// //////////////////////////////////////////////////////////////////////////// void addTextHint(UDWORD id, UDWORD PosX, UDWORD PosY, const char *txt) { W_LABINIT sLabInit; sLabInit.formID = FRONTEND_BOTFORM; sLabInit.id = id; sLabInit.x = (short)PosX; sLabInit.y = (short)PosY; sLabInit.width = MULTIOP_READY_WIDTH; sLabInit.height = FRONTEND_BUTHEIGHT; sLabInit.pDisplay = displayText; sLabInit.pText = txt; widgAddLabel(psWScreen, &sLabInit); }
// //////////////////////////////////////////////////////////////////////////// void addSideText(UDWORD id, UDWORD PosX, UDWORD PosY, const char *txt) { W_LABINIT sLabInit; sLabInit.formID = FRONTEND_BACKDROP; sLabInit.id = id; sLabInit.x = (short) PosX; sLabInit.y = (short) PosY; sLabInit.width = 30; sLabInit.height = FRONTEND_BOTFORMH; sLabInit.FontID = font_large; sLabInit.pDisplay = displayTextAt270; sLabInit.pText = txt; widgAddLabel(psWScreen, &sLabInit); }
// //////////////////////////////////////////////////////////////////////////// void addText(UDWORD id, UDWORD PosX, UDWORD PosY, const char *txt, UDWORD formID) { W_LABINIT sLabInit; sLabInit.formID = formID; sLabInit.id = id; sLabInit.x = (short)PosX; sLabInit.y = (short)PosY; sLabInit.style = WLAB_ALIGNCENTRE; // Align sLabInit.width = MULTIOP_READY_WIDTH; //sButInit.x+=35; sLabInit.height = FRONTEND_BUTHEIGHT; sLabInit.pDisplay = displayText; sLabInit.FontID = font_small; sLabInit.pText = txt; widgAddLabel(psWScreen, &sLabInit); }
//**************************************************************************************** // Challenge menu //***************************************************************************************** bool addChallenges() { char sPath[PATH_MAX]; const char *sSearchPath = "challenges"; UDWORD slotCount; static char sSlotCaps[totalslots][totalslotspace]; static char sSlotTips[totalslots][totalslotspace]; static char sSlotFile[totalslots][totalslotspace]; char **i, **files; (void) PHYSFS_mkdir(sSearchPath); // just in case psRequestScreen = widgCreateScreen(); // init the screen widgSetTipFont(psRequestScreen, font_regular); /* add a form to place the tabbed form on */ W_FORMINIT sFormInit; sFormInit.formID = 0; //this adds the blue background, and the "box" behind the buttons -Q sFormInit.id = CHALLENGE_FORM; sFormInit.style = WFORM_PLAIN; sFormInit.x = (SWORD) CHALLENGE_X; sFormInit.y = (SWORD) CHALLENGE_Y; sFormInit.width = CHALLENGE_W; // we need the form to be long enough for all resolutions, so we take the total number of items * height // and * the gaps, add the banner, and finally, the fudge factor ;) sFormInit.height = (slotsInColumn * CHALLENGE_ENTRY_H + CHALLENGE_HGAP * slotsInColumn) + CHALLENGE_BANNER_DEPTH + 20; sFormInit.disableChildren = true; sFormInit.pDisplay = intOpenPlainForm; widgAddForm(psRequestScreen, &sFormInit); // Add Banner sFormInit.formID = CHALLENGE_FORM; sFormInit.id = CHALLENGE_BANNER; sFormInit.x = CHALLENGE_HGAP; sFormInit.y = CHALLENGE_VGAP; sFormInit.width = CHALLENGE_W - (2 * CHALLENGE_HGAP); sFormInit.height = CHALLENGE_BANNER_DEPTH; sFormInit.disableChildren = false; sFormInit.pDisplay = displayLoadBanner; sFormInit.UserData = 0; widgAddForm(psRequestScreen, &sFormInit); // Add Banner Label W_LABINIT sLabInit; sLabInit.formID = CHALLENGE_BANNER; sLabInit.id = CHALLENGE_LABEL; sLabInit.style = WLAB_ALIGNCENTRE; sLabInit.x = 0; sLabInit.y = 3; sLabInit.width = CHALLENGE_W - (2 * CHALLENGE_HGAP); //CHALLENGE_W; sLabInit.height = CHALLENGE_BANNER_DEPTH; //This looks right -Q sLabInit.pText = "Challenge"; widgAddLabel(psRequestScreen, &sLabInit); // add cancel. W_BUTINIT sButInit; sButInit.formID = CHALLENGE_BANNER; sButInit.x = 8; sButInit.y = 8; sButInit.width = iV_GetImageWidth(IntImages, IMAGE_NRUTER); sButInit.height = iV_GetImageHeight(IntImages, IMAGE_NRUTER); sButInit.UserData = PACKDWORD_TRI(0, IMAGE_NRUTER , IMAGE_NRUTER); sButInit.id = CHALLENGE_CANCEL; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; widgAddButton(psRequestScreen, &sButInit); // add slots sButInit = W_BUTINIT(); sButInit.formID = CHALLENGE_FORM; sButInit.width = CHALLENGE_ENTRY_W; sButInit.height = CHALLENGE_ENTRY_H; sButInit.pDisplay = displayLoadSlot; for (slotCount = 0; slotCount < totalslots; slotCount++) { sButInit.id = slotCount + CHALLENGE_ENTRY_START; if (slotCount < slotsInColumn) { sButInit.x = 22 + CHALLENGE_HGAP; sButInit.y = (SWORD)((CHALLENGE_BANNER_DEPTH + (2 * CHALLENGE_VGAP)) + ( slotCount * (CHALLENGE_VGAP + CHALLENGE_ENTRY_H))); } else if (slotCount >= slotsInColumn && (slotCount < (slotsInColumn *2))) { sButInit.x = 22 + (2 * CHALLENGE_HGAP + CHALLENGE_ENTRY_W); sButInit.y = (SWORD)((CHALLENGE_BANNER_DEPTH + (2 * CHALLENGE_VGAP)) + ( (slotCount % slotsInColumn) * (CHALLENGE_VGAP + CHALLENGE_ENTRY_H))); } else { sButInit.x = 22 + (3 * CHALLENGE_HGAP + (2 * CHALLENGE_ENTRY_W)); sButInit.y = (SWORD)((CHALLENGE_BANNER_DEPTH + (2 * CHALLENGE_VGAP)) + ( (slotCount % slotsInColumn) * (CHALLENGE_VGAP + CHALLENGE_ENTRY_H))); } widgAddButton(psRequestScreen, &sButInit); } // fill slots. slotCount = 0; sstrcpy(sPath, sSearchPath); sstrcat(sPath, "/*.ini"); debug(LOG_SAVE, "Searching \"%s\" for challenges", sPath); // add challenges to buttons files = PHYSFS_enumerateFiles(sSearchPath); for (i = files; *i != NULL; ++i) { W_BUTTON *button; char description[totalslotspace]; char highscore[totalslotspace]; const char *name, *difficulty, *map, *givendescription; inifile *inif; // See if this filename contains the extension we're looking for if (!strstr(*i, ".ini")) { // If it doesn't, move on to the next filename continue; } /* First grab any high score associated with this challenge */ inif = inifile_load(CHALLENGE_SCORES); sstrcpy(sPath, *i); sPath[strlen(sPath) - 4] = '\0'; // remove .ini sstrcpy(highscore, "no score"); if (inif) { char key[64]; bool victory; int seconds; ssprintf(key, "%s:Player", sPath); name = inifile_get(inif, key, "NO NAME"); ssprintf(key, "%s:Victory", sPath); victory = inifile_get_as_bool(inif, key, false); ssprintf(key, "%s:Seconds", sPath); seconds = inifile_get_as_int(inif, key, -1); if (seconds > 0) { getAsciiTime(key, seconds * GAME_TICKS_PER_SEC); ssprintf(highscore, "%s by %s (%s)", key, name, victory ? "Victory" : "Survived"); } inifile_delete(inif); } ssprintf(sPath, "%s/%s", sSearchPath, *i); inif = inifile_load(sPath); inifile_set_current_section(inif, "challenge"); if (!inif) { debug(LOG_ERROR, "Could not open \"%s\"", sPath); continue; } name = inifile_get(inif, "Name", "BAD NAME"); map = inifile_get(inif, "Map", "BAD MAP"); difficulty = inifile_get(inif, "difficulty", "BAD DIFFICULTY"); givendescription = inifile_get(inif, "description", ""); ssprintf(description, "%s, %s, %s. %s", map, difficulty, highscore, givendescription); button = (W_BUTTON*)widgGetFromID(psRequestScreen, CHALLENGE_ENTRY_START + slotCount); debug(LOG_SAVE, "We found [%s]", *i); /* Set the button-text */ sstrcpy(sSlotCaps[slotCount], name); // store it! sstrcpy(sSlotTips[slotCount], description); // store it, too! sstrcpy(sSlotFile[slotCount], sPath); // store filename inifile_delete(inif); /* Add button */ button->pTip = sSlotTips[slotCount]; button->pText = sSlotCaps[slotCount]; button->pUserData = (void *)sSlotFile[slotCount]; slotCount++; // go to next button... if (slotCount == totalslots) { break; } } PHYSFS_freeList(files); challengesUp = true; return true; }
// //////////////////////////////////////////////////// static BOOL _addLoadSave(BOOL bLoad,CHAR *sSearchPath,CHAR *sExtension, CHAR *title) { W_FORMINIT sFormInit; W_BUTINIT sButInit; W_LABINIT sLabInit; UDWORD slotCount; static STRING sSlots[10][64]; STRING sTemp[255]; WIN32_FIND_DATA found; HANDLE dir; mode = bLoad; if(GetCurrentDirectory(255,(char*)&sTemp) == 0) { return FALSE; // failed, directory probably didn't exist. } if ((bLoadSaveMode == LOAD_INGAME) || (bLoadSaveMode == SAVE_INGAME)) { if (!bMultiPlayer || (NetPlay.bComms ==0)) { gameTimeStop(); if(GetGameMode() == GS_NORMAL) { BOOL radOnScreen = radarOnScreen; // Only do this in main game. bRender3DOnly = TRUE; radarOnScreen = FALSE; displayWorld(); // Just display the 3d, no interface pie_UploadDisplayBuffer(DisplayBuffer); // Upload the current display back buffer into system memory. iV_ScaleBitmapRGB(DisplayBuffer,iV_GetDisplayWidth(), iV_GetDisplayHeight(),2,2,2); // Make it darker. radarOnScreen = radOnScreen; bRender3DOnly = FALSE; } setGamePauseStatus( TRUE ); setGameUpdatePause(TRUE); setScriptPause(TRUE); setScrollPause(TRUE); setConsolePause(TRUE); } forceHidePowerBar(); intRemoveReticule(); } CreateDirectory(sSearchPath,NULL); // create the directory required... fails if already there, so no problem. widgCreateScreen(&psRequestScreen); // init the screen. widgSetTipFont(psRequestScreen,WFont); /* add a form to place the tabbed form on */ memset(&sFormInit, 0, sizeof(W_FORMINIT)); sFormInit.formID = 0; sFormInit.id = LOADSAVE_FORM; sFormInit.style = WFORM_PLAIN; sFormInit.x = (SWORD)(LOADSAVE_X); sFormInit.y = (SWORD)(LOADSAVE_Y); sFormInit.width = LOADSAVE_W; sFormInit.height = LOADSAVE_H; sFormInit.disableChildren = TRUE; sFormInit.pDisplay = intOpenPlainForm; widgAddForm(psRequestScreen, &sFormInit); // Add Banner sFormInit.formID = LOADSAVE_FORM; sFormInit.id = LOADSAVE_BANNER; sFormInit.x = LOADSAVE_HGAP; sFormInit.y = LOADSAVE_VGAP; sFormInit.width = LOADSAVE_W-(2*LOADSAVE_HGAP); sFormInit.height = LOADSAVE_BANNER_DEPTH; sFormInit.disableChildren = FALSE; sFormInit.pDisplay = displayLoadBanner; sFormInit.pUserData = (VOID *)bLoad; widgAddForm(psRequestScreen, &sFormInit); // Add Banner Label memset(&sLabInit, 0, sizeof(W_LABINIT)); sLabInit.formID = LOADSAVE_BANNER; sLabInit.id = LOADSAVE_LABEL; sLabInit.style = WLAB_ALIGNCENTRE; sLabInit.x = 0; sLabInit.y = 4; sLabInit.width = LOADSAVE_W-(2*LOADSAVE_HGAP); //LOADSAVE_W; sLabInit.height = 20; sLabInit.pText = title; sLabInit.FontID = WFont; widgAddLabel(psRequestScreen, &sLabInit); // add cancel. memset(&sButInit, 0, sizeof(W_BUTINIT)); sButInit.formID = LOADSAVE_BANNER; sButInit.x = 4; sButInit.y = 3; sButInit.width = iV_GetImageWidth(IntImages,IMAGE_NRUTER); sButInit.height = iV_GetImageHeight(IntImages,IMAGE_NRUTER); sButInit.pUserData = (void*)PACKDWORD_TRI(0,IMAGE_NRUTER , IMAGE_NRUTER); sButInit.id = LOADSAVE_CANCEL; sButInit.style = WBUT_PLAIN; sButInit.pTip = strresGetString(psStringRes, STR_MISC_CLOSE); sButInit.FontID = WFont; sButInit.pDisplay = intDisplayImageHilight; widgAddButton(psRequestScreen, &sButInit); // add slots memset(&sButInit, 0, sizeof(W_BUTINIT)); sButInit.formID = LOADSAVE_FORM; sButInit.style = WBUT_PLAIN; sButInit.width = LOADENTRY_W; sButInit.height = LOADENTRY_H; sButInit.pDisplay = displayLoadSlot; sButInit.FontID = WFont; for(slotCount = 0; slotCount< 10 ; slotCount++) { sButInit.id = slotCount+LOADENTRY_START; if(slotCount<5) { sButInit.x = LOADSAVE_HGAP; sButInit.y = (SWORD)((LOADSAVE_BANNER_DEPTH +(2*LOADSAVE_VGAP)) + ( slotCount*(LOADSAVE_VGAP+LOADENTRY_H))); } else { sButInit.x = (2*LOADSAVE_HGAP)+LOADENTRY_W; sButInit.y = (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + ( (slotCount-5) *(LOADSAVE_VGAP+LOADENTRY_H))); } widgAddButton(psRequestScreen, &sButInit); } // fill slots. slotCount = 0; sprintf(sTemp,"%s*.%s",sSearchPath,sExtension); // form search string. strcpy(sPath,sSearchPath); // setup locals. strcpy(sExt,sExtension); dir =FindFirstFile(sTemp,&found); if(dir != INVALID_HANDLE_VALUE) { while( TRUE ) { /* Set the tip and add the button */ found.cFileName[strlen(found.cFileName) -4 ] = '\0'; // chop extension strcpy(sSlots[slotCount],found.cFileName); //store it! ((W_BUTTON *)widgGetFromID(psRequestScreen,LOADENTRY_START+slotCount))->pTip = sSlots[slotCount]; ((W_BUTTON *)widgGetFromID(psRequestScreen,LOADENTRY_START+slotCount))->pText = sSlots[slotCount]; slotCount++; // goto next but. if(!FindNextFile(dir,&found ) || slotCount == 10 )// only show upto 10 entrys. { break; } } } FindClose(dir); bLoadSaveUp = TRUE; return TRUE; }
// //////////////////////////////////////////////////////////////////////////// bool addLoadSave(LOADSAVE_MODE savemode, const char *title) { bool bLoad = true; char NewSaveGamePath[PATH_MAX] = {'\0'}; bLoadSaveMode = savemode; UDWORD slotCount; static char sSlotCaps[totalslots][totalslotspace]; static char sSlotTips[totalslots][totalslotspace]; char **i, **files; switch(savemode) { case LOAD_FRONTEND_MISSION: case LOAD_INGAME_MISSION: case LOAD_MISSIONEND: ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "campaign"); break; case LOAD_FRONTEND_SKIRMISH: case LOAD_INGAME_SKIRMISH: ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "skirmish"); break; case SAVE_MISSIONEND: case SAVE_INGAME_MISSION: ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "campaign"); bLoad = false; break; case SAVE_INGAME_SKIRMISH: ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "skirmish"); bLoad = false; break; default: ASSERT("Invalid load/save mode!", "Invalid load/save mode!"); ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "campaign"); break; } mode = bLoad; debug(LOG_SAVE, "called (%d, %s)", bLoad, title); if ((bLoadSaveMode == LOAD_INGAME_MISSION) || (bLoadSaveMode == SAVE_INGAME_MISSION) || (bLoadSaveMode == LOAD_INGAME_SKIRMISH) || (bLoadSaveMode == SAVE_INGAME_SKIRMISH)) { if (!bMultiPlayer || (NetPlay.bComms ==0)) { gameTimeStop(); if(GetGameMode() == GS_NORMAL) { bool radOnScreen = radarOnScreen; // Only do this in main game. bRender3DOnly = true; radarOnScreen = false; displayWorld(); // Just display the 3d, no interface radarOnScreen = radOnScreen; bRender3DOnly = false; } setGamePauseStatus( true ); setGameUpdatePause(true); setScriptPause(true); setScrollPause(true); setConsolePause(true); } forceHidePowerBar(); intRemoveReticule(); } psRequestScreen = new W_SCREEN; WIDGET *parent = psRequestScreen->psForm; /* add a form to place the tabbed form on */ // we need the form to be long enough for all resolutions, so we take the total number of items * height // and * the gaps, add the banner, and finally, the fudge factor ;) IntFormAnimated *loadSaveForm = new IntFormAnimated(parent); loadSaveForm->id = LOADSAVE_FORM; loadSaveForm->setGeometry(LOADSAVE_X, LOADSAVE_Y, LOADSAVE_W, slotsInColumn*(LOADENTRY_H + LOADSAVE_HGAP) + LOADSAVE_BANNER_DEPTH + 20); // Add Banner W_FORMINIT sFormInit; sFormInit.formID = LOADSAVE_FORM; sFormInit.id = LOADSAVE_BANNER; sFormInit.x = LOADSAVE_HGAP; sFormInit.y = LOADSAVE_VGAP; sFormInit.width = LOADSAVE_W-(2*LOADSAVE_HGAP); sFormInit.height = LOADSAVE_BANNER_DEPTH; sFormInit.pDisplay = displayLoadBanner; sFormInit.UserData = bLoad; widgAddForm(psRequestScreen, &sFormInit); // Add Banner Label W_LABINIT sLabInit; sLabInit.formID = LOADSAVE_BANNER; sLabInit.FontID = font_large; sLabInit.id = LOADSAVE_LABEL; sLabInit.style = WLAB_ALIGNCENTRE; sLabInit.x = 0; sLabInit.y = 0; sLabInit.width = LOADSAVE_W-(2*LOADSAVE_HGAP); //LOADSAVE_W; sLabInit.height = LOADSAVE_BANNER_DEPTH; //This looks right -Q sLabInit.pText = title; widgAddLabel(psRequestScreen, &sLabInit); // add cancel. W_BUTINIT sButInit; sButInit.formID = LOADSAVE_BANNER; sButInit.x = 8; sButInit.y = 10; sButInit.width = iV_GetImageWidth(IntImages,IMAGE_NRUTER); sButInit.height = iV_GetImageHeight(IntImages,IMAGE_NRUTER); sButInit.UserData = PACKDWORD_TRI(0,IMAGE_NRUTER , IMAGE_NRUTER); sButInit.id = LOADSAVE_CANCEL; sButInit.style = WBUT_PLAIN; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; widgAddButton(psRequestScreen, &sButInit); // add slots sButInit = W_BUTINIT(); sButInit.formID = LOADSAVE_FORM; sButInit.style = WBUT_PLAIN; sButInit.width = LOADENTRY_W; sButInit.height = LOADENTRY_H; sButInit.pDisplay = displayLoadSlot; for(slotCount = 0; slotCount< totalslots; slotCount++) { sButInit.id = slotCount+LOADENTRY_START; if(slotCount < slotsInColumn) { sButInit.x = 22 + LOADSAVE_HGAP; sButInit.y = (SWORD)((LOADSAVE_BANNER_DEPTH +(2*LOADSAVE_VGAP)) + ( slotCount*(LOADSAVE_VGAP+LOADENTRY_H))); } else if (slotCount >= slotsInColumn && (slotCount < (slotsInColumn *2))) { sButInit.x = 22 + (2*LOADSAVE_HGAP + LOADENTRY_W); sButInit.y = (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + ( (slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H))); } else { sButInit.x = 22 + (3*LOADSAVE_HGAP + (2*LOADENTRY_W)); sButInit.y = (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + ( (slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H))); } widgAddButton(psRequestScreen, &sButInit); } // fill slots. slotCount = 0; debug(LOG_SAVE, "Searching \"%s\" for savegames", NewSaveGamePath); // add savegame filenames minus extensions to buttons files = PHYSFS_enumerateFiles(NewSaveGamePath); for (i = files; *i != NULL; ++i) { W_BUTTON *button; char savefile[256]; time_t savetime; struct tm *timeinfo; // See if this filename contains the extension we're looking for if (!strstr(*i, sExt)) { // If it doesn't, move on to the next filename continue; } button = (W_BUTTON*)widgGetFromID(psRequestScreen, LOADENTRY_START + slotCount); debug(LOG_SAVE, "We found [%s]", *i); /* Figure save-time */ snprintf(savefile, sizeof(savefile), "%s/%s", NewSaveGamePath, *i); savetime = PHYSFS_getLastModTime(savefile); timeinfo = localtime(&savetime); strftime(sSlotTips[slotCount], sizeof(sSlotTips[slotCount]), "%x %X", timeinfo); /* Set the button-text */ (*i)[strlen(*i) - 4] = '\0'; // remove .gam extension sstrcpy(sSlotCaps[slotCount], *i); //store it! /* Add button */ button->pTip = sSlotTips[slotCount]; button->pText = sSlotCaps[slotCount]; slotCount++; // goto next but... if (slotCount == totalslots) { break; } } PHYSFS_freeList(files); bLoadSaveUp = true; return true; }
//**************************************************************************************** // Load menu/save menu? //***************************************************************************************** static BOOL _addLoadSave(BOOL bLoad, const char *sSearchPath, const char *sExtension, const char *title) { W_FORMINIT sFormInit; W_BUTINIT sButInit; W_LABINIT sLabInit; UDWORD slotCount; // removed hardcoded values! change with the defines above! -Q static char sSlotCaps[totalslots][totalslotspace]; static char sSlotTips[totalslots][totalslotspace]; char **i, **files; const char* checkExtension; mode = bLoad; debug(LOG_SAVE, "called (%d, %s, %s, %s)", bLoad, sSearchPath, sExtension, title); if ((bLoadSaveMode == LOAD_INGAME) || (bLoadSaveMode == SAVE_INGAME)) { if (!bMultiPlayer || (NetPlay.bComms ==0)) { gameTimeStop(); if(GetGameMode() == GS_NORMAL) { BOOL radOnScreen = radarOnScreen; // Only do this in main game. bRender3DOnly = true; radarOnScreen = false; displayWorld(); // Just display the 3d, no interface pie_UploadDisplayBuffer(); // Upload the current display back buffer into system memory. radarOnScreen = radOnScreen; bRender3DOnly = false; } setGamePauseStatus( true ); setGameUpdatePause(true); setScriptPause(true); setScrollPause(true); setConsolePause(true); } forceHidePowerBar(); intRemoveReticule(); } (void) PHYSFS_mkdir(sSearchPath); // just in case psRequestScreen = widgCreateScreen(); // init the screen widgSetTipFont(psRequestScreen,font_regular); /* add a form to place the tabbed form on */ memset(&sFormInit, 0, sizeof(W_FORMINIT)); sFormInit.formID = 0; //this adds the blue background, and the "box" behind the buttons -Q sFormInit.id = LOADSAVE_FORM; sFormInit.style = WFORM_PLAIN; sFormInit.x = (SWORD) LOADSAVE_X; sFormInit.y = (SWORD) LOADSAVE_Y; sFormInit.width = LOADSAVE_W; // we need the form to be long enough for all resolutions, so we take the total number of items * height // and * the gaps, add the banner, and finally, the fudge factor ;) sFormInit.height = (slotsInColumn * LOADENTRY_H + LOADSAVE_HGAP* slotsInColumn)+ LOADSAVE_BANNER_DEPTH+20; sFormInit.disableChildren = true; sFormInit.pDisplay = intOpenPlainForm; widgAddForm(psRequestScreen, &sFormInit); // Add Banner sFormInit.formID = LOADSAVE_FORM; sFormInit.id = LOADSAVE_BANNER; sFormInit.x = LOADSAVE_HGAP; sFormInit.y = LOADSAVE_VGAP; sFormInit.width = LOADSAVE_W-(2*LOADSAVE_HGAP); sFormInit.height = LOADSAVE_BANNER_DEPTH; sFormInit.disableChildren = false; sFormInit.pDisplay = displayLoadBanner; sFormInit.UserData = bLoad; widgAddForm(psRequestScreen, &sFormInit); // Add Banner Label memset(&sLabInit, 0, sizeof(W_LABINIT)); sLabInit.formID = LOADSAVE_BANNER; sLabInit.id = LOADSAVE_LABEL; sLabInit.style = WLAB_ALIGNCENTRE; sLabInit.x = 0; sLabInit.y = 3; sLabInit.width = LOADSAVE_W-(2*LOADSAVE_HGAP); //LOADSAVE_W; sLabInit.height = LOADSAVE_BANNER_DEPTH; //This looks right -Q sLabInit.pText = title; sLabInit.FontID = font_regular; widgAddLabel(psRequestScreen, &sLabInit); // add cancel. memset(&sButInit, 0, sizeof(W_BUTINIT)); sButInit.formID = LOADSAVE_BANNER; sButInit.x = 8; sButInit.y = 8; sButInit.width = iV_GetImageWidth(IntImages,IMAGE_NRUTER); sButInit.height = iV_GetImageHeight(IntImages,IMAGE_NRUTER); sButInit.UserData = PACKDWORD_TRI(0,IMAGE_NRUTER , IMAGE_NRUTER); sButInit.id = LOADSAVE_CANCEL; sButInit.style = WBUT_PLAIN; sButInit.pTip = _("Close"); sButInit.FontID = font_regular; sButInit.pDisplay = intDisplayImageHilight; widgAddButton(psRequestScreen, &sButInit); // add slots memset(&sButInit, 0, sizeof(W_BUTINIT)); sButInit.formID = LOADSAVE_FORM; sButInit.style = WBUT_PLAIN; sButInit.width = LOADENTRY_W; sButInit.height = LOADENTRY_H; sButInit.pDisplay = displayLoadSlot; sButInit.FontID = font_regular; for(slotCount = 0; slotCount< totalslots; slotCount++) { sButInit.id = slotCount+LOADENTRY_START; if(slotCount < slotsInColumn) { sButInit.x = 22 + LOADSAVE_HGAP; sButInit.y = (SWORD)((LOADSAVE_BANNER_DEPTH +(2*LOADSAVE_VGAP)) + ( slotCount*(LOADSAVE_VGAP+LOADENTRY_H))); } else if (slotCount >= slotsInColumn && (slotCount < (slotsInColumn *2))) { sButInit.x = 22 + (2*LOADSAVE_HGAP + LOADENTRY_W); sButInit.y = (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + ( (slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H))); } else { sButInit.x = 22 + (3*LOADSAVE_HGAP + (2*LOADENTRY_W)); sButInit.y = (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + ( (slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H))); } widgAddButton(psRequestScreen, &sButInit); } // fill slots. slotCount = 0; sstrcpy(sPath, sSearchPath); // setup locals. sstrcpy(sExt, sExtension); debug(LOG_SAVE, "Searching \"%s\" for savegames", sSearchPath); // Check for an extension like ".ext", not "ext" sasprintf((char**)&checkExtension, ".%s", sExtension); // add savegame filenames minus extensions to buttons files = PHYSFS_enumerateFiles(sSearchPath); for (i = files; *i != NULL; ++i) { W_BUTTON *button; char savefile[256]; time_t savetime; // See if this filename contains the extension we're looking for if (!strstr(*i, checkExtension)) { // If it doesn't, move on to the next filename continue; } button = (W_BUTTON*)widgGetFromID(psRequestScreen, LOADENTRY_START + slotCount); debug(LOG_SAVE, "We found [%s]", *i); /* Figure save-time */ snprintf(savefile, sizeof(savefile), "%s/%s", sSearchPath, *i); savetime = PHYSFS_getLastModTime(savefile); sstrcpy(sSlotTips[slotCount], ctime(&savetime)); /* Set the button-text */ (*i)[strlen(*i) - 4] = '\0'; // remove .gam extension sstrcpy(sSlotCaps[slotCount], *i); //store it! /* Add button */ button->pTip = sSlotTips[slotCount]; button->pText = sSlotCaps[slotCount]; slotCount++; // goto next but... if (slotCount == totalslots) { break; } } PHYSFS_freeList(files); bLoadSaveUp = true; return true; }
/*This is used to display the transporter button and capacity when at the home base ONLY*/ bool intAddTransporterLaunch(DROID *psDroid) { UDWORD capacity; DROID *psCurr, *psNext; if (bMultiPlayer) { return true; } //do this first so that if the interface is already up it syncs with this transporter //set up the static transporter psCurrTransporter = psDroid; //check the button is not already up if (widgGetFromID(psWScreen, IDTRANS_LAUNCH) != NULL) { return true; } W_FORMINIT sButInit; //needs to be a clickable form now sButInit.formID = 0; sButInit.id = IDTRANS_LAUNCH; sButInit.style = WFORM_CLICKABLE | WFORM_NOCLICKMOVE; sButInit.x = RET_X; sButInit.y = (SWORD)TIMER_Y; sButInit.width = (UWORD)(10 + iV_GetImageWidth(IntImages, IMAGE_LAUNCHUP)); sButInit.height = iV_GetImageHeight(IntImages, IMAGE_LAUNCHUP); sButInit.pTip = _("Launch Transport"); sButInit.pDisplay = intDisplayImageHilight; sButInit.UserData = PACKDWORD_TRI(0, IMAGE_LAUNCHDOWN, IMAGE_LAUNCHUP); if (!widgAddForm(psWScreen, &sButInit)) { return false; } //add the capacity label W_LABINIT sLabInit; sLabInit.formID = IDTRANS_LAUNCH; sLabInit.id = IDTRANS_CAPACITY; sLabInit.x = (SWORD)(sButInit.x + 20); sLabInit.y = 0; sLabInit.width = 16; sLabInit.height = 16; sLabInit.pText = "00/10"; sLabInit.pCallback = intUpdateTransCapacity; if (!widgAddLabel(psWScreen, &sLabInit)) { return false; } //when full flash the transporter button if (psCurrTransporter && psCurrTransporter->psGroup) { capacity = TRANSPORTER_CAPACITY; for (psCurr = psCurrTransporter->psGroup->psList; psCurr != NULL; psCurr = psNext) { psNext = psCurr->psGrpNext; if (psCurr != psCurrTransporter) { capacity -= transporterSpaceRequired(psCurr); } } if (capacity <= 0) { flashMissionButton(IDTRANS_LAUNCH); } } return true; }
// Add the main Transporter Contents Interface bool intAddTransporterContents(void) { bool Animate = true; // Is the form already up? if (widgGetFromID(psWScreen, IDTRANS_CONTENTFORM) != NULL) { intRemoveTransContentNoAnim(); Animate = false; } if (intIsRefreshing()) { Animate = false; } WIDGET *parent = psWScreen->psForm; IntFormAnimated *transContentForm = new IntFormAnimated(parent, Animate); // Do not animate the opening, if the window was already open. transContentForm->id = IDTRANS_CONTENTFORM; transContentForm->setGeometry(TRANSCONT_X, TRANSCONT_Y, TRANSCONT_WIDTH, TRANSCONT_HEIGHT); /* Add the close button */ W_BUTINIT sButInit; sButInit.formID = IDTRANS_CONTENTFORM; sButInit.id = IDTRANS_CONTCLOSE; sButInit.x = STAT_WIDTH - CLOSE_WIDTH; sButInit.y = 0; sButInit.width = CLOSE_WIDTH; sButInit.height = CLOSE_HEIGHT; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; sButInit.UserData = PACKDWORD_TRI(0, IMAGE_CLOSEHILIGHT , IMAGE_CLOSE); if (!widgAddButton(psWScreen, &sButInit)) { return false; } if (bMultiPlayer) { //add the capacity label W_LABINIT sLabInit; sLabInit.formID = IDTRANS_CONTENTFORM; sLabInit.id = IDTRANS_CAPACITY; sLabInit.x = (SWORD)sButInit.x - 40; sLabInit.y = 0; sLabInit.width = 16; sLabInit.height = 16; sLabInit.pText = "00/10"; sLabInit.pCallback = intUpdateTransCapacity; if (!widgAddLabel(psWScreen, &sLabInit)) { return false; } } //add the Launch button if on a mission if (onMission) { W_FORMINIT sButFInit; sButFInit.formID = IDTRANS_CONTENTFORM; sButFInit.id = IDTRANS_LAUNCH; sButFInit.style = WFORM_CLICKABLE | WFORM_NOCLICKMOVE; sButFInit.x = OBJ_STARTX; sButFInit.y = (UWORD)(STAT_SLDY - 1); sButFInit.width = iV_GetImageWidth(IntImages, IMAGE_LAUNCHUP); sButFInit.height = iV_GetImageHeight(IntImages, IMAGE_LAUNCHUP); sButFInit.pTip = _("Launch Transport"); sButFInit.pDisplay = intDisplayImageHilight; sButFInit.UserData = PACKDWORD_TRI(0, IMAGE_LAUNCHDOWN, IMAGE_LAUNCHUP); if (!widgAddForm(psWScreen, &sButFInit)) { return false; } } if (!intAddTransContentsForm()) { return false; } return true; }
// Add the main Transporter Contents Interface bool intAddTransporterContents(void) { bool Animate = true; // Is the form already up? if (widgGetFromID(psWScreen, IDTRANS_CONTENTFORM) != NULL) { intRemoveTransContentNoAnim(); Animate = false; } if (intIsRefreshing()) { Animate = false; } W_FORMINIT sFormInit; sFormInit.formID = 0; sFormInit.id = IDTRANS_CONTENTFORM; sFormInit.style = WFORM_PLAIN; sFormInit.x = (SWORD)TRANSCONT_X; sFormInit.y = (SWORD)TRANSCONT_Y; sFormInit.width = TRANSCONT_WIDTH; sFormInit.height = TRANSCONT_HEIGHT; // If the window was closed then do open animation. if (Animate) { sFormInit.pDisplay = intOpenPlainForm; sFormInit.disableChildren = true; } else { // otherwise just recreate it. sFormInit.pDisplay = intDisplayPlainForm; } if (!widgAddForm(psWScreen, &sFormInit)) { return false; } /* Add the close button */ W_BUTINIT sButInit; sButInit.formID = IDTRANS_CONTENTFORM; sButInit.id = IDTRANS_CONTCLOSE; sButInit.x = STAT_WIDTH - CLOSE_WIDTH; sButInit.y = 0; sButInit.width = CLOSE_WIDTH; sButInit.height = CLOSE_HEIGHT; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; sButInit.UserData = PACKDWORD_TRI(0, IMAGE_CLOSEHILIGHT , IMAGE_CLOSE); if (!widgAddButton(psWScreen, &sButInit)) { return false; } if (bMultiPlayer) { //add the capacity label W_LABINIT sLabInit; sLabInit.formID = IDTRANS_CONTENTFORM; sLabInit.id = IDTRANS_CAPACITY; sLabInit.x = (SWORD)sButInit.x - 40; sLabInit.y = 0; sLabInit.width = 16; sLabInit.height = 16; sLabInit.pText = "00/10"; sLabInit.pCallback = intUpdateTransCapacity; if (!widgAddLabel(psWScreen, &sLabInit)) { return false; } } //add the Launch button if on a mission if (onMission) { W_FORMINIT sButFInit; sButFInit.formID = IDTRANS_CONTENTFORM; sButFInit.id = IDTRANS_LAUNCH; sButFInit.style = WFORM_CLICKABLE | WFORM_NOCLICKMOVE; sButFInit.x = OBJ_STARTX; sButFInit.y = (UWORD)(STAT_SLDY - 1); sButFInit.width = iV_GetImageWidth(IntImages, IMAGE_LAUNCHUP); sButFInit.height = iV_GetImageHeight(IntImages, IMAGE_LAUNCHUP); sButFInit.pTip = _("Launch Transport"); //sButInit.pText = "Launch"; sButFInit.pDisplay = intDisplayImageHilight; sButFInit.UserData = PACKDWORD_TRI(0, IMAGE_LAUNCHDOWN, IMAGE_LAUNCHUP); if (!widgAddForm(psWScreen, &sButFInit)) { return false; } } if (!intAddTransContentsForm()) { return false; } return true; }
/*Add the 3D world view for the particular message (only research nmessages now) */ BOOL intAddMessageView(MESSAGE * psMessage) { BOOL Animate = true; RESEARCH *psResearch; // Is the form already up? if(widgGetFromID(psWScreen,IDINTMAP_MSGVIEW) != NULL) { intRemoveMessageView(false); Animate = false; } if (MultiMenuUp) { intCloseMultiMenuNoAnim(); } /* Add the base form */ W_FORMINIT sFormInit; sFormInit.formID = 0; sFormInit.id = IDINTMAP_MSGVIEW; sFormInit.style = WFORM_PLAIN; //size and position depends on the type of message - ONLY RESEARCH now sFormInit.width = INTMAP_RESEARCHWIDTH; sFormInit.height = INTMAP_RESEARCHHEIGHT; sFormInit.x = (SWORD)INTMAP_RESEARCHX; sFormInit.y = (SWORD)INTMAP_RESEARCHY; // If the window was closed then do open animation. if(Animate) { sFormInit.pDisplay = intOpenPlainForm; sFormInit.disableChildren = true; } else { // otherwise just display it. sFormInit.pDisplay = intDisplayPlainForm; } if (!widgAddForm(psWScreen, &sFormInit)) { return false; } /* Add the close box */ W_BUTINIT sButInit; sButInit.formID = IDINTMAP_MSGVIEW; sButInit.id = IDINTMAP_CLOSE; sButInit.x = (SWORD)(sFormInit.width - OPT_GAP - CLOSE_SIZE); sButInit.y = OPT_GAP; sButInit.width = CLOSE_SIZE; sButInit.height = CLOSE_SIZE; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; sButInit.UserData = PACKDWORD_TRI(0,IMAGE_CLOSEHILIGHT , IMAGE_CLOSE); if (!widgAddButton(psWScreen, &sButInit)) { return false; } if (psMessage->type != MSG_RESEARCH && ((VIEWDATA*)psMessage->pViewData)->type == VIEW_RPL) { VIEW_REPLAY *psViewReplay; size_t i, cur_seq, cur_seqpage; psViewReplay = (VIEW_REPLAY *)((VIEWDATA *)psMessage->pViewData)->pData; /* Add a big tabbed text box for the subtitle text */ sFormInit = W_FORMINIT(); sFormInit.id = IDINTMAP_SEQTEXT; sFormInit.formID = IDINTMAP_MSGVIEW; sFormInit.style = WFORM_TABBED; sFormInit.x = INTMAP_SEQTEXTX; sFormInit.y = INTMAP_SEQTEXTY; sFormInit.width = INTMAP_SEQTEXTWIDTH; sFormInit.height = INTMAP_SEQTEXTHEIGHT; sFormInit.majorPos = WFORM_TABBOTTOM; sFormInit.minorPos = WFORM_TABNONE; sFormInit.majorSize = OBJ_TABWIDTH; sFormInit.majorOffset = OBJ_TABOFFSET; sFormInit.tabVertOffset = (OBJ_TABHEIGHT/2); sFormInit.tabMajorThickness = OBJ_TABHEIGHT; sFormInit.numMajor = 0; cur_seq = cur_seqpage = 0; do { sFormInit.aNumMinors[sFormInit.numMajor] = 1; sFormInit.numMajor++; } while (!intDisplaySeqTextViewPage(psViewReplay, 0, 0, sFormInit.width, sFormInit.height, false, &cur_seq, &cur_seqpage)); sFormInit.pUserData = &StandardTab; sFormInit.pTabDisplay = intDisplayTab; if (!widgAddForm(psWScreen, &sFormInit)) { return false; } W_FORMINIT sTabForm; sTabForm.formID = IDINTMAP_SEQTEXT; sTabForm.id = IDINTMAP_SEQTEXTSTART; sTabForm.majorID = 0; sTabForm.minorID = 0; sTabForm.style = WFORM_PLAIN; sTabForm.x = INTMAP_SEQTEXTTABX; sTabForm.y = INTMAP_SEQTEXTTABY; sTabForm.width = INTMAP_SEQTEXTTABWIDTH; sTabForm.height = INTMAP_SEQTEXTTABHEIGHT; sTabForm.pDisplay = intDisplaySeqTextView; sTabForm.pUserData = psViewReplay; for (i = 0; i < sFormInit.numMajor; i++) { sTabForm.id = IDINTMAP_SEQTEXTSTART + i; sTabForm.majorID = i; if (!widgAddForm(psWScreen, &sTabForm)) { return false; } } return true; } /*add the Label for the title box*/ W_LABINIT sLabInit; sLabInit.id = IDINTMAP_TITLELABEL; sLabInit.formID = IDINTMAP_MSGVIEW; sLabInit.x = INTMAP_TITLEX + TEXT_XINDENT; sLabInit.y = INTMAP_TITLEY + TEXT_YINDENT; sLabInit.width = INTMAP_TITLEWIDTH; sLabInit.height = INTMAP_TITLEHEIGHT; //print research name in title bar ASSERT( psMessage->type != MSG_PROXIMITY, "intAddMessageView:Invalid message type for research" ); psResearch = getResearchForMsg((VIEWDATA *)psMessage->pViewData); ASSERT( psResearch!=NULL,"Research not found" ); //sLabInit.pText=psResearch->pName; sLabInit.pText = getStatName(psResearch); sLabInit.FontID = font_regular; if (!widgAddLabel(psWScreen, &sLabInit)) { return false; } /*Add the PIE box*/ sFormInit = W_FORMINIT(); sFormInit.formID = IDINTMAP_MSGVIEW; sFormInit.id = IDINITMAP_PIEVIEW; sFormInit.style = WFORM_PLAIN; sFormInit.x = INTMAP_PIEX; sFormInit.y = INTMAP_PIEY; sFormInit.width = INTMAP_PIEWIDTH; sFormInit.height = INTMAP_PIEHEIGHT; sFormInit.pDisplay = intDisplayPIEView; sFormInit.pUserData = psMessage; if (!widgAddForm(psWScreen, &sFormInit)) { return false; } #ifndef NO_VIDEO /*Add the Flic box */ sFormInit = W_FORMINIT(); sFormInit.formID = IDINTMAP_MSGVIEW; sFormInit.id = IDINTMAP_FLICVIEW; sFormInit.style = WFORM_PLAIN; sFormInit.x = INTMAP_FLICX; sFormInit.y = INTMAP_FLICY; sFormInit.width = INTMAP_FLICWIDTH; sFormInit.height = INTMAP_FLICHEIGHT; sFormInit.pDisplay = intDisplayFLICView; sFormInit.pUserData = psMessage; if (!widgAddForm(psWScreen, &sFormInit)) { return false; } #endif /*Add the text box*/ sFormInit = W_FORMINIT(); sFormInit.formID = IDINTMAP_MSGVIEW; sFormInit.id = IDINTMAP_TEXTVIEW; sFormInit.style = WFORM_PLAIN; sFormInit.x = INTMAP_TEXTX; sFormInit.y = INTMAP_TEXTY; sFormInit.width = INTMAP_TEXTWIDTH; sFormInit.height = INTMAP_TEXTHEIGHT; sFormInit.pDisplay = intDisplayTEXTView; sFormInit.pUserData = psMessage; if (!widgAddForm(psWScreen, &sFormInit)) { return false; } return true; }
/* Add the Intelligence Map widgets to the widget screen */ BOOL intAddIntelMap(void) { BOOL Animate = true; //check playCurrent with psCurrentMsg if (psCurrentMsg == NULL) { playCurrent = false; } else { playCurrent = true; } // Is the form already up? if(widgGetFromID(psWScreen,IDINTMAP_FORM) != NULL) { intRemoveIntelMapNoAnim(); Animate = false; } else { audio_StopAll(); } cdAudio_Pause(); //add message to indicate game is paused - single player mode if(PAUSE_DISPLAY_CONDITION) { if(widgGetFromID(psWScreen,IDINTMAP_PAUSELABEL) == NULL) { W_LABINIT sLabInit; sLabInit.id = IDINTMAP_PAUSELABEL; sLabInit.formID = 0; sLabInit.x = INTMAP_LABELX; sLabInit.y = INTMAP_LABELY+PAUSEMESSAGE_YOFFSET; sLabInit.width = INTMAP_LABELWIDTH; sLabInit.height = INTMAP_LABELHEIGHT; sLabInit.pText = _("PAUSED"); if (!widgAddLabel(psWScreen, &sLabInit)) { return false; } } } //set pause states before putting the interface up setIntelligencePauseState(); W_FORMINIT sFormInit; // Add the main Intelligence Map form sFormInit.formID = 0; sFormInit.id = IDINTMAP_FORM; sFormInit.style = WFORM_PLAIN; sFormInit.x = (SWORD)INTMAP_X; sFormInit.y = (SWORD)INTMAP_Y; sFormInit.width = INTMAP_WIDTH; sFormInit.height = INTMAP_HEIGHT; // If the window was closed then do open animation. if(Animate) { sFormInit.pDisplay = intOpenPlainForm; sFormInit.disableChildren = true; } else { // otherwise just recreate it. sFormInit.pDisplay = intDisplayPlainForm; } //sFormInit.pDisplay = intDisplayPlainForm; if (!widgAddForm(psWScreen, &sFormInit)) { return false; } if (!intAddMessageForm(playCurrent)) { return false; } if (bMultiPlayer && !MultiMenuUp && !playCurrent) { intAddMultiMenu(); } return true; }