Example #1
0
int32_t
vexSensorValueGet( tVexSensors sensor )
{
    if( sensor <= kVexSensorAnalog_8 )
        return( vexAdcGet( (int16_t)sensor ) );
    else
    if( sensor <= kVexSensorDigital_12 )
        {
        int16_t chan;
        tVexDigitalPin pin  = (tVexDigitalPin)( sensor - kVexSensorDigital_1 );
        tVexSensorType type = vexDigitalTypeGet( pin );

        switch( type )
            {
            case    kVexSensorNone:
                break;
            case    kVexSensorDigitalInput:
                return( vexDigitalPinGet(pin ) );
                break;
            case    kVexSensorDigitalOutput:
                return( vexDigitalPinGet(pin ) );
                break;
            case    kVexSensorInterrupt:
                return( vexDigitalPinGet(pin ) );
                break;
            case    kVexSensorQuadEncoder:
                chan = vexDigitalChannelGet( pin );
                return( vexEncoderGet( chan ) );
                break;
            case    kVexSensorSonarCm:
                chan = vexDigitalChannelGet( pin );
                return( vexSonarGetCm( chan ) );
                break;
            case    kVexSensorSonarInch:
                chan = vexDigitalChannelGet( pin );
                return( vexSonarGetInch( chan ) );
                break;
            default:
                break;
            }
        }
    else
    if( sensor <= kVexSensorIme_8 )
        {
        int16_t chan = sensor - kVexSensorIme_1;
        return( vexImeGetCount( chan) );
        }

    return(0);
}
Example #2
0
/*-----------------------------------------------------------------------------*/
void
apolloUpdateDigital(int pin)
{
    tVexSensorType  type;

    vt100_cursor(D_X_POS+12, D_Y_POS+2+pin);

    type = vexDigitalTypeGet( pin );

    switch(type)
        {
        case    kVexSensorDigitalInput:
            vt100_printf("%7d", vexDigitalPinGet(pin));
            break;
        case    kVexSensorDigitalOutput:
            vt100_printf("%7d", vexDigitalPinGet(pin));
            break;
        case    kVexSensorInterrupt:
            vt100_printf("%7d", vexDigitalIntrCountGet(pin));
            break;
        case    kVexSensorQuadEncoder:
            if( vexDigitalCfgGet(pin) == kVexConfigQuadEnc1 )
                vt100_printf("%7d", vexEncoderGet( vexDigitalChannelGet(pin) ) );
            break;
        case    kVexSensorSonarCm:
            if( vexDigitalCfgGet(pin) == kVexConfigSonarOut )
                vt100_printf("%7d", vexSonarGetCm( vexDigitalChannelGet(pin) ) );
            break;
        case    kVexSensorSonarInch:
            if( vexDigitalCfgGet(pin) == kVexConfigSonarOut )
                vt100_printf("%7d", vexSonarGetInch( vexDigitalChannelGet(pin) ) );
            break;

        default:
            break;
        }
}
/** @details
 *  This function simulates the cortex default code, it was based on the ROBOTC
 *  implementation but with some changes in structure.
 */
void
vexCortexDefaultDriver(void)
{
    int16_t mech1_lim_ccw = 0;
    int16_t mech1_lim_cw  = 0;
    int16_t mech2_lim_ccw = 0;
    int16_t mech2_lim_cw  = 0;
    int16_t mech3_lim_ccw = 0;
    int16_t mech3_lim_cw  = 0;
    int16_t mech4_lim_ccw = 0;
    int16_t mech4_lim_cw  = 0;

    int16_t drive_left  = 0;
    int16_t drive_right = 0;
    int16_t drive_mech1 = 0;
    int16_t drive_mech2 = 0;
    int16_t drive_mech3 = 0;
    int16_t drive_mech4 = 0;

    while( !chThdShouldTerminate() )
        {
        // Set motor direction - a jumper in ports 1 through 10 reversed motor
        vexMotorDirectionSet( LeftDrive1,   vexDigitalPinGet( kVexDigital_1  ) == JUMPER_IN ? kVexMotorReversed : kVexMotorNormal );
        vexMotorDirectionSet( LeftDrive2,   vexDigitalPinGet( kVexDigital_2  ) == JUMPER_IN ? kVexMotorReversed : kVexMotorNormal );
        vexMotorDirectionSet( LeftDrive3,   vexDigitalPinGet( kVexDigital_3  ) == JUMPER_IN ? kVexMotorReversed : kVexMotorNormal );
        vexMotorDirectionSet( RightDrive4,  vexDigitalPinGet( kVexDigital_4  ) == JUMPER_IN ? kVexMotorReversed : kVexMotorNormal );
        vexMotorDirectionSet( RightDrive5,  vexDigitalPinGet( kVexDigital_5  ) == JUMPER_IN ? kVexMotorReversed : kVexMotorNormal );
        vexMotorDirectionSet( Mech1,        vexDigitalPinGet( kVexDigital_6  ) == JUMPER_IN ? kVexMotorReversed : kVexMotorNormal );
        vexMotorDirectionSet( Mech2,        vexDigitalPinGet( kVexDigital_7  ) == JUMPER_IN ? kVexMotorReversed : kVexMotorNormal );
        vexMotorDirectionSet( Mech3,        vexDigitalPinGet( kVexDigital_8  ) == JUMPER_IN ? kVexMotorReversed : kVexMotorNormal );
        vexMotorDirectionSet( Mech4,        vexDigitalPinGet( kVexDigital_9  ) == JUMPER_IN ? kVexMotorReversed : kVexMotorNormal );
        vexMotorDirectionSet( RightDrive10, vexDigitalPinGet( kVexDigital_10 ) == JUMPER_IN ? kVexMotorReversed : kVexMotorNormal );

        // Sample analog inputs - these are used as limit switches
        mech1_lim_ccw = vexAdcGet( kVexAnalog_1 ) < 200 ? 0 : 1;
        mech1_lim_cw  = vexAdcGet( kVexAnalog_2 ) < 200 ? 0 : 1;
        mech2_lim_ccw = vexAdcGet( kVexAnalog_3 ) < 200 ? 0 : 1;
        mech2_lim_cw  = vexAdcGet( kVexAnalog_4 ) < 200 ? 0 : 1;
        mech3_lim_ccw = vexAdcGet( kVexAnalog_5 ) < 200 ? 0 : 1;
        mech3_lim_cw  = vexAdcGet( kVexAnalog_6 ) < 200 ? 0 : 1;
        mech4_lim_ccw = vexAdcGet( kVexAnalog_7 ) < 200 ? 0 : 1;
        mech4_lim_cw  = vexAdcGet( kVexAnalog_8 ) < 200 ? 0 : 1;

        // SINGLE DRIVER - TANK
        if( vexDigitalPinGet( kVexDigital_11 ) == JUMPER_OUT && vexDigitalPinGet( kVexDigital_12 ) == JUMPER_OUT )
            {
            drive_left  =  vexControllerGet( Ch3 ); // up = CW
            drive_right = -vexControllerGet( Ch2 ); // up = CCW

            drive_mech1 = (vexControllerGet( Btn5U ) * 127) - (vexControllerGet( Btn5D ) * 127); // U = CW, D = CCW
            drive_mech2 = (vexControllerGet( Btn6U ) * 127) - (vexControllerGet( Btn6D ) * 127); // U = CW, D = CCW
            drive_mech3 = (vexControllerGet( Btn7U ) * 127) - (vexControllerGet( Btn7D ) * 127); // U = CW, D = CCW
            drive_mech4 = (vexControllerGet( Btn8U ) * 127) - (vexControllerGet( Btn8D ) * 127); // U = CW, D = CCW
            }
        else
        // DUAL DRIVER - TANK
        if( vexDigitalPinGet( kVexDigital_11 ) == JUMPER_IN && vexDigitalPinGet( kVexDigital_12 ) == JUMPER_OUT )
            {
            drive_left  =  vexControllerGet( Ch3 ); // up = CW
            drive_right = -vexControllerGet( Ch2 ); // up = CCW

            drive_mech1 = (vexControllerGet( Btn5UXmtr2 ) * 127) - (vexControllerGet( Btn5DXmtr2 ) * 127); // U = CW, D = CCW
            drive_mech2 = (vexControllerGet( Btn6UXmtr2 ) * 127) - (vexControllerGet( Btn6DXmtr2 ) * 127); // U = CW, D = CCW
            drive_mech3 =  vexControllerGet( Ch3Xmtr2 ); // up = CW
            drive_mech4 =  vexControllerGet( Ch2Xmtr2 ); // up = CW
            }
        else
        // SINGLE DRIVER - ARCADE
        if( vexDigitalPinGet( kVexDigital_11 ) == JUMPER_OUT && vexDigitalPinGet( kVexDigital_12 ) == JUMPER_IN )
            {
            drive_left  =  vexControllerGet( Ch1 ) + vexControllerGet( Ch2 ); // up = CW,  right = CW
            drive_right =  vexControllerGet( Ch1 ) - vexControllerGet( Ch2 ); // up = CCW, right = CW

            drive_mech1 = (vexControllerGet( Btn5U ) * 127) - (vexControllerGet( Btn5D ) * 127); // U = CW, D = CCW
            drive_mech2 = (vexControllerGet( Btn6U ) * 127) - (vexControllerGet( Btn6D ) * 127); // U = CW, D = CCW
            drive_mech3 =  vexControllerGet( Ch3 ); // up = CW
            drive_mech4 = -vexControllerGet( Ch4 ); // right = CCW
            }
        else
        // DUAL DRIVER - ARCADE
        if( vexDigitalPinGet( kVexDigital_11 ) == JUMPER_IN && vexDigitalPinGet( kVexDigital_12 ) == JUMPER_IN )
            {
            drive_left  =  vexControllerGet( Ch1 ) + vexControllerGet( Ch2 ); // up = CW,  right = CW
            drive_right =  vexControllerGet( Ch1 ) - vexControllerGet( Ch2 ); // up = CCW, right = CW

            drive_mech1 = (vexControllerGet( Btn5UXmtr2 ) * 127) - (vexControllerGet( Btn5DXmtr2 ) * 127); // U = CW, D = CCW
            drive_mech2 = (vexControllerGet( Btn6UXmtr2 ) * 127) - (vexControllerGet( Btn6DXmtr2 ) * 127); // U = CW, D = CCW
            drive_mech3 =  vexControllerGet( Ch3Xmtr2 ); // up = CW
            drive_mech4 =  vexControllerGet( Ch2Xmtr2 ); // up = CW
            }

        // Left drive motors
        vexMotorSet( LeftDrive1,   drive_left  );
        vexMotorSet( LeftDrive2,   drive_left  );
        vexMotorSet( LeftDrive3,   drive_left  );

        // Right drive motors
        vexMotorSet( RightDrive4,  drive_right );
        vexMotorSet( RightDrive5,  drive_right );
        vexMotorSet( RightDrive10, drive_right );

        // Limit switches
        if( ( !mech1_lim_cw && (drive_mech1 > 0)) || ( !mech1_lim_ccw && (drive_mech1 < 0)) )
            drive_mech1 = 0;

        if( ( !mech2_lim_cw && (drive_mech2 > 0)) || ( !mech2_lim_ccw && (drive_mech2 < 0)) )
            drive_mech2 = 0;

        if( ( !mech3_lim_cw && (drive_mech3 > 0)) || ( !mech3_lim_ccw && (drive_mech3 < 0)) )
            drive_mech3 = 0;

        if( ( !mech4_lim_cw && (drive_mech4 > 0)) || ( !mech4_lim_ccw && (drive_mech4 < 0)) )
            drive_mech4 = 0;

        // Mechanism motors
        vexMotorSet( Mech1, drive_mech1 );
        vexMotorSet( Mech2, drive_mech2 );
        vexMotorSet( Mech3, drive_mech3 );
        vexMotorSet( Mech4, drive_mech4 );

        // small delay
        vexSleep(10);
        }
}