Example #1
0
	bool BaseManager::create(int _width, int _height)
	{
		const unsigned int width = _width;
		const unsigned int height = _height;
		bool windowed = true;

		// регистрируем класс окна
		WNDCLASS wc =
		{
			0, (WNDPROC)DXWndProc, 0, 0, GetModuleHandle(NULL), LoadIcon(NULL, MAKEINTRESOURCE(1001)),
			LoadCursor(NULL, IDC_ARROW), (HBRUSH)GetStockObject(BLACK_BRUSH), NULL, TEXT(WND_CLASS_NAME),
		};
		RegisterClass(&wc);

		// создаем главное окно
		hWnd = CreateWindow(wc.lpszClassName, TEXT("OpenGL3 Render Window"), WS_POPUP,
			0, 0, 0, 0, GetDesktopWindow(), NULL, wc.hInstance, this);
		if (!hWnd)
		{
			//OutException("fatal error!", "failed create window");
			return false;
		}

	#if MYGUI_PLATFORM == MYGUI_PLATFORM_WIN32
		char buf[MAX_PATH];
		::GetModuleFileNameA(0, (LPCH)&buf, MAX_PATH);
		HINSTANCE instance = ::GetModuleHandleA(buf);
		HICON hIconSmall = static_cast<HICON>(LoadImage(instance, MAKEINTRESOURCE(1001), IMAGE_ICON, 32, 32, LR_DEFAULTSIZE));
		HICON hIconBig = static_cast<HICON>(LoadImage(instance, MAKEINTRESOURCE(1001), IMAGE_ICON, 256, 256, LR_DEFAULTSIZE));
		if (hIconSmall)
			::SendMessageA(hWnd, WM_SETICON, 0, (LPARAM)hIconSmall);
		if (hIconBig)
			::SendMessageA(hWnd, WM_SETICON, 1, (LPARAM)hIconBig);
	#endif

		hInstance = wc.hInstance;

		windowAdjustSettings(hWnd, width, height, !windowed);

		if (!createRender(width, height, windowed))
		{
			return false;
		}

		createGui();

		createInput((size_t)hWnd);

		createPointerManager((size_t)hWnd);

		createScene();

		_windowResized();

		return true;
	}
Example #2
0
	bool BaseManager::create()
	{
		const unsigned int width = 1024;
		const unsigned int height = 768;
		bool windowed = true;

		// регистрируем класс окна
		WNDCLASS wc =
		{
			0, (WNDPROC)DXWndProc, 0, 0, GetModuleHandle(NULL), LoadIcon(NULL, MAKEINTRESOURCE(1001)),
			LoadCursor(NULL, IDC_ARROW), (HBRUSH)GetStockObject(BLACK_BRUSH), NULL, TEXT(WND_CLASS_NAME),
		};
		RegisterClass(&wc);

		// создаем главное окно
		hWnd = CreateWindow(wc.lpszClassName, TEXT("Direct3D9 Render Window"), WS_POPUP,
			0, 0, 0, 0, GetDesktopWindow(), NULL, wc.hInstance, this);
		if (!hWnd)
		{
			//OutException("fatal error!", "failed create window");
			return false;
		}

	#if MYGUI_PLATFORM == MYGUI_PLATFORM_WIN32
		// берем имя нашего экзешника
		char buf[MAX_PATH];
		::GetModuleFileNameA(0, (LPCH)&buf, MAX_PATH);
		// берем инстанс нашего модуля
		HINSTANCE instance = ::GetModuleHandleA(buf);
		// побыстрому грузим иконку
		HICON hIcon = ::LoadIcon(instance, MAKEINTRESOURCE(1001));
		if (hIcon)
		{
			::SendMessageA((HWND)hWnd, WM_SETICON, 1, (LPARAM)hIcon);
			::SendMessageA((HWND)hWnd, WM_SETICON, 0, (LPARAM)hIcon);
		}
	#endif

		hInstance = wc.hInstance;

		windowAdjustSettings(hWnd, width, height, !windowed);

		createRender(width, height, windowed);

		createGui();

		createInput((size_t)hWnd);

		createPointerManager((size_t)hWnd);

		createScene();

		_windowResized();

		return true;
	}
Example #3
0
	void BaseManager::registerWindow(HWND _hWnd, HGE* _mpHGE, bool _isWindowed) {
		hWnd = _hWnd;
		mpHGE = _mpHGE;

#if MYGUI_PLATFORM == MYGUI_PLATFORM_WIN32

		char buf[MAX_PATH];
		::GetModuleFileNameA(0, (LPCH)&buf, MAX_PATH);

		HINSTANCE instance = ::GetModuleHandleA(buf);

		HICON hIcon = ::LoadIcon(instance, MAKEINTRESOURCE(1001));
		if (hIcon)
		{
			::SendMessageA((HWND)hWnd, WM_SETICON, 1, (LPARAM)hIcon);
			::SendMessageA((HWND)hWnd, WM_SETICON, 0, (LPARAM)hIcon);
		}
#endif

		hInstance = instance;

		RECT rect = { 0, 0, 0, 0 };
		GetClientRect(hWnd, &rect);
		int width = rect.right - rect.left;
		int height = rect.bottom - rect.top;

		windowAdjustSettings(hWnd, width, height, !_isWindowed);

		//createRender(width, height, _isWindowed);

		createGui();

		createInput((size_t)hWnd);

		createPointerManager((size_t)hWnd);

		createScene();

		_windowResized();
	}
Example #4
0
	bool BaseManager::create()
	{
		const unsigned int width = 1024;
		const unsigned int height = 768;
		bool windowed = true;

		mpHGE = hgeCreate(HGE_VERSION);
		if (!mpHGE)
			return false;

		mpHGE->System_SetState(HGE_WINDOWED, windowed);
		mpHGE->System_SetState(HGE_SCREENWIDTH, width);
		mpHGE->System_SetState(HGE_SCREENHEIGHT, height);
		mpHGE->System_SetState(HGE_USESOUND, false);
		mpHGE->System_SetState(HGE_HIDEMOUSE, false);
		mpHGE->System_SetState(HGE_SHOWSPLASH, true);
		mpHGE->System_SetState(HGE_FPS, 100);
		mpHGE->System_SetState(HGE_LOGFILE, "hge.log");
		mpHGE->System_SetState(HGE_FRAMEFUNC, frame);

		if (!mpHGE->System_Initiate())
			return false;
		
		hWnd = mpHGE->System_GetState(HGE_HWND);
		//hgeSprite			*portalSprite;
		//HTEXTURE hPortal = mpHGE->Texture_Load("resources/gems.png");
		//portalSprite = new hgeSprite(hPortal, 0, 31, 32, 32);
		//portalSprite->Render(0, 0);
		/*
		
		WNDCLASS wc =
		{
			0, (WNDPROC)DXWndProc, 0, 0, GetModuleHandle(NULL), LoadIcon(NULL, MAKEINTRESOURCE(1001)),
			LoadCursor(NULL, IDC_ARROW), (HBRUSH)GetStockObject(BLACK_BRUSH), NULL, TEXT(WND_CLASS_NAME),
		};
		RegisterClass(&wc);


		hWnd = CreateWindow(wc.lpszClassName, TEXT("Direct3D9 Render Window"), WS_POPUP,
			0, 0, 0, 0, GetDesktopWindow(), NULL, wc.hInstance, this);
		if (!hWnd)
		{
			//OutException("fatal error!", "failed create window");
			return false;
		}
		*/
	#if MYGUI_PLATFORM == MYGUI_PLATFORM_WIN32

		char buf[MAX_PATH];
		::GetModuleFileNameA(0, (LPCH)&buf, MAX_PATH);

		HINSTANCE instance = ::GetModuleHandleA(buf);

		HICON hIcon = ::LoadIcon(instance, MAKEINTRESOURCE(1001));
		if (hIcon)
		{
			::SendMessageA((HWND)hWnd, WM_SETICON, 1, (LPARAM)hIcon);
			::SendMessageA((HWND)hWnd, WM_SETICON, 0, (LPARAM)hIcon);
		}
	#endif

		hInstance = instance;

		windowAdjustSettings(hWnd, width, height, !windowed);

		createRender(width, height, windowed);

		createGui();

		createInput((size_t)hWnd);

		createPointerManager((size_t)hWnd);

		createScene();

		_windowResized();

		return true;
	}