Example #1
0
/**
 * virObjectEventStateDispose:
 * @list: virObjectEventStatePtr to free
 *
 * Free a virObjectEventStatePtr and its members, and unregister the timer.
 */
static void
virObjectEventStateDispose(void *obj)
{
    virObjectEventStatePtr state = obj;

    VIR_DEBUG("obj=%p", state);

    virObjectEventCallbackListFree(state->callbacks);
    virObjectEventQueueFree(state->queue);

    if (state->timer != -1)
        virEventRemoveTimeout(state->timer);
}
Example #2
0
/**
 * virObjectEventStateFree:
 * @list: virObjectEventStatePtr to free
 *
 * Free a virObjectEventStatePtr and its members, and unregister the timer.
 */
void
virObjectEventStateFree(virObjectEventStatePtr state)
{
    if (!state)
        return;

    virObjectEventCallbackListFree(state->callbacks);
    virObjectEventQueueFree(state->queue);

    if (state->timer != -1)
        virEventRemoveTimeout(state->timer);

    virMutexDestroy(&state->lock);
    VIR_FREE(state);
}