static int luaV_window_call(lua_State *L) { win_T *w = (win_T *) luaV_checkvalid(L, luaV_Window, 1); lua_settop(L, 1); win_goto(w); return 1; }
static int luaV_window_call(lua_State *L) { luaV_Window *w = (luaV_Window *) lua_touserdata(L, 1); lua_settop(L, 1); win_goto(*w); return 1; }