Example #1
0
EXPORT void CALL VolumeMute(void)
{
    if (VolMutedSave > -1)
    {
        //unmute
        VolPercent = VolMutedSave;
        VolMutedSave = -1;
        if (VolumeControlType == VOLUME_TYPE_SDL)
        {
            VolSDL = SDL_MIX_MAXVOLUME * VolPercent / 100;
        }
        else
        {
            //OSS mixer volume
            volSet(VolPercent);
        }
    } 
    else
    {
        //mute
        VolMutedSave = VolPercent;
        VolPercent = 0;
        if (VolumeControlType == VOLUME_TYPE_SDL)
        {
            VolSDL = 0;
        }
        else
        {
            //OSS mixer volume
            volSet(0);
        }
    }
}
Example #2
0
EXPORT void CALL VolumeDown(void)
{
    //if muted, unmute first
    if (VolMutedSave > -1)
        VolumeMute();

    // reload volume if we're using OSS
    if (VolumeControlType == VOLUME_TYPE_OSS)
    {
        VolPercent = volGet();
    }

    // adjust volume variable
    VolPercent -= VolDelta;
    if (VolPercent < 0)
        VolPercent = 0;

    if (VolumeControlType == VOLUME_TYPE_SDL)
    {
        VolSDL = SDL_MIX_MAXVOLUME * VolPercent / 100;
    }
    else
    {
        //OSS mixer volume
        volSet(VolPercent);
    }
}
Example #3
0
EXPORT void CALL VolumeSetLevel(int level)
{
    if (!l_PluginInit)
        return;

    // adjust volume 
    VolPercent = level;
    if (VolPercent < 0)
        VolPercent = 0;
    else if (VolPercent > 100)
        VolPercent = 100;

    if (VolumeControlType == VOLUME_TYPE_SDL)
    {
        VolSDL = SDL_MIX_MAXVOLUME * VolPercent / 100;
    }
    else
    {
        //OSS mixer volume
        volSet(VolPercent);
    }
}