Clear the given buffers to the specified values.
 * No masking, no scissor (clear entire buffer).
 */
void
softpipe_clear(struct pipe_context *pipe, unsigned buffers,
               const union pipe_color_union *color,
               double depth, unsigned stencil)
{
   struct softpipe_context *softpipe = softpipe_context(pipe);
   struct pipe_surface *zsbuf = softpipe->framebuffer.zsbuf;
   unsigned zs_buffers = buffers & PIPE_CLEAR_DEPTHSTENCIL;
   uint64_t cv;
   uint i;

   if (softpipe->no_rast)
      return;

   if (!softpipe_check_render_cond(softpipe))
      return;

#if 0
   softpipe_update_derived(softpipe, PIPE_PRIM_TRIANGLES); /* not needed?? */
#endif

   if (buffers & PIPE_CLEAR_COLOR) {
      for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
         sp_tile_cache_clear(softpipe->cbuf_cache[i], color, 0);
      }
   }

   if (zs_buffers &&
       util_format_is_depth_and_stencil(zsbuf->texture->format) &&
       zs_buffers != PIPE_CLEAR_DEPTHSTENCIL) {
      /* Clearing only depth or stencil in a combined depth-stencil buffer. */
      util_clear_depth_stencil(pipe, zsbuf, zs_buffers, depth, stencil,
                               0, 0, zsbuf->width, zsbuf->height);
   }
   else if (zs_buffers) {
      static const union pipe_color_union zero;

      cv = util_pack64_z_stencil(zsbuf->format, depth, stencil);
      sp_tile_cache_clear(softpipe->zsbuf_cache, &zero, cv);
   }

   softpipe->dirty_render_cache = TRUE;
}
Example #4
0
/**
 * Fallback for pipe->clear_stencil() function.
 * sw fallback doesn't look terribly useful here.
 * Plus can't use these transfer fallbacks when clearing
 * multisampled surfaces for instance.
 */
void
util_clear_depth_stencil(struct pipe_context *pipe,
                         struct pipe_surface *dst,
                         unsigned clear_flags,
                         double depth,
                         unsigned stencil,
                         unsigned dstx, unsigned dsty,
                         unsigned width, unsigned height)
{
   struct pipe_transfer *dst_trans;
   ubyte *dst_map;
   boolean need_rmw = FALSE;

   if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) &&
       ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
       util_format_is_depth_and_stencil(dst->format))
      need_rmw = TRUE;

   assert(dst->texture);
   if (!dst->texture)
      return;
   dst_map = pipe_transfer_map(pipe,
                               dst->texture,
                               dst->u.tex.level,
                               dst->u.tex.first_layer,
                               (need_rmw ? PIPE_TRANSFER_READ_WRITE :
                                           PIPE_TRANSFER_WRITE),
                               dstx, dsty, width, height, &dst_trans);
   assert(dst_map);

   if (dst_map) {
      unsigned dst_stride = dst_trans->stride;
      uint64_t zstencil = util_pack64_z_stencil(dst->texture->format,
                                                depth, stencil);
      unsigned i, j;
      assert(dst_trans->stride > 0);

      switch (util_format_get_blocksize(dst->format)) {
      case 1:
         assert(dst->format == PIPE_FORMAT_S8_UINT);
         if(dst_stride == width)
            memset(dst_map, (uint8_t) zstencil, height * width);
         else {
            for (i = 0; i < height; i++) {
               memset(dst_map, (uint8_t) zstencil, width);
               dst_map += dst_stride;
            }
         }
         break;
      case 2:
         assert(dst->format == PIPE_FORMAT_Z16_UNORM);
         for (i = 0; i < height; i++) {
            uint16_t *row = (uint16_t *)dst_map;
            for (j = 0; j < width; j++)
               *row++ = (uint16_t) zstencil;
            dst_map += dst_stride;
            }
         break;
      case 4:
         if (!need_rmw) {
            for (i = 0; i < height; i++) {
               uint32_t *row = (uint32_t *)dst_map;
               for (j = 0; j < width; j++)
                  *row++ = (uint32_t) zstencil;
               dst_map += dst_stride;
            }
         }
         else {
            uint32_t dst_mask;
            if (dst->format == PIPE_FORMAT_Z24_UNORM_S8_UINT)
               dst_mask = 0xffffff00;
            else {
               assert(dst->format == PIPE_FORMAT_S8_UINT_Z24_UNORM);
               dst_mask = 0xffffff;
            }
            if (clear_flags & PIPE_CLEAR_DEPTH)
               dst_mask = ~dst_mask;
            for (i = 0; i < height; i++) {
               uint32_t *row = (uint32_t *)dst_map;
               for (j = 0; j < width; j++) {
                  uint32_t tmp = *row & dst_mask;
                  *row++ = tmp | ((uint32_t) zstencil & ~dst_mask);
               }
               dst_map += dst_stride;
            }
         }
         break;
      case 8:
         if (!need_rmw) {
            for (i = 0; i < height; i++) {
               uint64_t *row = (uint64_t *)dst_map;
               for (j = 0; j < width; j++)
                  *row++ = zstencil;
               dst_map += dst_stride;
            }
         }
         else {
            uint64_t src_mask;

            if (clear_flags & PIPE_CLEAR_DEPTH)
               src_mask = 0x00000000ffffffffull;
            else
               src_mask = 0x000000ff00000000ull;

            for (i = 0; i < height; i++) {
               uint64_t *row = (uint64_t *)dst_map;
               for (j = 0; j < width; j++) {
                  uint64_t tmp = *row & ~src_mask;
                  *row++ = tmp | (zstencil & src_mask);
               }
               dst_map += dst_stride;
            }
         }
         break;
      default:
         assert(0);
         break;
      }

      pipe->transfer_unmap(pipe, dst_trans);
   }
}