OlsrEventServer::OlsrEventServer(boost::asio::io_service& io_service, short port)
    : io_service_(io_service),
      acceptor_(io_service, tcp::endpoint(tcp::v4(), port))
  {
  
    //std::cout << "OLSR event server listening on port " << port << std::endl;
    SER_PRINTF("OLSR event server listening on port  %d",port);
    waitForConnection();
  }
Example #2
0
	void ServerConnection::onTunnelCreate(const std::function<void(Tunnel*)> &onTunnel, const std::string &key)
	{
		waitForConnection();
		json v;
		v["id"] = "session/enable";
		v["data"].push_back("tunnel");
		if(key != "")
			v["key"] = key;
		send(v);
		tunnelCallback = onTunnel;
	}
Example #3
0
int main (int argc, char *argv[]) {

   printf ("************************************\n");
   printf ("Starting simple server %f\n", SIMPLE_SERVER_VERSION);
   printf ("Serving bmps since 2012\n");

   int serverSocket = makeServerSocket (DEFAULT_PORT);
   printf ("Access this server at http://localhost:%d/\n", DEFAULT_PORT);
   printf ("************************************\n");

   char request[REQUEST_BUFFER_SIZE];

   int numberServed = 0;
   while (numberServed < NUMBER_OF_PAGES_TO_SERVE) {

      printf ("*** So far served %d pages ***\n", numberServed);

      int connectionSocket = waitForConnection (serverSocket);
      // wait for a request to be sent from a web browser, open a new
      // connection for this conversation

      // read the first line of the request sent by the browser
      int bytesRead;
      bytesRead = read (connectionSocket, request, (sizeof request)-1);
      assert (bytesRead >= 0);
      // were we able to read any data from the connection?

      // print entire request to the console
      printf (" *** Received http request ***\n %s\n", request);

      //send the browser a simple html page using http
      printf (" *** Sending http response ***\n");
      serveBMP(connectionSocket);
      short URLCoor = sscanf(request, "%*s /X%lf_Y%lf_Z%lfd.bmp", &xurl, &yurl, &zurl);
        if (URLCoor == 3){
            serveBMP(connectionSocket);
        }
        else{
            serveHTML(connectionSocket);}

      // close the connection after sending the page- keep aust beautiful
      close(connectionSocket);

      numberServed++;
   }

   // close the server connection after we are done- keep aust beautiful
   printf ("** shutting down the server **\n");
   close (serverSocket);

   return EXIT_SUCCESS;
}
int main (int argc, char* argv[]) {
 
#ifdef _WIN32
    WSADATA wsaData;
    WSAStartup((2 << 8) + 2, &wsaData);
#endif
 
    puts("************************************");
    printf("Starting simple server %f\n", SIMPLE_SERVER_VERSION);
    puts("Serving poetry since 2011");
 
    int serverSocket = makeServerSocket(DEFAULT_PORT);
    printf("Access this server at http://localhost:%d/\n", DEFAULT_PORT);
    puts("************************************");
 
    char request[REQUEST_BUFFER_SIZE];
    int numberServed = 0;
    while ( numberServed < NUMBER_OF_PAGES_TO_SERVE) {
        printf("*** So far served %d pages ***\n", numberServed);
 
        int connectionSocket = waitForConnection(serverSocket);
        // wait for a request to be sent from a web browser, open a new
        // connection for this conversation
 
        // read the first line of the request sent by the browser
        int bytesRead = recv (connectionSocket, request, sizeof(request) - 1, 0);
        assert (bytesRead >= 0);
        // were we able to read any data from the connection?
 
        // print entire request to the console
        printf (" *** Received http request ***\n %s\n", request);
 
        //send the browser a simple html page using http
        puts (" *** Sending http response ***");
        serveHTML (connectionSocket);
 
        // close the connection after sending the page- keep aust beautiful
        close (connectionSocket);
        ++numberServed;
    }
 
    // close the server connection after we are done- keep aust beautiful
    puts("** shutting down the server **");
    close (serverSocket);
 
#ifdef _WIN32
    WSACleanup();
#endif
 
    return EXIT_SUCCESS;
}
static void
chanSwitchAccept(TChanSwitch * const chanSwitchP,
                 TChannel **   const channelPP,
                 void **       const channelInfoPP,
                 const char ** const errorP) {
/*----------------------------------------------------------------------------
   Accept a connection via the channel switch *chanSwitchP.  Return as
   *channelPP the channel for the accepted connection.

   If no connection is waiting at *chanSwitchP, wait until one is.

   If we receive a signal while waiting, return immediately with
   *channelPP == NULL.
-----------------------------------------------------------------------------*/
    struct socketUnix * const listenSocketP = chanSwitchP->implP;

    bool interrupted;
    TChannel * channelP;

    interrupted = FALSE; /* Haven't been interrupted yet */
    channelP    = NULL;  /* No connection yet */
    *errorP     = NULL;  /* No error yet */

    while (!channelP && !*errorP && !interrupted) {

        waitForConnection(listenSocketP, &interrupted, errorP);

        if (!*errorP && !interrupted) {
            struct sockaddr peerAddr;
            socklen_t size = sizeof(peerAddr);
            int rc;

            rc = accept(listenSocketP->fd, &peerAddr, &size);

            if (rc >= 0) {
                int const acceptedFd = rc;

                createChannelForAccept(acceptedFd, peerAddr,
                                       &channelP, channelInfoPP, errorP);

                if (*errorP)
                    close(acceptedFd);
            } else if (errno == EINTR)
                interrupted = TRUE;
            else
                xmlrpc_asprintf(errorP, "accept() failed, errno = %d (%s)",
                                errno, strerror(errno));
        }
    }
    *channelPP = channelP;
}
Example #6
0
/** A file is sent by the host
  *
  * \param filename The filename to create
  *
  */
void RainbruRPG::Network::Ftp::FtpTransfer::
commandSTOR(const QString& filename){
  LOGI("Executing STOR command");
  nextCommand=FTC_STOR;

  std::string strFilename(filename.toLatin1());
  GlobalURI gu;
  std::string strNnextFilename=gu.getQuarantineFile(strFilename);
  nextFilename=strNnextFilename.c_str();
  nextOnlyFilename=filename;

  QTcpSocket* sock;
  waitForConnection(sock);
}
Example #7
0
ConnectionManager::ConnectionManager( boost::asio::io_service&              boostReactor, 
                                      const boost::asio::ip::tcp::endpoint& endpoint )
:
   boostReactor( boostReactor ),
   connectionAcceptor( boostReactor, 
                       endpoint ),
   connections(),
   consumerByGame(),
   providerByGame(),
   gameDefinitions(),
   games()
{
   // waiting for the connection
	waitForConnection();
}
void OlsrEventServer::handleAccept(TcpConnectionPtr connectionPtr,
      const boost::system::error_code& error)
{
  if (!error)
  {
    SER_PRINTF("Got new connection");
    EventListenerPtr newListener(new EventListener(connectionPtr, eventListenerManager_));
    newListener->start();
    dev_send_init();
    tc_send_all_data();
    dev_send();
    // Waiting for new connection again
    waitForConnection();
  }
}
int main (int argc, char *argv[]) {

   testPositivePower();

   printf ("************************************\n");
   printf ("Starting simple server %f\n", SIMPLE_SERVER_VERSION);
   printf ("Serving bmps since 2012\n");   
   
   int serverSocket = makeServerSocket (DEFAULT_PORT);   
   printf ("Access this server at http://localhost:%d/\n", DEFAULT_PORT);
   printf ("************************************\n");
   
   char request[REQUEST_BUFFER_SIZE];
   
   int numberServed = 0;
   while (numberServed < NUMBER_OF_PAGES_TO_SERVE) {
      
      printf ("*** So far served %d pages ***\n", numberServed);
   
      int connectionSocket = waitForConnection (serverSocket);

      int bytesRead;
      bytesRead = read (connectionSocket, request, (sizeof request)-1);
      assert (bytesRead >= 0); 

      printf (" *** Received http request ***\n %s\n", request);
   
      printf (" *** Sending http response ***\n");

      printf("%s\n", request);
 
      if (strstr(request, "bmp") != NULL) { 
         serveBMP(connectionSocket, request);
      } else { 

         serveHTML(connectionSocket);
      }

      close(connectionSocket);
   
      numberServed++;
   } 
   
   printf ("** shutting down the server **\n");
   close (serverSocket);
   
   return EXIT_SUCCESS; 
}
Example #10
0
int main (int argc, char* argv[]) {
 
    printf ("************************************\n");
    printf ("Starting simple server %f\n", SIMPLE_SERVER_VERSION);
    printf ("Serving poetry since 2011\n");
    printf ("Access this server at http://localhost:%d/\n", DEFAULT_PORT);
    printf ("************************************\n");
 
    int serverSocket = makeServerSocket(DEFAULT_PORT);
    char request[REQUEST_BUFFER_SIZE];
    int numberServed = 0;
    while (numberServed < NUMBER_OF_PAGES_TO_SERVE) {
        printf ("*** So far served %d pages ***\n", numberServed);
 
        // STEP 1. wait for a request to be sent from a web browser, 
        // then open a new connection for this conversation
        int connectionSocket = waitForConnection(serverSocket);
 
        // STEP 2. read the first line of the request
        int bytesRead = recv (connectionSocket, request, sizeof(request) - 1, 0);
        assert (bytesRead >= 0);
        // check that we were able to read some data from the connection
 
        // echo entire request to the console for debugging
        printf (" *** Received http request ***\n %s\n", request);
 
        // STEP 3. send the browser a simple html page using http
        printf (" *** Sending http response ***\n");
        serveHTML (connectionSocket);
 
        // STEP 4. close the connection after sending the page- keep aust beautiful
        close (connectionSocket);
        ++numberServed;
    }
 
    // close the server connection after we are done- keep aust beautiful
    printf ("** shutting down the server **\n");
   #if PLATFORM == PLATFORM_MAC || PLATFORM == PLATFORM_UNIX
      close( serverSocket);
   #elif PLATFORM == PLATFORM_WINDOWS
      closesocket( serverSocket );
      WSACleanup();
   #endif
  
    return EXIT_SUCCESS;
}
Example #11
0
	Tunnel* ServerConnection::createTunnel(const std::string &sessionId)
	{
		waitForConnection();
		json data;
		data["session"] = sessionId;
		json result = call("tunnel/create", data);

		if (result["status"] == "ok")
		{
			Tunnel* t = new Tunnel(result["id"], this);
			tunnels[t->id] = t;
			return t;
		}

		logger<<"Could not create tunnel!\n"<< result << Log::newline;
		return NULL;
	}
Example #12
0
int main(int argc, char * argv[]) {
    char * serverPort = DEFAULT_PORT;
    int ch;

    while((ch = getopt(argc, argv, "p:h")) != -1) {
        switch(ch) {
            // Set the server port. If not given, DEFAULT_PORT is used.
            case 'p':
                serverPort = optarg;
                break;
            case 'h':
            default:
                usage();
        }
    }

    int sd = openSocket(NULL, serverPort, SERVER);
    if (!sd) {
        fprintf(stderr, "Unable to create server socket.\n");
        exit(EXIT_FAILURE);
    }

    printf("Waiting for connections...\n");

    // Wait for a client to connect then pass off the socket descriptor to a
    // new thread to deal with it. Go back to wait for another client.
    while (1 == 1) {
        // TODO: Catch cntr-c. Then we can set a flag and check for it in
        // this loop. Maybe accept stdin as well?
        // If the user wants to exit, if no clients connected, let them exit.
        // Otherwise ask if they are sure.

        pthread_t tid;
        int cd = waitForConnection(sd);

        if (cd == -1) {
            fprintf(stderr, "Could not accept client connection.\n");
            continue;
        }

        pthread_create(&tid, NULL, handleConnection, &cd);
    }

    close(sd);
}
Example #13
0
int main(int argc, char* argv[]) {
   Kontroller kontroller;

   if (!waitForConnection(kontroller)) {
      return 0;
   }
   kontroller.enableLEDControl(true);

   PongGame game(3.0f);
   std::array<std::array<bool, kScreenHeight>, kScreenWidth> pixels = {};

   std::chrono::high_resolution_clock::time_point lastTime = std::chrono::high_resolution_clock::now();
   bool quit = false;
   while (!quit && kontroller.isConnected()) {
      std::chrono::high_resolution_clock::time_point now = std::chrono::high_resolution_clock::now();
      double dt = std::chrono::duration_cast<std::chrono::duration<double>>(now - lastTime).count();
      lastTime = now;

      kontroller.poll();
      const Kontroller::State& state = kontroller.getState();
      quit = state.stop;

      float leftPaddlePos = state.columns[0].slider;
      float rightPaddlePos = state.columns[7].slider;

      game.tick(static_cast<float>(dt), leftPaddlePos, rightPaddlePos);
      game.draw(pixels);

      draw(kontroller, pixels);

      std::this_thread::sleep_for(std::chrono::milliseconds(16));
   }

   // Clear the LEDs
   if (kontroller.isConnected()) {
      pixels = {};
      draw(kontroller, pixels);
      kontroller.enableLEDControl(false);
   }

   return 0;
}
Example #14
0
void ConnectionManager::handle_accept( const boost::system::error_code& error, 
                                       connection_ptr new_connection )
{
	if ( error == 0)
	{
      // create the unique id
      std::string newClientName = createNewClientName();
		AsyncLogger::getInstance()->log( "ConnectionManager> Connection accepted> " + newClientName );

      // create the client
		ClientConnectionPtr client = ClientConnection::create( newClientName, 
                                                             this,
                                                             new_connection );

      // and back to client acceptance
		waitForConnection();
	}
	else 
   {
		std::cerr << "ConnectionManager> " << "Connection refused" << std::endl;
	}
}
Example #15
0
void
RRPlugin::postSwapBuffers(int windowNumber)
{
    if (windowNumber != 0)
        return;
    if (!coVRMSController::instance()->isMaster())
        return;

    if (!m_rrdpy)
    {
        if (m_clientList.empty())
            waitForConnection();
        else
            tryConnect(true);
    }

    if (!m_rrdpy)
        return;

    try
    {
        sendvgl(m_rrdpy, GL_FRONT, false,
                fconfig.compress, fconfig.qual, fconfig.subsamp,
                true /*block*/);

        while (rrxevent *rev = m_rrdpy->getevent())
        {
            m_eventQueue.push_back(*rev);
            delete rev;
        }
    }
    catch (...)
    {
        delete m_rrdpy;
        m_rrdpy = NULL;
        fprintf(stderr, "sendvgl failed\n");
    }
}
Example #16
0
int ELFIN::CConnectionFnCMgr::startConnection(ProgramOptions *_progOpt) {
	LLRP::CTypeRegistry *             pTypeRegistry;

	int                         rc;

	/*
	 * Allocate the type registry. This is needed
	 * by the connection to decode.
	 */
	pTypeRegistry = LLRP::getTheTypeRegistry();
	if(NULL == pTypeRegistry)
	{
		READER_LOG(LOGTYPE_ERROR, "getTheTypeRegistry failed\n");
		//return -1;
	}
	//Enrollment of LLRP 1.1 Extension to the type registry
	//enrollLLRP1x1ExtTypesIntoRegistry(pTypeRegistry);

	_pTypeRegistry = pTypeRegistry;
	/*
	 * Construct a connection (LLRP::CConnection).
	 * Using a 32kb max frame size for send/recv.
	 * The connection object is ready for business
	 * but not actually connected to the reader yet.
	 */
	if (_pConn != NULL) {
		READER_LOG(LOGTYPE_ERROR, "_pConn is not NULL\n");
	}

	_portNum = _progOpt->getFnCPort();

	_pConn = new CConnectionFnC(pTypeRegistry, CCONNECTION_BUFFER_SIZE, _portNum);
	if(NULL == _pConn)
	{
		READER_LOG(LOGTYPE_ERROR, "new CConnection failed\n");
		rc = -2;
		//return -2;
	}
	_isReaderInitiated = _progOpt->getReaderInitiatedOpt();
	if (_isReaderInitiated == 1) {
		std::string FnCHostName = _progOpt->getFnCAddress();
		READER_LOG(LOGTYPE_INFO, "LLRP Reader starts in client mode....\n");
		rc = openConnectionToFnC(FnCHostName.c_str());
	} else if (_isReaderInitiated == -1) {
		exit(0);
	} else {
		READER_LOG(LOGTYPE_INFO, "LLRP Reader starts in server mode....\n");
		READER_LOG(LOGTYPE_INFO, "Start waiting connection....\n");
		rc = waitForConnection();
	}
	if (rc == 0) {
		READER_LOG(LOGTYPE_INFO, "Connected, checking status....\n");
		_isConnected = 1;
		sendConnectionAttemptEvent();
	}
	else {
		READER_LOG(LOGTYPE_INFO, "Connection failed\n");
		delete _pTypeRegistry;
		_pTypeRegistry = NULL;
		delete _pConn;
		_pConn = NULL;
		_isConnected = 0;
	}
	return rc;
}
Example #17
0
void startServer(int port) {
    // Make sure types have the required size.
    assert(sizeof(bits8)  == 1);
    assert(sizeof(bits16) == 2);
    assert(sizeof(bits32) == 4);

    int parsedValues;

    #ifdef _WIN32
        WSADATA wsaData;
        WSAStartup(0x0202, &wsaData);
    #endif

    int sock = makeSocket(port);

    char req[REQ_SIZE + 1];
    req[REQ_SIZE] = 0;

    while (1) {
        int conn = waitForConnection(sock);

        recv(conn, req, REQ_SIZE, 0);

        // Cut the string off to one line.
        char *endOfLine = strchr(req, '\n');
        if (endOfLine != NULL) {
            *endOfLine = '\0';
        }

        // Find the path.
        char path[PATH_SIZE + 1];
        parsedValues = sscanf(req, "GET %s HTTP/1.1", path);

        if (parsedValues == 1) {
            if (strcmp(path, "/") == 0) {
                // Homepage
                char *msg =
                    "HTTP/1.1 200 OK\r\n"
                    "Content-Type: text/html\r\n"
                    "\r\n"
                    "<!DOCTYPE html>\n"
                    "<script src=\"http://almondbread.cse.unsw.edu.au/tiles.js\"></script>\n";
                send(conn, msg, strlen(msg), 0);
            } else {
                double x, y;
                int zoom;

                parsedValues = sscanf(
                    path, "/tile_x%lf_y%lf_z%d.bmp",
                    &x, &y, &zoom);

                if (parsedValues == 3) {
                    char *msg =
                        "HTTP/1.0 200 OK\r\n"
                        "Content-Type: image/bmp\r\n"
                        "\r\n";
                    send(conn, msg, strlen(msg), 0);

                    char image[FILE_SIZE];
                    mandelBitmap(image, x, y, zoom);
                    send(conn, image, FILE_SIZE, 0);
                } else {
                    // HTTP Error 404.
                }
            }
        } else {
            // HTTP Error 400.
        }

        closeSocket(conn);
    }

    // Closing the socket is unnecessary, because the OS will
    // immediately recover it thanks to SO_REUSEADDR.
}
Example #18
0
int
main(int argc, char *argv[], char *envp[])
{
  int in[2], out[2], err[2];
  int status;
  int ssh_stdinfd, ssh_stdoutfd, ssh_stderrfd;

  if (argc < 2) {
    printf("***ERROR: This program shouldn't be used directly.\n");
    exit(1);
  }

  if (strcmp(argv[1], "--noStrictHostKeyChecking") == 0) {
    noStrictHostKeyChecking = 1;
    argv++;
  }

  createStdioFds(in, out, err);
  listenSock = openListenSocket();
  signal(SIGCHLD, signal_handler);

  pid_t sshChildPid = fork();
  if (sshChildPid == 0) {
    char buf[PATH_MAX + 80];
    char hostname[80];
    int port = getport(listenSock);
    close(listenSock);

    close(in[1]);
    close(out[0]);
    close(err[0]);
    dup2(in[0], STDIN_FILENO);
    dup2(out[1], STDOUT_FILENO);
    dup2(err[1], STDERR_FILENO);

    unsetenv("LD_PRELOAD");

    // Replace dmtcp_sshd replace with "dmtcp_sshd --host <host> --port <port>"
    struct in_addr saddr;
    if (dmtcp_get_local_ip_addr == NULL) {
      printf("ERROR: Unable to find dmtcp_get_local_ip_addr.\n");
      abort();
    }
    dmtcp_get_local_ip_addr(&saddr);
    char *hostip = inet_ntoa(saddr);
    strcpy(hostname, hostip);

    size_t i = 0;
    while (argv[i] != NULL) {
      // "dmtcp_sshd" may be embedded deep inside the command line.
      char *ptr = strstr(argv[i], SSHD_BINARY);
      if (ptr != NULL) {
        ptr += strlen(SSHD_BINARY);
        if (*ptr != '\0') {
          *ptr = '\0';
          ptr++;
        }
        snprintf(buf, sizeof buf, "%s --host %s --port %d %s",
                 argv[i], hostip, port, ptr);
        argv[i] = buf;
      }
      i++;
    }
    execvp(argv[1], &argv[1]);
    printf("%s:%d DMTCP Error detected. Failed to exec.", __FILE__, __LINE__);
    abort();
  }

  int childSock = waitForConnection(listenSock);

  close(in[0]);
  close(out[1]);
  close(err[1]);

  ssh_stdinfd = in[1];
  ssh_stdoutfd = out[0];
  ssh_stderrfd = err[0];

  assert(dmtcp_ssh_register_fds != NULL);
  dmtcp_ssh_register_fds(false, ssh_stdinfd, ssh_stdoutfd, ssh_stderrfd,
                         childSock, noStrictHostKeyChecking);

  client_loop(ssh_stdinfd, ssh_stdoutfd, ssh_stderrfd, childSock);
  wait(&status);
  return status;
}
Example #19
0
//Begins the connection
void establishConnection(char *type, int *replay, char *ip) {
	//Ensure players cannot leave
	signal(SIGINT, leaveError);
	
	//Server variables
	struct sockaddr_in dataAddr;
	int clientSocket;
	struct sockaddr_in myAddr;
	int i, addrSize;
	char buffer[50];
	
	//Game variables
	char o_phrase[40];
	char my_phrase[40];
	char h_o_phrase[40];
	char h_my_phrase[40];
	char board[1000];
	board[0] = '\0';
	char guess[80];
	guess[0] = '\0';
	int bytesRcv;
	int win = 0;
	

	//Server connect
	if (strcmp(type, "server") == 0) {
		setupSocket(&myListenSocket, &myAddr, type, "");
		bindSocket(&myListenSocket, &myAddr);
		waitForConnection(&myListenSocket, &myAddr, &clientSocket, &dataAddr); //fix
	}
	
	//Client connect
	if (strcmp(type, "client") == 0) {
		setupSocket(&clientSocket, &dataAddr, type, ip);
		connectAsClient(&clientSocket, &dataAddr);
	}
	
	//Loop while the game is supposed to be played again
	while (*replay == 1) {
		//Creates the player's phrase, hides it and stores the unhidden phrase in the buffer
		game_createPhrase(my_phrase);
		game_toHidden(my_phrase, h_my_phrase);
		strcpy(buffer, my_phrase);
	
		//Send the phrase to the other player and wait for them to send back
		send(clientSocket, buffer, strlen(buffer), 0);
		fprintf(stdout, "Waiting for your opponent to create their secret phrase...\n");

		//Store what was sent back in the opponent's phrase variable
		bytesRcv = recv(clientSocket, buffer, sizeof(buffer), 0);
		buffer[bytesRcv] = '\0';
		strcpy(o_phrase, buffer);
		
		//Hide their phrase and create the board to print on screen
		game_toHidden(o_phrase, h_o_phrase);
		game_makeBoard(h_my_phrase, h_o_phrase, board);
		
		//Show the player their own phrase
		fprintf(stdout, "Your phrase: %s\n\n", my_phrase);
		
		//Counter to make the client go first initially
		i = 0;
	
		//Game loop
		while (1) {
			//Ensures that the client goes first
			if (i > 0 || strcmp(type, "server") == 0) {
				//Wait for opponent to guess and store guess in buffer
				fprintf(stdout, "Waiting for your opponent's guess...\n");
				bytesRcv = recv(clientSocket, buffer, sizeof(buffer), 0);
				buffer[bytesRcv] = '\0';
				strcpy(guess, buffer);
				
				//Compare guess with the actual phrase and check for win condition (1 = win, 0 = no win)
				game_guess(guess, my_phrase, h_my_phrase, &win);
				if (win == 1) {
					win = 0;
					//Wait to see if the opponent wants to play again
					fprintf(stdout, "Your opponent has won. Please wait while he decides he wants to play again...\n");
					bytesRcv = recv(clientSocket, buffer, sizeof(buffer), 0);
					buffer[bytesRcv] = '\0';
					
					
					//If opponent sends back "left", we need to do some things depending on if the opponent was the host or not
					if (strcmp(buffer, "left") == 0) {
						fprintf(stdout, "Your opponent left!\n");
						
						//If you were the server and lost
						if (strcmp(type, "server") == 0) {
							//Re-setup the socket and listen for a new connection
							setupSocket(&clientSocket, &myAddr, type, "");
							waitForConnection(&myListenSocket, &myAddr, &clientSocket, &dataAddr);
							i = 0;
							break;
						}
						//Close the client socket, change player type to server and listen for a new connection
						else {
							close(clientSocket);
							strcpy(type, "server");
							setupSocket(&myListenSocket, &dataAddr, type, "");
							waitForConnection(&clientSocket, &dataAddr, &myListenSocket, &myAddr); //TODO fix
							break;
						}
						*replay = -1;
						return;
					}
					//If they didn't send back "left", then they want to play again
					//So simply break out of the game loop to start a new game with new phrases
					else {
						system("clear");
						fprintf(stdout, "Your opponent wants to play again, let's go!\n");
						break;
					}
				}
				//Update the game board
				game_makeBoard(h_my_phrase, h_o_phrase, board);
				fprintf(stdout, "Your phrase: %s\n\n", my_phrase);
				fprintf(stdout, "Your opponent guessed: %s\n", guess);
			}
		
			//Ask for user input
			fprintf(stdout, "Guess a letter or the entire phrase.\n");
			fgets(guess, sizeof(guess), stdin);
			guess[strlen(guess)-1] = '\0';
			
			//Compare guess with the actual phrase and check for win condition (1 = win, 0 = no win), then update the game baord
			game_guess(guess, o_phrase, h_o_phrase, &win);
			game_makeBoard(h_my_phrase, h_o_phrase, board);
			fprintf(stdout, "Your phrase: %s\n\n", my_phrase);
	
			//Send the opponent what the user guessed
			strcpy(buffer, guess);
			send(clientSocket, buffer, strlen(buffer), 0);
			
			//If the user won, then see if they want to play again
			if (win == 1) {
				game_playAgain(replay);
				//Wants to play again
				if (*replay == 1) {
					strcpy(buffer, "stay");
					send(clientSocket, buffer, strlen(buffer), 0);
					win = 0;
					break;
				}
				//Doesn't want to play again
				else {
					strcpy(buffer, "left");
					send(clientSocket, buffer, strlen(buffer), 0);
					//Reset SIGINT to its default functionality
					signal(SIGINT, SIG_DFL);
					return;
				}
			}
			//Increment i allowing for the server to have a guess
			i++;
		}
		
	}
	//Close the final listen socket (never occurs)
	close(myListenSocket);
}
int doSession(int listenSocket) {
   int serverSocket = INVALID_SOCKET;    // Connection to the server (gdbserver)
   int clientSocket = INVALID_SOCKET;    // Connection to the client (GDB)

   int rc = GDB_OK;

   // Wait for connection from GDB
   do {
      rc = waitForConnection(listenSocket, &clientSocket);
   } while (rc == GDB_NON_FATAL_ERROR);

   if (rc == GDB_FATAL_ERROR) {
      return GDB_FATAL_ERROR;
   }

   // Connect to gdbserver
   if (createSocket(&serverSocket, -1, FALSE) != GDB_OK) {
      return GDB_FATAL_ERROR;
   }
   if (connectToServer(serverSocket) != GDB_OK) {
      return GDB_FATAL_ERROR;
   }

   // Transfer data (GDB Session)
   do {
      struct timeval sendTime;
      gettimeofday(&sendTime, NULL);

      char buffer[4000];
      int size = 0;
      int activeSocket = waitForActivity(clientSocket, serverSocket);
      if (activeSocket == clientSocket) {
         gettimeofday(&sendTime, NULL);
         size = getData(TRUE, 0, clientSocket, buffer, sizeof(buffer));
         if (size > 0) {
            sendData(serverSocket, buffer, size);
         }
         else if (size == -GDB_FATAL_ERROR) {
            rc = GDB_FATAL_ERROR;
         }
      }
      else if (activeSocket == serverSocket) {
         struct timeval currentTime;
         gettimeofday(&currentTime, NULL);
         double elapsedTime = timeval_subtract(&currentTime, &sendTime);
         size = getData(FALSE, elapsedTime, serverSocket, buffer, sizeof(buffer));
         if (size > 0) {
            sendData(clientSocket, buffer, size);
         }
         else if (size == -GDB_FATAL_ERROR) {
            rc = GDB_FATAL_ERROR;
         }
      }
      else if (activeSocket == -GDB_FATAL_ERROR) {
         rc = GDB_FATAL_ERROR;
      }
   } while ((rc != GDB_FATAL_ERROR));

   if (clientSocket >= 0) {
      closesocket(clientSocket);
   }
   if (serverSocket >= 0) {
      closesocket(serverSocket);
   }
   return GDB_NON_FATAL_ERROR;
}
int main (int argc, char *argv[]) {
   
   // Test URL extraction function.
   testGetRequest();
     
   printf ("************************************\n");
   printf ("Starting simple server %f\n", SIMPLE_SERVER_VERSION);
   printf ("Serving the Mandelbrot since 2011\n");   
   
   int serverSocket = makeServerSocket (DEFAULT_PORT);   
   printf ("Access this server at http://localhost:%d/\n", DEFAULT_PORT);
   printf ("************************************\n");
   
   char request[REQUEST_BUFFER_SIZE];
   
   int numberServed = 0;
   while (numberServed < NUMBER_OF_PAGES_TO_SERVE) {
      
      printf ("*** So far served %d pages ***\n", numberServed);
      
      int connectionSocket = waitForConnection (serverSocket);
      // Wait for a request to be sent from a web browser, open a new
      // Connection for this conversation
      
      // Read the first line of the request sent by the browser  
      int bytesRead;
      bytesRead = read (connectionSocket, request, (sizeof request)-1);
      assert (bytesRead >= 0); 
      // Were we able to read any data from the connection?
      
      //determine if there is an X in the request
      if(isXFound(request)){
        
         // Read x,y,zoom from URL.
         getRequest(request);
         
         // Print entire request to the console 
         printf (" *** Received http request ***\n %s\n", request);
         
         // Send the browser a simple html page using http
         printf (" *** Sending http response ***\n");
         serveHTML(connectionSocket);
         
      } else {
         
         // Print entire request to the console 
         printf (" *** Received http request ***\n %s\n", request);
         
         // Send the browser a simple html page using http
         printf (" *** Sending http response ***\n");
         serveInteractiveJS(connectionSocket);
         
      }      
      
      // Close the connection after sending the page- keep aust beautiful
      close(connectionSocket);
         
      numberServed++;
      
   } 
   
   // close the server connection after we are done- keep aust beautiful
   printf ("** shutting down the server **\n");
   close (serverSocket);
   
   return EXIT_SUCCESS; 
}
Example #22
0
/** A file is requested by the host
  *
  * This function is called when the client retirieve a file. The file
  * is sent to the client from the \c uploaded directory.
  *
  * \param filename The filename without path
  *
  */
void RainbruRPG::Network::Ftp::FtpTransfer::
commandRETR(const QString& filename){
  LOGI("Sending file...");
  QString s("Sending file ");
  s+=filename;
  emit(log(s));
  LOGI(s.toLatin1());
  nextCommand=FTC_RETR;

  // Get the absolute filename
  GlobalURI gu;
  std::string stdFilename(filename.toLatin1());
  std::string fullFileName=gu.getUploadFile(stdFilename);
  nextFilename=filename;
  nextOnlyFilename=filename;

  LOGCATS("Opening file '");
  LOGCATS(fullFileName.c_str());
  LOGCAT();

  QFile f(fullFileName.c_str());
  QIODevice::OpenMode om;

  // We are in Binary mode
  if (transferType==FTT_BINARY){
    om=QIODevice::ReadOnly;
  }
  // We are in ASCII mode
  else if (transferType==FTT_ASCII){
    om=QIODevice::ReadOnly|QIODevice::Text;
  }

  if(f.open(om)){
    QTcpSocket sock;
    if (waitForConnection(&sock)){
      emit(startTransferFile(filename, f.size()));
      int rep=0;
      
      while (!f.atEnd()){
	rep=sock.write(f.read(MAX_READ_LENGTH));
	if (rep==-1){
	  LOGE("An error occured during RETR command");
	  break;
	}
	else{
	  LOGCATS("Writing ");
	  LOGCATI(rep);
	  LOGCATS(" bytes");
	  LOGCAT();
	  
	  sock.waitForBytesWritten(3000);
	}
      }
      
      // Transfer complete
      emit(log("Transfer channel closed"));
      emit(transferComplete(filename));
      sock.disconnectFromHost();
      LOGI("Transfer complete");
      f.close();

    }
  }
  else{
    emit(log("An error occured during opening file :"));
    QFile::FileError fe=f.error();

    QString feText;
    if (fe==QFile::OpenError){
      feText=("5 The file could not be opened.");
    }
    else{
      feText.setNum(fe);
    }
    emit(log(feText));
  }
}
Example #23
0
int main (int argc, char *argv[]) {
      
   printf ("************************************\n");
   printf ("Starting simple server %f\n", SIMPLE_SERVER_VERSION);
   printf ("Serving bmps since 2012\n");   

   int serverSocket = makeServerSocket (DEFAULT_PORT);   
   printf ("Access this server at http://localhost:%d/\n", DEFAULT_PORT);
   printf ("************************************\n");

   char request[REQUEST_BUFFER_SIZE];

   int numberServed = 0;
   while (numberServed < NUMBER_OF_PAGES_TO_SERVE) {
      
      printf ("*** So far served %d pages ***\n", numberServed);

      int connectionSocket = waitForConnection (serverSocket);
      // wait for a request to be sent from a web browser, open a new
      // connection for this conversation

      // read the first line of the request sent by the browser  
      int bytesRead;
      bytesRead = read (connectionSocket, request, (sizeof request)-1);
      assert (bytesRead >= 0); 
      // were we able to read any data from the connection?
            
      // print entire request to the console 
      printf (" *** Received http request ***\n %s\n", request);

      //send the browser a simple html page using http

      double x = 0, y = 0;
      int levels, z;
      //==========================================================================
      //==========================================================================

      //==========================================================================

      levels = sscanf (request, "GET /tile_x%lf_y%lf_z%d.bmp", &x, &y, &z);
      printf("The levels of zoom: %d\n", z);
      printf("x value is %lf, y value is %lf\n", x, y);
      printf("===========================================\n");
      //==========================================================================
      //==========================================================================

      //==========================================================================


      serveBMP(connectionSocket);
      
      // close the connection after sending the page- keep aust beautiful
      close(connectionSocket);
      
      numberServed++;
   } 

   
   // close the server connection after we are done- keep aust beautiful
   printf ("** shutting down the server **\n");
   close (serverSocket);
   
   return EXIT_SUCCESS; 
}
void
GfxCountryMapGenerator::run()
{
   const int maxHandshake = 1024;
   char handshake[maxHandshake];
   
   TCPSocket* socket = waitForConnection(handshake, maxHandshake);

   if ( socket == NULL ) {
      mc2log << error << "No connection for GfxCountryMapGenerator" << endl;
      return;
   }
   
   DEBUG2(uint32 startTime = TimeUtility::getCurrentTime());

   // We've got an request for a map...
   mc2dbg4 << "GfxCountryMapGenerator, sending map with ID " 
           << mapIDs[0] << endl;
   CountryOverviewMap* theMap = 
      dynamic_cast<CountryOverviewMap*>(mapHandler->getMap(mapIDs[0]));
   DEBUG8(cerr << "MAPID " << mapIDs[0] << endl);
      
   // Check if the map is valid or not
   if (theMap != NULL) {
      // OK, map valid!

      uint32 nbrMaps = theMap->getNbrMaps();
      const GfxData* mapGfx = theMap->getGfxData();


      // Calculate the size of the filtered map when written to a buffer.
      uint32 filtMapsBufSize = 0;
      const uint32 nbrFiltLevels = 
         CountryOverviewMap::NBR_SIMPLIFIED_COUNTRY_GFX;
      for (uint32 i = 0; i < nbrFiltLevels; i++ ) {
         for (uint32 j = 0; j < mapGfx->getNbrPolygons(); j++ ) {
            const Stack* filtStack = theMap->getFilterStack(i,j);
            filtMapsBufSize += 4; // writes number of filt stack elements.
            for (uint32 k = 0; k < filtStack->getStackSize(); k++) {
               filtMapsBufSize += 4; // writes filt stack element.
            }
         }            
      }

      // Claculate size of buffer needed.
      uint32 bufSize = 4;     // nbrMaps
      bufSize += nbrMaps * 24; // nbrMaps * (mapId, creationTime, Bbox)
      bufSize += 4;           // polygons closed, nbrPolygons
      bufSize += mapGfx->getNbrPolygons() * 4; // nbr coordinates per polygon.
      bufSize += theMap->getGfxData()->getTotalNbrCoordinates() * 8; // coords.
      bufSize += 4; // nbrFiltLevels
      bufSize += filtMapsBufSize; // Size of the filter data.

      DataBuffer idsAndGfx(bufSize);

      // Note that we multiply the size of the coordinates with two in 
      // order to make space for the filtered versions of the country
      // GfxData as well.
//    DataBuffer idsAndGfx(nbrMaps * 24 + // ID + ver + Bbox
//                         theMap->getGfxData()->getTotalNbrCoordinates()*8*2 +
//                         102400);   // approx gfxdata
      
      idsAndGfx.writeNextLong(nbrMaps);
      for (uint32 i=0; i<nbrMaps; i++) {
         uint32 creationTime;
         int32 maxLat, minLat, maxLon, minLon;
         uint32 mapID = theMap->getMapData(i, creationTime,
                                           maxLat, minLon,
                                           minLat, maxLon);
         idsAndGfx.writeNextLong(mapID);
         idsAndGfx.writeNextLong(creationTime);
         idsAndGfx.writeNextLong(maxLat);
         idsAndGfx.writeNextLong(minLon);
         idsAndGfx.writeNextLong(minLat);
         idsAndGfx.writeNextLong(maxLon);
         mc2dbg1 << "   Wrote mapID=" << mapID << ", version=" 
                 << creationTime << ", bbox="
                 << maxLat << ", " << minLon << ", " << minLat << ", "
                 << maxLon << endl;
      }
      
      // Save the GfxData of the country
      

      //uint32 nbrPolygons = MIN(5, mapGfx->getNbrPolygons());
      uint32 nbrPolygons = 0;
      // The polygons being sorted on nbrCoordinates, we an accept 
      // to skip(send) 5 small polys with many coords, in order to 
      // send larger polygons with fewer coordinates.
      uint32 maxNbrSkipPolys = 5;
      uint32 skipPolys[maxNbrSkipPolys];
      for (uint32 i = 0; i < maxNbrSkipPolys;i++) {
         skipPolys[i] = MAX_UINT32;
      }
      bool cont = true;
      uint32 nbrSkip = 0;
      while (cont && (nbrPolygons < mapGfx->getNbrPolygons())) {
         mc2dbg8 << "poly " << nbrPolygons << " nbrC=" 
                 << mapGfx->getNbrCoordinates(nbrPolygons)
                 << " length=" << mapGfx->getLength(nbrPolygons);
         if (mapGfx->getLength(nbrPolygons) < 35000) {
            skipPolys[nbrSkip] = nbrPolygons;
            mc2dbg8 << "  - \"skipping\" ";
            nbrSkip++;
            if (nbrSkip >= maxNbrSkipPolys) {
               cont = false;
            }
         }
         mc2dbg8 << endl;
         nbrPolygons++;
      }
      // Don't send if any of the small polygons are the last ones..
      uint32 p = maxNbrSkipPolys;
      while ( (p > 0) && (skipPolys[p-1] >= nbrPolygons-1)) {
         if (skipPolys[p-1] == nbrPolygons-1) {
            mc2dbg8 << " skip poly in the end of nbrPolygons" << endl;
            nbrPolygons--;
         }
         p--;
      }

      nbrPolygons=MAX(1, nbrPolygons);
      
      mc2dbg << "Sending " << nbrPolygons << " polygons of "
             << mapGfx->getNbrPolygons() << endl;


      idsAndGfx.writeNextBool(true);        // polygons closed
      idsAndGfx.writeNextByte(0);           // PAD
      idsAndGfx.writeNextShort(nbrPolygons);// # polygons
      for (uint32 p=0; p<nbrPolygons;p++) {
         uint32 nbrCoordinates = mapGfx->getNbrCoordinates(p);
         idsAndGfx.writeNextLong(nbrCoordinates);
         for (uint32 i = 0; i < nbrCoordinates; i++) {
            idsAndGfx.writeNextLong(mapGfx->getLat(p, i));
            idsAndGfx.writeNextLong(mapGfx->getLon(p, i));
         }
      }
      
      // Send filtered gfxdata information.

      // Nbr filtering levels
      idsAndGfx.writeNextLong(nbrFiltLevels);      
      for (uint32 i = 0; i < nbrFiltLevels; i++ ) {
         // Nbr polygons already written before
         for (uint32 j = 0; j < nbrPolygons; j++ ) {
            const Stack* filtStack = theMap->getFilterStack(i,j);
            // Nbr indices in the filtering stack.
            idsAndGfx.writeNextLong(filtStack->getStackSize());
            for (uint32 k = 0; k < filtStack->getStackSize(); k++) {
               // Index
               idsAndGfx.writeNextLong(filtStack->getElementAt(k));
            }
         }            
      }
       
      
      // Create and fill a buffer with the string items in this country
      DataBuffer stringItems(theMap->getMaximunSizeOfStringItems()*2 +
                             40000000); // length of items
      
      if (!theMap->saveStringItems(&stringItems)) {
         mc2log << error <<"Error saving string items for country" << endl;
      }


      // Create and fill buffer with items.
      
      // Nbr items. To be filled in later.
      uint32 offset = stringItems.getCurrentOffset();
      stringItems.writeNextLong(0);
      uint32 maxCountryMapZoom = 3;
      uint32 nbrItems = 0;
      for (uint32 z = 0; z < maxCountryMapZoom; z++) {
         writeItemsInZoomLevel(theMap, &stringItems, z, nbrItems);
      }
      // Fill in nbr items
      stringItems.writeLong(nbrItems, offset);
      
      
      // Create and fill buffer with version and length
      DataBuffer versionAndLengthBuffer(8);
      versionAndLengthBuffer.writeNextLong(theMap->getCreationTime());
      uint32 length = idsAndGfx.getCurrentOffset() +
                      stringItems.getCurrentOffset();
      versionAndLengthBuffer.writeNextLong(length);

      // Send the buffers via TCP
      uint32 nbrBytes = 
         socket->writeAll( versionAndLengthBuffer.getBufferAddress(),
                           versionAndLengthBuffer.getCurrentOffset() );
      mc2dbg4 << "   Sent " << nbrBytes << " with version ("
              << theMap->getCreationTime() << ") and length (" 
              << length << ")" << endl;

      nbrBytes = socket->writeAll( idsAndGfx.getBufferAddress(),
                                   idsAndGfx.getCurrentOffset() );
      mc2dbg4 << "   Sent " << nbrBytes << " with map IDs and GfxData"
              << endl;

      nbrBytes = socket->writeAll( stringItems.getBufferAddress(),
                                   stringItems.getCurrentOffset() );
      mc2dbg4<< "   Sent " << nbrBytes << " with string items"
                  << endl;

      

      // Delete the socket
      delete socket;
   }
   DEBUG2(
   mc2dbg << "GfxCountryMapGenerator sent all data for map " 
               << mapIDs[0] << ", processing time " 
               << TimeUtility::getCurrentTime()-startTime << " ms" << endl;
   );
Example #25
0
int setupSockets (BoardDatabase *db, BoardThreadParams threadParams[MAX_N_ROBOTS])
{
	int i;
	int Port = 7171;
#ifdef IS_WIN
	int waitResult;
	WSADATA wsaData;
	SOCKADDR_IN serverAddr;
#else
	struct sockaddr_in serverAddr;
#endif

#ifdef IS_WIN
	if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0)
	{
		return -1;
	}

	db->commData.socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
	if (db->commData.socket == INVALID_SOCKET)
	{
		printf ("Error creating socket %d\n", WSAGetLastError());
		WSACleanup();
		return -1;
	}

	serverAddr.sin_family = AF_INET;
	serverAddr.sin_port = htons(Port);
	serverAddr.sin_addr.s_addr = htonl(INADDR_ANY);

#else

	db->commData.socket = socket(AF_INET, SOCK_STREAM, 0);
	if (db->commData.socket < 0)
	{
		printf ("Error creating socket %d\n", db->commData.socket);
		return -1;
	}

	bzero ((char*)&serverAddr, sizeof(serverAddr));
	serverAddr.sin_family = AF_INET;
	serverAddr.sin_port = htons(Port);
	serverAddr.sin_addr.s_addr = INADDR_ANY;
#endif

#ifdef IS_WIN
	if (bind (db->commData.socket, (SOCKADDR *)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR)
	{
		printf ("Error binding socket %d\n", WSAGetLastError());
		closesocket(db->commData.socket);
		WSACleanup();
		return -1;
	}

	if (listen (db->commData.socket, 5) == SOCKET_ERROR)
	{
		printf ("Error listening %d\n", WSAGetLastError());
		closesocket (db->commData.socket);
		WSACleanup();
		return -1;
	}

#else

	if (bind (db->commData.socket, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) < 0)
	{
		printf ("Error binding socket\n");
		closesocket (db->commData.socket);
		WSACleanup();
		return -1;
	}

	if (listen (db->commData.socket, 5) != 0)
	{
		printf ("Error listening\n");
		closesocket (db->commData.socket);
		WSACleanup();
		return -1;
	}
#endif
	printf ("Blackboard ready.\n");
	printf ("Waiting for %d robots to connect.\n", N_ROBOTS);

	for (i = 0; i < N_ROBOT_THREADS; ++i)
//	for (i = 0; i < N_ROBOTS; ++i)
	{
		threadParams[i] = initBoardThreadParams (db, i);

#ifdef IS_WIN
		waitResult = waitForConnection (db->commData.socket);
		if (0 > waitResult)
		{
			printf ("Error waiting for connection %d\n", waitResult);
			closesocket (db->commData.socket);
			WSACleanup();
			return -1;
		}

		threadParams[i].commData.socket = accept (db->commData.socket, NULL, NULL);
		if (threadParams[i].commData.socket == SOCKET_ERROR)
		{
			printf ("Error accepting connection %d\n", WSAGetLastError());
			closesocket (db->commData.socket);
			WSACleanup();
			return -1;
		}

#else

		threadParams[i].commData.socket = accept(db->commData.socket, NULL, NULL); 
		if (threadParams[i].commData.socket < 0)
		{
			printf ("Error accepting connection\n");
			return -1;
		}
#endif

		printf ("Connection received for thread %d.\n", i);
	}

	return 1;
}
Example #26
0
void SocketTransport::listenForClientConnection() {
  // If there was a previous connection in the base class, shut it down.
  // This will close the old transport and wait for both the send and receive
  // worker threads to terminate before proceeding.
  if (getTransportFd() >= 0) {
    shutdown();
  }

  VSDebugLogger::Log(
    VSDebugLogger::LogLevelInfo,
    "SocketTransport worker thread listening for connections..."
  );

  int abortFd;
  {
    Lock lock(m_lock);
    abortFd = m_abortPipeFd[0];
    assertx(abortFd >= 0);
  }

  struct addrinfo hint;
  struct addrinfo* ai = nullptr;
  std::vector<int> socketFds;

  memset(&hint, 0, sizeof(hint));
  hint.ai_family = AF_UNSPEC;
  hint.ai_socktype = SOCK_STREAM;
  hint.ai_flags = AI_PASSIVE;

  SCOPE_EXIT {
    if (ai != nullptr) {
      freeaddrinfo(ai);
    }

    for (auto it = socketFds.begin(); it != socketFds.end(); it++) {
      close(*it);
    }

    close(abortFd);
    m_abortPipeFd[0] = -1;

    VSDebugLogger::Log(
      VSDebugLogger::LogLevelInfo,
      "SocketTransport connection polling thread exiting."
    );
  };

  // Share existing DebuggerDisableIPv6 configuration with hphpd.
  if (RuntimeOption::DebuggerDisableIPv6) {
    hint.ai_family = AF_INET;
  }

  const auto name = RuntimeOption::DebuggerServerIP.empty()
    ? "localhost"
    : RuntimeOption::DebuggerServerIP.c_str();
  if (getaddrinfo(name, std::to_string(m_listenPort).c_str(), &hint, &ai)) {
    VSDebugLogger::Log(
      VSDebugLogger::LogLevelError,
      "Failed to call getaddrinfo: %d.",
      errno
    );

    return;
  }

  // Attempt to listen on the specified port on each of this host's available
  // addresses.
  struct addrinfo* address;
  bool anyInterfaceBound = false;
  for (address = ai; address != nullptr; address = address->ai_next) {
    if (bindAndListen(address, socketFds)) {
      anyInterfaceBound = true;
    }
  }

  if (!anyInterfaceBound) {
    VSDebugLogger::Log(
      VSDebugLogger::LogLevelWarning,
      "Debugger failed to bind to any interface!"
    );
    return;
  } else {
    VSDebugLogger::Log(
      VSDebugLogger::LogLevelInfo,
      "Debugger bound to at least one interface."
    );
  }

  waitForConnection(socketFds, abortFd);
}