Example #1
0
/**
 *Caches a vehicle definition from a JsonObject to be loaded after itypes is initialized.
 */
void vehicle_prototype::load(JsonObject &jo)
{
    vehicle_prototype &vproto = vtypes[ vproto_id( jo.get_string( "id" ) ) ];
    // If there are already parts defined, this vehicle prototype overrides an existing one.
    // If the json contains a name, it means a completely new prototype (replacing the
    // original one), therefor the old data has to be cleared.
    // If the json does not contain a name (the prototype would have no name), it means appending
    // to the existing prototype (the parts are not cleared).
    if( !vproto.parts.empty() && jo.has_string( "name" ) ) {
        vproto = std::move( vehicle_prototype() );
    }
    if( vproto.parts.empty() ) {
        vproto.name = jo.get_string( "name" );
    }

    vgroups[vgroup_id(jo.get_string("id"))].add_vehicle(vproto_id(jo.get_string("id")), 100);

    JsonArray parts = jo.get_array("parts");
    while (parts.has_more()) {
        JsonObject part = parts.next_object();
        const point pxy( part.get_int("x"), part.get_int("y") );
        const vpart_str_id pid( part.get_string( "part" ) );
        vproto.parts.emplace_back( pxy, pid );
    }

    JsonArray items = jo.get_array("items");
    while(items.has_more()) {
        JsonObject spawn_info = items.next_object();
        vehicle_item_spawn next_spawn;
        next_spawn.pos.x = spawn_info.get_int("x");
        next_spawn.pos.y = spawn_info.get_int("y");
        next_spawn.chance = spawn_info.get_int("chance");
        if(next_spawn.chance <= 0 || next_spawn.chance > 100) {
            debugmsg("Invalid spawn chance in %s (%d, %d): %d%%",
                     vproto.name.c_str(), next_spawn.pos.x, next_spawn.pos.y, next_spawn.chance);
        }
        if(spawn_info.has_array("items")) {
            //Array of items that all spawn together (ie jack+tire)
            JsonArray item_group = spawn_info.get_array("items");
            while(item_group.has_more()) {
                next_spawn.item_ids.push_back(item_group.next_string());
            }
        } else if(spawn_info.has_string("items")) {
            //Treat single item as array
            next_spawn.item_ids.push_back(spawn_info.get_string("items"));
        }
        if(spawn_info.has_array("item_groups")) {
            //Pick from a group of items, just like map::place_items
            JsonArray item_group_names = spawn_info.get_array("item_groups");
            while(item_group_names.has_more()) {
                next_spawn.item_groups.push_back(item_group_names.next_string());
            }
        } else if(spawn_info.has_string("item_groups")) {
            next_spawn.item_groups.push_back(spawn_info.get_string("item_groups"));
        }
        vproto.item_spawns.push_back( std::move( next_spawn ) );
    }
}
Example #2
0
/**
 *Caches a vehicle definition from a JsonObject to be loaded after itypes is initialized.
 */
void vehicle_prototype::load( JsonObject &jo )
{
    vehicle_prototype &vproto = vtypes[ vproto_id( jo.get_string( "id" ) ) ];
    // If there are already parts defined, this vehicle prototype overrides an existing one.
    // If the json contains a name, it means a completely new prototype (replacing the
    // original one), therefore the old data has to be cleared.
    // If the json does not contain a name (the prototype would have no name), it means appending
    // to the existing prototype (the parts are not cleared).
    if( !vproto.parts.empty() && jo.has_string( "name" ) ) {
        vproto =  vehicle_prototype();
    }
    if( vproto.parts.empty() ) {
        vproto.name = jo.get_string( "name" );
    }

    vgroups[vgroup_id( jo.get_string( "id" ) )].add_vehicle( vproto_id( jo.get_string( "id" ) ), 100 );

    const auto add_part_obj = [&]( JsonObject part, point pos ) {
        part_def pt;
        pt.pos = pos;
        pt.part = vpart_id( part.get_string( "part" ) );

        assign( part, "ammo", pt.with_ammo, true, 0, 100 );
        assign( part, "ammo_types", pt.ammo_types, true );
        assign( part, "ammo_qty", pt.ammo_qty, true, 0 );
        assign( part, "fuel", pt.fuel, true );

        vproto.parts.push_back( pt );
    };

    const auto add_part_string = [&]( std::string part, point pos ) {
        part_def pt;
        pt.pos = pos;
        pt.part = vpart_id( part );
        vproto.parts.push_back( pt );
    };

    JsonArray parts = jo.get_array( "parts" );
    while( parts.has_more() ) {
        JsonObject part = parts.next_object();
        point pos = point( part.get_int( "x" ), part.get_int( "y" ) );

        if( part.has_string( "part" ) ) {
            add_part_obj( part, pos );
        } else if( part.has_array( "parts" ) ) {
            JsonArray subparts = part.get_array( "parts" );
            while( subparts.has_more() ) {
                if( subparts.test_string() ) {
                    std::string part_name = subparts.next_string();
                    add_part_string( part_name, pos );
                } else {
                    JsonObject subpart = subparts.next_object();
                    add_part_obj( subpart, pos );
                }
            }
        }
    }

    JsonArray items = jo.get_array( "items" );
    while( items.has_more() ) {
        JsonObject spawn_info = items.next_object();
        vehicle_item_spawn next_spawn;
        next_spawn.pos.x = spawn_info.get_int( "x" );
        next_spawn.pos.y = spawn_info.get_int( "y" );

        next_spawn.chance = spawn_info.get_int( "chance" );
        if( next_spawn.chance <= 0 || next_spawn.chance > 100 ) {
            debugmsg( "Invalid spawn chance in %s (%d, %d): %d%%",
                      vproto.name.c_str(), next_spawn.pos.x, next_spawn.pos.y, next_spawn.chance );
        }

        // constrain both with_magazine and with_ammo to [0-100]
        next_spawn.with_magazine = std::max( std::min( spawn_info.get_int( "magazine",
                                             next_spawn.with_magazine ), 100 ), 0 );
        next_spawn.with_ammo = std::max( std::min( spawn_info.get_int( "ammo", next_spawn.with_ammo ),
                                         100 ), 0 );

        if( spawn_info.has_array( "items" ) ) {
            //Array of items that all spawn together (i.e. jack+tire)
            JsonArray item_group = spawn_info.get_array( "items" );
            while( item_group.has_more() ) {
                next_spawn.item_ids.push_back( item_group.next_string() );
            }
        } else if( spawn_info.has_string( "items" ) ) {
            //Treat single item as array
            next_spawn.item_ids.push_back( spawn_info.get_string( "items" ) );
        }
        if( spawn_info.has_array( "item_groups" ) ) {
            //Pick from a group of items, just like map::place_items
            JsonArray item_group_names = spawn_info.get_array( "item_groups" );
            while( item_group_names.has_more() ) {
                next_spawn.item_groups.push_back( item_group_names.next_string() );
            }
        } else if( spawn_info.has_string( "item_groups" ) ) {
            next_spawn.item_groups.push_back( spawn_info.get_string( "item_groups" ) );
        }
        vproto.item_spawns.push_back( std::move( next_spawn ) );
    }
}