Example #1
0
STDMETHODIMP CAtlBase::LoadDoodadModel(BSTR fileName)
{
	if (FAILED(g_pEngineManager->NewKG3DRepresentObject(REPRESENTOBJECT_DEFAULT, 0, 0, &g_DoodadRepresentObject)))
	{
		return E_FAIL;
	}

	if (g_pLastDoodadModel)
	{
		g_pLastDoodadModel->Release();
	}

	// 自动恢复镜头,不然误操作的话就没办法了
	IKG3DCamera* pCamera = g_pDoodadScene->GetCurrentCamera();
	D3DXVECTOR3 vCameraPos(0.f, 250.f, -500.f);
	pCamera->SetPosition(vCameraPos);

	g_DoodadRepresentObject->SetModel(0, BSTR_TO_STRING(fileName), NULL, NULL, TRUE);
	IKG3DModel *pModel = NULL;
	g_DoodadRepresentObject->GetModel(pModel, 0);
	g_pLastNpcModel = dynamic_cast<IEKG3DModel*>(pModel);

	IEKG3DSceneModelEditor* pModelEditor = NULL;
	g_pDoodadScene->GetSceneModelEditor(&pModelEditor);
	_ASSERTE(pModelEditor);
	pModelEditor->OpenModel((IEKG3DModel*)pModel, FALSE);	

	return S_OK;
}
Example #2
0
STDMETHODIMP CAtlBase::LoadDoodadScene(LONG hwndOutput)
{
	g_pEngineManager->NewOneScene(SCENETYPE_MODELEDITOR, (IKG3DScene**)&g_pDoodadScene);

	if(!g_pDoodadScene)
	{
		MessageBox(NULL, "创建场景失败", "失败", 0);
		return FALSE;
	}

	if (FAILED(g_pDoodadScene->LoadFromFile("", 0, 0)))
	{
		SAFE_RELEASE(g_pDoodadScene);
		MessageBox(NULL, "创建场景失败", "失败", 0);
		return FALSE;
	}

	g_pEngineManager->SetFocusScene(g_pDoodadScene);

	g_pDoodadScene->AddOutputWindow("SceneMain", (HWND)hwndOutput, OUTPUTWND_MODELEDITOR_MAIN, 0, &g_pDoodadSceneWindowID);	
	ASSERT(g_pDoodadScene->GetCurrentCamera());

	IKG3DCamera* pCamera = g_pDoodadScene->GetCurrentCamera();
	D3DXVECTOR3 vCameraPos(0.f, 250.f, -500.f);
	pCamera->SetPosition(vCameraPos);

	IEKG3DSceneOutputWnd *piSceneCurOutputWnd = NULL;
	g_pDoodadScene->GetCurOutputWnd(&piSceneCurOutputWnd);
	if (piSceneCurOutputWnd)
	{
		piSceneCurOutputWnd->InitCameraStation("Config.ini");
	}

	g_pDoodadScene->SetCurrentOutputWindow(g_pDoodadSceneWindowID);

	IEKG3DSceneModelEditor* pModelEditor = NULL;
	g_pDoodadScene->GetSceneModelEditor(&pModelEditor);
	_ASSERTE(pModelEditor);
	if (!pModelEditor) 
	{
		return E_FAIL;
	}

	IEKG3DSceneEditorBase* pBase = NULL;
	g_pDoodadScene->GetSceneEditorBase(&pBase);
	_ASSERTE(pBase);
	if (!pBase)
	{
		return E_FAIL;
	}

	g_DoodadInputProxy = new CInputProxy();
	_ASSERTE(g_DoodadInputProxy);
	static PROXYKEYMAP KEYMAP[] =
	{	//           C  S  A  L  M  R  ?  Trigger		  ID     Prev Ig   Exclusive
		{VK_RBUTTON, 0, 0, 0, 0, 0, 1, 0, WM_MOUSEMOVE,   1,     0,   0,   0},	// 鼠标右键, 旋转摄像机镜头
		{VK_LBUTTON, 0, 0, 0, 1, 0, 0, 0, WM_MOUSEMOVE,   2,     0,   0,   0},	// 鼠标左键, 快速缩放视角
		{VK_MBUTTON, 0, 0, 0, 0, 1, 0, 0, WM_MOUSEMOVE,   3,     0,   0,   0},	// 鼠标中键, PAN 视图
		{0		   , 0, 0, 0, 0, 0, 0, 0, 0             , 0,     0,   0},	    // 结束
	};

	g_DoodadInputProxy->Init(pBase, CWnd::FromHandle((HWND)hwndOutput), KEYMAP);

	g_pLastDoodadModel = NULL;

	return S_OK;
}
void VsSimulationWindow::SetCameraPositionAndLookAt(CStdFPoint oCameraPos, CStdFPoint oTarget)
{
	osg::Vec3d vCameraPos(oCameraPos.x, oCameraPos.y, oCameraPos.z);
	osg::Vec3d vTargetPos(oTarget.x, oTarget.y, oTarget.z);
	SetCameraPositionAndLookAt(vCameraPos, vTargetPos);
}