void render_close(void *hrender)
{
    RENDER *render = (RENDER*)hrender;

    //++ audio ++//
    // destroy adev
    adev_destroy(render->adev);

    // free swr context
    swr_free(&render->pSWRContext);
    //-- audio --//

    //++ video ++//
    // destroy vdev
    vdev_destroy(render->vdev);

    // free sws context
    if (render->pSWSContext) {
        sws_freeContext(render->pSWSContext);
    }
    //-- video --//

    // free context
    free(render);
}
Example #2
0
void render_close(void *hrender)
{
    RENDER *render = (RENDER*)hrender;

    // wait visual effect thread exit
    render->render_status = RENDER_CLOSE;

#if CONFIG_ENABLE_VEFFECT
    pthread_join(render->veffect_thread, NULL);
    veffect_destroy(render->veffect_context);
#endif

    //++ audio ++//
    // destroy adev
    adev_destroy(render->adev);

    // free swr context
    swr_free(&render->swr_context);
    //-- audio --//

    //++ video ++//
    // destroy vdev
    vdev_destroy(render->vdev);

    // free sws context
    if (render->sws_context) {
        sws_freeContext(render->sws_context);
    }
    //-- video --//

    // free context
    free(render);
}