Example #1
0
void JE_outTextGlow( SDL_Surface * screen, int x, int y, const char *s )
{
	int16_t z;
	uint8_t c = 15;

	if (warningRed)
	{
		c = 7;
	}

	JE_outTextAdjust(screen, x - 1, y,     s, 0, -12, textGlowFont, false);
	JE_outTextAdjust(screen, x,     y - 1, s, 0, -12, textGlowFont, false);
	JE_outTextAdjust(screen, x + 1, y,     s, 0, -12, textGlowFont, false);
	JE_outTextAdjust(screen, x,     y + 1, s, 0, -12, textGlowFont, false);
	if (frameCountMax > 0)
		for (z = 1; z <= 12; z++)
		{
			setjasondelay(frameCountMax);
			JE_outTextAdjust(screen, x, y, s, c, z - 10, textGlowFont, false);
			if (JE_anyButton())
			{
				frameCountMax = 0;
			}

			NETWORK_KEEP_ALIVE();

			JE_showVGA();

			wait_delay();
		}
	for (z = (frameCountMax == 0) ? 6 : 12; z >= textGlowBrightness; z--)
	{
		setjasondelay(frameCountMax);
		JE_outTextAdjust(screen, x, y, s, c, z - 10, textGlowFont, false);
		if (JE_anyButton())
		{
			frameCountMax = 0;
		}

		NETWORK_KEEP_ALIVE();

		JE_showVGA();

		wait_delay();
	}
	textGlowBrightness = 6;
}
Example #2
0
void JE_playAnim( const char *animfile, uint8_t startingframe, uint8_t speed )
{
	uint32_t i;
	int pageNum;

	if (JE_loadAnim(animfile) != 0)
	{
		return; /* Failed to open or process file */
	}

	/* Blank screen */
	JE_clr256(VGAScreen);
	JE_showVGA();


	/* re FileHeader.nRecords-1: It's -1 in the pascal too.
	 * The final frame is a delta of the first, and we don't need that.
	 * We could also, if we ever ended up needing to loop anis, check
	 * the bools in the header to see if we should render the last
	 * frame.  But that's never going to be encessary :)
	 */
    for (i = startingframe; i < FileHeader.nRecords-1; i++)
    {
    	/* Handle boring crap */
    	setjasondelay(speed);

		/* Load required frame.  The loading function is smart enough to not re-load an already loaded frame */
		pageNum = JE_findPage(i);
		if(pageNum == -1) { break; }
		if (JE_loadPage(pageNum) != 0) { break; }

		/* render frame. */
    	if (JE_renderFrame(i) != 0) { break; }
    	JE_showVGA();


		/* Return early if user presses a key */
		service_SDL_events(true);
		if (newkey)
		{
			break;
		}

		/* Wait until we need the next frame */
		NETWORK_KEEP_ALIVE();
		wait_delay();
    }

	JE_closeAnim();
}
Example #3
0
void JE_fadeColors( Palette fromColors, Palette toColors, unsigned int startColor, unsigned int numColors, int numSteps )
{
	for (int s = 0; s <= numSteps; ++s)
	{
		setdelay(1);

		for (unsigned int i = startColor; i <= startColor + numColors; ++i)
		{
			//long difference = toColors[i].r - fromColors[i].r;
			//long each_step = difference / static_cast<long>(numSteps);
			//double steps_so_far = each_step * s;
			//palette[i].r = static_cast<Uint8>(steps_so_far) + fromColors[i].r;
			//palette[i].r = (toColors[i].r - fromColors[i].r) / numSteps * s + fromColors[i].r;
			palette[i].r = fromColors[i].r + (toColors[i].r - fromColors[i].r) * s / numSteps;
			palette[i].g = fromColors[i].g + (toColors[i].g - fromColors[i].g) * s / numSteps;
			palette[i].b = fromColors[i].b + (toColors[i].b - fromColors[i].b) * s / numSteps;
			rgb_palette[i] = SDL_MapRGB(display_surface->format, palette[i].r, palette[i].g, palette[i].b);
			yuv_palette[i] = rgb_to_yuv(palette[i]);
		}
		JE_showVGA();
		wait_delay();
	}
}
// captures joystick input for configuring assignments
// returns false if non-joystick input was detected
// TODO: input from joystick other than the one being configured probably should not be ignored
bool detect_joystick_assignment( int j, Joystick_assignment *assignment )
{
	// get initial joystick state to compare against to see if anything was pressed
	
	const int axes = SDL_JoystickNumAxes(joystick[j].handle);
	Sint16 *axis = malloc(axes * sizeof(*axis));
	for (int i = 0; i < axes; i++)
		axis[i] = SDL_JoystickGetAxis(joystick[j].handle, i);
	
	const int buttons = SDL_JoystickNumButtons(joystick[j].handle);
	Uint8 *button = malloc(buttons * sizeof(*button));
	for (int i = 0; i < buttons; i++)
		button[i] = SDL_JoystickGetButton(joystick[j].handle, i);
	
	const int hats = SDL_JoystickNumHats(joystick[j].handle);
	Uint8 *hat = malloc(hats * sizeof(*hat));
	for (int i = 0; i < hats; i++)
		hat[i] = SDL_JoystickGetHat(joystick[j].handle, i);
	
	bool detected = false;
	
	do
	{
		setjasondelay(1);
		
		SDL_JoystickUpdate();
		
		for (int i = 0; i < axes; ++i)
		{
			Sint16 temp = SDL_JoystickGetAxis(joystick[j].handle, i);
			
			if (abs(temp - axis[i]) > joystick_analog_max * 2 / 3)
			{
				assignment->type = AXIS;
				assignment->num = i;
				assignment->negative_axis = temp < axis[i];
				detected = true;
				break;
			}
		}
		
		for (int i = 0; i < buttons; ++i)
		{
			Uint8 new_button = SDL_JoystickGetButton(joystick[j].handle, i),
			      changed = button[i] ^ new_button;
			
			if (!changed)
				continue;
			
			if (new_button == 0) // button was released
			{
				button[i] = new_button;
			}
			else                 // button was pressed
			{
				assignment->type = BUTTON;
				assignment->num = i;
				detected = true;
				break;
			}
		}
		
		for (int i = 0; i < hats; ++i)
		{
			Uint8 new_hat = SDL_JoystickGetHat(joystick[j].handle, i),
			      changed = hat[i] ^ new_hat;
			
			if (!changed)
				continue;
			
			if ((new_hat & changed) == SDL_HAT_CENTERED) // hat was centered
			{
				hat[i] = new_hat;
			}
			else
			{
				assignment->type = HAT;
				assignment->num = i;
				assignment->x_axis = changed & (SDL_HAT_LEFT | SDL_HAT_RIGHT);
				assignment->negative_axis = changed & (SDL_HAT_LEFT | SDL_HAT_UP);
				detected = true;
			}
		}
		
		service_SDL_events(true);
		JE_showVGA();
		
		wait_delay();
	}
	while (!detected && !newkey && !newmouse);
	
	free(axis);
	free(button);
	free(hat);
	
	return detected;
}
Example #5
0
/* Text is an array of strings terminated by a NULL */
void scroller_sine( const struct about_text_type text[] )
{
    bool ale = mt_rand() % 2;

    int visible_lines = vga_height / LINE_HEIGHT + 1;
    int current_line = -visible_lines;
    int y = 0;
    bool fade_in = true;

    struct coin_type {
        int x, y, vel, type, cur_frame;
        bool backwards;
    } coins[MAX_COINS];
    struct {
        int x, y, ay, vx, vy;
    } beer[MAX_BEER];

    if (ale)
    {
        memset(beer, 0, sizeof(beer));
    } else {
        for (int i = 0; i < MAX_COINS; i++)
        {
            coins[i].x = mt_rand() % (vga_width - 12);
            coins[i].y = mt_rand() % (vga_height - 20 - 14);

            coins[i].vel = (mt_rand() % 4) + 1;
            coins[i].type = mt_rand() % COUNTOF(coin_defs);
            coins[i].cur_frame = mt_rand() % coin_defs[coins[i].type].frame_count;
            coins[i].backwards = false;
        }
    }

    fade_black(10);

    wait_noinput(true, true, true);

    play_song(40); // BEER

    while (!JE_anyButton())
    {
        setdelay(3);

        JE_clr256(VGAScreen);

        if (!ale)
        {
            for (int i = 0; i < MAX_COINS/2; i++)
            {
                struct coin_type *coin = &coins[i];
                blit_sprite2(VGAScreen, coin->x, coin->y, eShapes5, coin_defs[coin->type].shape_num + coin->cur_frame);
            }
        }

        for (int i = 0; i < visible_lines; i++)
        {
            if (current_line + i >= 0)
            {
                if (text[current_line + i].text == NULL)
                {
                    break;
                }

                int line_x = VGAScreen->w / 2;
                int line_y = i * LINE_HEIGHT - y;

                // smooths edges on sine-wave text
                if (text[i + current_line].effect & 0x20)
                {
                    draw_font_hv(VGAScreen, line_x + 1, line_y, text[i + current_line].text, normal_font, centered, text[i + current_line].effect & 0x0f, -10);
                    draw_font_hv(VGAScreen, line_x - 1, line_y, text[i + current_line].text, normal_font, centered, text[i + current_line].effect & 0x0f, -10);
                }

                draw_font_hv(VGAScreen, line_x, line_y, text[i + current_line].text, normal_font, centered, text[i + current_line].effect & 0x0f, -4);

                if (text[i + current_line].effect & 0x10)
                {
                    for (int j = 0; j < LINE_HEIGHT; j++)
                    {
                        if (line_y + j >= 10 && line_y + j <= vga_height - 10)
                        {
                            int waver = sinf((((line_y + j) / 2) % 10) / 5.0f * M_PI) * 3;
                            memmove(&((Uint8 *)VGAScreen->pixels)[VGAScreen->pitch * (line_y + j) + waver],
                                    &((Uint8 *)VGAScreen->pixels)[VGAScreen->pitch * (line_y + j)],
                                    VGAScreen->pitch);
                        }
                    }
                }
            }
        }

        if (++y == LINE_HEIGHT)
        {
            y = 0;

            if (current_line < 0 || text[current_line].text != NULL)
                ++current_line;
            else
                current_line = -visible_lines;
        }

        if (!ale)
        {
            for (int i = MAX_COINS/2; i < MAX_COINS; i++)
            {
                struct coin_type *coin = &coins[i];
                blit_sprite2(VGAScreen, coin->x, coin->y, eShapes5, coin_defs[coin->type].shape_num + coin->cur_frame);
            }
        }

        fill_rectangle_xy(VGAScreen, 0, 0, vga_width - 1, 14, 0);
        fill_rectangle_xy(VGAScreen, 0, vga_height - 14, vga_width - 1, vga_height - 1, 0);

        if (!ale)
        {
            for (int i = 0; i < MAX_COINS; i++)
            {
                struct coin_type *coin = &coins[i];

                if (coin->backwards)
                {
                    coin->cur_frame--;
                } else {
                    coin->cur_frame++;
                }
                if (coin->cur_frame == coin_defs[coin->type].frame_count)
                {
                    if (coin_defs[coin->type].reverse_anim)
                    {
                        coin->backwards = true;
                        coin->cur_frame -= 2;
                    } else {
                        coin->cur_frame = 0;
                    }
                }
                if (coin->cur_frame == -1)
                {
                    coin->cur_frame = 1;
                    coin->backwards = false;
                }

                coin->y += coin->vel;
                if (coin->y > vga_height - 14)
                {
                    coin->x = mt_rand() % (vga_width - 12);
                    coin->y = 0;

                    coin->vel = (mt_rand() % 4) + 1;
                    coin->type = mt_rand() % COUNTOF(coin_defs);
                    coin->cur_frame = mt_rand() % coin_defs[coin->type].frame_count;
                }
            }
        } else {
            for (uint i = 0; i < COUNTOF(beer); i++)
            {
                while (beer[i].vx == 0)
                {
                    beer[i].x = mt_rand() % (vga_width - 24);
                    beer[i].y = mt_rand() % (vga_height - 28 - 50);

                    beer[i].vx = (mt_rand() % 5) - 2;
                }

                beer[i].vy++;

                if (beer[i].x + beer[i].vx > vga_width - 24 || beer[i].x + beer[i].vx < 0) // check if the beer hit the sides
                {
                    beer[i].vx = -beer[i].vx;
                }
                beer[i].x += beer[i].vx;

                if (beer[i].y + beer[i].vy > vga_height - 28) // check if the beer hit the bottom
                {
                    if ((beer[i].vy) < 8) // make sure the beer bounces!
                    {
                        beer[i].vy += mt_rand() % 2;
                    } else if (beer[i].vy > 16) { // make sure the beer doesn't bounce too high
                        beer[i].vy = 16;
                    }
                    beer[i].vy = -beer[i].vy + (mt_rand() % 3 - 1);

                    beer[i].x += (beer[i].vx > 0 ? 1 : -1) * (i % 2 ? 1 : -1);
                }
                beer[i].y += beer[i].vy;

                blit_sprite2x2(VGAScreen, beer[i].x, beer[i].y, eShapes5, BEER_SHAPE);
            }
        }

        JE_showVGA();

        if (fade_in)
        {
            fade_in = false;
            fade_palette(colors, 10, 0, 255);

            SDL_Color white = { 255, 255, 255 };
            set_colors(white, 254, 254);
        }

        wait_delay();
    }

    fade_black(10);
}
Example #6
0
void JE_jukeboxGo( void )
{
	JE_boolean weirdMusic, weirdCurrent;
	JE_byte weirdSpeed = 0;
	char tempStr[64];

	JE_byte lastSong;
	JE_byte tempVolume;
	JE_boolean youStopped, drawText, quit, fade;


	weirdMusic = false;
	weirdCurrent = true;
	drawText = true;

	fx = false;
	fxNum = 1;

	lastSong = currentJukeboxSong;

	JE_fadeBlack(10);
	SDL_FillRect(VGAScreenSeg, NULL, 0x0);
	JE_showVGA();
	JE_updateColorsFast(vga_palette); //JE_fadeColor(10);

	JE_starlib_init();

	quit = false;
	fade = false;
	repeatedFade = false;

	tempVolume = tyrMusicVolume;
	youStopped = false;

	JE_wipeKey();

	do
	{
		tempScreenSeg = VGAScreenSeg;

		if (weirdMusic)
		{
			if (delaycount2() == 0)
			{
				setjasondelay2(weirdSpeed);
				
				if (weirdCurrent)
				{
					JE_setVol(tempVolume / 2, fxVolume);
				} else {
					JE_setVol(tempVolume, fxVolume);
				}
				
				weirdCurrent = !weirdCurrent;
			}
		}

		if (repeated && !repeatedFade)
		{
			fade = true;
			repeatedFade = true;
		}

		if ( ( (repeated && !fade) || !playing) && !youStopped)
		{
			currentJukeboxSong = ( mt_rand() % MUSIC_NUM );
			JE_playNewSong();
		}

		setdelay(1);
		
		push_joysticks_as_keyboard();
		service_SDL_events(true);

		JE_starlib_main();

		if (lastSong != currentJukeboxSong)
		{
			lastSong = currentJukeboxSong;
			JE_bar(50, 190, 250, 198, 0);
		}

		if (drawText)
		{
			tempScreenSeg = VGAScreenSeg;
			if (fx)
			{
				sprintf(tempStr, "%d %s", fxNum, soundTitle[fxNum - 1]);
				JE_bar(50, 190, 250, 198, 0);
				JE_outText(JE_fontCenter(tempStr, TINY_FONT), 190, tempStr, 1, 4);
			} else {
				sprintf(tempStr, "%d %s", currentJukeboxSong, musicTitle[currentJukeboxSong - 1]);
				JE_outText(JE_fontCenter(tempStr, TINY_FONT), 190, tempStr, 1, 4);
			}

			tempScreenSeg = VGAScreenSeg;
			JE_outText(JE_fontCenter("Press ESC to quit the jukebox.", TINY_FONT), 170, "Press ESC to quit the jukebox.", 1, 0);
			tempScreenSeg = VGAScreenSeg;
			JE_outText(JE_fontCenter("Arrow keys change the song being played.", TINY_FONT), 180, "Arrow keys change the song being played.", 1, 0);
		}

		JE_showVGA();
		
		wait_delay();

		if (fade)
		{
			if (volumeActive)
			{
				if (tempVolume > 5)
				{
					tempVolume -= 2;
					JE_setVol(tempVolume, fxVolume);
				} else {
					fade = false;
				}
			}
			else if (speed < 0xE000)
			{
				speed += 0x800;
			} else {
				speed = 0xE000;
				fade = false;
			}
			JE_resetTimerInt();
			JE_setTimerInt();
		}

		if (JE_mousePosition(&x, &y) > 0 || button[0])
		{
			quit = true;
			JE_wipeKey();
		}

		if (newkey)
		{
			JE_newSpeed();
			switch (lastkey_sym)
			{
			case SDLK_ESCAPE: /* quit jukebox */
			case SDLK_q:
				quit = true;
				break;
			case SDLK_r: /* restart song */
				JE_jukebox_selectSong(1);
				break;
			case SDLK_n: /* toggle continuous play */
				continuousPlay = !continuousPlay;
				break;
			case SDLK_v:
				volumeActive = !volumeActive;
				break;
			case SDLK_t: /* No idea what this is doing -- possibly resetting to default speed? */
				speed = 0x4300;
				JE_resetTimerInt();
				JE_setTimerInt();
				break;
			case SDLK_f:
				fade = !fade;
				break;
			case SDLK_COMMA: /* dec sound effect */
				fxNum = (fxNum - 1 < 1) ? SOUND_NUM + 9 : fxNum - 1;
				break;
			case SDLK_PERIOD: /* inc sound effect */
				fxNum = (fxNum + 1 > SOUND_NUM + 9) ? 1 : fxNum + 1;
				break;
			case SDLK_SLASH: /* switch to sfx mode */
				fx = !fx;
				break;
			case SDLK_SEMICOLON:
				JE_playSampleNum(fxNum);
				break;
			case SDLK_RETURN:
				currentJukeboxSong++;
				JE_playNewSong();
				youStopped = false;
				break;
			case SDLK_s:
				JE_jukebox_selectSong(0);
				youStopped = true;
				break;
			case SDLK_w:
				if (!weirdMusic)
				{
					weirdMusic = true;
					weirdSpeed = 10;
				}
				else if (weirdSpeed > 1)
				{
					weirdSpeed--;
				}
				else
				{
					weirdMusic = false;
					if (!fade)
					{
						JE_setVol(tempVolume, fxVolume);
					}
				}
				break;
			case SDLK_SPACE:
				drawText = !drawText;
				if (!drawText)
				{
					JE_bar(30, 170, 270, 198, 0);
				}
				break;
			case SDLK_LEFT:
			case SDLK_UP:
				currentJukeboxSong--;
				JE_playNewSong();
				youStopped = false;
				break;
			case SDLK_RIGHT:
			case SDLK_DOWN:
				currentJukeboxSong++;
				JE_playNewSong();
				youStopped = false;
				break;
			default:
				break;
			}
		}
	} while (!quit);
	
	JE_updateColorsFast(black); //JE_fadeBlack(10);
	JE_setVol(255, fxVolume);
}
Example #7
0
void jukebox( void )
{
	bool trigger_quit = false,  // true when user wants to quit
	     quitting = false;
	
	bool hide_text = false;

	bool fade_looped_songs = true, fading_song = false;
	bool stopped = false;

	bool fx = false;
	int fx_num = 0;

	int palette_fade_steps = 15;

	int diff[256][3];
	init_step_fade_palette(diff, vga_palette, 0, 255);

	JE_starlib_init();

	int fade_volume = tyrMusicVolume;
	
	for (; ; )
	{
		if (!stopped && !audio_disabled)
		{
			if (songlooped && fade_looped_songs)
				fading_song = true;

			if (fading_song)
			{
				if (fade_volume > 5)
				{
					fade_volume -= 2;
				}
				else
				{
					fade_volume = tyrMusicVolume;

					fading_song = false;
				}

				set_volume(fade_volume, fxVolume);
			}

			if (!playing || (songlooped && fade_looped_songs && !fading_song))
				play_song(mt_rand() % MUSIC_NUM);
		}

		setdelay(1);

		SDL_FillRect(VGAScreenSeg, NULL, 0);

		// starlib input needs to be rewritten
		JE_starlib_main();

		push_joysticks_as_keyboard();
		service_SDL_events(true);

		if (!hide_text)
		{
			char buffer[60];
			
			if (fx)
				snprintf(buffer, sizeof(buffer), "%d %s", fx_num + 1, soundTitle[fx_num]);
			else
				snprintf(buffer, sizeof(buffer), "%d %s", song_playing + 1, musicTitle[song_playing]);
			
			const int x = VGAScreen->w / 2;
			
#ifdef ANDROID
			draw_font_hv(VGAScreen, x, 170, "Press the Back button to quit the jukebox.",           small_font, centered, 1, 0);
			draw_font_hv(VGAScreen, x, 180, "Touch to change the song being played.", small_font, centered, 1, 0);
#else
			draw_font_hv(VGAScreen, x, 170, "Press ESC to quit the jukebox.",           small_font, centered, 1, 0);
			draw_font_hv(VGAScreen, x, 180, "Arrow keys change the song being played.", small_font, centered, 1, 0);
#endif
			draw_font_hv(VGAScreen, x, 190, buffer,                                     small_font, centered, 1, 4);
		}

		if (palette_fade_steps > 0)
			step_fade_palette(diff, palette_fade_steps--, 0, 255);
		
		JE_showVGA();

		wait_delay();

#ifdef ANDROID
		if (mousedown)
		{
			wait_noinput(true, true, true);
			newkey = true;
			if (mouse_x < 160)
				lastkey_sym = SDLK_LEFT;
			else
				lastkey_sym = SDLK_RIGHT;
		}
#else
		// quit on mouse click
		Uint16 x, y;
		if (JE_mousePosition(&x, &y) > 0)
			trigger_quit = true;
#endif

		if (newkey)
		{
			switch (lastkey_sym)
			{
			case SDLK_ESCAPE: // quit jukebox
			case SDLK_q:
				trigger_quit = true;
				break;

			case SDLK_SPACE:
				hide_text = !hide_text;
				break;

			case SDLK_f:
				fading_song = !fading_song;
				break;
			case SDLK_n:
				fade_looped_songs = !fade_looped_songs;
				break;

			case SDLK_SLASH: // switch to sfx mode
				fx = !fx;
				break;
			case SDLK_COMMA:
				if (fx && --fx_num < 0)
					fx_num = SAMPLE_COUNT - 1;
				break;
			case SDLK_PERIOD:
				if (fx && ++fx_num >= SAMPLE_COUNT)
					fx_num = 0;
				break;
			case SDLK_SEMICOLON:
				if (fx)
					JE_playSampleNum(fx_num + 1);
				break;

			case SDLK_LEFT:
			case SDLK_UP:
			case SDLK_LCTRL:
				play_song((song_playing > 0 ? song_playing : MUSIC_NUM) - 1);
				stopped = false;
				break;
			case SDLK_RETURN:
			case SDLK_RIGHT:
			case SDLK_DOWN:
			case SDLK_LALT:
				play_song((song_playing + 1) % MUSIC_NUM);
				stopped = false;
				break;
			case SDLK_s: // stop song
				stop_song();
				stopped = true;
				break;
			case SDLK_r: // restart song
				restart_song();
				stopped = false;
				break;

			default:
				break;
			}
		}
		
		// user wants to quit, start fade-out
		if (trigger_quit && !quitting)
		{
			palette_fade_steps = 15;
			
			SDL_Color black = { 0, 0, 0 };
			init_step_fade_solid(diff, black, 0, 255);
			
			quitting = true;
		}
		
		// if fade-out finished, we can finally quit
		if (quitting && palette_fade_steps == 0)
			break;
	}

	set_volume(tyrMusicVolume, fxVolume);
}