Example #1
0
 void findEulerTour(std::vector<T_Key>* sortedOutp) {
     UASSERT(sortedOutp->empty(), "Output graph must start empty");
     if (debug() >= 6) dumpDotFilePrefixed("findEulerTour");
     vl_unordered_set<unsigned /*edgeID*/> markedEdges;
     // Pick a start node
     Vertex* start_vertexp = castVertexp(verticesBeginp());
     findEulerTourRecurse(&markedEdges, start_vertexp, sortedOutp);
 }
Example #2
0
void V3Graph::userClearEdges() {
    // Clear user() in all of tree
    for (V3GraphVertex* vertexp = verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
	for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
	    edgep->user(0);
	    edgep->userp(NULL);	 // Its a union, but might be different size than user()
	}
    }
}
Example #3
0
void V3Graph::clear() {
    // Empty it of all points, as if making a new object
    // Delete the old edges
    for (V3GraphVertex* vertexp = verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
	for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; /*BELOW*/) {
	    V3GraphEdge* nextp = edgep->outNextp();
	    delete edgep;
	    edgep = nextp;
	}
	vertexp->outUnlink();
    }
    // Delete the old vertices
    for (V3GraphVertex* vertexp = verticesBeginp(); vertexp; /*BELOW*/) {
	V3GraphVertex* nextp = vertexp->verticesNextp();
	delete vertexp;
	vertexp = nextp;
    }
    verticesUnlink();
}
Example #4
0
void V3Graph::userClearVertices() {
    // Clear user() in all of tree
    // We may use the userCnt trick in V3Ast later... (but gblCnt would be
    // in V3Graph instead of static - which has the complication of finding
    // the graph pointer given a vertex.)  For now we don't call this often, and
    // the extra code on each read of user() would probably slow things
    // down more than help.
    for (V3GraphVertex* vertexp = verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
	vertexp->user(0);
	vertexp->userp(NULL);	 // Its a union, but might be different size than user()
    }
}
Example #5
0
 void dumpGraph(std::ostream& os, const string& nameComment) const {
     // UINFO(0) as controlled by caller
     os<<"At "<<nameComment<<", dumping graph. Keys:\n";
     for (V3GraphVertex* vxp = verticesBeginp(); vxp; vxp = vxp->verticesNextp()) {
         Vertex* tspvp = castVertexp(vxp);
         os<<" "<<tspvp->key()<<endl;
         for (V3GraphEdge* edgep = tspvp->outBeginp(); edgep; edgep = edgep->outNextp()) {
             Vertex* neighborp = castVertexp(edgep->top());
             os<<"   has edge "<<edgep->user()<<" to "<<neighborp->key()<<endl;
         }
     }
 }
Example #6
0
 std::vector<T_Key> getOddDegreeKeys() const {
     std::vector<T_Key> result;
     for (V3GraphVertex* vxp = verticesBeginp(); vxp; vxp = vxp->verticesNextp()) {
         Vertex* tspvp = castVertexp(vxp);
         vluint32_t degree = 0;
         for (V3GraphEdge* edgep = vxp->outBeginp(); edgep; edgep = edgep->outNextp()) {
             degree++;
         }
         if (degree & 1) {
             result.push_back(tspvp->key());
         }
     }
     return result;
 }
Example #7
0
void V3Graph::dump(ostream& os) {
    // This generates a file used by graphviz, http://www.graphviz.org
    os<<" Graph:\n";
    // Print vertices
    for (V3GraphVertex* vertexp = verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
	os<<"\tNode: "<<vertexp->name();
	if (vertexp->color()) os<<"  color="<<vertexp->color();
	os<<endl;
	// Print edges
	for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep; edgep=edgep->inNextp()) {
	    dumpEdge (os, vertexp, edgep);
	}
	for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
	    dumpEdge (os, vertexp, edgep);
	}
    }
}
Example #8
0
void V3Graph::dumpDotFile(const string& filename, bool colorAsSubgraph) {
    // This generates a file used by graphviz, http://www.graphviz.org
    // "hardcoded" parameters:
    const auto_ptr<ofstream> logp (V3File::new_ofstream(filename));
    if (logp->fail()) v3fatalSrc("Can't write "<<filename);

    // Header
    *logp<<"digraph v3graph {\n";
    *logp<<"\tgraph\t[label=\""<<filename<<"\",\n";
    *logp<<"\t\t labelloc=t, labeljust=l,\n";
    *logp<<"\t\t //size="<<"\"7.5,10\","<<"\n";
    *logp<<"\t\t rankdir="<<dotRankDir()<<"];\n";

    // List of all possible subgraphs
    typedef multimap<string,V3GraphVertex*> SubgraphMmap;
    SubgraphMmap subgraphs;
    for (V3GraphVertex* vertexp = verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
	string vertexSubgraph = (colorAsSubgraph && vertexp->color()) ? cvtToStr(vertexp->color()) : "";
	subgraphs.insert(make_pair(vertexSubgraph, vertexp));
    }

    // We use a map here, as we don't want to corrupt anything (userp) in the graph,
    // and we don't care if this is slow.
    map<V3GraphVertex*,int>  numMap;

    // Print vertices
    int n=0;
    string subgr;
    for (SubgraphMmap::iterator it = subgraphs.begin(); it!=subgraphs.end(); ++it) {
	string vertexSubgraph = it->first;
	V3GraphVertex* vertexp = it->second;
	numMap[vertexp] = n;
	if (subgr != vertexSubgraph) {
	    if (subgr!="") *logp<<"\t};\n";
	    subgr = vertexSubgraph;
	    if (subgr!="") *logp<<"\tsubgraph cluster_"<<subgr<<" {\n";
	}
	if (subgr!="") *logp<<"\t";
	*logp<<"\tn"<<vertexp->dotName()<<(n++)
	     <<"\t[fontsize=8 "
	     <<"label=\""<<(vertexp->name()!="" ? vertexp->name() : "\\N");
	if (vertexp->rank()) *logp<<" r"<<vertexp->rank();
	if (vertexp->fanout()) *logp<<" f"<<vertexp->fanout();
	if (vertexp->color()) *logp<<"\\n c"<<vertexp->color();
	*logp<<"\"";
	*logp<<", color="<<vertexp->dotColor();
	if (vertexp->dotStyle()!="") *logp<<", style="<<vertexp->dotStyle();
	if (vertexp->dotShape()!="") *logp<<", shape="<<vertexp->dotShape();
	*logp<<"];\n";
    }
    if (subgr!="") *logp<<"\t};\n";

    // Print edges
    for (V3GraphVertex* vertexp = verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
	for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
	    if (edgep->weight()) {
		int fromVnum = numMap[edgep->fromp()];
		int toVnum   = numMap[edgep->top()];
		*logp<<"\tn"<<edgep->fromp()->dotName()<<fromVnum
		     <<" -> n"<<edgep->top()->dotName()<<toVnum
		     <<" ["
		    //<<"fontsize=8 label=\""<<(edgep->name()!="" ? edgep->name() : "\\E")<<"\""
		     <<"fontsize=8 label=\""<<(edgep->dotLabel()!="" ? edgep->dotLabel() : "")<<"\""
		     <<" weight="<<edgep->weight()
		     <<" color="<<edgep->dotColor();
		if (edgep->dotStyle()!="") *logp<<" style="<<edgep->dotStyle();
		//if (edgep->cutable()) { *logp<<",constraint=false"; }    // to rank without following edges
		*logp<<"];\n";
	    }
	}
    }
    // Vertex::m_user end, now unused

    // Trailer
    *logp << "}\n";
    logp->close();

    cout << "dot -Tpdf -o ~/a.pdf "<<filename<<endl;
}
Example #9
0
void V3Graph::clearColors() {
    // Reset colors
    for (V3GraphVertex* vertexp = verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
	vertexp->m_color = 0;
    }
}
Example #10
0
    // From *this, populate *mstp with the minimum spanning tree.
    // *mstp must be initially empty.
    void makeMinSpanningTree(TspGraphTmpl* mstp) {
        UASSERT(mstp->empty(), "Output graph must start empty");

        // Use Prim's algorithm to efficiently construct the MST.
        vl_unordered_set<Vertex*> visited_set;

        EdgeCmp cmp;
        typedef std::set<V3GraphEdge*, EdgeCmp&> PendingEdgeSet;
        // This is the set of pending edges from visited to unvisited
        // nodes.
        PendingEdgeSet pendingEdges(cmp);

        vluint32_t vertCount = 0;
        for (V3GraphVertex* vxp = verticesBeginp();
             vxp; vxp = vxp->verticesNextp()) {
            mstp->addVertex(castVertexp(vxp)->key());
            vertCount++;
        }

        // Choose an arbitrary start vertex and visit it;
        // all incident edges from this vertex go into a pending edge set.
        Vertex* start_vertexp = castVertexp(verticesBeginp());
        visited_set.insert(start_vertexp);
        for (V3GraphEdge* edgep = start_vertexp->outBeginp();
             edgep; edgep = edgep->outNextp()) {
            pendingEdges.insert(edgep);
        }

        // Repeatedly find the least costly edge in the pending set.
        // If it connects to an unvisited node, visit that node and update
        // the pending edge set. If it connects to an already visited node,
        // discard it and repeat again.
        unsigned edges_made = 0;
        while (!pendingEdges.empty()) {
            typename PendingEdgeSet::iterator firstIt = pendingEdges.begin();
            V3GraphEdge* bestEdgep = *firstIt;
            pendingEdges.erase(firstIt);

            // bestEdgep->fromp() should be already seen
            Vertex* from_vertexp = castVertexp(bestEdgep->fromp());
            UASSERT(visited_set.find(from_vertexp) != visited_set.end(), "Can't find vertex");

            // If the neighbor is not yet visited, visit it and add its edges
            // to the pending set.
            Vertex* neighborp = castVertexp(bestEdgep->top());
            if (visited_set.find(neighborp) == visited_set.end()) {
                int bestCost = bestEdgep->weight();
                UINFO(6, "bestCost = "<<bestCost
                      <<"  from "<<from_vertexp->key()
                      <<" to "<<neighborp->key()<<endl);

                // Create the edge in our output MST graph
                mstp->addEdge(from_vertexp->key(), neighborp->key(), bestCost);
                edges_made++;

                // Mark this vertex as visited
                visited_set.insert(neighborp);

                // Update the pending edges with new edges
                for (V3GraphEdge* edgep = neighborp->outBeginp();
                     edgep; edgep = edgep->outNextp()) {
                    pendingEdges.insert(edgep);
                }
            } else {
                UINFO(6, "Discarding edge to already-visited neighbor "
                      <<neighborp->key()<<endl);
            }
        }

        UASSERT(edges_made + 1 == vertCount, "Algorithm failed");
        UASSERT(visited_set.size() == vertCount, "Algorithm failed");
    }