void wid_intro_visible (void) { wid_game_map_fini(); music_halt(); wid_intro_is_visible = true; wid_intro_is_hidden = false; wid_intro_create(); wid_intro_menu_create(); wid_notify_flush(); LOG("Intro screen show"); music_play_intro(); if (game.game_over) { game.game_over = false; wid_game_over_visible(); return; } if (!wid_intro) { return; } wid_visible(wid_intro, 0); wid_raise(wid_intro); wid_update(wid_intro); wid_fade_in(wid_intro_title, intro_effect_delay); }
/* * Create the wid_game_map_client */ void wid_game_map_client_wid_create (void) { if (sdl_is_exiting()) { return; } if (wid_game_map_client_window) { return; } wid_notify_flush(); LOG("Client: Create map"); { fpoint tl = {0.0f, 0.0f}; fpoint br = {1.0f, 1.0f}; wid_game_map_client_window = wid_new_square_window("wid_game_map_client"); wid_set_movable(wid_game_map_client_window, false); wid_set_do_not_raise(wid_game_map_client_window, true); wid_set_no_shape(wid_game_map_client_window); wid_set_mode(wid_game_map_client_window, WID_MODE_NORMAL); wid_set_text_advance(wid_game_map_client_window, 0.9f); wid_set_text_scaling(wid_game_map_client_window, 2.0f); wid_set_text_pos(wid_game_map_client_window, true, 0.5f, 0.10f); wid_set_text_bot(wid_game_map_client_window, true); wid_set_text_lhs(wid_game_map_client_window, true); wid_set_tl_br_pct(wid_game_map_client_window, tl, br); fsize sz = {0.0f, 0.0f}; wid_set_tex_tl(wid_game_map_client_window, sz); fsize sz2 = {1.0f, 1.0f}; wid_set_tex_br(wid_game_map_client_window, sz2); wid_set_on_key_down(wid_game_map_client_window, wid_game_map_key_event); wid_set_on_joy_down(wid_game_map_client_window, wid_game_map_joy_event); } { fpoint tl = {0.00f, 0.00f}; fpoint br = {1.00f, 1.00f}; wid_game_map_client_grid_container = wid_new_container(wid_game_map_client_window, "wid game client grid container"); wid_set_no_shape(wid_game_map_client_grid_container); wid_set_color(wid_game_map_client_grid_container, WID_COLOR_TL, BLACK); wid_set_color(wid_game_map_client_grid_container, WID_COLOR_BG, BLACK); wid_set_color(wid_game_map_client_grid_container, WID_COLOR_BR, BLACK); wid_set_on_mouse_motion(wid_game_map_client_grid_container, wid_game_map_client_receive_mouse_motion); wid_set_tl_br_pct(wid_game_map_client_grid_container, tl, br); wid_set_tex(wid_game_map_client_grid_container, 0, 0); wid_set_on_key_down(wid_game_map_client_grid_container, wid_game_map_key_event); wid_set_on_joy_down(wid_game_map_client_grid_container, wid_game_map_joy_event); LOG("Client: Created map container window"); } { double base_tile_width = ((1.0f / ((double)TILES_SCREEN_WIDTH)) * (double)global_config.video_gl_width); double base_tile_height = ((1.0f / ((double)TILES_SCREEN_HEIGHT)) * (double)global_config.video_gl_height); fpoint tl = { 0, 0 }; fpoint br = { 0, 0 }; br.x += base_tile_width; br.y += base_tile_height; client_tile_width = br.x - tl.x; client_tile_height = br.y - tl.y; client_tile_width = br.x - tl.x; client_tile_height = br.y - tl.y; if (!client_tile_width) { client_tile_width = TILE_WIDTH; } if (!client_tile_height) { client_tile_height = TILE_HEIGHT; } wid_new_grid(wid_game_map_client_grid_container, MAP_WIDTH, MAP_HEIGHT, client_tile_width, client_tile_height); LOG("Client: Created map container window grid"); } /* * Mark that we want to learn the starting stats so we can use those * when starting again with this player type. */ global_config.starting_stats_inited = false; level_pos_t level_pos = global_config.stats.level_pos; if (!level_pos.x && !level_pos.y) { level_pos.x = (myrand() % LEVEL_INITIAL_RANDOM) + 1; level_pos.y = 1; } client_level = level_new(wid_game_map_client_grid_container, level_pos, false /* is_editor */, false /* is_map_editor */, false /* on_server */); LOG("Client: Created level %d.%d", level_pos.y, level_pos.x); if (!client_level) { WARN("failed to load level %u.%u", level_pos.y, level_pos.x); } wid_game_map_client_vert_scroll = wid_new_vert_scroll_bar(wid_game_map_client_window, wid_game_map_client_grid_container); wid_game_map_client_horiz_scroll = wid_new_horiz_scroll_bar(wid_game_map_client_window, wid_game_map_client_grid_container); wid_visible(wid_get_parent(wid_game_map_client_vert_scroll), 0); wid_visible(wid_get_parent(wid_game_map_client_horiz_scroll), 0); wid_visible(wid_game_map_client_vert_scroll, 0); wid_visible(wid_game_map_client_horiz_scroll, 0); wid_update(wid_game_map_client_vert_scroll); wid_update(wid_game_map_client_horiz_scroll); wid_game_map_client_score_update(client_level, true /* redo */); wid_hide(wid_game_map_client_window, 0); if (global_config.server_current_players > 1) { wid_visible(wid_chat_window, 0); } }