int main(int argc, char **argv) { char mainbuf[LINELENGTH]; char *next; /* Open the score file then revoke setgid privileges */ open_score_file(); setgid(getgid()); initialize(argc < 2 || strcmp(argv[1], "-r")); start: news(); beenthere[position]++; if (notes[LAUNCHED]) crash(); /* decrements fuel & crash */ if (matchlight) { puts("Your match splutters out."); matchlight = 0; } if (!notes[CANTSEE] || testbit(inven, LAMPON) || testbit(location[position].objects, LAMPON)) { writedes(); printobjs(); } else puts("It's too dark to see anything in here!"); whichway(location[position]); run: next = getcom(mainbuf, sizeof mainbuf, ">-: ", "Please type in something."); for (wordcount = 0; next && wordcount < 20; wordcount++) next = getword(next, words[wordcount], -1); parse(); switch (cypher()) { case -1: goto run; case 0: goto start; default: exit(1); /* Shouldn't happen */ } return (1); }
int use(void) { if (inc_wordnumber(words[wordnumber], "what")) return(-1); if (wordvalue[wordnumber] == AMULET && TestBit(inven, AMULET) && position != FINAL) { puts("The amulet begins to glow."); if (TestBit(inven, MEDALION)) { puts("The medallion comes to life too."); if (position == 114) { location[position].down = 160; whichway(location[position]); puts("The waves subside and it is possible to descend to the sea cave now."); ourtime++; wordnumber++; return (-1); } } puts("A light mist falls over your eyes and the sound of purling water trickles in"); puts("your ears. When the mist lifts you are standing beside a cool stream."); if (position == 229) position = 224; else position = 229; ourtime++; notes[CANTSEE] = 0; wordnumber++; return (0); } else if (position == FINAL) puts("The amulet won't work in here."); else if (wordvalue[wordnumber] == COMPASS && TestBit(inven, COMPASS)) printf("Your compass points %s.\n", truedirec(NORTH,'-')); else if (wordvalue[wordnumber] == COMPASS) puts("You aren't holding the compass."); else if (wordvalue[wordnumber] == AMULET) puts("You aren't holding the amulet."); else puts("There is no apparent use."); wordnumber++; return (-1); }
void newlocation(void) { news(); if (beenthere[position] <= ROOMDESC) beenthere[position]++; if (notes[LAUNCHED]) crash(); /* decrements fuel & crash */ if (matchlight) { puts("Your match splutters out."); matchlight = 0; } if (!notes[CANTSEE] || TestBit(inven, LAMPON) || TestBit(location[position].objects, LAMPON)) { writedes(); printobjs(); } else puts("It's too dark to see anything in here!"); whichway(location[position]); }
int moveplayer(int thataway, int token) { wordnumber++; if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || TestBit(location[position].objects, LAND) || (fuel > 0 && notes[LAUNCHED])) { if (thataway) { position = thataway; newway(token); ourtime++; } else { puts("You can't go this way."); newway(token); whichway(location[position]); return (0); } } else if (notes[CANTMOVE] && !notes[LAUNCHED]) puts("You aren't able to move; you better drop something."); else puts("You are out of fuel; now you will rot in space forever!"); return (1); }
shoot() { int firstnumber, value; register int n; if (!testbit(inven,LASER)) puts("You aren't holding a blaster."); else { firstnumber = wordnumber; while(wordtype[++wordnumber] == ADJS); while(wordnumber<=wordcount && wordtype[wordnumber] == OBJECT){ value = wordvalue[wordnumber]; printf("%s:\n", objsht[value]); for (n=0; objsht[value][n]; n++); if (testbit(location[position].objects,value)){ clearbit(location[position].objects,value); time++; printf("The %s explode%s\n",objsht[value],(objsht[value][n-1]=='s' ? (objsht[value][n-2]=='s' ? "s." : ".") : "s.")); if (value == BOMB) die(); } else printf("I dont see any %s around here.\n", objsht[value]); if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND) wordnumber++; else return(firstnumber); } /* special cases with their own return()'s */ if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS){ time++; switch(wordvalue[wordnumber]){ case DOOR: switch(position){ case 189: case 231: puts("The door is unhinged."); location[189].north = 231; location[231].south = 189; whichway(location[position]); break; case 30: puts("The wooden door splinters."); location[30].west = 25; whichway(location[position]); break; case 31: puts("The laser blast has no effect on the door."); break; case 20: puts("The blast hits the door and it explodes into flame. The magnesium burns"); puts("so rapidly that we have no chance to escape."); die(); default: puts("Nothing happens."); } break; case NORMGOD: if (testbit(location[position].objects,BATHGOD)){ puts("The goddess is hit in the chest and splashes back against the rocks."); puts("Dark blood oozes from the charred blast hole. Her naked body floats in the"); puts("pools and then off downstream."); clearbit(location[position].objects,BATHGOD); setbit(location[180].objects,DEADGOD); power += 5; ego -= 10; notes[JINXED]++; } else if (testbit(location[position].objects,NORMGOD)){ puts("The blast catches the goddess in the stomach, knocking her to the ground."); puts("She writhes in the dirt as the agony of death taunts her."); puts("She has stopped moving."); clearbit(location[position].objects,NORMGOD); setbit(location[position].objects,DEADGOD); power += 5; ego -= 10; notes[JINXED]++; if (wintime) live(); break; } else puts("I don't see any goddess around here."); break; case TIMER: if (testbit(location[position].objects,TIMER)){ puts("The old man slumps over the bar."); power++; ego -= 2; notes[JINXED]++; clearbit(location[position].objects,TIMER); setbit(location[position].objects,DEADTIME); } else puts("What old timer?"); break; case MAN: if (testbit(location[position].objects,MAN)){ puts("The man falls to the ground with blood pouring all over his white suit."); puts("Your fantasy is over."); die(); } else puts("What man?"); break; case NATIVE: if (testbit(location[position].objects,NATIVE)){ puts("The girl is blown backwards several feet and lies in a pool of blood."); clearbit(location[position].objects,NATIVE); setbit(location[position].objects,DEADNATIVE); power += 5; ego -= 2; notes[JINXED]++; } else puts("There is no girl here."); break; case -1: puts("Shoot what?"); break; default: printf("You can't shoot the %s.\n",objsht[wordvalue[wordnumber]]); } } else puts("You must be a looney."); } return(firstnumber); }