void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
				   struct pipe_framebuffer_state *fb,
				   struct r600_atom *fb_state,
				   unsigned *buffers, unsigned *dirty_cbufs,
				   const union pipe_color_union *color)
{
	int i;

	if (rctx->render_cond)
		return;

	for (i = 0; i < fb->nr_cbufs; i++) {
		struct r600_texture *tex;
		unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;

		if (!fb->cbufs[i])
			continue;

		/* if this colorbuffer is not being cleared */
		if (!(*buffers & clear_bit))
			continue;

		tex = (struct r600_texture *)fb->cbufs[i]->texture;

		/* 128-bit formats are unusupported */
		if (util_format_get_blocksizebits(fb->cbufs[i]->format) > 64) {
			continue;
		}

		/* the clear is allowed if all layers are bound */
		if (fb->cbufs[i]->u.tex.first_layer != 0 ||
		    fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
			continue;
		}

		/* cannot clear mipmapped textures */
		if (fb->cbufs[i]->texture->last_level != 0) {
			continue;
		}

		/* only supported on tiled surfaces */
		if (tex->surface.level[0].mode < RADEON_SURF_MODE_1D) {
			continue;
		}

		/* fast color clear with 1D tiling doesn't work on old kernels and CIK */
		if (tex->surface.level[0].mode == RADEON_SURF_MODE_1D &&
		    rctx->chip_class >= CIK &&
		    rctx->screen->info.drm_major == 2 &&
		    rctx->screen->info.drm_minor < 38) {
			continue;
		}

		if (tex->dcc_buffer) {
			uint32_t reset_value;
			bool clear_words_needed;

			if (rctx->screen->debug_flags & DBG_NO_DCC_CLEAR)
				continue;

			vi_get_fast_clear_parameters(fb->cbufs[i]->format, color, &reset_value, &clear_words_needed);

			rctx->clear_buffer(&rctx->b, &tex->dcc_buffer->b.b,
					0, tex->surface.dcc_size, reset_value, true);

			if (clear_words_needed)
				tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
		} else {
			/* ensure CMASK is enabled */
			r600_texture_alloc_cmask_separate(rctx->screen, tex);
			if (tex->cmask.size == 0) {
				continue;
			}

			/* Do the fast clear. */
			rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b,
					tex->cmask.offset, tex->cmask.size, 0, true);

			tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
		}

		evergreen_set_clear_color(tex, fb->cbufs[i]->format, color);

		if (dirty_cbufs)
			*dirty_cbufs |= 1 << i;
		rctx->set_atom_dirty(rctx, fb_state, true);
		*buffers &= ~clear_bit;
	}
}
Example #2
0
static void si_do_fast_color_clear(struct si_context *sctx,
				   unsigned *buffers,
				   const union pipe_color_union *color)
{
	struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
	int i;

	/* This function is broken in BE, so just disable this path for now */
#ifdef PIPE_ARCH_BIG_ENDIAN
	return;
#endif

	if (sctx->render_cond)
		return;

	for (i = 0; i < fb->nr_cbufs; i++) {
		struct si_texture *tex;
		unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;

		if (!fb->cbufs[i])
			continue;

		/* if this colorbuffer is not being cleared */
		if (!(*buffers & clear_bit))
			continue;

		unsigned level = fb->cbufs[i]->u.tex.level;
		if (level > 0)
			continue;

		tex = (struct si_texture *)fb->cbufs[i]->texture;

		/* TODO: GFX9: Implement DCC fast clear for level 0 of
		 * mipmapped textures. Mipmapped DCC has to clear a rectangular
		 * area of DCC for level 0 (because the whole miptree is
		 * organized in a 2D plane).
		 */
		if (sctx->chip_class >= GFX9 &&
		    tex->buffer.b.b.last_level > 0)
			continue;

		/* the clear is allowed if all layers are bound */
		if (fb->cbufs[i]->u.tex.first_layer != 0 ||
		    fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->buffer.b.b, 0)) {
			continue;
		}

		/* only supported on tiled surfaces */
		if (tex->surface.is_linear) {
			continue;
		}

		/* shared textures can't use fast clear without an explicit flush,
		 * because there is no way to communicate the clear color among
		 * all clients
		 */
		if (tex->buffer.b.is_shared &&
		    !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
			continue;

		if (sctx->chip_class <= GFX8 &&
		    tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
		    !sctx->screen->info.htile_cmask_support_1d_tiling)
			continue;

		/* Use a slow clear for small surfaces where the cost of
		 * the eliminate pass can be higher than the benefit of fast
		 * clear. The closed driver does this, but the numbers may differ.
		 *
		 * This helps on both dGPUs and APUs, even small APUs like Mullins.
		 */
		bool too_small = tex->buffer.b.b.nr_samples <= 1 &&
				 tex->buffer.b.b.width0 *
				 tex->buffer.b.b.height0 <= 512 * 512;
		bool eliminate_needed = false;
		bool fmask_decompress_needed = false;

		/* Fast clear is the most appropriate place to enable DCC for
		 * displayable surfaces.
		 */
		if (sctx->family == CHIP_STONEY && !too_small) {
			vi_separate_dcc_try_enable(sctx, tex);

			/* RB+ isn't supported with a CMASK clear only on Stoney,
			 * so all clears are considered to be hypothetically slow
			 * clears, which is weighed when determining whether to
			 * enable separate DCC.
			 */
			if (tex->dcc_gather_statistics) /* only for Stoney */
				tex->num_slow_clears++;
		}

		/* Try to clear DCC first, otherwise try CMASK. */
		if (vi_dcc_enabled(tex, 0)) {
			uint32_t reset_value;

			if (sctx->screen->debug_flags & DBG(NO_DCC_CLEAR))
				continue;

			/* This can happen with mipmapping or MSAA. */
			if (sctx->chip_class == GFX8 &&
			    !tex->surface.u.legacy.level[level].dcc_fast_clear_size)
				continue;

			if (!vi_get_fast_clear_parameters(tex->buffer.b.b.format,
							  fb->cbufs[i]->format,
							  color, &reset_value,
							  &eliminate_needed))
				continue;

			if (eliminate_needed && too_small)
				continue;

			/* DCC fast clear with MSAA should clear CMASK to 0xC. */
			if (tex->buffer.b.b.nr_samples >= 2 && tex->cmask_buffer) {
				/* TODO: This doesn't work with MSAA. */
				if (eliminate_needed)
					continue;

				uint32_t clear_value = 0xCCCCCCCC;
				si_clear_buffer(sctx, &tex->cmask_buffer->b.b,
						tex->cmask_offset, tex->surface.cmask_size,
						&clear_value, 4, SI_COHERENCY_CB_META, false);
				fmask_decompress_needed = true;
			}

			vi_dcc_clear_level(sctx, tex, 0, reset_value);
			tex->separate_dcc_dirty = true;
		} else {
			if (too_small)
				continue;

			/* 128-bit formats are unusupported */
			if (tex->surface.bpe > 8) {
				continue;
			}

			/* RB+ doesn't work with CMASK fast clear on Stoney. */
			if (sctx->family == CHIP_STONEY)
				continue;

			/* ensure CMASK is enabled */
			si_alloc_separate_cmask(sctx->screen, tex);
			if (!tex->cmask_buffer)
				continue;

			/* Do the fast clear. */
			uint32_t clear_value = 0;
			si_clear_buffer(sctx, &tex->cmask_buffer->b.b,
					tex->cmask_offset, tex->surface.cmask_size,
					&clear_value, 4, SI_COHERENCY_CB_META, false);
			eliminate_needed = true;
		}

		if ((eliminate_needed || fmask_decompress_needed) &&
		    !(tex->dirty_level_mask & (1 << level))) {
			tex->dirty_level_mask |= 1 << level;
			p_atomic_inc(&sctx->screen->compressed_colortex_counter);
		}

		/* We can change the micro tile mode before a full clear. */
		si_set_optimal_micro_tile_mode(sctx->screen, tex);

		*buffers &= ~clear_bit;

		/* Chips with DCC constant encoding don't need to set the clear
		 * color registers for DCC clear values 0 and 1.
		 */
		if (sctx->screen->has_dcc_constant_encode && !eliminate_needed)
			continue;

		if (si_set_clear_color(tex, fb->cbufs[i]->format, color)) {
			sctx->framebuffer.dirty_cbufs |= 1 << i;
			si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
		}
	}
}