Example #1
0
void
_mesa_validate_image_units(struct gl_context *ctx)
{
   unsigned i;

   for (i = 0; i < ctx->Const.MaxImageUnits; ++i) {
      struct gl_image_unit *u = &ctx->ImageUnits[i];
      u->_Valid = validate_image_unit(ctx, u);
   }
}
Example #2
0
void GLAPIENTRY
_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
                       GLboolean layered, GLint layer, GLenum access,
                       GLenum format)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_texture_object *t = NULL;
   struct gl_image_unit *u;

   if (!validate_bind_image_texture(ctx, unit, texture, level,
                                    layered, layer, access, format))
      return;

   u = &ctx->ImageUnits[unit];

   FLUSH_VERTICES(ctx, 0);
   ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;

   if (texture) {
      t = _mesa_lookup_texture(ctx, texture);
      if (!t) {
         _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)");
         return;
      }

      _mesa_reference_texobj(&u->TexObj, t);
      u->Level = level;
      u->Access = access;
      u->Format = format;
      u->_ActualFormat = get_image_format(format);

      if (_mesa_tex_target_is_layered(t->Target)) {
         u->Layered = layered;
         u->Layer = (layered ? 0 : layer);
      } else {
         u->Layered = GL_FALSE;
         u->Layer = 0;
      }

   } else {
      _mesa_reference_texobj(&u->TexObj, NULL);
   }

   u->_Valid = validate_image_unit(ctx, u);

   if (ctx->Driver.BindImageTexture)
      ctx->Driver.BindImageTexture(ctx, u, t, level, layered,
                                   layer, access, format);
}
Example #3
0
void GLAPIENTRY
_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
{
   GET_CURRENT_CONTEXT(ctx);
   int i;

   if (!ctx->Extensions.ARB_shader_image_load_store) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()");
      return;
   }

   if (first + count > ctx->Const.MaxImageUnits) {
      /* The ARB_multi_bind spec says:
       *
       *    "An INVALID_OPERATION error is generated if <first> + <count>
       *     is greater than the number of image units supported by
       *     the implementation."
       */
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glBindImageTextures(first=%u + count=%d > the value of "
                  "GL_MAX_IMAGE_UNITS=%u)",
                  first, count, ctx->Const.MaxImageUnits);
      return;
   }

   /* Assume that at least one binding will be changed */
   FLUSH_VERTICES(ctx, 0);
   ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;

   /* Note that the error semantics for multi-bind commands differ from
    * those of other GL commands.
    *
    * The Issues section in the ARB_multi_bind spec says:
    *
    *    "(11) Typically, OpenGL specifies that if an error is generated by
    *          a command, that command has no effect.  This is somewhat
    *          unfortunate for multi-bind commands, because it would require
    *          a first pass to scan the entire list of bound objects for
    *          errors and then a second pass to actually perform the
    *          bindings.  Should we have different error semantics?
    *
    *       RESOLVED:  Yes.  In this specification, when the parameters for
    *       one of the <count> binding points are invalid, that binding
    *       point is not updated and an error will be generated.  However,
    *       other binding points in the same command will be updated if
    *       their parameters are valid and no other error occurs."
    */

   _mesa_begin_texture_lookups(ctx);

   for (i = 0; i < count; i++) {
      struct gl_image_unit *u = &ctx->ImageUnits[first + i];
      const GLuint texture = textures ? textures[i] : 0;

      if (texture != 0) {
         struct gl_texture_object *texObj;
         GLenum tex_format;

         if (!u->TexObj || u->TexObj->Name != texture) {
            texObj = _mesa_lookup_texture_locked(ctx, texture);
            if (!texObj) {
               /* The ARB_multi_bind spec says:
                *
                *    "An INVALID_OPERATION error is generated if any value
                *     in <textures> is not zero or the name of an existing
                *     texture object (per binding)."
                */
               _mesa_error(ctx, GL_INVALID_OPERATION,
                           "glBindImageTextures(textures[%d]=%u "
                           "is not zero or the name of an existing texture "
                           "object)", i, texture);
               continue;
            }
         } else {
            texObj = u->TexObj;
         }

         if (texObj->Target == GL_TEXTURE_BUFFER) {
            tex_format = texObj->BufferObjectFormat;
         } else {
            struct gl_texture_image *image = texObj->Image[0][0];

            if (!image || image->Width == 0 || image->Height == 0 ||
                image->Depth == 0) {
               /* The ARB_multi_bind spec says:
                *
                *    "An INVALID_OPERATION error is generated if the width,
                *     height, or depth of the level zero texture image of
                *     any texture in <textures> is zero (per binding)."
                */
               _mesa_error(ctx, GL_INVALID_OPERATION,
                           "glBindImageTextures(the width, height or depth "
                           "of the level zero texture image of "
                           "textures[%d]=%u is zero)", i, texture);
               continue;
            }

            tex_format = image->InternalFormat;
         }

         if (_mesa_get_shader_image_format(tex_format) == MESA_FORMAT_NONE) {
            /* The ARB_multi_bind spec says:
             *
             *   "An INVALID_OPERATION error is generated if the internal
             *    format of the level zero texture image of any texture
             *    in <textures> is not found in table 8.33 (per binding)."
             */
            _mesa_error(ctx, GL_INVALID_OPERATION,
                        "glBindImageTextures(the internal format %s of "
                        "the level zero texture image of textures[%d]=%u "
                        "is not supported)",
                        _mesa_lookup_enum_by_nr(tex_format),
                        i, texture);
            continue;
         }

         /* Update the texture binding */
         _mesa_reference_texobj(&u->TexObj, texObj);
         u->Level = 0;
         u->Layered = _mesa_tex_target_is_layered(texObj->Target);
         u->Layer = 0;
         u->Access = GL_READ_WRITE;
         u->Format = tex_format;
         u->_ActualFormat = _mesa_get_shader_image_format(tex_format);
         u->_Valid = validate_image_unit(ctx, u);
      } else {
         /* Unbind the texture from the unit */
         _mesa_reference_texobj(&u->TexObj, NULL);
         u->Level = 0;
         u->Layered = GL_FALSE;
         u->Layer = 0;
         u->Access = GL_READ_ONLY;
         u->Format = GL_R8;
         u->_ActualFormat = MESA_FORMAT_R_UNORM8;
         u->_Valid = GL_FALSE;
      }

      /* Pass the BindImageTexture call down to the device driver */
      if (ctx->Driver.BindImageTexture)
         ctx->Driver.BindImageTexture(ctx, u, u->TexObj, u->Level, u->Layered,
                                      u->Layer, u->Access, u->Format);
   }

   _mesa_end_texture_lookups(ctx);
}