void test_vextf32 (void)
{
  float32x2_t out_float32x2_t;
  float32x2_t arg0_float32x2_t;
  float32x2_t arg1_float32x2_t;

  out_float32x2_t = vext_f32 (arg0_float32x2_t, arg1_float32x2_t, 0);
}
Example #2
0
float32x2_t test_vext_f32(float32x2_t a, float32x2_t b) {
  // CHECK-LABEL: test_vext_f32
  return vext_f32(a, b, 1);
  // CHECK: ext {{v[0-9]+}}.8b, {{v[0-9]+}}.8b, {{v[0-9]+}}.8b, #{{(0x)?4}}
}
Example #3
0
// CHECK-LABEL: define <2 x float> @test_vext_f32(<2 x float> %a, <2 x float> %b) #0 {
// CHECK:   [[TMP0:%.*]] = bitcast <2 x float> %a to <8 x i8>
// CHECK:   [[TMP1:%.*]] = bitcast <2 x float> %b to <8 x i8>
// CHECK:   [[TMP2:%.*]] = bitcast <8 x i8> [[TMP0]] to <2 x float>
// CHECK:   [[TMP3:%.*]] = bitcast <8 x i8> [[TMP1]] to <2 x float>
// CHECK:   [[VEXT:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> [[TMP3]], <2 x i32> <i32 1, i32 2>
// CHECK:   ret <2 x float> [[VEXT]]
float32x2_t test_vext_f32(float32x2_t a, float32x2_t b) {
  return vext_f32(a, b, 1);
}