void operator()(const command_buffer &command_buffer, command_recorder &) && override final {
		vkCmdDrawIndexedIndirect(command_buffer, 
								 buffer, 
								 static_cast<std::size_t>(offset), 
								 draw_count,
								 static_cast<std::uint32_t>(stride));
	}
void VkeDrawCall::initDrawCommands(const uint32_t inCount, const uint32_t inCommandIndex){

	VkPipelineLayout layout = m_renderer->getPipelineLayout();
	VkPipeline pipeline = m_renderer->getPipeline();
	VkDescriptorSet sceneDescriptor = m_renderer->getSceneDescriptorSet();
	VkDescriptorSet *textureDescriptors = m_renderer->getTextureDescriptorSets();
	VkBuffer sceneIndirectBuffer = m_renderer->getSceneIndirectBuffer();


	VulkanDC *dc = VulkanDC::Get();
	VulkanDC::Device  *device = dc->getDefaultDevice();
	VulkanDC::Device::Queue *queue = dc->getDefaultQueue();
	VulkanAppContext *ctxt = VulkanAppContext::GetInstance();



	vkResetCommandBuffer(m_draw_command[inCommandIndex], 0);



	VkCommandBufferBeginInfo cmdBeginInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
	cmdBeginInfo.flags =  VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;

	VKA_CHECK_ERROR(vkBeginCommandBuffer(m_draw_command[inCommandIndex], &cmdBeginInfo), "Could not begin command buffer.\n");



	vkCmdBindPipeline(m_draw_command[inCommandIndex], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);

	VkeVBO *theVBO = ctxt->getVBO();
	VkeIBO *theIBO = ctxt->getIBO();

	theVBO->bind(&m_draw_command[inCommandIndex]);
	theIBO->bind(&m_draw_command[inCommandIndex]);

	VkDescriptorSet sets[3] = { sceneDescriptor, textureDescriptors[0], m_transform_descriptor_set };
	vkCmdBindDescriptorSets(m_draw_command[inCommandIndex], VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 3, sets, 0, NULL);


	vkCmdDrawIndexedIndirect(m_draw_command[inCommandIndex], sceneIndirectBuffer, 0, inCount, sizeof(VkDrawIndexedIndirectCommand));
	vkCmdDraw(m_draw_command[inCommandIndex], 1, 1, 0, 0);
	vkEndCommandBuffer(m_draw_command[inCommandIndex]);

	/*
	Lock mutex to update generated call count.
	*/
	//std::lock_guard<std::mutex> lk(m_renderer->getSecondaryCmdBufferMutex());

	/*
	Increment the generated call count
	*/
	m_renderer->incrementDrawCallsGenerated();



}