Example #1
0
void QSlider::moveSlider( int pos )
{
    int  a = available();
    int newPos = QMIN( a, QMAX( 0, pos ) );
    int newVal = valueFromPosition( newPos );
    if ( sliderVal != newVal ) {
	sliderVal = newVal;
	emit sliderMoved( sliderVal );
    }
    if ( tracking() && sliderVal != value() ) {
	setValue( sliderVal );
	// ### Why do we emit the valueChanged signal here?  It will get emitted in 
	// valueChange() anyway...
	//emit valueChanged( sliderVal );
    }

    switch ( (GUIStyle)style() ) {
    case WindowsStyle:
	newPos = positionFromValue( newVal );
	break;
    default:
    case MotifStyle:
	break;
    }

    if ( sliderPos != newPos )
	reallyMoveSlider( newPos );
}
Example #2
0
void
QvisOpacitySlider::moveSlider(int pos)
{
    int newPos = qMin(available(), qMax( 0, pos));
    int newVal = valueFromPosition(newPos);
    newPos = positionFromValue( newVal );

    if(sliderPos != newPos)
        reallyMoveSlider(newPos);
}
Example #3
0
void
QvisOpacitySlider::paintValueText(QPainter *p, const QPalette &cg, int x,
    int h)
{
    // Create the text that we have to display.
    int v = (state == Dragging) ? (valueFromPosition(sliderPos)) : value();
    float t = float(v - minimum()) / float(maximum() - minimum());
    QString txt; txt.sprintf("%d%%", int(t * 100.f));

    // Figure out the y offset.
    int dy = h - fontMetrics().height();
    int y = (h - dy / 2);

    // Set the brush and draw the text.
    p->setPen(cg.color(QPalette::Text));
    p->drawText(x + textPadding(), y, txt);
}
Example #4
0
void QSlider::resetState()
{
    if ( timer ) {
	timer->stop();
	timer->disconnect();
    }
    switch ( state ) {
    case TimingUp:
    case TimingDown:
	break;
    case Dragging: {
	setValue( valueFromPosition( sliderPos ) );
	emit sliderReleased();
	break;
    }
    case Idle:
	break;
    default:
	qWarning("QSlider: (%s) in wrong state", name( "unnamed" ) );
    }
    state = Idle;
}
Example #5
0
void
QvisOpacitySlider::resetState()
{
    if(timer )
    {
        timer->stop();
        timer->disconnect();
    }

    switch(state)
    {
    case TimingUp:
    case TimingDown:
        break;
    case Dragging:
        setValue(valueFromPosition(sliderPos));
//        emit sliderReleased();
        break;
    case Idle:
        break;
    }

    state = Idle;
}