Example #1
0
__attribute__((noinline)) void foo ()
{
  int i;
  vector float brow;

  for (i = 0; i < N; i++) {

    brow = cb[i][0];
    cc[i][0] = vec_mul(vec_splats(brow[0]), ca[i][0]);
    cc[i][0] = vec_madd(cc[i][0],vec_splats(brow[1]), ca[i][1]);
    cc[i][0] = vec_madd(cc[i][0],vec_splats(brow[2]), ca[i][2]);
    cc[i][0] = vec_madd(cc[i][0],vec_splats(brow[3]), ca[i][3]);

    brow = cb[i][1];
    cc[i][1] = vec_mul(vec_splats(brow[0]), ca[i][0]);
    cc[i][1] = vec_madd(cc[i][0],vec_splats(brow[1]), ca[i][1]);
    cc[i][1] = vec_madd(cc[i][0],vec_splats(brow[2]), ca[i][2]);
    cc[i][1] = vec_madd(cc[i][0],vec_splats(brow[3]), ca[i][3]);
    
    brow = cb[i][2];
    cc[i][2] = vec_mul(vec_splats(brow[0]), ca[i][0]);
    cc[i][2] = vec_madd(cc[i][0],vec_splats(brow[1]), ca[i][1]);
    cc[i][2] = vec_madd(cc[i][0],vec_splats(brow[2]), ca[i][2]);
    cc[i][2] = vec_madd(cc[i][0],vec_splats(brow[3]), ca[i][3]);
    
    brow = cb[i][3];
    cc[i][3] = vec_mul(vec_splats(brow[0]), ca[i][0]);
    cc[i][3] = vec_madd(cc[i][0],vec_splats(brow[1]), ca[i][1]);
    cc[i][3] = vec_madd(cc[i][0],vec_splats(brow[2]), ca[i][2]);
    cc[i][3] = vec_madd(cc[i][0],vec_splats(brow[3]), ca[i][3]);
  }
}
Example #2
0
void
vec_lerp(const Vec *a, const Vec *b, float t, Vec *r_v)
{
	Vec at, bt;
	vec_mul(a, 1 - t, &at);
	vec_mul(b, t, &bt);
	vec_addv(&at, &bt, r_v);
}
Example #3
0
// merge two bodies
body body_merge(body a, body b) {
  body merged;
  merged.m = a.m + b.m;
  merged.pos = vec_add(a.pos, b.pos);
  merged.vel = vec_div(vec_add(vec_mul(a.pos, a.m), vec_mul(a.pos, b.m)), b.m);

  return merged;
}
Example #4
0
static void PmlTableGen(int bw,
			int m,
			double *storeplm,
			double *workspace)
{
  double *prev, *prevprev, *temp1, *temp2, *temp3, *temp4, *x_i, *eval_args;
  int i;
  /* double *storeplm_ptr; */
  
  prevprev = workspace;
  prev = prevprev + (2*bw);
  temp1 = prev + (2*bw);
  temp2 = temp1 + (2*bw);
  temp3 = temp2 + (2*bw);
  temp4 = temp3 + (2*bw);
  x_i = temp4 + (2*bw);
  eval_args = x_i + (2*bw);
  
  /* storeplm_ptr = storeplm; */

  /* get the evaluation nodes */
  EvalPts(2*bw,x_i);
  ArcCosEvalPts(2*bw,eval_args);
  
  /* set initial values of first two Pmls */
  for (i=0; i<2*bw; i++) 
    prevprev[i] = 0.0;
  if (m == 0)
    for (i=0; i<2*bw; i++) {
      /* prev[i] = 0.5; */
      prev[i] = 0.707106781186547 ;  /* 1/sqrt(2) */
    }
  else 
    Pmm_L2(m, eval_args, 2*bw, prev);

  memcpy(storeplm, prev, (size_t) sizeof(double) * 2 * bw);

  for(i = 0; i < bw - m - 1; i++)
    {
      vec_mul(L2_cn(m,m+i),prevprev,temp1,2*bw);
      vec_pt_mul(prev, x_i, temp2, 2*bw);
      vec_mul(L2_an(m,m+i), temp2, temp3, 2*bw);
      vec_add(temp3, temp1, temp4, 2*bw); /* temp4 now contains P(m,m+i+1) */
      
      storeplm += (2 * bw);
      memcpy(storeplm, temp4, (size_t) sizeof(double) * 2 * bw);
      memcpy(prevprev, prev, (size_t) sizeof(double) * 2 * bw);
      memcpy(prev, temp4, (size_t) sizeof(double) * 2 * bw);
    }

  /*  storeplm = storeplm_ptr; */
}
Example #5
0
quat quat_load_axis_angle(avec axis, float angle)
{
    vec q = vec_mul(vec_normalize(axis), sinf(0.5f*angle));
    vec w = vec_load4(0.0f, 0.0f, 0.0f, cosf(0.5f*angle));
    // Shift q into v0, v1, v2 and put w into v3.
    return vec_add(q, w);
}
Example #6
0
vec quat_axis_angle(aquat q)
{
    const float angle = 2.0f*acosf(vec_get_w(q));
    const float s = 1.0f/sinf(0.5f*angle);
    vec v = vec_load4(s, s, s, 0.0f);
    v = vec_mul(v, q);
    return vec_add(v, vec_load4(0.0f, 0.0f, 0.0f, angle));
}
Example #7
0
static void focus_camera(const struct mesh *mesh)
{
	vector min, max;

	/* FIXME */
	mesh_calc_bounds(mesh, min, max);
	vec_add(center, min, max);
	vec_mul(center, 0.5f, center);
	focal_len = 6.0f * max[1];
}
Example #8
0
/*
  V_SgMultiplyOp
*/
__SIMD _SIMD_mul_ps(__SIMD a, __SIMD b)
{
#ifdef  USE_SSE
  return _mm_mul_ps(a,b);
#elif defined USE_AVX
  return _m256_mul_ps(a,b);
#elif defined USE_IBM
  return vec_mul(a,b);
#endif
}
Example #9
0
__SIMDi _SIMD_mul_epi32(__SIMDi a, __SIMDi b)
{
#ifdef  USE_SSE
    __m128i tmp1 = _mm_mul_epu32(a,b); /* mul 2,0*/
    __m128i tmp2 = _mm_mul_epu32( _mm_srli_si128(a,4), _mm_srli_si128(b,4)); /* mul 3,1 */
    return _mm_unpacklo_epi32(_mm_shuffle_epi32(tmp1, _MM_SHUFFLE (0,0,2,0)), _mm_shuffle_epi32(tmp2, _MM_SHUFFLE (0,0,2,0))); /* shuffle results to [63..0] and pack */
#elif defined USE_AVX
  return _m256_mul_ps(a,b);
#elif defined USE_IBM
  return vec_mul(a,b);
#endif
}
void palRevoluteLink::ApplyAngularImpulse(Float torque) {
	palMatrix4x4 a = m_pParent->GetLocationMatrix();
	palVector3 axis = GetAxis();
	palVector3 axisA;
	vec_mat_mul(&axisA,&a,&axis);
	vec_mul(&axisA,torque);

	palBody * pb =dynamic_cast<palBody *>(m_pParent);
	palBody * cb =dynamic_cast<palBody *>(m_pChild);
	if (pb)
		pb->ApplyAngularImpulse(axisA.x, axisA.y, axisA.z);
	if (cb)
		cb->ApplyAngularImpulse(-axisA.x,-axisA.y,-axisA.z);
}
Example #11
0
// steps the simulation one timestep
// using a naive integrator; no optimizations
void step(int n, body bodies[], double h) {
  // accumulate accelerations
  for (int i = 0; i < n - 1; i++) {
    body* a = &bodies[i];
    for (int j = i; j < n; j++) {
      body* b = &bodies[j];

      // calculate accelerations due to gravity
      if (a->m != 0 || b->m != 0) {
        double d = sqrt(dist(a->pos, b->pos));
        vector f = vec_mul(vec_sub(a->pos, b->pos), h*d*d*d);

        a->vel = vec_sub(a->vel, vec_mul(f, b->m));
        b->vel = vec_add(b->vel, vec_mul(f, a->m));
      }
    }
  }

  // accumulate velocities
  for (int i = 0; i < n; i++) {
    body* a = &bodies[i];
    a->pos = vec_add(a->pos, vec_mul(a->vel, h));
  }
}
Example #12
0
File: PHYS.c Project: cjxgm/frinx
void PHYS_verlet_apply(float pos[3], float oldpos[3], float force[3])
{
	float t[3];
	float fs[3];
	float fr[3];

	vec_cpy(t, pos);
	vec_mul(fs, force, KE_spf*KE_spf);
	vec_sub(fr, pos, oldpos);
	vec_mulv(fr, -0.1);
	vec_addv(fs, fr);

	vec_addv(pos, pos);
	vec_subv(pos, oldpos);
	vec_addv(pos, fs);
	vec_cpy(oldpos, t);
}
Example #13
0
quat quat_load_euler_angles(vec eulerAngles)
{
    eulerAngles = vec_mul(eulerAngles, vec_splat(0.5f));
    afloat4 va;
    vec_store_aligned(eulerAngles, va.a);
    const float cosphi = cosf(va.x);
    const float sinphi = sinf(va.x);
    const float cospsi = cosf(va.y);
    const float sinpsi = sinf(va.y);
    const float costheta = cosf(va.z);
    const float sintheta = sinf(va.z);

    va.a[0] = sinphi*costheta*cospsi - cosphi*sintheta*sinpsi;
    va.a[1] = cosphi*sintheta*cospsi + sinphi*costheta*sinpsi;
    va.a[2] = cosphi*costheta*sinpsi - sinphi*sintheta*cospsi;
    va.a[3] = cosphi*costheta*cospsi + sinphi*sintheta*sinpsi;
    return vec_load_aligned(va.a);
}
Example #14
0
quat quat_quat_mul(aquat lhs, aquat rhs)
{
    // lhs.w*rhs.x + lhs.x*rhs.w + lhs.y*rhs.z - lhs.z*rhs.y
    // lhs.w*rhs.y - lhs.x*rhs.z + lhs.y*rhs.w + lhs.z*rhs.x
    // lhs.w*rhs.z + lhs.x*rhs.y - lhs.y*rhs.x + lhs.z*rhs.w
    // lhs.w*rhs.w - lhs.x*rhs.x - lhs.y*rhs.y - lhs.z*rhs.z
    quat q = vec_mul(rhs, vec_splat_w(lhs));
    q = vec_add(q, vec_mul(vec_mul(
        _mm_shuffle_ps(rhs, rhs, VEC_SHUFFLE(3,2,1,0)), vec_splat_x(lhs)),
        _mm_setr_ps(1.0f, -1.0f, 1.0f, -1.0f)));
    q = vec_add(q, vec_mul(vec_mul(
        _mm_shuffle_ps(rhs, rhs, VEC_SHUFFLE(2,3,0,1)), vec_splat_y(lhs)),
        _mm_setr_ps(1.0f, 1.0f, -1.0f, -1.0f)));
    q = vec_add(q, vec_mul(vec_mul(
        _mm_shuffle_ps(rhs, rhs, VEC_SHUFFLE(1,0,3,2)), vec_splat_z(lhs)),
        _mm_setr_ps(-1.0f, 1.0f, 1.0f, -1.0f)));

    return q;
}
Example #15
0
void test1() {
// CHECK-LABEL: define void @test1

  res_vd = vec_add(vd, vd);
// CHECK: fadd <2 x double>

  res_vd = vec_and(vbll, vd);
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  res_vd = vec_and(vd, vbll);
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  res_vd = vec_and(vd, vd);
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_andc(vbll, vd);
// CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64>
// CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_andc(vd, vbll);
// CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64>
// CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_andc(vd, vd);
// CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64>
// CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_ceil(vd);
// CHECK: call <2 x double> @llvm.ceil.v2f64(<2 x double> %{{[0-9]*}})

  res_vf = vec_ceil(vf);
// CHECK: call <4 x float> @llvm.ceil.v4f32(<4 x float> %{{[0-9]*}})

  res_vbll = vec_cmpeq(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpeqdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmpeq(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpeqsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  res_vbll = vec_cmpge(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmpge(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  res_vbll = vec_cmpgt(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmpgt(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  res_vbll = vec_cmple(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmple(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  res_vbll = vec_cmplt(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmplt(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  /* vec_div */
  res_vf = vec_div(vf, vf);
// CHECK: @llvm.ppc.vsx.xvdivsp

  res_vd = vec_div(vd, vd);
// CHECK: @llvm.ppc.vsx.xvdivdp

  /* vec_max */
  res_vf = vec_max(vf, vf);
// CHECK: @llvm.ppc.vsx.xvmaxsp

  res_vd = vec_max(vd, vd);
// CHECK: @llvm.ppc.vsx.xvmaxdp

  res_vf = vec_vmaxfp(vf, vf);
// CHECK: @llvm.ppc.vsx.xvmaxsp

  /* vec_min */
  res_vf = vec_min(vf, vf);
// CHECK: @llvm.ppc.vsx.xvminsp

  res_vd = vec_min(vd, vd);
// CHECK: @llvm.ppc.vsx.xvmindp

  res_vf = vec_vminfp(vf, vf);
// CHECK: @llvm.ppc.vsx.xvminsp

  res_d = __builtin_vsx_xsmaxdp(d, d);
// CHECK: @llvm.ppc.vsx.xsmaxdp

  res_d = __builtin_vsx_xsmindp(d, d);
// CHECK: @llvm.ppc.vsx.xsmindp

  /* vec_perm */
  res_vsll = vec_perm(vsll, vsll, vuc);
// CHECK: @llvm.ppc.altivec.vperm

  res_vull = vec_perm(vull, vull, vuc);
// CHECK: @llvm.ppc.altivec.vperm

  res_vd = vec_perm(vd, vd, vuc);
// CHECK: @llvm.ppc.altivec.vperm

  res_vsll = vec_vperm(vsll, vsll, vuc);
// CHECK: @llvm.ppc.altivec.vperm

  res_vull = vec_vperm(vull, vull, vuc);
// CHECK: @llvm.ppc.altivec.vperm

  res_vd = vec_vperm(vd, vd, vuc);
// CHECK: @llvm.ppc.altivec.vperm

  /* vec_vsx_ld */

  res_vsi = vec_vsx_ld(0, &vsi);
// CHECK: @llvm.ppc.vsx.lxvw4x

  res_vui = vec_vsx_ld(0, &vui);
// CHECK: @llvm.ppc.vsx.lxvw4x

  res_vf = vec_vsx_ld (0, &vf);
// CHECK: @llvm.ppc.vsx.lxvw4x

  res_vsll = vec_vsx_ld(0, &vsll);
// CHECK: @llvm.ppc.vsx.lxvd2x

  res_vull = vec_vsx_ld(0, &vull);
// CHECK: @llvm.ppc.vsx.lxvd2x

  res_vd = vec_vsx_ld(0, &vd);
// CHECK: @llvm.ppc.vsx.lxvd2x

  /* vec_vsx_st */

  vec_vsx_st(vsi, 0, &res_vsi);
// CHECK: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vui, 0, &res_vui);
// CHECK: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vf, 0, &res_vf);
// CHECK: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vsll, 0, &res_vsll);
// CHECK: @llvm.ppc.vsx.stxvd2x

  vec_vsx_st(vull, 0, &res_vull);
// CHECK: @llvm.ppc.vsx.stxvd2x

  vec_vsx_st(vd, 0, &res_vd);
// CHECK: @llvm.ppc.vsx.stxvd2x

  /* vec_and */
  res_vsll = vec_and(vsll, vsll);
// CHECK: and <2 x i64>

  res_vsll = vec_and(vbll, vsll);
// CHECK: and <2 x i64>

  res_vsll = vec_and(vsll, vbll);
// CHECK: and <2 x i64>

  res_vull = vec_and(vull, vull);
// CHECK: and <2 x i64>

  res_vull = vec_and(vbll, vull);
// CHECK: and <2 x i64>

  res_vull = vec_and(vull, vbll);
// CHECK: and <2 x i64>

  res_vbll = vec_and(vbll, vbll);
// CHECK: and <2 x i64>

  /* vec_vand */
  res_vsll = vec_vand(vsll, vsll);
// CHECK: and <2 x i64>

  res_vsll = vec_vand(vbll, vsll);
// CHECK: and <2 x i64>

  res_vsll = vec_vand(vsll, vbll);
// CHECK: and <2 x i64>

  res_vull = vec_vand(vull, vull);
// CHECK: and <2 x i64>

  res_vull = vec_vand(vbll, vull);
// CHECK: and <2 x i64>

  res_vull = vec_vand(vull, vbll);
// CHECK: and <2 x i64>

  res_vbll = vec_vand(vbll, vbll);
// CHECK: and <2 x i64>

  /* vec_andc */
  res_vsll = vec_andc(vsll, vsll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>

  res_vsll = vec_andc(vbll, vsll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>

  res_vsll = vec_andc(vsll, vbll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>

  res_vull = vec_andc(vull, vull);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>

  res_vull = vec_andc(vbll, vull);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>

  res_vull = vec_andc(vull, vbll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>

  res_vbll = vec_andc(vbll, vbll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>

  res_vf = vec_floor(vf);
// CHECK: call <4 x float> @llvm.floor.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_floor(vd);
// CHECK: call <2 x double> @llvm.floor.v2f64(<2 x double> %{{[0-9]+}})

  res_vf = vec_madd(vf, vf, vf);
// CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}})

  res_vd = vec_madd(vd, vd, vd);
// CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}})

  res_vf = vec_msub(vf, vf, vf);
// CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}
// CHECK-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float>

  res_vd = vec_msub(vd, vd, vd);
// CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}}
// CHECK-NEXT: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double>

  res_vf = vec_mul(vf, vf);
// CHECK: fmul <4 x float> %{{[0-9]+}}, %{{[0-9]+}}

  res_vd = vec_mul(vd, vd);
// CHECK: fmul <2 x double> %{{[0-9]+}}, %{{[0-9]+}}

  res_vf = vec_nearbyint(vf);
// CHECK: call <4 x float> @llvm.round.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_nearbyint(vd);
// CHECK: call <2 x double> @llvm.round.v2f64(<2 x double> %{{[0-9]+}})

  res_vf = vec_nmadd(vf, vf, vf);
// CHECK: [[FM:[0-9]+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}})
// CHECK-NEXT: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %[[FM]]

  res_vd = vec_nmadd(vd, vd, vd);
// CHECK: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}})
// CHECK-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]]

  res_vf = vec_nmsub(vf, vf, vf);
// CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}
// CHECK-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float>
// CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}

  res_vd = vec_nmsub(vd, vd, vd);
// CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}}
// CHECK-NEXT: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double>
// CHECK-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]]

  /* vec_nor */
  res_vsll = vec_nor(vsll, vsll);
// CHECK: or <2 x i64>
// CHECK: xor <2 x i64>

  res_vull = vec_nor(vull, vull);
// CHECK: or <2 x i64>
// CHECK: xor <2 x i64>

  res_vull = vec_nor(vbll, vbll);
// CHECK: or <2 x i64>
// CHECK: xor <2 x i64>

  res_vd = vec_nor(vd, vd);
// CHECK: bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK: [[OR:%.+]] = or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-NEXT: xor <2 x i64> [[OR]], <i64 -1, i64 -1>

  /* vec_or */
  res_vsll = vec_or(vsll, vsll);
// CHECK: or <2 x i64>

  res_vsll = vec_or(vbll, vsll);
// CHECK: or <2 x i64>

  res_vsll = vec_or(vsll, vbll);
// CHECK: or <2 x i64>

  res_vull = vec_or(vull, vull);
// CHECK: or <2 x i64>

  res_vull = vec_or(vbll, vull);
// CHECK: or <2 x i64>

  res_vull = vec_or(vull, vbll);
// CHECK: or <2 x i64>

  res_vbll = vec_or(vbll, vbll);
// CHECK: or <2 x i64>

  res_vd = vec_or(vd, vd);
// CHECK: bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK: or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}

  res_vf = vec_rint(vf);
// CHECK: call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_rint(vd);
// CHECK: call <2 x double> @llvm.nearbyint.v2f64(<2 x double> %{{[0-9]+}})

  res_vf = vec_rsqrte(vf);
// CHECK: call <4 x float> @llvm.ppc.vsx.xvrsqrtesp(<4 x float> %{{[0-9]+}})

  res_vd = vec_rsqrte(vd);
// CHECK: call <2 x double> @llvm.ppc.vsx.xvrsqrtedp(<2 x double> %{{[0-9]+}})

  dummy();
// CHECK: call void @dummy()

  res_vf = vec_sel(vd, vd, vbll);
// CHECK: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64> %{{[0-9]+}},
// CHECK: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: or <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]+}} to <2 x double>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_sel(vd, vd, vull);
// CHECK: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64> %{{[0-9]+}},
// CHECK: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: or <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]+}} to <2 x double>

  res_vf = vec_sqrt(vf);
// CHECK: call <4 x float> @llvm.sqrt.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_sqrt(vd);
// CHECK: call <2 x double> @llvm.sqrt.v2f64(<2 x double> %{{[0-9]+}})

  res_vd = vec_sub(vd, vd);
// CHECK: fsub <2 x double> %{{[0-9]+}}, %{{[0-9]+}}

  res_vf = vec_trunc(vf);
// CHECK: call <4 x float> @llvm.trunc.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_trunc(vd);
// CHECK: call <2 x double> @llvm.trunc.v2f64(<2 x double> %{{[0-9]+}})

  /* vec_vor */
  res_vsll = vec_vor(vsll, vsll);
// CHECK: or <2 x i64>

  res_vsll = vec_vor(vbll, vsll);
// CHECK: or <2 x i64>

  res_vsll = vec_vor(vsll, vbll);
// CHECK: or <2 x i64>

  res_vull = vec_vor(vull, vull);
// CHECK: or <2 x i64>

  res_vull = vec_vor(vbll, vull);
// CHECK: or <2 x i64>

  res_vull = vec_vor(vull, vbll);
// CHECK: or <2 x i64>

  res_vbll = vec_vor(vbll, vbll);
// CHECK: or <2 x i64>

  /* vec_xor */
  res_vsll = vec_xor(vsll, vsll);
// CHECK: xor <2 x i64>

  res_vsll = vec_xor(vbll, vsll);
// CHECK: xor <2 x i64>

  res_vsll = vec_xor(vsll, vbll);
// CHECK: xor <2 x i64>

  res_vull = vec_xor(vull, vull);
// CHECK: xor <2 x i64>

  res_vull = vec_xor(vbll, vull);
// CHECK: xor <2 x i64>

  res_vull = vec_xor(vull, vbll);
// CHECK: xor <2 x i64>

  res_vbll = vec_xor(vbll, vbll);
// CHECK: xor <2 x i64>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_xor(vd, vd);
// CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: bitcast <2 x i64> [[X1]] to <2 x double>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_xor(vd, vbll);
// CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: bitcast <2 x i64> [[X1]] to <2 x double>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_xor(vbll, vd);
// CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: bitcast <2 x i64> [[X1]] to <2 x double>

  /* vec_vxor */
  res_vsll = vec_vxor(vsll, vsll);
// CHECK: xor <2 x i64>

  res_vsll = vec_vxor(vbll, vsll);
// CHECK: xor <2 x i64>

  res_vsll = vec_vxor(vsll, vbll);
// CHECK: xor <2 x i64>

  res_vull = vec_vxor(vull, vull);
// CHECK: xor <2 x i64>

  res_vull = vec_vxor(vbll, vull);
// CHECK: xor <2 x i64>

  res_vull = vec_vxor(vull, vbll);
// CHECK: xor <2 x i64>

  res_vbll = vec_vxor(vbll, vbll);
// CHECK: xor <2 x i64>

}
Example #16
0
void
vec_norm(Vec *v)
{
	vec_mul(v, 1.0f / vec_mag(v), v);
}
Example #17
0
float square_norm_32(spinor32 * const P, const int N, const int parallel) {
  float ALIGN32 res = 0.0;
#ifdef TM_USE_MPI
  float ALIGN32 mres;
#endif

#ifdef TM_USE_OMP
#pragma omp parallel
  {
    int thread_num = omp_get_thread_num();
#endif
  vector4double x0, x1, x2, x3, x4, x5, y0, y1, y2, y3, y4, y5;
  vector4double ds,tt,tr,ts,kc,ks,buffer;
  float *s ALIGN32;

  ks = vec_splats(0.);
  kc = vec_splats(0.);

#ifndef TM_USE_OMP
#pragma unroll(4)
#else
#pragma omp for
#endif
  for(int i = 0; i < N; i++) {
    s = (float*)((spinor32*) P+i);
    __prefetch_by_load(P+i+1);
    x0 = vec_ld(0, s);
    x1 = vec_ld(0, s+4);
    x2 = vec_ld(0, s+8);
    x3 = vec_ld(0, s+12);
    x4 = vec_ld(0, s+16);
    x5 = vec_ld(0, s+20);
    y0 = vec_mul(x0, x0);
    y1 = vec_mul(x1, x1);
    y2 = vec_mul(x2, x2);
    y3 = vec_mul(x3, x3);
    y4 = vec_mul(x4, x4);
    y5 = vec_mul(x5, x5);

    x0 = vec_add(y0, y1);
    x1 = vec_add(y2, y3);
    x2 = vec_add(y4, y5);
    x3 = vec_add(x0, x1);
    ds = vec_add(x2, x3);

    tr = vec_add(ds, kc);
    ts = vec_add(tr, ks);
    tt = vec_sub(ts, ks);
    ks = ts;
    kc = vec_sub(tr, tt);
  }
  buffer = vec_add(kc,ks);

#ifdef TM_USE_OMP
  g_omp_acc_re[thread_num] = buffer[0] + buffer[1] + buffer[2] + buffer[3];
  } /* OpenMP closing brace */

  for(int i = 0; i < omp_num_threads; ++i)
    res += g_omp_acc_re[i];
#else
  res = buffer[0] + buffer[1] + buffer[2] + buffer[3];
#endif

#  ifdef TM_USE_MPI
  if(parallel) {
    MPI_Allreduce(&res, &mres, 1, MPI_FLOAT, MPI_SUM, MPI_COMM_WORLD);
    return mres;
  }
#  endif

  return res;
}
Example #18
0
void
mul_on_help_unsigned(small_type &us, 
                     int unb, int und, 
                     sc_digit *ud, 
                     int vnb, int vnd,
                     const sc_digit *vd)
{
#define CONVERT_SM_to_2C_to_SM convert_unsigned_SM_to_2C_to_SM
#define COPY_DIGITS copy_digits_unsigned

  {  // Body of mul_on_help

    int old_und = und;

    und = vec_skip_leading_zeros(und, ud);
    vnd = vec_skip_leading_zeros(vnd, vd);
    
    sc_digit ud0 = (*ud);
    sc_digit vd0 = (*vd);
    
    if ((vnd == 1) && (vd0 == 1)) {
      us = CONVERT_SM_to_2C_to_SM(us, unb, old_und, ud);
      return;
    }
    
    if ((und == 1) && (ud0 == 1)) {
      COPY_DIGITS(us, unb, old_und, ud, vnb, vnd, vd);
      return;
    }
    
    if ((und == 1) && (vnd == 1) && 
        (ud0 < HALF_DIGIT_RADIX) && (vd0 < HALF_DIGIT_RADIX)) {
      
      sc_digit d = ud0 * vd0;
      COPY_DIGITS(us, unb, old_und, ud, unb + vnb, 1, &d);
      return;
      
    }
    
    int nd = und + vnd;
    
#ifdef SC_MAX_NBITS
    sc_digit d[MAX_NDIGITS];
#else
    sc_digit *d = new sc_digit[nd];
#endif
  
    vec_zero(nd, d);
    
    if ((und == 1) && (ud0 < HALF_DIGIT_RADIX))
      vec_mul_small(vnd, vd, ud0, d);
    
    else if ((vnd == 1) && (vd0 < HALF_DIGIT_RADIX))
      vec_mul_small(und, ud, vd0, d);
    
    else if (vnd < und)
      vec_mul(und, ud, vnd, vd, d);
    
    else
      vec_mul(vnd, vd, und, ud, d);
    
    COPY_DIGITS(us, unb, old_und, ud, unb + vnb, nd, d);
    
#ifndef SC_MAX_NBITS
    delete [] d;
#endif
    
  }

#undef COPY_DIGITS
#undef CONVERT_SM_to_2C_to_SM

}
Example #19
0
void CosPmlTableGen(int bw,
		    int m,
		    double *tablespace,
		    double *workspace)
{
  double *prev, *prevprev, *temp1, *temp2, *temp3, *temp4;
  double *x_i, *eval_args;
  double *tableptr, *cosres ;
  int i, j, k;

  /* fftw stuff now */
  double fudge ;
  fftw_plan p ;

  prevprev = workspace;
  prev = prevprev + bw;
  temp1 = prev + bw;
  temp2 = temp1 + bw;
  temp3 = temp2 + bw;
  temp4 = temp3 + bw;
  x_i = temp4 + bw;
  eval_args = x_i + bw;
  cosres = eval_args + bw;

  tableptr = tablespace;

  /* make fftw plan */
  p = fftw_plan_r2r_1d( bw, temp4, cosres,
			FFTW_REDFT10, FFTW_ESTIMATE ) ;

  /* main loop */

  /* Set the initial number of evaluation points to appropriate
     amount */

  /* now get the evaluation nodes */
  EvalPts(bw,x_i);
  ArcCosEvalPts(bw,eval_args);
    
  /* set initial values of first two Pmls */
  for (i=0; i<bw; i++) 
    prevprev[i] = 0.0;

  if (m == 0)
    for (i=0; i<bw; i++)
      prev[i] = 0.707106781186547; /* sqrt(1/2) */
  else 
    Pmm_L2(m, eval_args, bw, prev);


  if ( m % 2 ) /* need to divide out sin x */
    for (i=0; i<bw; i++)
      prev[i] /= sin(eval_args[i]);
  

  /* set k to highest degree coefficient */
  if ((m % 2) == 0)
    k = m;
  else
    k = m-1;	

  /* now compute cosine transform */
  memcpy( temp4, prev, sizeof(double) * bw );
  fftw_execute( p );
  cosres[0] *= 0.707106781186547 ;
  fudge = 1. / sqrt(((double) bw ) );
  for ( i = 0 ; i < bw ; i ++ )
    cosres[i] *= fudge ;

  /* store what I've got so far */
  for (i=0; i<=k; i+=2)
    tableptr[i/2] = cosres[i];

  /* update tableptr */
  tableptr += k/2+1;

  /* now generate remaining pmls  */
  for (i=0; i<bw-m-1; i++)
    {
      vec_mul(L2_cn(m,m+i),prevprev,temp1,bw);
      vec_pt_mul(prev, x_i, temp2, bw);
      vec_mul(L2_an(m,m+i), temp2, temp3, bw);
      vec_add(temp3, temp1, temp4, bw); /* temp4 now contains P(m,m+i+1) */

      /* compute cosine transform */
      fftw_execute( p );
      cosres[0] *= 0.707106781186547 ;
      for ( j = 0 ; j < bw ; j ++ )
	cosres[j] *= fudge ;

      /* update degree counter */
      k++;

      /* now put decimated result into table */
      if ( i % 2 )
	for (j=0; j<=k; j+=2)
	  tableptr[j/2] = cosres[j];
      else
	for (j=1; j<=k; j+=2)
	  tableptr[j/2] = cosres[j];
      
      /* update tableptr */
      tableptr += k/2+1;

      /* now update Pi and P(i+1) */
      memcpy(prevprev, prev, sizeof(double) * bw);
      memcpy(prev, temp4, sizeof(double) * bw);
    }

  fftw_destroy_plan( p );

}
Example #20
0
void CosPmlTableGenLim( int bw, 
			int m,
			int lim,
			double *tablespace,
			double *workspace)
{
    double *prev, *prevprev, *temp1, *temp2, *temp3, *temp4;
    double *x_i, *eval_args;
    double *tableptr, *cosres, *cosworkspace;
    int i, j, k;

    prevprev = workspace;
    prev = prevprev + bw;
    temp1 = prev + bw;
    temp2 = temp1 + bw;
    temp3 = temp2 + bw;
    temp4 = temp3 + bw;
    x_i = temp4 + bw;
    eval_args = x_i + bw;
    cosres = eval_args + bw;
    cosworkspace = cosres + bw;

    tableptr = tablespace;

    /* main loop */

    /* Set the initial number of evaluation points to appropriate
       amount */

    /* now get the evaluation nodes */
    EvalPts(bw,x_i);
    ArcCosEvalPts(bw,eval_args);
    
    /* set initial values of first two Pmls */
    for (i=0; i<bw; i++) 
      prevprev[i] = 0.0;
    if (m == 0) {
	for (i=0; i<bw; i++) {
	    prev[i] = 1.0;
	}
    }
    else 
      Pmm_L2(m, eval_args, bw, prev);

    
    if ((m % 2) == 1) { /* need to divide out sin x */
	for (i=0; i<bw; i++)
	  prev[i] /= sin(eval_args[i]);
    }
  
    /* set k to highest degree coefficient */
    if ((m % 2) == 0)
      k = m;
    else
      k = m-1;	

    /* now compute cosine transform */
    kFCT(prev, cosres, cosworkspace, bw, bw, 1);

    for (i=0; i<=k; i+=2)
      tableptr[i/2] = cosres[i];

    /* update tableptr */
    tableptr += k/2+1;

    /* now generate remaining pmls  */
    for (i = 0 ; i < lim - m - 1 ; i ++) {
	vec_mul(L2_cn(m,m+i),prevprev,temp1,bw);
	vec_pt_mul(prev, x_i, temp2, bw);
	vec_mul(L2_an(m,m+i), temp2, temp3, bw);
	vec_add(temp3, temp1, temp4, bw); /* temp4 now contains P(m,m+i+1) */
	/* compute cosine transform */
	kFCT(temp4, cosres, cosworkspace, bw, bw, 1);

	/* update degree counter */
	k++;

	/* now put decimated result into table */
	if ((i % 2) == 1) {
	    for (j=0; j<=k; j+=2)
	      tableptr[j/2] = cosres[j];
	}
	else {
	    for (j=1; j<=k; j+=2)
	      tableptr[j/2] = cosres[j];
	}
	/* update tableptr */
	tableptr += k/2+1;

	/* now update Pi and P(i+1) */
	memcpy(prevprev, prev, sizeof(double) * bw);
	memcpy(prev, temp4, sizeof(double) * bw);

    }
}
Example #21
0
float vec_sum_square_residuals(avec a, avec b)
{
    vec d = vec_sub(a,b);
    d = vec_sum(vec_mul(d, d));
    return d.x;
}
Example #22
0
vector double
test2 (vector double x, vector double y)
{
  return vec_mul (x, y);
}
Example #23
0
void test1() {
// CHECK-LABEL: define void @test1
// CHECK-LE-LABEL: define void @test1

  res_vf = vec_abs(vf);
// CHECK: call <4 x float> @llvm.fabs.v4f32(<4 x float> %{{[0-9]*}})
// CHECK-LE: call <4 x float> @llvm.fabs.v4f32(<4 x float> %{{[0-9]*}})

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vd = vec_add(vd, vd);
// CHECK: fadd <2 x double>
// CHECK-LE: fadd <2 x double>

  res_vd = vec_and(vbll, vd);
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>
// CHECK-LE: and <2 x i64>
// CHECK-LE: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  res_vd = vec_and(vd, vbll);
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>
// CHECK-LE: and <2 x i64>
// CHECK-LE: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  res_vd = vec_and(vd, vd);
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>
// CHECK-LE: and <2 x i64>
// CHECK-LE: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vd = vec_andc(vbll, vd);
// CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64>
// CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>
// CHECK-LE: bitcast <2 x double> %{{[0-9]*}} to <2 x i64>
// CHECK-LE: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1>
// CHECK-LE: and <2 x i64>
// CHECK-LE: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vd = vec_andc(vd, vbll);
// CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64>
// CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>
// CHECK-LE: bitcast <2 x double> %{{[0-9]*}} to <2 x i64>
// CHECK-LE: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1>
// CHECK-LE: and <2 x i64>
// CHECK-LE: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_andc(vd, vd);
// CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64>
// CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vd = vec_ceil(vd);
// CHECK: call <2 x double> @llvm.ceil.v2f64(<2 x double> %{{[0-9]*}})
// CHECK-LE: call <2 x double> @llvm.ceil.v2f64(<2 x double> %{{[0-9]*}})

  res_vf = vec_ceil(vf);
// CHECK: call <4 x float> @llvm.ceil.v4f32(<4 x float> %{{[0-9]*}})
// CHECK-LE: call <4 x float> @llvm.ceil.v4f32(<4 x float> %{{[0-9]*}})

  res_vbll = vec_cmpeq(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpeqdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})
// CHECK-LE: call <2 x i64> @llvm.ppc.vsx.xvcmpeqdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmpeq(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpeqsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})
// CHECK-LE: call <4 x i32> @llvm.ppc.vsx.xvcmpeqsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  res_vbll = vec_cmpge(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})
// CHECK-LE: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmpge(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})
// CHECK-LE: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  res_vbll = vec_cmpgt(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})
// CHECK-LE: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmpgt(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})
// CHECK-LE: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  res_vbll = vec_cmple(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})
// CHECK-LE: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmple(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})
// CHECK-LE: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  res_vbll = vec_cmplt(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})
// CHECK-LE: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmplt(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})
// CHECK-LE: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  /* vec_cpsgn */
  res_vf = vec_cpsgn(vf, vf);
// CHECK: call <4 x float> @llvm.copysign.v4f32(<4 x float> %{{.+}}, <4 x float> %{{.+}})
// CHECK-LE: call <4 x float> @llvm.copysign.v4f32(<4 x float> %{{.+}}, <4 x float> %{{.+}})

  res_vd = vec_cpsgn(vd, vd);
// CHECK: call <2 x double> @llvm.copysign.v2f64(<2 x double> %{{.+}}, <2 x double> %{{.+}})
// CHECK-LE: call <2 x double> @llvm.copysign.v2f64(<2 x double> %{{.+}}, <2 x double> %{{.+}})

  /* vec_div */
  res_vsll = vec_div(vsll, vsll);
// CHECK: sdiv <2 x i64>
// CHECK-LE: sdiv <2 x i64>

  res_vull = vec_div(vull, vull);
// CHECK: udiv <2 x i64>
// CHECK-LE: udiv <2 x i64>

  res_vf = vec_div(vf, vf);
// CHECK: fdiv <4 x float>
// CHECK-LE: fdiv <4 x float>

  res_vd = vec_div(vd, vd);
// CHECK: fdiv <2 x double>
// CHECK-LE: fdiv <2 x double>

  /* vec_max */
  res_vf = vec_max(vf, vf);
// CHECK: @llvm.ppc.vsx.xvmaxsp
// CHECK-LE: @llvm.ppc.vsx.xvmaxsp

  res_vd = vec_max(vd, vd);
// CHECK: @llvm.ppc.vsx.xvmaxdp
// CHECK-LE: @llvm.ppc.vsx.xvmaxdp

  res_vf = vec_vmaxfp(vf, vf);
// CHECK: @llvm.ppc.vsx.xvmaxsp
// CHECK-LE: @llvm.ppc.vsx.xvmaxsp

  /* vec_min */
  res_vf = vec_min(vf, vf);
// CHECK: @llvm.ppc.vsx.xvminsp
// CHECK-LE: @llvm.ppc.vsx.xvminsp

  res_vd = vec_min(vd, vd);
// CHECK: @llvm.ppc.vsx.xvmindp
// CHECK-LE: @llvm.ppc.vsx.xvmindp

  res_vf = vec_vminfp(vf, vf);
// CHECK: @llvm.ppc.vsx.xvminsp
// CHECK-LE: @llvm.ppc.vsx.xvminsp

  res_d = __builtin_vsx_xsmaxdp(d, d);
// CHECK: @llvm.ppc.vsx.xsmaxdp
// CHECK-LE: @llvm.ppc.vsx.xsmaxdp

  res_d = __builtin_vsx_xsmindp(d, d);
// CHECK: @llvm.ppc.vsx.xsmindp
// CHECK-LE: @llvm.ppc.vsx.xsmindp

  /* vec_perm */
  res_vsll = vec_perm(vsll, vsll, vuc);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vull = vec_perm(vull, vull, vuc);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vbll = vec_perm(vbll, vbll, vuc);
// CHECK: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>
// CHECK-LE: xor <16 x i8>
// CHECK-LE: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK-LE: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK-LE: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>

  res_vf = vec_round(vf);
// CHECK: call <4 x float> @llvm.round.v4f32(<4 x float>
// CHECK-LE: call <4 x float> @llvm.round.v4f32(<4 x float>

  res_vd = vec_round(vd);
// CHECK: call <2 x double> @llvm.round.v2f64(<2 x double>
// CHECK-LE: call <2 x double> @llvm.round.v2f64(<2 x double>

  res_vd = vec_perm(vd, vd, vuc);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vd = vec_splat(vd, 1);
// CHECK: [[T1:%.+]] = bitcast <2 x double> {{.+}} to <4 x i32>
// CHECK: [[T2:%.+]] = bitcast <2 x double> {{.+}} to <4 x i32>
// CHECK: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>
// CHECK-LE: xor <16 x i8>
// CHECK-LE: [[T1:%.+]] = bitcast <2 x double> {{.+}} to <4 x i32>
// CHECK-LE: [[T2:%.+]] = bitcast <2 x double> {{.+}} to <4 x i32>
// CHECK-LE: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>

  res_vbll = vec_splat(vbll, 1);
// CHECK: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>
// CHECK-LE: xor <16 x i8>
// CHECK-LE: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK-LE: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK-LE: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>

  res_vsll =  vec_splat(vsll, 1);
// CHECK: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>
// CHECK-LE: xor <16 x i8>
// CHECK-LE: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK-LE: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK-LE: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>

  res_vull =  vec_splat(vull, 1);
// CHECK: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>
// CHECK-LE: xor <16 x i8>
// CHECK-LE: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK-LE: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK-LE: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>

  res_vsi = vec_pack(vsll, vsll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vui = vec_pack(vull, vull);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vbi = vec_pack(vbll, vbll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vsll = vec_vperm(vsll, vsll, vuc);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vull = vec_vperm(vull, vull, vuc);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vd = vec_vperm(vd, vd, vuc);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  /* vec_vsx_ld */

  res_vsi = vec_vsx_ld(0, &vsi);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vui = vec_vsx_ld(0, &vui);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vf = vec_vsx_ld (0, &vf);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vsll = vec_vsx_ld(0, &vsll);
// CHECK: @llvm.ppc.vsx.lxvd2x
// CHECK-LE: @llvm.ppc.vsx.lxvd2x

  res_vull = vec_vsx_ld(0, &vull);
// CHECK: @llvm.ppc.vsx.lxvd2x
// CHECK-LE: @llvm.ppc.vsx.lxvd2x

  res_vd = vec_vsx_ld(0, &vd);
// CHECK: @llvm.ppc.vsx.lxvd2x
// CHECK-LE: @llvm.ppc.vsx.lxvd2x

  res_vull = vec_vsx_ld(0, &vull);
// CHECK: @llvm.ppc.vsx.lxvd2x
// CHECK-LE: @llvm.ppc.vsx.lxvd2x

  res_vd = vec_vsx_ld(0, &vd);
// CHECK: @llvm.ppc.vsx.lxvd2x
// CHECK-LE: @llvm.ppc.vsx.lxvd2x

  res_vss = vec_vsx_ld(0, &vss);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vss = vec_vsx_ld(0, &ss);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vus = vec_vsx_ld(0, &vus);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vus = vec_vsx_ld(0, &us);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vbc = vec_vsx_ld(0, &vbc);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vsc = vec_vsx_ld(0, &vsc);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vuc = vec_vsx_ld(0, &vuc);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vsc = vec_vsx_ld(0, &sc);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vuc = vec_vsx_ld(0, &uc);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  /* vec_vsx_st */

  vec_vsx_st(vsi, 0, &res_vsi);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vsi, 0, &res_si);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vui, 0, &res_vui);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vui, 0, &res_ui);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vf, 0, &res_vf);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vsll, 0, &res_vsll);
// CHECK: @llvm.ppc.vsx.stxvd2x
// CHECK-LE: @llvm.ppc.vsx.stxvd2x

  vec_vsx_st(vull, 0, &res_vull);
// CHECK: @llvm.ppc.vsx.stxvd2x
// CHECK-LE: @llvm.ppc.vsx.stxvd2x

  vec_vsx_st(vd, 0, &res_vd);
// CHECK: @llvm.ppc.vsx.stxvd2x
// CHECK-LE: @llvm.ppc.vsx.stxvd2x

  vec_vsx_st(vss, 0, &res_vss);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vss, 0, &res_ss);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vus, 0, &res_vus);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vus, 0, &res_us);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vsc, 0, &res_vsc);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vsc, 0, &res_sc);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vuc, 0, &res_vuc);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vuc, 0, &res_uc);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vbc, 0, &res_vbc);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vbc, 0, &res_sc);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vbc, 0, &res_uc);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  /* vec_and */
  res_vsll = vec_and(vsll, vsll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vsll = vec_and(vbll, vsll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vsll = vec_and(vsll, vbll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_and(vull, vull);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_and(vbll, vull);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_and(vull, vbll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vbll = vec_and(vbll, vbll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  /* vec_vand */
  res_vsll = vec_vand(vsll, vsll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vsll = vec_vand(vbll, vsll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vsll = vec_vand(vsll, vbll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_vand(vull, vull);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_vand(vbll, vull);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_vand(vull, vbll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vbll = vec_vand(vbll, vbll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  /* vec_andc */
  res_vsll = vec_andc(vsll, vsll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>
// CHECK-LE: xor <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vsll = vec_andc(vbll, vsll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>
// CHECK-LE: xor <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vsll = vec_andc(vsll, vbll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>
// CHECK-LE: xor <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_andc(vull, vull);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>
// CHECK-LE: xor <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_andc(vbll, vull);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>
// CHECK-LE: xor <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_andc(vull, vbll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>
// CHECK-LE: xor <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vbll = vec_andc(vbll, vbll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>
// CHECK-LE: xor <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vf = vec_floor(vf);
// CHECK: call <4 x float> @llvm.floor.v4f32(<4 x float> %{{[0-9]+}})
// CHECK-LE: call <4 x float> @llvm.floor.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_floor(vd);
// CHECK: call <2 x double> @llvm.floor.v2f64(<2 x double> %{{[0-9]+}})
// CHECK-LE: call <2 x double> @llvm.floor.v2f64(<2 x double> %{{[0-9]+}})

  res_vf = vec_madd(vf, vf, vf);
// CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}})
// CHECK-LE: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}})

  res_vd = vec_madd(vd, vd, vd);
// CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}})
// CHECK-LE: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}})

  /* vec_mergeh */
  res_vsll = vec_mergeh(vsll, vsll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vsll = vec_mergeh(vsll, vbll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vsll = vec_mergeh(vbll, vsll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vull = vec_mergeh(vull, vull);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vull = vec_mergeh(vull, vbll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vull = vec_mergeh(vbll, vull);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  /* vec_mergel */
  res_vsll = vec_mergel(vsll, vsll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vsll = vec_mergel(vsll, vbll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vsll = vec_mergel(vbll, vsll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vull = vec_mergel(vull, vull);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vull = vec_mergel(vull, vbll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vull = vec_mergel(vbll, vull);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  /* vec_msub */
  res_vf = vec_msub(vf, vf, vf);
// CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}
// CHECK-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float>
// CHECK-LE: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}
// CHECK-LE-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float>

  res_vd = vec_msub(vd, vd, vd);
// CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}}
// CHECK-NEXT: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double>
// CHECK-LE: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}}
// CHECK-LE-NEXT: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double>

  res_vsll = vec_mul(vsll, vsll);
// CHECK: mul <2 x i64>
// CHECK-LE: mul <2 x i64>

  res_vull = vec_mul(vull, vull);
// CHECK: mul <2 x i64>
// CHECK-LE: mul <2 x i64>

  res_vf = vec_mul(vf, vf);
// CHECK: fmul <4 x float> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: fmul <4 x float> %{{[0-9]+}}, %{{[0-9]+}}

  res_vd = vec_mul(vd, vd);
// CHECK: fmul <2 x double> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: fmul <2 x double> %{{[0-9]+}}, %{{[0-9]+}}

  res_vf = vec_nearbyint(vf);
// CHECK: call <4 x float> @llvm.round.v4f32(<4 x float> %{{[0-9]+}})
// CHECK-LE: call <4 x float> @llvm.round.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_nearbyint(vd);
// CHECK: call <2 x double> @llvm.round.v2f64(<2 x double> %{{[0-9]+}})
// CHECK-LE: call <2 x double> @llvm.round.v2f64(<2 x double> %{{[0-9]+}})

  res_vf = vec_nmadd(vf, vf, vf);
// CHECK: [[FM:[0-9]+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}})
// CHECK-NEXT: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %[[FM]]
// CHECK-LE: [[FM:[0-9]+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}})
// CHECK-LE-NEXT: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %[[FM]]

  res_vd = vec_nmadd(vd, vd, vd);
// CHECK: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}})
// CHECK-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]]
// CHECK-LE: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}})
// CHECK-LE-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]]

  res_vf = vec_nmsub(vf, vf, vf);
// CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}
// CHECK-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float>
// CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}
// CHECK-LE: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}
// CHECK-LE-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float>
// CHECK-LE: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}

  res_vd = vec_nmsub(vd, vd, vd);
// CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}}
// CHECK-NEXT: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double>
// CHECK-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]]
// CHECK-LE: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}}
// CHECK-LE-NEXT: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double>
// CHECK-LE-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]]

  /* vec_nor */
  res_vsll = vec_nor(vsll, vsll);
// CHECK: or <2 x i64>
// CHECK: xor <2 x i64>
// CHECK-LE: or <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vull = vec_nor(vull, vull);
// CHECK: or <2 x i64>
// CHECK: xor <2 x i64>
// CHECK-LE: or <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vull = vec_nor(vbll, vbll);
// CHECK: or <2 x i64>
// CHECK: xor <2 x i64>
// CHECK-LE: or <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vd = vec_nor(vd, vd);
// CHECK: bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK: [[OR:%.+]] = or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-NEXT: xor <2 x i64> [[OR]], <i64 -1, i64 -1>
// CHECK-LE: bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK-LE: [[OR:%.+]] = or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE-NEXT: xor <2 x i64> [[OR]], <i64 -1, i64 -1>

  /* vec_or */
  res_vsll = vec_or(vsll, vsll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vsll = vec_or(vbll, vsll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vsll = vec_or(vsll, vbll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vull = vec_or(vull, vull);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vull = vec_or(vbll, vull);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vull = vec_or(vull, vbll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vbll = vec_or(vbll, vbll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vd = vec_or(vd, vd);
// CHECK: bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK: or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK-LE: or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}

  res_vd = vec_or(vbll, vd);
// CHECK: [[T1:%.+]] = bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK: [[T2:%.+]] = or <2 x i64> %{{[0-9]+}}, [[T1]]
// CHECK: bitcast <2 x i64> [[T2]] to <2 x double>
// CHECK-LE: [[T1:%.+]] = bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK-LE: [[T2:%.+]] = or <2 x i64> %{{[0-9]+}}, [[T1]]
// CHECK-LE: bitcast <2 x i64> [[T2]] to <2 x double>

  res_vd = vec_or(vd, vbll);
// CHECK: [[T1:%.+]] = bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK: [[T2:%.+]] = or <2 x i64> [[T1]], %{{[0-9]+}}
// CHECK: bitcast <2 x i64> [[T2]] to <2 x double>
// CHECK-LE: [[T1:%.+]] = bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK-LE: [[T2:%.+]] = or <2 x i64> [[T1]], %{{[0-9]+}}
// CHECK-LE: bitcast <2 x i64> [[T2]] to <2 x double>

  res_vf = vec_re(vf);
// CHECK: call <4 x float> @llvm.ppc.vsx.xvresp(<4 x float>
// CHECK-LE: call <4 x float> @llvm.ppc.vsx.xvresp(<4 x float>

  res_vd = vec_re(vd);
// CHECK: call <2 x double> @llvm.ppc.vsx.xvredp(<2 x double>
// CHECK-LE: call <2 x double> @llvm.ppc.vsx.xvredp(<2 x double>

  res_vf = vec_rint(vf);
// CHECK: call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %{{[0-9]+}})
// CHECK-LE: call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_rint(vd);
// CHECK: call <2 x double> @llvm.nearbyint.v2f64(<2 x double> %{{[0-9]+}})
// CHECK-LE: call <2 x double> @llvm.nearbyint.v2f64(<2 x double> %{{[0-9]+}})

  res_vf = vec_rsqrte(vf);
// CHECK: call <4 x float> @llvm.ppc.vsx.xvrsqrtesp(<4 x float> %{{[0-9]+}})
// CHECK-LE: call <4 x float> @llvm.ppc.vsx.xvrsqrtesp(<4 x float> %{{[0-9]+}})

  res_vd = vec_rsqrte(vd);
// CHECK: call <2 x double> @llvm.ppc.vsx.xvrsqrtedp(<2 x double> %{{[0-9]+}})
// CHECK-LE: call <2 x double> @llvm.ppc.vsx.xvrsqrtedp(<2 x double> %{{[0-9]+}})

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vf = vec_sel(vd, vd, vbll);
// CHECK: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64> %{{[0-9]+}},
// CHECK: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: or <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]+}} to <2 x double>
// CHECK-LE: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1>
// CHECK-LE: and <2 x i64> %{{[0-9]+}},
// CHECK-LE: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: or <2 x i64>
// CHECK-LE: bitcast <2 x i64> %{{[0-9]+}} to <2 x double>

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vd = vec_sel(vd, vd, vull);
// CHECK: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64> %{{[0-9]+}},
// CHECK: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: or <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]+}} to <2 x double>
// CHECK-LE: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1>
// CHECK-LE: and <2 x i64> %{{[0-9]+}},
// CHECK-LE: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: or <2 x i64>
// CHECK-LE: bitcast <2 x i64> %{{[0-9]+}} to <2 x double>

  res_vf = vec_sqrt(vf);
// CHECK: call <4 x float> @llvm.sqrt.v4f32(<4 x float> %{{[0-9]+}})
// CHECK-LE: call <4 x float> @llvm.sqrt.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_sqrt(vd);
// CHECK: call <2 x double> @llvm.sqrt.v2f64(<2 x double> %{{[0-9]+}})
// CHECK-LE: call <2 x double> @llvm.sqrt.v2f64(<2 x double> %{{[0-9]+}})

  res_vd = vec_sub(vd, vd);
// CHECK: fsub <2 x double> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: fsub <2 x double> %{{[0-9]+}}, %{{[0-9]+}}

  res_vf = vec_trunc(vf);
// CHECK: call <4 x float> @llvm.trunc.v4f32(<4 x float> %{{[0-9]+}})
// CHECK-LE: call <4 x float> @llvm.trunc.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_trunc(vd);
// CHECK: call <2 x double> @llvm.trunc.v2f64(<2 x double> %{{[0-9]+}})
// CHECK-LE: call <2 x double> @llvm.trunc.v2f64(<2 x double> %{{[0-9]+}})

  /* vec_vor */
  res_vsll = vec_vor(vsll, vsll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vsll = vec_vor(vbll, vsll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vsll = vec_vor(vsll, vbll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vull = vec_vor(vull, vull);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vull = vec_vor(vbll, vull);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vull = vec_vor(vull, vbll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vbll = vec_vor(vbll, vbll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  /* vec_xor */
  res_vsll = vec_xor(vsll, vsll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vsll = vec_xor(vbll, vsll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vsll = vec_xor(vsll, vbll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vull = vec_xor(vull, vull);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vull = vec_xor(vbll, vull);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vull = vec_xor(vull, vbll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vbll = vec_xor(vbll, vbll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vd = vec_xor(vd, vd);
// CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: bitcast <2 x i64> [[X1]] to <2 x double>
// CHECK-LE: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: bitcast <2 x i64> [[X1]] to <2 x double>

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vd = vec_xor(vd, vbll);
// CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: bitcast <2 x i64> [[X1]] to <2 x double>
// CHECK-LE: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: bitcast <2 x i64> [[X1]] to <2 x double>

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vd = vec_xor(vbll, vd);
// CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: bitcast <2 x i64> [[X1]] to <2 x double>
// CHECK-LE: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: bitcast <2 x i64> [[X1]] to <2 x double>

  /* vec_vxor */
  res_vsll = vec_vxor(vsll, vsll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vsll = vec_vxor(vbll, vsll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vsll = vec_vxor(vsll, vbll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vull = vec_vxor(vull, vull);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vull = vec_vxor(vbll, vull);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vull = vec_vxor(vull, vbll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vbll = vec_vxor(vbll, vbll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vsll = vec_cts(vd, 0);
// CHECK: fmul <2 x double>
// CHECK: fptosi <2 x double> %{{.*}} to <2 x i64>
// CHECK-LE: fmul <2 x double>
// CHECK-LE: fptosi <2 x double> %{{.*}} to <2 x i64>

  res_vsll = vec_cts(vd, 31);
// CHECK: fmul <2 x double>
// CHECK: fptosi <2 x double> %{{.*}} to <2 x i64>
// CHECK-LE: fmul <2 x double>
// CHECK-LE: fptosi <2 x double> %{{.*}} to <2 x i64>

  res_vsll = vec_ctu(vd, 0);
// CHECK: fmul <2 x double>
// CHECK: fptoui <2 x double> %{{.*}} to <2 x i64>
// CHECK-LE: fmul <2 x double>
// CHECK-LE: fptoui <2 x double> %{{.*}} to <2 x i64>

  res_vsll = vec_ctu(vd, 31);
// CHECK: fmul <2 x double>
// CHECK: fptoui <2 x double> %{{.*}} to <2 x i64>
// CHECK-LE: fmul <2 x double>
// CHECK-LE: fptoui <2 x double> %{{.*}} to <2 x i64>

  res_vd = vec_ctf(vsll, 0);
// CHECK: sitofp <2 x i64> %{{.*}} to <2 x double>
// CHECK: fmul <2 x double>
// CHECK-LE: sitofp <2 x i64> %{{.*}} to <2 x double>
// CHECK-LE: fmul <2 x double>

  res_vd = vec_ctf(vsll, 31);
// CHECK: sitofp <2 x i64> %{{.*}} to <2 x double>
// CHECK: fmul <2 x double>
// CHECK-LE: sitofp <2 x i64> %{{.*}} to <2 x double>
// CHECK-LE: fmul <2 x double>

  res_vd = vec_ctf(vull, 0);
// CHECK: uitofp <2 x i64> %{{.*}} to <2 x double>
// CHECK: fmul <2 x double>
// CHECK-LE: uitofp <2 x i64> %{{.*}} to <2 x double>
// CHECK-LE: fmul <2 x double>

  res_vd = vec_ctf(vull, 31);
// CHECK: uitofp <2 x i64> %{{.*}} to <2 x double>
// CHECK: fmul <2 x double>
// CHECK-LE: uitofp <2 x i64> %{{.*}} to <2 x double>
// CHECK-LE: fmul <2 x double>
}
Example #24
0
int main ()
{
  vector float fa = {1.0, 2.0, 3.0, -4.0};
  vector float fb = {-2.0, -3.0, -4.0, -5.0};
  vector float fc = vec_cpsgn (fa, fb);

  vector long long la = {5L, 14L};
  vector long long lb = {3L, 86L};
  vector long long lc = vec_and (la, lb);
  vector bool long long ld = {0, -1};
  vector long long le = vec_and (la, ld);
  vector long long lf = vec_and (ld, lb);

  vector unsigned long long ua = {5L, 14L};
  vector unsigned long long ub = {3L, 86L};
  vector unsigned long long uc = vec_and (ua, ub);
  vector bool long long ud = {0, -1};
  vector unsigned long long ue = vec_and (ua, ud);
  vector unsigned long long uf = vec_and (ud, ub);

  vector long long lg = vec_andc (la, lb);
  vector long long lh = vec_andc (la, ld);
  vector long long li = vec_andc (ld, lb);

  vector unsigned long long ug = vec_andc (ua, ub);
  vector unsigned long long uh = vec_andc (ua, ud);
  vector unsigned long long ui = vec_andc (ud, ub);

  vector double da = {1.0, -4.0};
  vector double db = {-2.0, 5.0};
  vector double dc = vec_cpsgn (da, db);

  vector long long lj = vec_mergeh (la, lb);
  vector long long lk = vec_mergeh (la, ld);
  vector long long ll = vec_mergeh (ld, la);

  vector unsigned long long uj = vec_mergeh (ua, ub);
  vector unsigned long long uk = vec_mergeh (ua, ud);
  vector unsigned long long ul = vec_mergeh (ud, ua);

  vector long long lm = vec_mergel (la, lb);
  vector long long ln = vec_mergel (la, ld);
  vector long long lo = vec_mergel (ld, la);

  vector unsigned long long um = vec_mergel (ua, ub);
  vector unsigned long long un = vec_mergel (ua, ud);
  vector unsigned long long uo = vec_mergel (ud, ua);

  vector long long lp = vec_nor (la, lb);
  vector long long lq = vec_nor (la, ld);
  vector long long lr = vec_nor (ld, la);

  vector unsigned long long up = vec_nor (ua, ub);
  vector unsigned long long uq = vec_nor (ua, ud);
  vector unsigned long long ur = vec_nor (ud, ua);

  vector long long ls = vec_or (la, lb);
  vector long long lt = vec_or (la, ld);
  vector long long lu = vec_or (ld, la);

  vector unsigned long long us = vec_or (ua, ub);
  vector unsigned long long ut = vec_or (ua, ud);
  vector unsigned long long uu = vec_or (ud, ua);

  vector unsigned char ca = {0,4,8,1,5,9,2,6,10,3,7,11,15,12,14,13};
  vector long long lv = vec_perm (la, lb, ca);
  vector unsigned long long uv = vec_perm (ua, ub, ca);

  vector long long lw = vec_sel (la, lb, lc);
  vector long long lx = vec_sel (la, lb, uc);
  vector long long ly = vec_sel (la, lb, ld);

  vector unsigned long long uw = vec_sel (ua, ub, lc);
  vector unsigned long long ux = vec_sel (ua, ub, uc);
  vector unsigned long long uy = vec_sel (ua, ub, ld);

  vector long long lz = vec_xor (la, lb);
  vector long long l0 = vec_xor (la, ld);
  vector long long l1 = vec_xor (ld, la);

  vector unsigned long long uz = vec_xor (ua, ub);
  vector unsigned long long u0 = vec_xor (ua, ud);
  vector unsigned long long u1 = vec_xor (ud, ua);

  int ia = vec_all_eq (ua, ub);
  int ib = vec_all_ge (ua, ub);
  int ic = vec_all_gt (ua, ub);
  int id = vec_all_le (ua, ub);
  int ie = vec_all_lt (ua, ub);
  int ig = vec_all_ne (ua, ub);

  int ih = vec_any_eq (ua, ub);
  int ii = vec_any_ge (ua, ub);
  int ij = vec_any_gt (ua, ub);
  int ik = vec_any_le (ua, ub);
  int il = vec_any_lt (ua, ub);
  int im = vec_any_ne (ua, ub);

  vector int sia = {9, 16, 25, 36};
  vector int sib = {-8, -27, -64, -125};
  vector int sic = vec_mergee (sia, sib);
  vector int sid = vec_mergeo (sia, sib);

  vector unsigned int uia = {9, 16, 25, 36};
  vector unsigned int uib = {8, 27, 64, 125};
  vector unsigned int uic = vec_mergee (uia, uib);
  vector unsigned int uid = vec_mergeo (uia, uib);

  vector bool int bia = {0, -1, -1, 0};
  vector bool int bib = {-1, -1, 0, -1};
  vector bool int bic = vec_mergee (bia, bib);
  vector bool int bid = vec_mergeo (bia, bib);

  vector unsigned int uie = vec_packsu (ua, ub);

  vector long long l2 = vec_cntlz (la);
  vector unsigned long long u2 = vec_cntlz (ua);
  vector int sie = vec_cntlz (sia);
  vector unsigned int uif = vec_cntlz (uia);
  vector short ssa = {20, -40, -60, 80, 100, -120, -140, 160};
  vector short ssb = vec_cntlz (ssa);
  vector unsigned short usa = {81, 72, 63, 54, 45, 36, 27, 18};
  vector unsigned short usb = vec_cntlz (usa);
  vector signed char sca = {-4, 3, -9, 15, -31, 31, 0, 0,
		            1, 117, -36, 99, 98, 97, 96, 95};
  vector signed char scb = vec_cntlz (sca);
  vector unsigned char cb = vec_cntlz (ca);

  vector double dd = vec_xl (0, &y);
  vec_xst (dd, 0, &z);

  vector double de = vec_round (dd);

  vector double df = vec_splat (de, 0);
  vector double dg = vec_splat (de, 1);
  vector long long l3 = vec_splat (l2, 0);
  vector long long l4 = vec_splat (l2, 1);
  vector unsigned long long u3 = vec_splat (u2, 0);
  vector unsigned long long u4 = vec_splat (u2, 1);
  vector bool long long l5 = vec_splat (ld, 0);
  vector bool long long l6 = vec_splat (ld, 1);

  vector long long l7 = vec_div (l3, l4);
  vector unsigned long long u5 = vec_div (u3, u4);

  vector long long l8 = vec_mul (l3, l4);
  vector unsigned long long u6 = vec_mul (u3, u4);

  vector double dh = vec_ctf (la, -2);
  vector double di = vec_ctf (ua, 2);
  vector long long l9 = vec_cts (dh, -2);
  vector unsigned long long u7 = vec_ctu (di, 2);

  return 0;
}
Example #25
0
vector float
test1 (vector float x, vector float y)
{
  return vec_mul (x, y);
}