Example #1
0
static struct pipe_query *virgl_create_query(struct pipe_context *ctx,
                                            unsigned query_type, unsigned index)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_query *query;
   uint32_t handle;

   query = CALLOC_STRUCT(virgl_query);
   if (!query)
      return NULL;

   query->buf = (struct virgl_resource *)pipe_buffer_create(ctx->screen, PIPE_BIND_CUSTOM,
                                                           PIPE_USAGE_STAGING, sizeof(struct virgl_host_query_state));
   if (!query->buf) {
      FREE(query);
      return NULL;
   }

   handle = virgl_object_assign_handle();
   query->type = pipe_to_virgl_query(query_type);
   query->index = index;
   query->handle = handle;
   query->buf->clean = FALSE;
   virgl_encoder_create_query(vctx, handle, query->type, index, query->buf, 0);

   return (struct pipe_query *)query;
}
Example #2
0
static void virgl_texture_transfer_unmap(struct pipe_context *ctx,
                                         struct pipe_transfer *transfer)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_transfer *trans = virgl_transfer(transfer);
   struct virgl_texture *vtex = virgl_texture(transfer->resource);
   uint32_t l_stride;

   if (transfer->resource->target != PIPE_TEXTURE_3D &&
       transfer->resource->target != PIPE_TEXTURE_CUBE &&
       transfer->resource->target != PIPE_TEXTURE_1D_ARRAY &&
       transfer->resource->target != PIPE_TEXTURE_2D_ARRAY &&
       transfer->resource->target != PIPE_TEXTURE_CUBE_ARRAY)
      l_stride = 0;
   else
      l_stride = trans->base.layer_stride;

   if (trans->base.usage & PIPE_TRANSFER_WRITE) {
      if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
         struct virgl_screen *vs = virgl_screen(ctx->screen);
         vtex->base.clean = FALSE;
         vctx->num_transfers++;
         vs->vws->transfer_put(vs->vws, vtex->base.hw_res,
                               &transfer->box, trans->base.stride, l_stride, trans->offset, transfer->level);

      }
   }

   if (trans->resolve_tmp)
      pipe_resource_reference((struct pipe_resource **)&trans->resolve_tmp, NULL);

   util_slab_free(&vctx->texture_transfer_pool, trans);
}
Example #3
0
static void *virgl_buffer_transfer_map(struct pipe_context *ctx,
                                       struct pipe_resource *resource,
                                       unsigned level,
                                       unsigned usage,
                                       const struct pipe_box *box,
                                       struct pipe_transfer **transfer)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_screen *vs = virgl_screen(ctx->screen);
   struct virgl_buffer *vbuf = virgl_buffer(resource);
   struct virgl_transfer *trans;
   void *ptr;
   bool readback;
   uint32_t offset;
   bool doflushwait = false;

   if ((usage & PIPE_TRANSFER_READ) && (vbuf->on_list == TRUE))
      doflushwait = true;
   else
      doflushwait = virgl_res_needs_flush_wait(vctx, &vbuf->base, usage);

   if (doflushwait)
      ctx->flush(ctx, NULL, 0);

   trans = util_slab_alloc(&vctx->texture_transfer_pool);
   if (!trans)
      return NULL;

   trans->base.resource = resource;
   trans->base.level = level;
   trans->base.usage = usage;
   trans->base.box = *box;
   trans->base.stride = 0;
   trans->base.layer_stride = 0;

   offset = box->x;

   readback = virgl_res_needs_readback(vctx, &vbuf->base, usage);
   if (readback)
      vs->vws->transfer_get(vs->vws, vbuf->base.hw_res, box, trans->base.stride, trans->base.layer_stride, offset, level);

   if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED))
      doflushwait = true;

   if (doflushwait || readback)
      vs->vws->resource_wait(vs->vws, vbuf->base.hw_res);

   ptr = vs->vws->resource_map(vs->vws, vbuf->base.hw_res);
   if (!ptr) {
      return NULL;
   }

   trans->offset = offset;
   *transfer = &trans->base;

   return ptr + trans->offset;
}
Example #4
0
static boolean virgl_begin_query(struct pipe_context *ctx,
                             struct pipe_query *q)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_query *query = virgl_query(q);

   query->buf->clean = FALSE;
   virgl_encoder_begin_query(vctx, query->handle);
   return true;
}
Example #5
0
static void virgl_destroy_query(struct pipe_context *ctx,
                        struct pipe_query *q)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_query *query = virgl_query(q);

   virgl_encode_delete_object(vctx, query->handle, VIRGL_OBJECT_QUERY);

   pipe_resource_reference((struct pipe_resource **)&query->buf, NULL);
   FREE(query);
}
Example #6
0
static void virgl_render_condition(struct pipe_context *ctx,
                                  struct pipe_query *q,
                                  boolean condition,
                                  enum pipe_render_cond_flag mode)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_query *query = virgl_query(q);
   uint32_t handle = 0;
   if (q)
      handle = query->handle;
   virgl_encoder_render_condition(vctx, handle, condition, mode);
}
Example #7
0
static bool virgl_end_query(struct pipe_context *ctx,
                           struct pipe_query *q)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_query *query = virgl_query(q);
   struct pipe_box box;

   uint32_t qs = VIRGL_QUERY_STATE_WAIT_HOST;
   u_box_1d(0, 4, &box);
   virgl_transfer_inline_write(ctx, &query->buf->u.b, 0, PIPE_TRANSFER_WRITE,
                              &box, &qs, 0, 0);


   virgl_encoder_end_query(vctx, query->handle);
   return true;
}
Example #8
0
static void virgl_buffer_transfer_unmap(struct pipe_context *ctx,
                                        struct pipe_transfer *transfer)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_transfer *trans = virgl_transfer(transfer);
   struct virgl_buffer *vbuf = virgl_buffer(transfer->resource);

   if (trans->base.usage & PIPE_TRANSFER_WRITE) {
      if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
         struct virgl_screen *vs = virgl_screen(ctx->screen);
         vbuf->base.clean = FALSE;
         vctx->num_transfers++;
         vs->vws->transfer_put(vs->vws, vbuf->base.hw_res,
                               &transfer->box, trans->base.stride, trans->base.layer_stride, trans->offset, transfer->level);

      }
   }

   util_slab_free(&vctx->texture_transfer_pool, trans);
}
Example #9
0
static void virgl_buffer_transfer_flush_region(struct pipe_context *ctx,
                                               struct pipe_transfer *transfer,
                                               const struct pipe_box *box)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_buffer *vbuf = virgl_buffer(transfer->resource);

   if (!vbuf->on_list) {
       struct pipe_resource *res = NULL;

       list_addtail(&vbuf->flush_list, &vctx->to_flush_bufs);
       vbuf->on_list = TRUE;
       pipe_resource_reference(&res, &vbuf->base.u.b);
   }

   util_range_add(&vbuf->valid_buffer_range, transfer->box.x + box->x,
                  transfer->box.x + box->x + box->width);

   vbuf->base.clean = FALSE;
}
Example #10
0
static boolean virgl_get_query_result(struct pipe_context *ctx,
                                     struct pipe_query *q,
                                     boolean wait,
                                     union pipe_query_result *result)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_query *query = virgl_query(q);
   struct pipe_transfer *transfer;
   struct virgl_host_query_state *host_state;

   /* ask host for query result */
   if (!query->result_gotten_sent) {
      query->result_gotten_sent = 1;
      virgl_encoder_get_query_result(vctx, query->handle, 0);
      ctx->flush(ctx, NULL, 0);
   }

   /* do we  have to flush? */
   /* now we can do the transfer to get the result back? */
 remap:
   host_state = pipe_buffer_map(ctx, &query->buf->u.b,
                               PIPE_TRANSFER_READ, &transfer);

   if (host_state->query_state != VIRGL_QUERY_STATE_DONE) {
      pipe_buffer_unmap(ctx, transfer);
      if (wait)
         goto remap;
      else
         return FALSE;
   }

   if (query->type == PIPE_QUERY_TIMESTAMP || query->type == PIPE_QUERY_TIME_ELAPSED)
      result->u64 = host_state->result;
   else
      result->u64 = (uint32_t)host_state->result;

   pipe_buffer_unmap(ctx, transfer);
   query->result_gotten_sent = 0;
   return TRUE;
}
Example #11
0
static void virgl_buffer_transfer_unmap(struct pipe_context *ctx,
                                        struct pipe_transfer *transfer)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_transfer *trans = virgl_transfer(transfer);

   if (trans->base.usage & PIPE_TRANSFER_WRITE) {
      if (transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT) {
         if (trans->range.end <= trans->range.start) {
            virgl_resource_destroy_transfer(&vctx->transfer_pool, trans);
            return;
         }

         transfer->box.x += trans->range.start;
         transfer->box.width = trans->range.end - trans->range.start;
         trans->offset = transfer->box.x;
      }

      virgl_transfer_queue_unmap(&vctx->queue, trans);
   } else
      virgl_resource_destroy_transfer(&vctx->transfer_pool, trans);
}
Example #12
0
static void *virgl_buffer_transfer_map(struct pipe_context *ctx,
                                       struct pipe_resource *resource,
                                       unsigned level,
                                       unsigned usage,
                                       const struct pipe_box *box,
                                       struct pipe_transfer **transfer)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_screen *vs = virgl_screen(ctx->screen);
   struct virgl_resource *vbuf = virgl_resource(resource);
   struct virgl_transfer *trans;
   enum virgl_transfer_map_type map_type;

   trans = virgl_resource_create_transfer(&vctx->transfer_pool, resource,
                                          &vbuf->metadata, level, usage, box);

   map_type = virgl_resource_transfer_prepare(vctx, trans);
   switch (map_type) {
   case VIRGL_TRANSFER_MAP_HW_RES:
      trans->hw_res_map = vs->vws->resource_map(vs->vws, vbuf->hw_res);
      break;
   case VIRGL_TRANSFER_MAP_ERROR:
   default:
      trans->hw_res_map = NULL;
      break;
   }

   if (!trans->hw_res_map) {
      virgl_resource_destroy_transfer(&vctx->transfer_pool, trans);
      return NULL;
   }

   if (usage & PIPE_TRANSFER_WRITE)
       util_range_add(&vbuf->valid_buffer_range, box->x, box->x + box->width);

   *transfer = &trans->base;
   return trans->hw_res_map + trans->offset;
}
Example #13
0
static void *virgl_texture_transfer_map(struct pipe_context *ctx,
                                        struct pipe_resource *resource,
                                        unsigned level,
                                        unsigned usage,
                                        const struct pipe_box *box,
                                        struct pipe_transfer **transfer)
{
   struct virgl_context *vctx = virgl_context(ctx);
   struct virgl_screen *vs = virgl_screen(ctx->screen);
   struct virgl_texture *vtex = virgl_texture(resource);
   enum pipe_format format = resource->format;
   struct virgl_transfer *trans;
   void *ptr;
   boolean readback = TRUE;
   uint32_t offset;
   struct virgl_hw_res *hw_res;
   const unsigned h = u_minify(vtex->base.u.b.height0, level);
   const unsigned nblocksy = util_format_get_nblocksy(format, h);
   bool is_depth = util_format_has_depth(util_format_description(resource->format));
   uint32_t l_stride;
   bool doflushwait;

   doflushwait = virgl_res_needs_flush_wait(vctx, &vtex->base, usage);
   if (doflushwait)
      ctx->flush(ctx, NULL, 0);

   trans = util_slab_alloc(&vctx->texture_transfer_pool);
   if (!trans)
      return NULL;

   trans->base.resource = resource;
   trans->base.level = level;
   trans->base.usage = usage;
   trans->base.box = *box;
   trans->base.stride = vtex->stride[level];
   trans->base.layer_stride = trans->base.stride * nblocksy;

   if (resource->target != PIPE_TEXTURE_3D &&
       resource->target != PIPE_TEXTURE_CUBE &&
       resource->target != PIPE_TEXTURE_1D_ARRAY &&
       resource->target != PIPE_TEXTURE_2D_ARRAY &&
       resource->target != PIPE_TEXTURE_CUBE_ARRAY)
      l_stride = 0;
   else
      l_stride = trans->base.layer_stride;

   if (is_depth && resource->nr_samples > 1) {
      struct pipe_resource tmp_resource;
      virgl_init_temp_resource_from_box(&tmp_resource, resource, box,
                                        level, 0);

      trans->resolve_tmp = (struct virgl_resource *)ctx->screen->resource_create(ctx->screen, &tmp_resource);

      virgl_copy_region_with_blit(ctx, &trans->resolve_tmp->u.b, 0, 0, 0, 0, resource, level, box);
      ctx->flush(ctx, NULL, 0);
      /* we want to do a resolve blit into the temporary */
      hw_res = trans->resolve_tmp->hw_res;
      offset = 0;
   } else {
      offset = vrend_get_tex_image_offset(vtex, level, box->z);

      offset += box->y / util_format_get_blockheight(format) * trans->base.stride +
      box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
      hw_res = vtex->base.hw_res;
      trans->resolve_tmp = NULL;
   }

   readback = virgl_res_needs_readback(vctx, &vtex->base, usage);
   if (readback)
      vs->vws->transfer_get(vs->vws, hw_res, box, trans->base.stride, l_stride, offset, level);

   if (doflushwait || readback)
      vs->vws->resource_wait(vs->vws, vtex->base.hw_res);

   ptr = vs->vws->resource_map(vs->vws, hw_res);
   if (!ptr) {
      return NULL;
   }

   trans->offset = offset;
   *transfer = &trans->base;

   return ptr + trans->offset;
}