unsigned video_texture_load(void *data, enum texture_backend_type type, enum texture_filter_type filter_type) { settings_t *settings = config_get_ptr(); const struct retro_hw_render_callback *hw_render = (const struct retro_hw_render_callback*)video_driver_callback(); if (settings->video.threaded && !hw_render->context_type) { driver_t *driver = driver_get_ptr(); thread_video_t *thr = (thread_video_t*)driver->video_data; thread_packet_t pkt = { CMD_CUSTOM_COMMAND }; if (!thr) return 0; switch (type) { case TEXTURE_BACKEND_OPENGL: if (filter_type == TEXTURE_FILTER_MIPMAP_LINEAR || filter_type == TEXTURE_FILTER_MIPMAP_NEAREST) pkt.data.custom_command.method = video_texture_png_load_wrap_gl_mipmap; else pkt.data.custom_command.method = video_texture_png_load_wrap_gl; break; case TEXTURE_BACKEND_DIRECT3D: if (filter_type == TEXTURE_FILTER_MIPMAP_LINEAR || filter_type == TEXTURE_FILTER_MIPMAP_NEAREST) pkt.data.custom_command.method = video_texture_png_load_wrap_d3d_mipmap; else pkt.data.custom_command.method = video_texture_png_load_wrap_d3d; break; case TEXTURE_BACKEND_DEFAULT: default: pkt.data.custom_command.method = video_texture_png_load_wrap; break; } pkt.data.custom_command.data = (void*)data; thr->send_and_wait(thr, &pkt); return pkt.data.custom_command.return_value; } return video_texture_png_load(data, type, filter_type); }
unsigned video_texture_load(void *data, enum texture_backend_type type, enum texture_filter_type filter_type) { settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); if (settings->video.threaded && !global->system.hw_render_callback.context_type) { driver_t *driver = driver_get_ptr(); thread_video_t *thr = (thread_video_t*)driver->video_data; if (!thr) return 0; switch (type) { case TEXTURE_BACKEND_OPENGL: if (filter_type == TEXTURE_FILTER_MIPMAP_LINEAR || filter_type == TEXTURE_FILTER_MIPMAP_NEAREST) thr->cmd_data.custom_command.method = video_texture_png_load_wrap_gl_mipmap; else thr->cmd_data.custom_command.method = video_texture_png_load_wrap_gl; break; case TEXTURE_BACKEND_DEFAULT: default: thr->cmd_data.custom_command.method = video_texture_png_load_wrap; break; } thr->cmd_data.custom_command.data = (void*)data; thr->send_cmd_func(thr, CMD_CUSTOM_COMMAND); thr->wait_reply_func(thr, CMD_CUSTOM_COMMAND); return thr->cmd_data.custom_command.return_value; } return video_texture_png_load(data, type, filter_type); }
static int video_texture_png_load_wrap_gl(void *data) { return video_texture_png_load(data, TEXTURE_BACKEND_OPENGL, TEXTURE_FILTER_LINEAR); }
static int video_texture_png_load_wrap(void *data) { return video_texture_png_load(data, TEXTURE_BACKEND_DEFAULT, TEXTURE_FILTER_LINEAR); }
static int video_texture_png_load_wrap_d3d(void *data) { return video_texture_png_load(data, TEXTURE_BACKEND_DIRECT3D, TEXTURE_FILTER_LINEAR); }